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[SA|REL] Things To Do In San Andreas: Overall Improvements


TheTurretTheo
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3 minutes ago, The Eddo said:

Nice, but putting a link to a cracked EXE is literally unsafe on the forums.

Oh alright. I changed it

  • Like 3
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Just now, GroveStGTAV said:

seville temple mod still compatible?

no. My old mods aren't compatible, unfortunately.

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Really awesome! I like it @TheTurretTheoif you want you can integrate some fixes for the script from my project - SA SCM Fixes, talk to me on discord or PM on the forums for source code. 

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3 hours ago, dent0nz said:

I like this! Very nice work, TTDSA needed an overhaul.

 

I have two question though, I don't think the LCS Forellis and Sindaccos fit well in SA, I personally think it should be better to have the normal SA mafia goons instead.

Have you used their LCS mobile version of them? They look very wonky, I think there is a problem in their rigging as well, I think.

 

Why change Cesar and OG Loc to their beta version? Could you post a comparison? Thanks.

 

 

Other than that, like I said above, this is one nice overhaul of the old version. Great work.

Thanks. I agree with you that the LCS models don't really look good, so I'll look into replacing them.

Cesar's and OG Loc's beta versions are only present in certain missions. I'll edit the OP to specify that.

 

These are the models:

Spoiler

Desktop_Screenshot_2019.08.04_-_15.24.27.64.png

Desktop_Screenshot_2019.08.04_-_15.06.27.15.png

 

Edited by TheTurretTheo
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I uploaded a small patch that fixes a mistake I made,

 

Emmet's 2nd and 3rd Angel missions are now correctly available after completing the previous Emmet mission along with the other required missions.

Instead of all 3 missions being available directly after eachother.

 

EDIT: Nice double post btw

 

EDIT 2:

Also added a savegame pack for the LS chapter

Edited by TheTurretTheo
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Seems like both the enex marker and map icon are missing for the barbershop in Playa del Seville. Is it only an issue on my end?

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2 minutes ago, MadeOfPuddin said:

Seems like both the enex marker and map icon are missing for the barbershop in Playa del Seville. Is it only an issue on my end?

DeeZire edited this. That barber shop is now available after you've unlocked Las Venturas

Edited by TheTurretTheo
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6 minutes ago, TheTurretTheo said:

DeeZire edited this. That barber shop is now available after you've unlocked Las Venturas

Huh, alright, thanks. Seems like a weird change to me, but I guess it adds to the overall progression. 🤷‍♂️ Anyway, do you take suggestions?

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Just now, MadeOfPuddin said:

Huh, alright, thanks. Seems like a weird change to me, but I guess it adds to the overall progression. 🤷‍♂️ Anyway, do you take suggestions?

Sure. We have a suggestions channel in our discord server. So you can join that.

 

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Guys, i need help! How can I disable the gangs beating my car? It is annoying and Ballas with the other gangs don't attack me anymore :( Just beat my car up... 

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1 hour ago, Cautcheitcha said:

Guys, i need help! How can I disable the gangs beating my car? It is annoying and Ballas with the other gangs don't attack me anymore :( Just beat my car up... 

The hostile gangs feature can be removed by deleting the 'hostgangs.cs' in the cleo folder

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Does this mod include CJ speaking mouth animation mod ? Do the SWAT members finally use MP5's like they supposed to ? 

Also thank you so much for continuing this mod !! Appreciate the effort 

Edited by maxim444
Are those included ?
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6 hours ago, ImaF85 said:

guys, after installing the new version the game doesn't open.. and with the old version it works correctly

 

On loading screen i need to press enter button to keep loading...  But the game itself is working fine

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unknownsoldier23
22 hours ago, ImaF85 said:

guys, after installing the new version the game doesn't open.. and with the old version it works correctly

I just removed the text folder from ttdisa ov and the problem disappeared, I just don´t know why......

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The Bomb radar icon Dissapear and become a weird white icon

 

when i open "Legend" on map ,the game crashed

Edited by Straight_Busta
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12 hours ago, unknownsoldier23 said:

I just removed the text folder from ttdisa ov and the problem disappeared, I just don´t know why......

The problem is probably that you had your game in Spanish before installing this mod, mistake by me.

So set your language to English in-game and then install the mod (Or put the text folder back in your case)

To fix this, delete every language other than English (american.gxt & american.ini) in the mods text folder.

This will be fixed in the next version

Edited by TheTurretTheo
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unknownsoldier23
5 hours ago, TheTurretTheo said:

The problem is probably that you had your game in Spanish before installing this mod, mistake by me.

So set your language to English in-game and then install the mod (Or put the text folder back in your case)

To fix this, delete every language other than English (american.gxt & american.ini) in the mods text folder.

This will be fixed in the next version

Thank you very much, the problem is solved now.....by the way what happened with the issue when you don´t get that ken´s phonecall to do the saint mark´bistro mission?

Edited by unknownsoldier23
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6 hours ago, unknownsoldier23 said:

by the way what happened with the issue when you don´t get that ken´s phonecall to do the saint mark´bistro mission?

That issue is only in the Storyline Enhancements mod, not TTDISA

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On 11/8/2019 at 5:04 PM, maxim444 said:

Does this mod include CJ speaking mouth animation mod ? Do the SWAT members finally use MP5's like they supposed to ? 

Also thank you so much for continuing this mod !! Appreciate the effort 

Are those included ?

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10 minutes ago, maxim444 said:

Are those included ?

The animation fixes have been included since 2017

The swat still uses uzi's tho. I might change that but I want to see how it affects the balancing first

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"Follow that vehicle" stuff in Taxi side-mission is quite bugged. There are few problems -

  1. Car sometimes spawn too close and you instantly fail the task.
  2. Chosen car drives in a completely weird manner. Especially it is noticeable if that car spawns on a highway beneath a hospital in LS. The car is desperately trying to "climb" that ramp.
  3. When car is wrecked in a result of any accident without players help (especially if situation #2 happens), mission will stuck. You have to exit the car in order to fix it, thus failing the mission.
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there's a quite noticeable gap in the ground in the verdant meadow's airstrip, between the hangars and the landing ground

Edited by ernestin1
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On 11/10/2019 at 5:00 AM, unknownsoldier23 said:

I just removed the text folder from ttdisa ov and the problem disappeared, I just don´t know why......

thanks, it works! 

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unknownsoldier23
17 hours ago, ImaF85 said:

thanks, it works! 

You don´t have to delete the whole folder, just delete every language other than English (american.gxt & american.ini) in the mods text folder.

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