TheTurretTheo 206 Posted November 6, 2019 Share Posted November 6, 2019 (edited) So after more than a year, I've finally made a seperate forum post for this... Overall Improvements aims to revive the abandoned volume 2 by porting most of its features to a more stable form. (The leaked volume 2 was really unstable) Apart from adapting features from volume 2, new peds, new vehicles, bug fixes, more dialogue and more have been added. This release is based on Crspy's Fixed Volume 1, so it features all his additions as well. Some Features All vehicles cut by DeeZire are now restored. The ones he replaced them with are now seperate vehicles New cut vehicles have been re-added, the Bloodring Banger B and the FBI Car New clothes. For example the new GSF clothing after reaching 100% turf control Police helicopters are now controlled by actual police pilots, killing the pilot results in the heli crashing. New police officers and gang members have been added along with unused unique voice lines. (A LOT of voice lines were cut, Example: VOICE_EMG_ARMY1, 2 and 3) The cut drive to the cemetery in 'Big Smoke' has been restored. Along with some removed voice lines in 'Sweet & Kendl' The supporting character, Guppy, now has a unique skin Recreated 4 of the 10 hidden mobile exclusive cheats The cut vigilante variant, 'Vice Squad' for the Cheetah, has been restored Revamped DeeZire's AWOL Angel If you start Los Sepulcros with insufficient respect, now an otherwise inaccessable part of the mission will unlock. (I made some minor changes to this part) If you have previously started 'Are You Going To San Fierro?' and failed, you no longer have to pay another $25,000 to re-start the mission The Four Dragons casino will now be an asset after 'Fish In a Barrel' The help messages about being wasted and busted now don't take away player control anymore (it is now like Vice City) In 555 WE TIP, you now have to drive into the garage to plant the weed in the car (This is a recreation of a beta objective) Cesar and OG Loc now appear with their beta appearances in certain missions. You are now correctly able to reach 100% completion, instead of reaching it prematurely even if you haven't completed everything yet Changelogs Original Volume 1 Changelog OV Changelog Download Version 1.6 (06/11/2019) 1.6.2 Patch (17/04/2020) Savegame Pack 1 (LS Chapter - 07/11/2019) Savegame Pack 2 (Country Chapter - 04/12/2019) Savegame Pack 3 (Halfway SF Chapter - 09/01/2020) (Savegames from the unmodded game and previous ttdisa versions are incompatible) NOTE: Since this mod is still in development, compatibility between newer versions is not garanteed. --- Installation Instructions Spoiler DOWNGRADING TO v1.0: -v1.0 DVD --> no action needed -v1.0 DVD + v1.01 patch --> reinstall without the patch -v2.0 DVD / Steam / RGL --> use the downgrader by George Costanza CRACKED EXECUTABLE (DO THIS AFTER THE PREVIOUS STEP): -Download the 'v1.0 [US] HOODLUM No-CD Fixed EXE' REQUIRED PROGRAMS: -IMGFactory (or any other IMG Editor) -WinRar (or any other file archiver) REQUIRED MODS: -Cleo 4 + Silent's ASI Loader -Modloader RECOMMENDED: -SilentPatch (Basically a requirement, fixes a COUNTLESS amount of bugs) -WidescreenFix (For those who use modern monitors) -SkyGFX (PS2 graphics) -GInput (Correct controller support) EXTRAS: (These features were originally in TTDISA but where removed for better stability) -RBRD Overhaul (Set the icon ID to 66 for a special blip included in TTDISA OV) -Ped Attractor INSTRUCTIONS: Open the downloaded file with WinRar (or any other file archiver) Once opened, open the '1. Mod' folder and drag and drop 'TTDISA OV' into your modloader directory. Modloader doesn't load cutscene files so you have to install them manually (Not installing these will break certain cutscenes and missions): (If you are too lazy to do this yourself, you can download an already edited cuts.img HERE) -Copy cuts.img from 'GTA San Andreas\anim' and paste it in 'GTA San Andreas\modloader\TTDISA OV\anim' -Open IMGFactory -In IMGFactory, open the new cuts.img (In GTA San Andreas\modloader\TTDISA OV\anim) -Then import all the files from the '2. Cutscene Files' folder -When it asks you to import or replace, press replace (It may notify you about an Unknown Version, but you can just press 'close' on that pop-up) -Then press 'Rebuild' You can also drag and drop the 'TTDISA EXTRA' folders from the mods in '3. Optional' if you want those features. Set TTDISA OV to a high priority in your modloader.ini file (If you're using an extra feature, set TTDISA EXTRA higher than TTDISA OV), for example: [Profiles.Default.Priority] ttdisa extra = 97 ttdisa ov = 96 IMPORTANT: Use gta_sa.exe (not gta-sa.exe) to start. Also, you need to set this exe's campatibility mode to 'Windows 7' and enable 'Administrator Mode' (If possible). THIS MOD IS (OBVIOUSLY) NOT COMPATIBLE WITH SAMP AND ANY TOTAL CONVERSION, OR AT LEAST ANY MOD THAT CHANGES THE MAIN.SCM Some people's game doesn't start, to fix this, delete every language other than English (american.gxt & american.ini) in the mods text folder Also, be sure to delete any other installations of the Limit Adjusters (Fastman & Open), because this will cause crashes. Credits Original Volume 1 Credits Spoiler __________________________________________________________________________________________________________ THANKS & ACKNOWLEDGEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - *SeaNorris for the fixed Sandking, SuperGT and Uranus models (gives them correct specular lighting) the enhanced Remington model (allows it to have a convertible variant) plus the Angel bike and Deluxo car (converted from Vice City). - *Deji for making Intro with Young Maylay Rap. - *OffRoader23 for the car foglights fix (makes them light up). - *[NX] Joao.pt for the improved Walton model (more extras in the back), the fixed Dodo model (adds correct specular lighting and more varied colours). - *timpo for the fixed Sadler, Artict Trailer and Utility Trailer models (gives them correct specular lighting). - *creative_madman for the Cluckin'Bell hat model (awarded when you win the Beat The Cock challenge) and for the fixed cutscene ped models (allowing them to work outside of cutscenes). - *andy-luzak for the modified Shamal model (allows it to use different colours) and the fixed Beagle model (improves interior and fixes rear wheel and aileron bugs). - *PatrickW for the coding discovery that unlocked some of the games 'censored' features. - *oCain for his discovery that fixes some of the games animation sequences. - *rio for the modified Cargobob helicopter (allows it to carry objects inside). - *swmand4 for the Idaho and Stinger cars (converted from GTAII and Vice City). - *aftburner for the vertex night colour bug fix on a number of models as well as visual enhancements on many others. - *melolo for his improvements to a number of textures in the game. - *Artur$MD for the Ballas gang member models as seen in 'The Introduction' video, the older Big Smoke model as seen in the BETA previews and the BETA style Varrios Los Aztecas and Ballas models. - *gennadi for the older model of Sweet as seen in the BETA previews. - *BlooDsTainD and gta_gamer1 for some ped models which have been rigged to be used outside of cutscenes. - *spaceeinstein for the staircase fix (ensures CJ walks correctly on staircases). - LAD for the Salvatore and Farlie models (allows them to be used outside of cutscenes) as well as a number of other ped models. - *gosuke for the fixed animation files that address ped model corruption in certain animation states. - */!\ErManu/!\ for the San Fierro police car (converted from the cutscene version). -*Silent for the great fixes he made for this mod and his SilentPatch & his hostile gang script. -*YHDF for fixed miscellaneous animations. -*mcsim2401 for Fixed facial animations. -*Fabio for his noDEP plugin. -*Fastman92 for his Limit adjuster. - Rockstar Games and Rockstar North for giving us the greatest games on Earth and the endless hours of enjoyment I have had from them. - The guys behind NSIS (http://nsis.sourceforge.net/Main_Page) as well as Koen Van De Sande (http://www.tibed.net) without whom I would not have had a suitable distribution, installation and deployment method for the project. - All of the guys who helped during BETA testing - your feedback, support and patience have been invaluable to me and made me feel my work has been worthwhile - thanks guys! - The wonderful folks, resources and tutorials at gtaforums.com that allowed me to learn enough to do all of this and made much of this mod possible. Not forgetting http://www.gtagarage.com for providing a platform from which to publicise and launch the mod - thank you! OV Credits Spoiler DeeZire - The original creator of TTDISA (Volume 1) Crspy - Fixed Volume 1; Making Volume 2 Roloco - Edited Borgnine; Broadway paintjob Lil Slim C - Fixed Angel model TheNewSamuel2206 - Updated start-up screen an65001 - Fixed/Changed vehicle sounds for bikes, boats, vans and TTDISA vehicles justin50 - Enhanced loading screen textures suparmarkeogai996 - Suggestions ThirteenAG, LINK/2012, Blackbird88 - Limit Adjuster Junior_Djjr - Transfender Bike Fix Spartan_122 - Hotknife Paintjobs Eny_437 - Manhunt Masks Peppsy - San Andreas Cap texture Jur1zz - Vehicle variety Yhdf - Police Pilot models GroveStGTAV - Several beta models Misc DISCORD (for suggestions, bug reports and previews) YOUTUBE (where I post my TTDISA OV videos) Note Unless stated otherwise, it is not allowed to reupload this mod anywhere. (This includes modpacks) Edited July 29, 2020 by TheTurretTheo 45 3 Link to post Share on other sites
MrNeigh 0 Posted November 6, 2019 Share Posted November 6, 2019 Awesome!! Keep it up man! Now, I'm downloading the new version Link to post Share on other sites
Staunton Assassin 2,114 Posted November 6, 2019 Share Posted November 6, 2019 Nice, but putting a link to a cracked EXE is literally unsafe on the forums. Link to post Share on other sites
TheTurretTheo 206 Posted November 6, 2019 Author Share Posted November 6, 2019 3 minutes ago, The Eddo said: Nice, but putting a link to a cracked EXE is literally unsafe on the forums. Oh alright. I changed it 3 Link to post Share on other sites
GroveStGTAV 1,290 Posted November 6, 2019 Share Posted November 6, 2019 seville temple mod still compatible? Link to post Share on other sites
TheTurretTheo 206 Posted November 6, 2019 Author Share Posted November 6, 2019 Just now, GroveStGTAV said: seville temple mod still compatible? no. My old mods aren't compatible, unfortunately. Link to post Share on other sites
Dominik_ 657 Posted November 6, 2019 Share Posted November 6, 2019 Really awesome! I like it @TheTurretTheoif you want you can integrate some fixes for the script from my project - SA SCM Fixes, talk to me on discord or PM on the forums for source code. Link to post Share on other sites
TheTurretTheo 206 Posted November 6, 2019 Author Share Posted November 6, 2019 (edited) 3 hours ago, dent0nz said: I like this! Very nice work, TTDSA needed an overhaul. I have two question though, I don't think the LCS Forellis and Sindaccos fit well in SA, I personally think it should be better to have the normal SA mafia goons instead. Have you used their LCS mobile version of them? They look very wonky, I think there is a problem in their rigging as well, I think. Why change Cesar and OG Loc to their beta version? Could you post a comparison? Thanks. Other than that, like I said above, this is one nice overhaul of the old version. Great work. Thanks. I agree with you that the LCS models don't really look good, so I'll look into replacing them. Cesar's and OG Loc's beta versions are only present in certain missions. I'll edit the OP to specify that. These are the models: Spoiler Edited November 6, 2019 by TheTurretTheo 3 Link to post Share on other sites
TheTurretTheo 206 Posted November 7, 2019 Author Share Posted November 7, 2019 (edited) I uploaded a small patch that fixes a mistake I made, Emmet's 2nd and 3rd Angel missions are now correctly available after completing the previous Emmet mission along with the other required missions. Instead of all 3 missions being available directly after eachother. EDIT: Nice double post btw EDIT 2: Also added a savegame pack for the LS chapter Edited November 7, 2019 by TheTurretTheo Link to post Share on other sites
MadeOfPuddin 4 Posted November 7, 2019 Share Posted November 7, 2019 Seems like both the enex marker and map icon are missing for the barbershop in Playa del Seville. Is it only an issue on my end? Link to post Share on other sites
TheTurretTheo 206 Posted November 7, 2019 Author Share Posted November 7, 2019 (edited) 2 minutes ago, MadeOfPuddin said: Seems like both the enex marker and map icon are missing for the barbershop in Playa del Seville. Is it only an issue on my end? DeeZire edited this. That barber shop is now available after you've unlocked Las Venturas Edited November 7, 2019 by TheTurretTheo Link to post Share on other sites
MadeOfPuddin 4 Posted November 7, 2019 Share Posted November 7, 2019 6 minutes ago, TheTurretTheo said: DeeZire edited this. That barber shop is now available after you've unlocked Las Venturas Huh, alright, thanks. Seems like a weird change to me, but I guess it adds to the overall progression. 🤷♂️ Anyway, do you take suggestions? Link to post Share on other sites
TheTurretTheo 206 Posted November 7, 2019 Author Share Posted November 7, 2019 Just now, MadeOfPuddin said: Huh, alright, thanks. Seems like a weird change to me, but I guess it adds to the overall progression. 🤷♂️ Anyway, do you take suggestions? Sure. We have a suggestions channel in our discord server. So you can join that. 1 Link to post Share on other sites
Cautcheitcha 6 Posted November 8, 2019 Share Posted November 8, 2019 Guys, i need help! How can I disable the gangs beating my car? It is annoying and Ballas with the other gangs don't attack me anymore :( Just beat my car up... Link to post Share on other sites
TheTurretTheo 206 Posted November 8, 2019 Author Share Posted November 8, 2019 1 hour ago, Cautcheitcha said: Guys, i need help! How can I disable the gangs beating my car? It is annoying and Ballas with the other gangs don't attack me anymore Just beat my car up... The hostile gangs feature can be removed by deleting the 'hostgangs.cs' in the cleo folder Link to post Share on other sites
maxim444 46 Posted November 8, 2019 Share Posted November 8, 2019 (edited) Does this mod include CJ speaking mouth animation mod ? Do the SWAT members finally use MP5's like they supposed to ? Also thank you so much for continuing this mod !! Appreciate the effort Edited November 11, 2019 by maxim444 Are those included ? Link to post Share on other sites
ImaF85 0 Posted November 9, 2019 Share Posted November 9, 2019 guys, after installing the new version the game doesn't open.. and with the old version it works correctly Link to post Share on other sites
Cautcheitcha 6 Posted November 9, 2019 Share Posted November 9, 2019 6 hours ago, ImaF85 said: guys, after installing the new version the game doesn't open.. and with the old version it works correctly On loading screen i need to press enter button to keep loading... But the game itself is working fine Link to post Share on other sites
unknownsoldier23 0 Posted November 10, 2019 Share Posted November 10, 2019 22 hours ago, ImaF85 said: guys, after installing the new version the game doesn't open.. and with the old version it works correctly I just removed the text folder from ttdisa ov and the problem disappeared, I just don´t know why...... Link to post Share on other sites
Straight_Busta 0 Posted November 10, 2019 Share Posted November 10, 2019 (edited) The Bomb radar icon Dissapear and become a weird white icon when i open "Legend" on map ,the game crashed Edited November 10, 2019 by Straight_Busta Link to post Share on other sites
TheTurretTheo 206 Posted November 10, 2019 Author Share Posted November 10, 2019 (edited) 12 hours ago, unknownsoldier23 said: I just removed the text folder from ttdisa ov and the problem disappeared, I just don´t know why...... The problem is probably that you had your game in Spanish before installing this mod, mistake by me. So set your language to English in-game and then install the mod (Or put the text folder back in your case) To fix this, delete every language other than English (american.gxt & american.ini) in the mods text folder. This will be fixed in the next version Edited November 10, 2019 by TheTurretTheo Link to post Share on other sites
unknownsoldier23 0 Posted November 11, 2019 Share Posted November 11, 2019 (edited) 5 hours ago, TheTurretTheo said: The problem is probably that you had your game in Spanish before installing this mod, mistake by me. So set your language to English in-game and then install the mod (Or put the text folder back in your case) To fix this, delete every language other than English (american.gxt & american.ini) in the mods text folder. This will be fixed in the next version Thank you very much, the problem is solved now.....by the way what happened with the issue when you don´t get that ken´s phonecall to do the saint mark´bistro mission? Edited November 11, 2019 by unknownsoldier23 Link to post Share on other sites
TheTurretTheo 206 Posted November 11, 2019 Author Share Posted November 11, 2019 6 hours ago, unknownsoldier23 said: by the way what happened with the issue when you don´t get that ken´s phonecall to do the saint mark´bistro mission? That issue is only in the Storyline Enhancements mod, not TTDISA Link to post Share on other sites
maxim444 46 Posted November 11, 2019 Share Posted November 11, 2019 On 11/8/2019 at 5:04 PM, maxim444 said: Does this mod include CJ speaking mouth animation mod ? Do the SWAT members finally use MP5's like they supposed to ? Also thank you so much for continuing this mod !! Appreciate the effort Are those included ? Link to post Share on other sites
TheTurretTheo 206 Posted November 11, 2019 Author Share Posted November 11, 2019 10 minutes ago, maxim444 said: Are those included ? The animation fixes have been included since 2017 The swat still uses uzi's tho. I might change that but I want to see how it affects the balancing first Link to post Share on other sites
eagle152 333 Posted November 12, 2019 Share Posted November 12, 2019 "Follow that vehicle" stuff in Taxi side-mission is quite bugged. There are few problems - Car sometimes spawn too close and you instantly fail the task. Chosen car drives in a completely weird manner. Especially it is noticeable if that car spawns on a highway beneath a hospital in LS. The car is desperately trying to "climb" that ramp. When car is wrecked in a result of any accident without players help (especially if situation #2 happens), mission will stuck. You have to exit the car in order to fix it, thus failing the mission. Link to post Share on other sites
justin50 31 Posted November 13, 2019 Share Posted November 13, 2019 I remade the loading screen. This time it actually fits the screen. Grab it from here : https://www63.zippyshare.com/v/S6orZM3K/file.html Link to post Share on other sites
ernestin1 130 Posted November 13, 2019 Share Posted November 13, 2019 (edited) there's a quite noticeable gap in the ground in the verdant meadow's airstrip, between the hangars and the landing ground Edited November 14, 2019 by ernestin1 2 Link to post Share on other sites
ImaF85 0 Posted November 14, 2019 Share Posted November 14, 2019 On 11/10/2019 at 5:00 AM, unknownsoldier23 said: I just removed the text folder from ttdisa ov and the problem disappeared, I just don´t know why...... thanks, it works! Link to post Share on other sites
unknownsoldier23 0 Posted November 15, 2019 Share Posted November 15, 2019 17 hours ago, ImaF85 said: thanks, it works! You don´t have to delete the whole folder, just delete every language other than English (american.gxt & american.ini) in the mods text folder. Link to post Share on other sites