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The game registers mouse input as analog stick movement


AdaChanDesu
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Which, in turn, makes aiming feel like sh*t no matter what your sensitivity is.

I've been trying to convert mine from GTA V or Battlefield to this and nothing felt right, which was confirmed just now by the person who runs www.mouse-sensitivity.com

 

Another great aspect of the port lol, they couldn't even get mouse inputs right...

Edited by Miko19
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Actually, it's the animations. It's supposed to be more realistic, the way you'd handle a gun in real life. It feels very sluggish below 60 FPS but it is fine 60 and up. Fairly smooth and responsive. Game supports raw mouse input so there's no acceleration (just tweak your mouse's sensor) to ruin the accuracy.

The Audiophile Thread

 

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13 minutes ago, DEALUX said:

Actually, it's the animations. It's supposed to be more realistic, the way you'd handle a gun in real life. It feels very sluggish below 60 FPS but it is fine 60 and up. Fairly smooth and responsive. Game supports raw mouse input so there's no acceleration (just tweak your mouse's sensor) to ruin the accuracy.

Unfortunately that's not it - for example, if you try to adjust your mouse on a very small target, your movement hangs up and completely messes with your aim.

To quote someone who knows about this better than me: "Even though the game apparently supports raw input, the game doesn't register the counts properly".

 

For someone who spent thousands of hours in competitive FPS games, this really messes with my ability to aim and undoubtedly anyone who tries to play PvP in Online will come to realize how awful it feels.

Edited by Miko19
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9 minutes ago, Miko19 said:

Unfortunately that's not it - for example, if you try to adjust your mouse on a very small target, your movement hangs up and completely messes with your aim.

To quote someone who knows about this better than me: "Even though the game apparently supports raw input, the game doesn't register the counts properly".

 

For someone who spent thousands of hours in competitive FPS games, this really messes with my ability to aim and undoubtedly anyone who tries to play PvP in Online will come to realize how awful it feels.

I noticed it too, I just put mouse smoothing that tad bit high and it feels brilliant now, considering the animations and the fact I will usually disable all mouse "enhancements" on games.

Edited by Mored
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Wait, isn't there an auto-aim option you're supposed to disable?

The Audiophile Thread

 

XB271HU | TESORO Gram XS | Xtrfy MZ1 | Xbox Elite v2 | Hifiman Sundara | Fiio K9 Pro

i7 4790K 4.4 GHz | GTX 1080 Ti | 32 GB Crucial DDR3 | ADATA 256GB | Samsung 860 PRO 2TB

Xbox | Xbox 360 | Xbox Series X | PS2 | PS3 | Google Pixel 6 Pro

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Update: https://www.mouse-sensitivity.com/forum/topic/6290-red-dead-redemption-2/?tab=comments#comment-28048

 

If 1st person aiming is fine, but 3rd person aiming is not, someone at R* clearly f'ed something up and unless the issue is brought to attention, we'll always be stuck with ass shooting. :S

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First person is superior in every way in RDR2. Strafing at will and no shaky screen when being shot at, unlike third person.

Edited by Gleeman Vox
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