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Will GTA 6s Map REALLY Be Significantly Bigger than GTA 5?


GTAhare
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Guest Billy Russo
1 hour ago, Eternal Moonshine said:

to me one massive city would be incredibly boring. i need that change of scenery. maybe i'm weird but i have more fun hanging around Mount Chiliad than when i do stuff in Los Santos. not to say that i hate LS because it's one of my favourite GTA cities  i guess there needs to be a balance and city to country ratio should be around 50/50. this way everyone could just hang around the area they like the most, but still have other areas to visit if they wish to do so

Variety is good, I think GTA V's map would have been perfect if they'd managed to fit something like Las Venturas somewhere at the top. As much as I enjoy areas like Mount Chilliad, it kind of loses it's lustre after you've seen everything. I would have gone out out of my way to go up there if there was another populated city. It would have stopped everyone clumping in to the same place on GTA Online as well.

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G-proteinadenincyclase

Shouldn't a fast SSD allow for much higher top speeds in vehicles, especially planes? If that's the case, map is gonna have to be much, much bigger, I'm talking like 5 or 6 times bigger at least than GTA5. Otherwise you'll be able to travel across the map in 20-30 seconds, as can be seen here 

 

Edited by G-proteinadenincyclase
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On 11/12/2019 at 4:46 PM, Billy Russo said:

Variety is good, I think GTA V's map would have been perfect if they'd managed to fit something like Las Venturas somewhere at the top. As much as I enjoy areas like Mount Chilliad, it kind of loses it's lustre after you've seen everything. I would have gone out out of my way to go up there if there was another populated city. It would have stopped everyone clumping in to the same place on GTA Online as well.

 

Being able to drive or parachute to a city as detailed as Los Santos after driving or flying from another quality city would be great. GTA 5’s map is odd where it feels both huge and tiny at the same time. There are so many small details and different areas just in Los Santos alone but some parts of the map don’t feel as big as they could’ve felt with not many interiors, and you can drive across the map pretty quickly. I think a second city that also artistically captures the look and feel of it’s real life counterpart could really help a GTA map around the same size of 5 feel a lot bigger. I think there’s a very good possibility of more than one city in GTA 6 assuming the Housers would be interested or because of Online.

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Guest Billy Russo
11 hours ago, GTAhare said:

 

Being able to drive or parachute to a city as detailed as Los Santos after driving or flying from another quality city would be great. GTA 5’s map is odd where it feels both huge and tiny at the same time. There are so many small details and different areas just in Los Santos alone but some parts of the map don’t feel as big as they could’ve felt with not many interiors, and you can drive across the map pretty quickly. I think a second city that also artistically captures the look and feel of it’s real life counterpart could really help a GTA map around the same size of 5 feel a lot bigger. I think there’s a very good possibility of more than one city in GTA 6 assuming the Housers would be interested or because of Online.

I think the reason GTA V's map feels so small is because of the ease of access. The highway system in GTA V is excellent, but it also makes the game feel more smaller. In San Andreas you had to drive around certain roads and it made the journey feel longer. Even IV felt like it took a while to get around Liberty City. The map of V when you first look at it feels huge, but then you really get to know it and you realize how close everything feels to eachother. You're meant to feel like Trevor is a long way away from Los Santos, but it never feels that way.

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That and the fact that the game tunnels you into travelling the same route, there are several ways to get a location but most players will end up using a single route most times and travel it whenever they have to go somewhere, this leads to the map being smaller than it really is because you're only exploring the same area of the map rather than exploring many others.

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Guest Billy Russo
24 minutes ago, Finite said:

That and the fact that the game tunnels you into travelling the same route, there are several ways to get a location but most players will end up using a single route most times and travel it whenever they have to go somewhere, this leads to the map being smaller than it really is because you're only exploring the same area of the map rather than exploring many others.

Pretty much. I always used the highways in GTA V, I very rarely went around the Vinewood Hills area as an example, that always felt longer.

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The same is true for the entire eastern coastline of the map, there's literally never a reason for the player to bother traversing it and if they never do that's a good percentage of the map that they never go to for no reason other than the game never provides a reason to or a method of transit that makes doing so viable.

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Bloodytears1666

They better make a bigger and empty map from the start, because those bunker thing interiors and placing one thing on another really killed 5 in terms of overall map design. What will be desert holder, later could play off as anything, with new ideas in future.

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On 10/28/2019 at 10:56 PM, Eternal Moonshine said:

i would like to see someone count all the interiors in both GTA IV and V. everyone says that IV had more interiors but i'm not so sure about that. and even if it did have more interiors, they felt more like filler rather than actual content because they weren't interesting at all. Trevor's trailer had more things going for it than any 10 interiors from GTA IV. don't mean to argue, that's just how i feel. i would like to see someone legitimately compare the number of interiors in IV and V though

24/7s are like fast food restaurants in IV. So there are a few in V.

 

It was disappointing that you could enter Burgershot etc in IV but not V. 

 

VI needs to have 100% enterable 24/7s and Burgershots etc. Not pictures on a building wall, that look like one.

 

Also you should to be able to “hold up” any enterable store.

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18 hours ago, B_E_N_1992 said:

24/7s are like fast food restaurants in IV. So there are a few in V.

 

It was disappointing that you could enter Burgershot etc in IV but not V. 

 

VI needs to have 100% enterable 24/7s and Burgershots etc. Not pictures on a building wall, that look like one.

 

Also you should to be able to “hold up” any enterable store.

 

Having both gas stations AND fast food restaurants be enterable would be a good way of psychologically making a city in GTA feel larger in a way that’s be much easier than actually individually designing numerous interiors. Of course for all we know neither could be enterable in the next GTA but as a suggestion they would be good to help give a feeling of interiors.

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