MixelAnomaly Posted October 25, 2019 Share Posted October 25, 2019 Ugh, hi everybody, it's me again, i know that i have to learn the things by my own, but it's a bit difficult learn SCM by myself, so this time i need to load an image, these are the opcodes i 'm using: Quote :LOAD wait 0 fade 0 time 0 0390: load_txd_dictionary 'CRACK' 038F: load_texture "MLOGO" as 1 // Load dictionary with 0390 first wait 0 038D: draw_texture 1 position 800 600 size 256 256 RGBA 128 128 128 255 //074B: draw_texture 1 position 256 256 scale 256 256 angle 256 color_RGBA 220 220 220 1 end_thread The:0390: load_txd_dictionary 'CRACK'; basically works to load the txd files which containt the images 038F: load_texture "MLOGO" as 1; works to load the image from the txd file, and store it (like the 023C: load_special_actor 'TENPEN' as 1) And i think here is the part which i have problems with it: 038D: draw_texture 1 position 800 600 size 256 256 RGBA 128 128 128 255; works to display the image loaded from the TXD file 074B: draw_texture 1 position 256 256 scale 256 256 angle 256 color_RGBA 220 220 220 1; i think this do the same ------ Okay, as i said above, i need to display the image, i tried using 038D and 074B, none give me any results so i'm here to hear your opinions. (I have to clarifiy something, the opcodes are modified by me, trying to display the image, but without any results ) Link to comment Share on other sites More sharing options...
007Ripper Posted October 25, 2019 Share Posted October 25, 2019 Try this one : 0390: load_txd_dictionary 'BLAH' 038F: load_texture "BLAH_1" as 106 // Load dictionary with 0390 first 03F0: enable_text_draw 1 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 106 position 330.0 100.0 size 300.0 300.0 RGBA 255 255 255 255 Link to comment Share on other sites More sharing options...
MixelAnomaly Posted October 25, 2019 Author Share Posted October 25, 2019 @007Ripper Thank you so much! It works! But the image disappears instantly and I want it to stay on the screen X time Link to comment Share on other sites More sharing options...
007Ripper Posted October 26, 2019 Share Posted October 26, 2019 Image will disappear in in 5 secondd Wait 5000 // 5 seconds 03F0: enable_text_draw 0 Link to comment Share on other sites More sharing options...
ZAZ Posted October 27, 2019 Share Posted October 27, 2019 Naa, give 1 to opcode 03F0: and let the codes loop test the script below {$CLEO .cs} :TXD_1 03A4: name_thread 'TXD' wait 2000 :TXD_2 wait 0 if 0256: player $PLAYER_CHAR defined jf @TXD_2 0390: load_txd_dictionary "ld_bum" 038F: load_texture "bum2" as 1 // Load dictionary with 0390 first :TXD_3 wait 0 if 0256: player $PLAYER_CHAR defined else_jump @TXD_2 03F0: enable_text_draw 1 038D: draw_texture 1 position 150.0 130.0 size 180.5 210.0 RGBA 255 255 255 255 jump @TXD_3 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...