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[SA] ¿How to load an image?


MixelAnomaly
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Ugh, hi everybody, it's me again, i know that i have to learn the things by my own, but it's a bit difficult learn SCM by myself, so this time i need to load an image, these are the opcodes i 'm using:

Quote

:LOAD
wait 0
fade 0 time 0
0390: load_txd_dictionary 'CRACK'
038F: load_texture "MLOGO" as 1 // Load dictionary with 0390 first
wait 0
038D: draw_texture 1 position 800 600 size 256 256 RGBA 128 128 128 255
//074B: draw_texture 1 position 256 256 scale 256 256 angle 256 color_RGBA 220 220 220 1
end_thread

The:0390: load_txd_dictionary 'CRACK'; basically works to load the txd files which containt the images

 

038F: load_texture "MLOGO" as 1; works to load the image from the txd file, and store it

 

(like the 023C: load_special_actor 'TENPEN' as 1)

 

And i think here is the part which i have problems with it:

 

038D: draw_texture 1 position 800 600 size 256 256 RGBA 128 128 128 255; works to display the image loaded from the TXD file

 

074B: draw_texture 1 position 256 256 scale 256 256 angle 256 color_RGBA 220 220 220 1; i think this do the same

 

------

 

Okay, as i said above, i need to display the image, i tried using 038D and 074B, none give me any results so i'm here to hear your opinions.



(I have to clarifiy something, the opcodes are modified by me, trying to display the image, but without any results )

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Try this one :

 

0390: load_txd_dictionary 'BLAH'
038F: load_texture "BLAH_1" as 106 // Load dictionary with 0390 first
03F0: enable_text_draw 1
03E3: set_texture_to_be_drawn_antialiased 1    
038D: draw_texture 106 position 330.0 100.0 size 300.0 300.0 RGBA 255 255 255 255

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Naa, give 1 to opcode 03F0:

and let the codes loop

test the script below

{$CLEO .cs}
:TXD_1
03A4: name_thread 'TXD'
wait 2000

:TXD_2
wait 0
if
0256: player $PLAYER_CHAR defined
jf @TXD_2
0390: load_txd_dictionary "ld_bum"
038F: load_texture "bum2" as 1 // Load dictionary with 0390 first  

:TXD_3
wait 0
if
0256: player $PLAYER_CHAR defined
else_jump @TXD_2
03F0: enable_text_draw 1
038D: draw_texture 1 position 150.0 130.0 size 180.5 210.0 RGBA 255 255 255 255
jump @TXD_3

 

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