Trimz007 Posted October 20, 2019 Share Posted October 20, 2019 Hello all, I think I know how to successfully create a dff model for gta sa using meshes I ripped using Ninja ripper.Then, I used Noesis to view and export multiple rip files from Ninja Ripper into object files. I then used those object files in Blender 2.63 or 2.78. Used some Blender plugins to import dff files into blender, I found the plugin from a GTA SA modder named Ponz, a Japanese person. So far I am able rig the GTA SA model and export it as a successfully as a dff, but the problem I'm unsure what to do about the texture part. Because when I import my dff I just made, it looks good, but no txd applied, I guess not saved with the dff. But when I import successful dffs, it comes with texture. Please, someone, if anyone can help, or wants to get up to speed to where I'm at, I'll be more than happy to explain how I got this far, as Blender in the GTA SA modding community isn't that big. I need help to finish these steps, I think I've come pretty far, and just am unsure what to do now, need some help to waste less time and reduce frustration. Thank you in advanced. Link to comment Share on other sites More sharing options...
Trimz007 Posted October 21, 2019 Author Share Posted October 21, 2019 Everyone I've figured it out! I was able to apply textures now! I now know how to create GTA SA Skins using Blender!!! Link to comment Share on other sites More sharing options...
007Ripper Posted October 22, 2019 Share Posted October 22, 2019 3ds max is easier i think, why use blender ? Link to comment Share on other sites More sharing options...
Trimz007 Posted October 28, 2019 Author Share Posted October 28, 2019 On 10/22/2019 at 1:09 AM, 007Ripper said: 3ds max is easier i think, why use blender ? I just can't use 3DS Max, my PC doesn't have enough space to install the program Link to comment Share on other sites More sharing options...
Muzzarino Posted March 10, 2020 Share Posted March 10, 2020 On 10/20/2019 at 12:45 PM, Trimz007 said: Hello all, I think I know how to successfully create a dff model for gta sa using meshes I ripped using Ninja ripper.Then, I used Noesis to view and export multiple rip files from Ninja Ripper into object files. I then used those object files in Blender 2.63 or 2.78. Used some Blender plugins to import dff files into blender, I found the plugin from a GTA SA modder named Ponz, a Japanese person. So far I am able rig the GTA SA model and export it as a successfully as a dff, but the problem I'm unsure what to do about the texture part. Because when I import my dff I just made, it looks good, but no txd applied, I guess not saved with the dff. But when I import successful dffs, it comes with texture. Please, someone, if anyone can help, or wants to get up to speed to where I'm at, I'll be more than happy to explain how I got this far, as Blender in the GTA SA modding community isn't that big. I need help to finish these steps, I think I've come pretty far, and just am unsure what to do now, need some help to waste less time and reduce frustration. Thank you in advanced. Try this plugin for Blender: Link to comment Share on other sites More sharing options...
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