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sodoff

Bounty target keeps escaping

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sodoff

To keep your Bounty from esacping on the way to jail, knock them out!  Tie them up in the usual fashion, then kick them in the head until you get a message saying the victim is knocked out. (just beating them into submission won't do the trick). A male Bounty will take from 4 to 7 kicks to the head before passing out, ladies just take one kick for the knockout. Now, the bounty will not escape. 

 

Sneaking up on the Bounty from behind while unarmed, you can do a choke-out, also knocking them out. No need to tie them up.

Edited by sodoff

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IamCourtney

It works a lot of the time but sometimes they die, even if you're careful about it.

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fryday

I do it the same way like OP (lasso, tie, KO-kick), but I have other experiences with the amount of kicks.

Sometimes, 1 kick leads to KO, sometimes many more.

and maybe sometimes the last kick "overpaces" and he dies?

 

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Failed Again

I had mine Ko'd (placed him on horse) today, but while escaping my horse got spooked crossing a small bridge( Thieves Landing area)

he fell into the water and escaped somehow- game over

 

Note: I KO'd him-  1st - (I found out  this prevented me from Hog-tying  him)  odd is that how that works?

seems in after thought -Yes..?

 

note to self Hog tie 1st

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fryday

what about the bolas? In my opinion, their biggest advantage is useless.

 

I mean, it should be used in situations, when a.) the target is too far away for lasso and/or b.) there are multiple targets.

 

So I bought 3 bolas for 30 dollar each.

I had a 4 target mission, they all stood together. I succesfully used 3 bolas on 3 targets, the 4th tried to escape, I chased him while shooting enemy npcs spawning. I catched the 4th by lasso, and rode back to the bola-tied enemies. Perfect until the 1st target untied himself, the 2nd and the 3rd...no problem I thought and tied them all with my lasso. Then I discovered, that all bolas had gone, because the targets untied themselfs.

 

situation like these are the only reason to use bolas over a lasso for me, but since the risk is 30-90 dollars to loose, I will absolutely not use them anymore.

 

its quite the same like the lassoed target keep their gun in their holster? I mean which bountyhunter would not disarm his target at the very first?

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Dark Spark

One time I shot my bounty in the back with an explosive round. I figured that I killed him, but got the cutscene where I walk a handtied-and-alive prisoner to his cell and was credited for bringing him in alive.

 

I assume that an explosive round that fails to kill will certainly be enough to effect a knockout.

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Failed Again
On 10/21/2019 at 5:06 PM, Failed Again said:

I had mine Ko'd (placed him on horse) today, but while escaping my horse got spooked crossing a small bridge( Thieves Landing area)

he fell into the water and escaped somehow- game over

 

Note: I KO'd him-  1st - (I found out  this prevented me from Hog-tying  him)  odd is that how that works?

seems in after thought -Yes..?

 

note to self Hog tie 1st

This maybe mis-information,,SORRY^^^^

 

today I was able to hog-tie the Bounty AFTER KO him.

 

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Foxwolfe

They ever fix the issue where you knock them out (confirmed still alive with red reticule) but the game counts it as a dead bounty turn in? Didn't happen to me every time but was happening like 50% of the time for me at one point.

 

Also I wasn't too hot on the bolas at first but I love them now.

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fryday
21 hours ago, Foxwolfe said:

They ever fix the issue where you knock them out (confirmed still alive with red reticule) but the game counts it as a dead bounty turn in? Didn't happen to me every time but was happening like 50% of the time for me at one point.

 

Also I wasn't too hot on the bolas at first but I love them now.

 

today the opposite happened. the target icon was crossed, the lasso pointer wasnt red when hovering over the target. but when we brought him in, the game conted him as alive.

 

but somethin other happened to me, I discovered, the target takes damage from get thrown on the ground by you. I carried a target, lay him on the ground, and he died :(

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Foxwolfe

Sheesh, yeah one of the times I was doing the Cecil C bounty I decided to bring him to Valentine instead of Annesburg (to avoid the war zone of people that ended the bounty mission in that town) and literally 10 yards from the drop off my horse decides it no longer wants to turn and instead plows right into an oncomming wagon. Now keep in mind this was a slow speed collision, Cecil didn't even fly off the horse, the horse just fell over and he fell off right onto the ground... to his death. -_-

 

Gotta watch out for them 3 foot drops, they'll kill ya!

Sheesh, yeah one of the times I was doing the Cecil C bounty I decided to bring him to Valentine instead of Annesburg (to avoid the war zone of people that ended the bounty mission in that town) and literally 10 yards from the drop off my horse decides it no longer wants to turn and instead plows right into an oncomming wagon. Now keep in mind this was a slow speed collision, Cecil didn't even fly off the horse, the horse just fell over and he fell off right onto the ground... to his death. -_-

 

Gotta watch out for them 3 foot drops, they'll kill ya!

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Krommer

This is why I bought the Bounty Wagon ASAP:

 

Even for SINGLE bounties, it really is the best. I've never tried the "knocking out" thing, but it sounds like it isn't a good idea.

The wagon also seems great for when the bad guys arrive behind you, shooting, since it seems to protect you somewhat.

 

Even with the reinforced lasso hog-tie, sometimes the person just stands up off your horse after freeing themselves (rarely, but I've seen it with the $$ or higher ones.)

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Failed Again

Caught a bounty by the name Houdini,

 

he got away..BoLo

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fryday
19 hours ago, Krommer said:

This is why I bought the Bounty Wagon ASAP:

 

Even for SINGLE bounties, it really is the best. I've never tried the "knocking out" thing, but it sounds like it isn't a good idea.

The wagon also seems great for when the bad guys arrive behind you, shooting, since it seems to protect you somewhat.

 

Even with the reinforced lasso hog-tie, sometimes the person just stands up off your horse after freeing themselves (rarely, but I've seen it with the $$ or higher ones.)

how do you use it exactly?  do you already have it active while approaching the bounty area?

 

my biggest fear is, that you have no flexibility with this wagon. if the bounty tries go get away on a horse, you got no chance.

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Krommer
18 hours ago, fryday said:

how do you use it exactly?  do you already have it active while approaching the bounty area?

 

my biggest fear is, that you have no flexibility with this wagon. if the bounty tries go get away on a horse, you got no chance.

 

No, this is what I do (as far as getting out the bounty wagon):

 

I get the guy, or multiples, with the hogtie reinforced lasso. Then I'll throw one on the horse and carry the other one to the nearest road; Forked roads are the best (since stupid wagon has trouble, sometimes, unless there are several choices.)

 

By about that time, two or three dudes show up to shoot at you so you drop body and kill them.

 

THEN I "flee" horse (after taking other guy off horse, of course ;) ) and summon bounty wagon. Then you usually have enough time before more dudes arrive to throw everyone in.

 

I had one that went SUPER smooth, the other day. it surprised me! It was those four ladies, with just them by a barn with a couple roads by it. So I had reinforced lasso equipped, hit "b" to just knock the first one down and hogtie. One was shooting at me so "b" to do the same to her next, oddly enough the other two just kind of cowardly hid by a rock/tent right there (so easy "b" to knock down/hogtie them.) Then picked up one, dismissed horse and called bounty wagon right by nearby road. Then all 4 went in the wagon fast. I don't even think any other guys came to shoot at me. My biggest fear was a disconnect, but I got through it fine!

 

I've tried to already have the bounty wagon out, like in the ones where you search for the two guys and they are hiding. The problem is often the terrain, or if one runs, as you say.

 

But then I also had a problem once where they were in a totally inaccessable area, with tiny rope bridges the stupid bounty hunter wagon could not get through. That one timed out, since it just did not allow enough time to get them to the nearest road really, plus the bounty hunter wagon could not fit over the bridges, so either way I was reamed. I think some are only supposed to work with two or more players?

Edited by Krommer
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sodoff
On 10/21/2019 at 6:32 PM, fryday said:

I do it the same way like OP (lasso, tie, KO-kick), but I have other experiences with the amount of kicks.

Sometimes, 1 kick leads to KO, sometimes many more.

and maybe sometimes the last kick "overpaces" and he dies?

 

1 kick knockout, then it's a lady npc.

 

"Overkicking" is a risk, just hold off a little between kicks so you don't miss the message popup saying the target is knocked out.

 

Other hazards to this method: The target is already half-dead, a stray bullet can finish your bounty off. Bounty falling off the horse may also be one knock too many.

 

I don't handle bounties any other way, and the times I've ended up with a dead bounty are very rare and very far between.

 

Also useful for wagon-owners. No need to worry about a Bounty wriggling free while waiting to be brought round to the wagon.

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fryday
20 hours ago, sodoff said:

1 kick knockout, then it's a lady npc.

 

"Overkicking" is a risk, just hold off a little between kicks so you don't miss the message popup saying the target is knocked out.

 

Other hazards to this method: The target is already half-dead, a stray bullet can finish your bounty off. Bounty falling off the horse may also be one knock too many.

 

I don't handle bounties any other way, and the times I've ended up with a dead bounty are very rare and very far between.

 

Also useful for wagon-owners. No need to worry about a Bounty wriggling free while waiting to be brought round to the wagon.

no no, I mean the last kick knocks out AND kill the bounty at the same time.

 

My Theory is, that all npc have lets say 100 HP, and it will be in KO status at maybe 10HP.

You kick him 4 times i.e. and the npc has 25 HP left. So the next kick should damage him about 1-24 HP to knock him out.

But unfortunately the last kick is a critical and take 30 HP, so the bounty dies.

 

Edit: Since I know, that even laying/throwing your bounty on the ground will make damage, we could test the damage system. like "how many throws-pickups until he dies"

Edited by fryday
addition

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Dark Spark
On 10/26/2019 at 2:28 PM, Foxwolfe said:

Sheesh, yeah one of the times I was doing the Cecil C bounty I decided to bring him to Valentine instead of Annesburg (to avoid the war zone of people that ended the bounty mission in that town) and literally 10 yards from the drop off my horse decides it no longer wants to turn and instead plows right into an oncomming wagon. Now keep in mind this was a slow speed collision, Cecil didn't even fly off the horse, the horse just fell over and he fell off right onto the ground... to his death. -_-

 

Gotta watch out for them 3 foot drops, they'll kill ya!

Sheesh, yeah one of the times I was doing the Cecil C bounty I decided to bring him to Valentine instead of Annesburg (to avoid the war zone of people that ended the bounty mission in that town) and literally 10 yards from the drop off my horse decides it no longer wants to turn and instead plows right into an oncomming wagon. Now keep in mind this was a slow speed collision, Cecil didn't even fly off the horse, the horse just fell over and he fell off right onto the ground... to his death. -_-

 

Gotta watch out for them 3 foot drops, they'll kill ya!

This morning I finished a These Bastards Can Fight mission where I rolled the Great Plains wagon up to the rendezvous, parked it next to the Strawberry carriage, and hopped off...

 

...and died instantly. 'Hit by Vehicle' said the game. A parked, motionless carriage that I happened to touch on my way down, and I suffer the one and only Team Death in the mission.

 

It may not have been the fall that killed your bounty. Just touching that wagon you ran into may have proven fatal.

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sodoff

Some more info on knocked out bounties:

 

When in a party, if another member knocks the bounty out, the icon in the top center will show an X for dead bounty. On delivery however, they will count as alive, shown in the text declaring alive / dead / escaped bounties. A bit confusing sometimes. 

 

Delivering a bounty knocked out has a side-effect. KO'd bounties don't count as either alive or dead for Awards purposes.

 

On the upside, having a knocked out Bounty, waiting on the timer in some town, time can be spent beating up every soul in town for their lunch-money no interference from the Law and no risk of escapes. Nice little xtra Income there. Fun too :) Just remember the timer tho.

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