Popular Post erorcun Posted October 19, 2019 Popular Post Share Posted October 19, 2019 (edited) SA & LCS Vehicle Camera Hi! I've ported the San Andreas vehicle camera to III... I don't think I need any further explanation to write here. Mods confirmed to be compatible ClassicAXIS (if you turn off vehicle camera from .ini file) First Person Mod by GeniuSZ III Aircraft (you can enjoy exact same SA camera while flying aircrafts!) GInput Controls Exact same as SA; except the binding(generally RMB) that disables mouse steering/flying and enables mouse to move camera for a moment. I'm open to suggestions for which key I should use for that. Is it really exact same SA camera, technically? Except collision detecting, yes. (There is also one more case for III, it doesn't have zoom values per vehicle types, so I emulated the VC / SA / LCS system.) SA collision detecting was incompatible with III / VC, so I've used the one from LCS. Also I've fixed the LCS bug that makes you see the inside of car if you really want it. Screens VC; III; With III Aircraft; https://streamable.com/exihn In car; https://imgur.com/a/mTWjnPD (Cam. clipping through car-road is fixed) Re:LCS; Spoiler Ryadica926 asked me if I can do a special version with LCS angles and zoom values, since SA and LCS vehicle cameras are basically same (except LCS has some values adjusted). Downloads Currently only for 1.0 exes of III and VC; r6 Latest release Now you can use LCSCarCam.asi on III/VC or SACarCam.asi on Re:LCS! It detects whether you use Re:LCS and changes things according to that. That's why I changed the title to SA & LCS car camera. All these times I've thought zoom values wasn't for III/VC camera system, so I had adjusted them. But it turned out some crappy mod on my SA was manipulating how I see the things (specifically FOV on 4:3 and 16:9 was same). Now I've corrected the zoom values, which will make the view zoomed out a bit on widescreen. But you can correct it via debug menu. (This is also how it's been on PS2/PSP, since their FOV is untouched unlike our games with widescreen fixes.) I've added debug menu support, there are 5 options but I won't tell them here hehe. Fixed: Camera was clipping through bike model when you're on bike. Fixed for LCSCarCam: Alpha angle(up-down) was restricted on firetruck unlike LCS. Fixed: Original SA/LCS bug, you could still move camera up-down in drive-by (and it was buggy). Download: https://github.com/erorcun/SACarCam/releases/tag/r6 Old releases Spoiler r5 Thanks to @Silent , now; Right stick up/down also works on Standard configuration. (but not if you're not using GInput) Invert Look option will react to setting changes on runtime For Re:LCS; Turret's itself in Firetruck now rotates with camera as in LCS. Download: https://github.com/erorcun/SACarCam/releases/tag/r5 r4 Mouse sensitivity is now tied to mouse sensitivity setting GInput right stick Y-axis inversion is fixed Had to disable SA camera angle for garage exit in III. It wasn't looking well. III / VC: https://github.com/erorcun/SACarCam/releases/download/r4/SACarCam.asi Re: LCS: https://github.com/erorcun/SACarCam/releases/download/r4_lcs/LCSCarCam.asi r3 - Vice City support! You can use same ASI file for both III and VC! - GInput support - SA zoom values are also ported to III, which is seperate for cars, boats, helis and bikes(ofc you can't use the last one in III) - A couple of bug fixes III / VC: https://www.mediafire.com/file/yn89lp2ffo2n22x/SACarCam.asi/file Re:LCS: https://github.com/erorcun/SACarCam/releases/download/r3_lcs/LCSCarCam.asi r2 - New: SA Rhino and Firetruck turret control (follows camera) - https://streamable.com/xtosg - Fixed: RC Bandit and Dodo were still using car camera http://www.mediafire.com/file/1qfbxbw9i6x4h24/SACarCam.asi r1 http://www.mediafire.com/file/4k2v72cbqu7va3i/SACarCam.asi Source code: https://github.com/erorcun/SACarCam Thanks to All re3 contributors, especially The Hero(aap) to help me learn reverse engineering. Noskillx for intensive testing, he really helped me and found a lot of bugs before releasing it. Edited February 12, 2020 by erorcun AshGamer007, Davve95, Afowlia and 59 others 62 Link to comment Share on other sites More sharing options...
Dominik_ Posted October 19, 2019 Share Posted October 19, 2019 Awww, thats just what we all needed,i can finally stop using those pesky "camera movement mods" which are just broken hacks. Great Work! erorcun and AliceTG 2 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted October 19, 2019 Share Posted October 19, 2019 What about ginput compatiblity? Does this has 1:1 controls on mouse and on gamepad? (since i recall some difference between two) Blackbird88 1 Link to comment Share on other sites More sharing options...
Matt1010 Posted October 19, 2019 Share Posted October 19, 2019 Well, this just became a must-need for me. Brilliant work! erorcun 1 Link to comment Share on other sites More sharing options...
Jinx. Posted October 19, 2019 Share Posted October 19, 2019 Dark magic stuff here. GJ erorcun 1 Link to comment Share on other sites More sharing options...
gts. Posted October 19, 2019 Share Posted October 19, 2019 Amazing! Are you planning to do the SA player camera to III and VC as well? That includes weapon cameras, rotation around the player with the right stick, etc. If all of the previous stuff I mentioned gets implemented then this mod will be a good replacement for classic axis, since this is 1:1 SA camera ported to III (for now) literally. And it looks really good and modern. Davve95, erorcun and Shred N Slash 3 Link to comment Share on other sites More sharing options...
erorcun Posted October 19, 2019 Author Share Posted October 19, 2019 (edited) 1 hour ago, gts. said: Amazing! Are you planning to do the SA player camera to III and VC as well? That includes weapon cameras, rotation around the player with the right stick, etc. If all of the previous stuff I mentioned gets implemented then this mod will be a good replacement for classic axis, since this is 1:1 SA camera ported to III (for now) literally. And it looks really good and modern. Thanks! Sadly no, I'm not planning that as of right now. It would take longer than this. Edited October 19, 2019 by erorcun Igor Bogdanoff, Dominik_ and Zhunter 96 3 Link to comment Share on other sites More sharing options...
erorcun Posted October 19, 2019 Author Share Posted October 19, 2019 (edited) r2 - New: SA Rhino and Firetruck turret control, which basically just follows the camera (thanks to @George Costanza for suggestion, bug report or whatever it is) https://streamable.com/xtosg - Fixed: RC Bandit and Dodo were using car camera Download: http://www.mediafire.com/file/1qfbxbw9i6x4h24/SACarCam.asi Edited October 20, 2019 by erorcun Jinx., ForeverL, Jago and 9 others 12 Link to comment Share on other sites More sharing options...
erorcun Posted October 23, 2019 Author Share Posted October 23, 2019 (edited) Hehe, triple post but whatever. Vice City support is here! r3 - Vice City support! You can use same ASI file for both III and VC! - GInput support... Well, in theory. I couldn't test it. (Edit: Thanks to Ryadica926, it's confirmed that it's supported for real) - SA zoom values are also ported to III, which is seperate for cars, boats, helis and bikes(ofc you can't use the last one in III) - A couple of bug fixes Download: https://www.mediafire.com/file/yn89lp2ffo2n22x/SACarCam.asi/file Source code is probably coming this evening. Edit; it's here: https://github.com/erorcun/SACarCam Edited October 23, 2019 by erorcun Sergiu, Igor Bogdanoff, AshGamer007 and 12 others 15 Link to comment Share on other sites More sharing options...
ThirteenAG Posted October 23, 2019 Share Posted October 23, 2019 A.G., Jinx., Dash Shack and 19 others 22 Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
firedihm Posted October 23, 2019 Share Posted October 23, 2019 (edited) Video no work Great job anyways! Will there be San Andreas support? Edited October 23, 2019 by firedihm Dominik_ 1 Link to comment Share on other sites More sharing options...
gts. Posted October 23, 2019 Share Posted October 23, 2019 (edited) 11 minutes ago, firedihm said: Will there be San Andreas support? Yes. Because it's hard to read that this plugin is the same San Andreas camera ported to GTA III and GTA VC. So, how will you use it in San Andreas if it exists already there? Edited October 23, 2019 by gts. LaDiDa, H-G, Inadequate and 3 others 6 Link to comment Share on other sites More sharing options...
firedihm Posted October 23, 2019 Share Posted October 23, 2019 (edited) 4 hours ago, gts. said: Yes. Because it's hard to read that this plugin is the same San Andreas camera ported to GTA III and GTA VC. So, how will you use it in San Andreas if it exists already there? It was merely an act Edited October 23, 2019 by firedihm Igor Bogdanoff, H-G, Shred N Slash and 4 others 7 Link to comment Share on other sites More sharing options...
erorcun Posted October 25, 2019 Author Share Posted October 25, 2019 (edited) Re:LCS Special Version Hey! It's me again, thanksfully not triple post this time. Ryadica926 asked me if I can do a special version with LCS angles and zoom values, since SA and LCS vehicle cameras are basically same (except LCS has some values adjusted). Download: https://github.com/erorcun/SACarCam/releases/download/r3_lcs/LCSCarCam.asi Source code also available at lcs branch of https://github.com/erorcun/SACarCam Edited October 25, 2019 by erorcun ER2R_7023, A.G., Ryadica926 and 12 others 15 Link to comment Share on other sites More sharing options...
Dominik_ Posted October 25, 2019 Share Posted October 25, 2019 Awesome erorcun 1 Link to comment Share on other sites More sharing options...
H-G Posted October 25, 2019 Share Posted October 25, 2019 (edited) This does not work for me, it asks me for vcruntime140.dll. There should be a "legacy mode" option somewhere in VS 2017, I think. Also, the player camera would be really great to see considering how things are exactly 1:1 here. And here's another thing, why not include an optional INI file where one can decide which game's zoom values to use? That's a much better idea instead of making two ASIs with different zoom values. And in case if the INI is not present, the code would simply fall back to SA's zoom values. Edited October 25, 2019 by The Eddo Link to comment Share on other sites More sharing options...
erorcun Posted October 25, 2019 Author Share Posted October 25, 2019 14 minutes ago, The Eddo said: This does not work for me, it asks me for vcruntime140.dll. There should be a "legacy mode" option somewhere in VS 2017, I think. Also, the player camera would be really great to see considering how things are exactly 1:1 here. And here's another thing, why not include an optional INI file where one can decide which game's zoom values to use? That's a much better idea instead of making two ASIs with different zoom values. And in case if the INI is not present, the code would simply fall back to SA's zoom values. Sorry but I'm not planning to do anything you asked for. Also you can install Visual C++ Redistributable if you want. HackMan128, Dominik_ and H-G 3 Link to comment Share on other sites More sharing options...
H-G Posted October 25, 2019 Share Posted October 25, 2019 2 hours ago, erorcun said: Sorry but I'm not planning to do anything you asked for. Also you can install Visual C++ Redistributable if you want. Oh, well, no problem. Link to comment Share on other sites More sharing options...
Afowlia Posted October 25, 2019 Share Posted October 25, 2019 genuinely amazing erorcun 1 Link to comment Share on other sites More sharing options...
SkelePap Posted October 25, 2019 Share Posted October 25, 2019 (edited) Is it just me or is the mouse sensitivity in a vehicle not changed when changing it in the mouse settings in the options menu? I've also noticed that when using the closest camera angle the lights of the vehicle you're driving don't really show anymore, must be because the camera is too close to the vehicle, also noticed this only occurs during daytime. Any way to fix either of these if the first is indeed an issue? (This is on VC, BTW) Edited October 25, 2019 by SkelePap Link to comment Share on other sites More sharing options...
Afowlia Posted October 25, 2019 Share Posted October 25, 2019 Really great mod that I didn't think would actually be possible. The only real issue I encountered is that if you're playing on a gamepad, the Y-axis is reversed (All versions had the same result). https://imgur.com/a/FxwH7wg Link to comment Share on other sites More sharing options...
PotatoNeega Posted October 25, 2019 Share Posted October 25, 2019 (edited) Is there any way to aim in cars with the mouse like the GTA SA DriveBy mod or nothing still? It feels great either way, great mod! EDIT: Also, the sensitivity is not transferred from the user settings it seems. It just uses default 100% sensitivity I think. Edited October 25, 2019 by PotatoNeega Link to comment Share on other sites More sharing options...
erorcun Posted October 26, 2019 Author Share Posted October 26, 2019 1 hour ago, PotatoNeega said: Is there any way to aim in cars with the mouse like the GTA SA DriveBy mod or nothing still? It feels great either way, great mod! EDIT: Also, the sensitivity is not transferred from the user settings it seems. It just uses default 100% sensitivity I think. 6 hours ago, SkelePap said: Is it just me or is the mouse sensitivity in a vehicle not changed when changing it in the mouse settings in the options menu? I've also noticed that when using the closest camera angle the lights of the vehicle you're driving don't really show anymore, must be because the camera is too close to the vehicle, also noticed this only occurs during daytime. Any way to fix either of these if the first is indeed an issue? (This is on VC, BTW) You guys are right, I didn't care mouse sensitivity setting at all. Will be fixed in next release, thanks! About car lights, I don't think I can do anything. 1 hour ago, Thugsworth said: Really great mod that I didn't think would actually be possible. The only real issue I encountered is that if you're playing on a gamepad, the Y-axis is reversed (All versions had the same result). https://imgur.com/a/FxwH7wg Whoops, I will investigate that, thanks. Afowlia 1 Link to comment Share on other sites More sharing options...
gts. Posted October 26, 2019 Share Posted October 26, 2019 Wait a minute?... LCS version is out as well? This can't be more perfect. Well until player/ped camera gets implemented someday, until that day, this mod will be the definitive camera mod for old GTA games as GTA3 and GTAVC. Great work. Davve95, H-G, AshGamer007 and 3 others 6 Link to comment Share on other sites More sharing options...
Davve95 Posted October 26, 2019 Share Posted October 26, 2019 (edited) 15 hours ago, Thugsworth said: Really great mod that I didn't think would actually be possible. The only real issue I encountered is that if you're playing on a gamepad, the Y-axis is reversed (All versions had the same result). https://imgur.com/a/FxwH7wg Sorry for off topic, but are those neo reflections from SkyGfx? Ont: Awesome mod. I hope SA will get IV/V on foot camera someday Edited October 26, 2019 by Davve95 Link to comment Share on other sites More sharing options...
Afowlia Posted October 26, 2019 Share Posted October 26, 2019 Nope, those are VCS reflections. Davve95 1 Link to comment Share on other sites More sharing options...
erorcun Posted October 28, 2019 Author Share Posted October 28, 2019 New release time! r4 Mouse sensitivity is now tied to mouse sensitivity setting GInput right stick Y-axis inversion is fixed Had to disable SA camera angle for garage exit in III. It wasn't looking well. Thanks to @Thugsworth for testing. III / VC: https://github.com/erorcun/SACarCam/releases/download/r4/SACarCam.asi Re: LCS: https://github.com/erorcun/SACarCam/releases/download/r4_lcs/LCSCarCam.asi A.G., H-G, Ryadica926 and 4 others 7 Link to comment Share on other sites More sharing options...
Afowlia Posted October 29, 2019 Share Posted October 29, 2019 Everything works. Dominik_ and erorcun 2 Link to comment Share on other sites More sharing options...
Inadequate Posted October 29, 2019 Share Posted October 29, 2019 6 hours ago, erorcun said: ... I love you! erorcun 1 Link to comment Share on other sites More sharing options...
SherifWayne Posted October 29, 2019 Share Posted October 29, 2019 How do I install it on my game? I have literally never installed a mod before as I'm a PS4 player but Vice City is one of the only games I have for PC and I would love to be able to play it with a working camera. Help! Azure Blue 1 Link to comment Share on other sites More sharing options...
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