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worst driving?


Max.pain
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which game has the worst driving?  

32 members have voted

  1. 1. which game has the worst driving?

    • Gta
      2
    • Gta2
      0
    • Gta3
      4
    • GtaVC
      1
    • GtaSA
      3
    • GtaA
      1
    • GtaLCS
      0
    • GtaVCS
      0
    • GtaIV
      11
    • GtaCTW
      4
    • GtaV
      6


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chinatown wars, it’s impossible to drive good in that game. after that gta 5 of course.

Edited by Max.pain
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One of the early top-down games, you can't even flip your car in those.

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billiejoearmstrong8

Haven't played the top down games but of the ones I have played definitely III! Understandable that the driving would be basic being the first 3D game but it's also just awful how quickly vehicles get damaged/set on fire. I don't have a problem with any other 3D game's driving, good enough by Vice City and improved from there. 

 

Even though V's is better than anything before it besides IV (which is by far the best), it's such a regression from IV that it deserves to be called bad too.

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I was going to say the same: are we taking into account the top-down games? Because their driving was undeniably bad.

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46 minutes ago, billiejoearmstrong8 said:

Even though V's is better than anything before it besides IV

Nah, V is definitely not better than San Andreas/LCS/VCS either. V is overall more arcade and not as satisfying, especially with how they butchered the motorcycle physics.

 

Anyways, if only counting 3D era and after minus CTW, it would have to be either III or VC, but if you disregard these two as well, then it's V.

Edited by B Dawg
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billiejoearmstrong8
53 minutes ago, B Dawg said:

Nah, V is definitely not better than San Andreas/LCS/VCS either. V is overall more arcade and not as satisfying, especially with how they butchered the motorcycle physics.

 

Hmm I disagree. I went straight from 3D era to V and I was very impressed with the higher level of detail in the driving, I think all HD era driving is on a higher level to 3D. Only playing IV later changed my perspective on V's. I do like San Andreas/LCS/VCS driving as well and it has its advantages (like, it's fun to almost literally fly down the highway) but I prefer HD era driving in general.

Edited by billiejoearmstrong8
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Excluding the top-down titles, I’d give it to GTA V. Not only the cars handle nearly as arcadey as in GTA III and Vice City, but the bikes don’t even come close to handle as good as in Vice City.

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Top-down games and CTW aside, GTA V has my least favorite driving, especially relative to its release date. Some people might like its arcade style but it's not my cup of tea.

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ChengizVlad09

Any top down game is a frustration simulator,no doubt about that, hell, it's the sole reason why I personally couldn't get into the franchise straight on back in the day.

 

For the amount of muscle behind their backs, or should we say horsepower, anything from IV to V is just unbearable. Literally the worst arcade driving experiences I've ever had. By far. It's subjectively so bad, that it could be the sole reason why I could stop giving a damn about any forthcoming GTA title. 

It sends chills down my spine to even think what was their goal with IV, because IV is such a wannabe simulator without getting even single simulator feature right, that it simply doesn't deserve to be called an arcade. It's a mowing ped simulator, at least it is good for that. They knew they f'cked heavily in that department with IV, so the easiest thing they could have done is just to scrap everything and say that cars are now " much more stable " or they " stick to the ground better ", or they " aren't boat-like anymore " and call it a day, because in V there are no cars, there are only gliding bricks, now that's a proper arcade experience.

 

It's just a matter of perspective; in one you need anchor to brake, in other, you don't need brakes at all - lol, even upgrading brakes to the max, visually confirms you almost didn't do anything, because brakes are already so flawless, they cannot get any better. In. Every. Single. Car. Do you like heavy under-steer? Go for IV. Or are you into equally unnecessary over-steer all the time? It's V. Would you like your Infernus to be a yacht or to be a brick on ice that has spikes for brakes? Oh yeah, cars in V are second best choice for flying and I do not mean those literal flying Frankensteins from 0nline, I mean just regular cars, but it's still a good example. Perfect for skydiving.

 

Despite being so different, perfect opposites in every sense of their being, they do have one thing in common; their mechanics are so pointless that they almost seem scripted and after only few turns, we have seen it all. Nothing to discover, nothing to learn. It's like they are purposefully trying to make it dumb, so that doing something even remotely 'cool' 1 out of 100 times by accident or pure luck, seems like an accomplishment of sorts.

Edited by ChengizVlad09
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Algonquin Assassin

San Andreas.

 

 

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El Penguin Bobo

I'm not sure why people have a problem with V's driving or even IV's driving. Compare those two driving mechanics to, let's say, Just Cause 2...yeah lol.

 

As for worse, I have to pick either top down games or GTA 3's.

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I want to clarify that no game since GTA III has had totally game-ruining car handling for me, it's just that I expect more from Rockstar that the competitors.

Let's just hope that GTA 6 manages to satisfy as many as possible.

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El Penguin Bobo
5 minutes ago, perennial said:

Let's just hope that GTA 6 manages to satisfy as many as possible.

If possible, they can mix IV and V. That way, it's a win win.

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i don’t wanna talk/see about V’s bike physics please keep that away from the thread. thanks.

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Excluding 2D titles, I'll go with III. Vehicles have a tendency to roll over, and get destroyed in one or two hits.

 

Dishonorable mention to GTA San Andreas' Super GT, that has a tendency of becoming self-aware and trying to kill you at every opportunity when you're at a reasonable speed.

Edited by DOUGL4S1
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NightmanCometh96

I'll also have to give it to III. It's too easy for vehicles to flip over. The poor steering and limited durability don't exactly help, either; I'm lucky to have vehicles (particularly the sports cars) last more than 30 seconds if I'm not delicate enough with the driving.

Edited by CartmanKusanagi
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ChengizVlad09
On 10/18/2019 at 1:09 PM, SonOfLiberty said:

San Andreas.

 

 

Without even single grain of irony, we haven't quite accustomed seeing such short and uninformed answers coming from you. Personally, would like to see few words being shared on the givin matter, if that doesn't bother you too much. Please don't mind my curiosity, since it's so hard to find even a single thing pointing out to that and I can easily come up with two major aspects that are still the best in that regard in the entire franchise. 😜

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he probably meant to say “i don’t like san andreas, driving doesn’t matter anyway”.

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billiejoearmstrong8
2 hours ago, ChengizVlad09 said:

Without even single grain of irony, we haven't quite accustomed seeing such short and uninformed answers coming from you. Personally, would like to see few words being shared on the givin matter, if that doesn't bother you too much. Please don't mind my curiosity, since it's so hard to find even a single thing pointing out to that and I can easily come up with two major aspects that are still the best in that regard in the entire franchise. 😜

Only thing I can think is in SA cars are kind of ridiculously lightweight and will lift off the ground in a crazy manner (like think of driving at top speed down the steep road from the Gant Bridge to Bayside lifting off like a rocket, or doing the race on Missionary Hill where the other cars are flying off the road over your head...it's crazy). I happen to enjoy that within the context of SA but I can see why others might not. Also I haven't played it for a while but aren't sports/supercars quite annoyingly hard to control (again because of the lightweight thing)? SA's driving is more advanced than in other 3D games but it isn't necessarily to everyone's taste.

Edited by billiejoearmstrong8
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14 hours ago, billiejoearmstrong8 said:

Also I haven't played it for a while but aren't sports/supercars quite annoyingly hard to control

Not really. Some people complain about the Super GT because of it's sudden oversteer tendencies but that's about it afaik.

Edited by B Dawg
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ChengizVlad09

@billiejoearmstrong8

 

Quite the contrary I would say as well. Some of them might seem " lightweight " though, like Cheetah, with its crazy steering radious - typical characteristic for that car, which makes it quite unique in that sense - you even don't need to let off the throttle or brake to cut corners perfectly in 90 percent of situations. In relation, it is quite tail happy, so it's sometimes hard to control, but it's a thrill of its own. Its oversteer, on the other hand is nothing like the oversteer of Super GT, which is ultimately hard to control and it's way too sudden sometimes, leading almost inevitably to spinning out somewhere. For example, Infernus feels like driving a tenk. It's so heavy and stiff in changing direction, where all that is smartly being compensated with the ultimate top speed. Comet is so controllable and sticks so amazingly to the ground that it's ridiculous, it won't spun out even if you purposefully try to do it in numerous occasions. Most complete sport car is undoubtedly Turismo. It has great top speed and acceleration - closest to Infernus - it has Comet's DNA when it comes to control and traction, just like similar steering abilities of Cheetah.

One of my all time favorites is Elegy, which is a drift built car. The amount of perfecrly timed wheel spin, controllable oversteer, weight, acceleration and control makes it not only the best drifting car, but something that has never been seen by that point in the franchise and especially not after. People are using mods to make cars in IV or V behave like that. That's not so obvious at first maybe, but figuring that out makes me sad. Try to drift with any car in any game starting from IV onwards; it's impossible, the physics just wouldn't let you. Maybe you'll get an accidental powerslide or two at best.

 

I'm not saying all that only to point out that cars are not lightweight - which they aren't most definitely and I'm really not that interested how they behave while airborn, but rather on the ground, sure even that aspect matters and R* should work on that too - but simply to highlight how not only there are obvious differences between car classes, and further down the line, clear differences between different cars inside the particular class, something so important, yet so neglected and almost nonexistent in later iterations.

 

Edit: just to add, all that refers when using MS/KB combo, ironically I find it a lot easier to experience the driving mechanics of SA that way - as in any driving game. Driving mechanics is undoubtedly the same in all versions, but the possibilities are best utilized by using those periferals rather than a controller. Pressure sensitive buttons of the Dualshock2 are still amazing to this day and hopefuly my pressure sensitive KB will eventually find its software support for GTA SA.

Edited by ChengizVlad09
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IV. I know people like it still but I just can't. That's just my opinion.

To spin it into a positive discussion, I think I like SA's handling and physics the best.

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Algonquin Assassin
On 10/20/2019 at 2:38 AM, ChengizVlad09 said:

Without even single grain of irony, we haven't quite accustomed seeing such short and uninformed answers coming from you. Personally, would like to see few words being shared on the givin matter, if that doesn't bother you too much. Please don't mind my curiosity, since it's so hard to find even a single thing pointing out to that and I can easily come up with two major aspects that are still the best in that regard in the entire franchise. 😜

I don't want to get into a debate. I think what Max.pain said pretty much sums up what I was inferring. 

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Eugene H. Krabs

GTA 1. It's always a pain in the ass especially because you never know when your car's gonna blow up. Thank everything holy GTA 2 fixed this.

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ChengizVlad09

@SonOfLiberty

 

Sure thing man, I just thought that he was teasing you roughly, since last time I've checked, the name of the franchise was ' Grand Theft Auto '. But anyways, keep your secrets.

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15 hours ago, Eugene H. Krabs said:

GTA 1. It's always a pain in the ass especially because you never know when your car's gonna blow up. Thank everything holy GTA 2 fixed this.

100%! it's like your cars fine till like 20% then it's starts going slower but still looks the same but that's your only indication to get the f*ck out the car!

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Grotti Vigilante

GTA 3 driving was a pain in the backside for me at times. The way cars could flip so easily at times and the fact you couldn't bail wasn't something I cannot enjoy. San Andreas driving was fine except for when you might run over a bike and be flipped over, but that's not always the case, and with enough skill you can drive over a bike in a way that you won't flip. GTA IV driving was hit and miss, because it needed some getting used to. I can't comment on the top-down games since I've not had a play in so long.

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The main problem I have with San Andrea's driving is that it's practically the only 3D Universe game to make the car slow down after running someone or a easily breakable thing (such as fire hydrants and poles). While this is in theory realistic if you do it right, their execution is bad enough that you could be going 80 mph and running people over would put some type of super brake on the car dropping it down to 20-30 mph...

Edited by KingAJ032304
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