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GTA 6 Speculation & Discussion


Gentlebreeze
 Share

Faith  

550 members have voted

  1. 1. You gotta have FAITH

    • Tahiti
      110
    • Miami
      455
    • Cuba
      89

This poll is closed to new votes

  • Please sign in or register to vote in this poll.
  • Poll closed on 03/25/2020 at 02:00 PM

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13 hours ago, Felipeborges388 said:

 

Maybe a guy who starts at the top and decays a sad story maybe.

 

 

images?q=tbn:ANd9GcRC-CbYMGpVnPBKYbZcs6p

 

 

Edited by Auditore
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Eternal Moonshine
1 hour ago, Auditore said:

I felt like the liberty map from 4 was their best designed map its full of life and its tight full of elevations its like every street is a bit different,but alderney is boring as hell its wide and full of nothing,doesnt help that the story starts struggling right when you arrive at alderney.

it looks like i have a completely different definition of the word boring. Alderney did feel wide and open but that's what made it interesting and fun. i hated all the other islands because they felt cramped and uninteresting. i enjoy open spaces and that's one of the reasons why i prefer GTA V over IV.  to me IV felt lifeless and everything looked pretty much the same and boring. Alderney was the only place that made the city feel like it was a part of something bigger rather than just a concrete jungle that just happened to pop into existence on an endless ocean, thanks to random quantum fluctuations. i'm not a huge fan of the story either so all this combined with gameplay mechanics that i found irritating, also factored in me disliking the game as a whole

 

edit: i mean the story was fine but i disliked probably around 90% of the characters which completely spoiled the experience for me. Niko and Roman were the only characters that i honestly liked

Edited by Eternal Moonshine
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We need more Alderney. They needed to expand on it I wanted to see Newark and if possible even though it's on the other side of the state a version of Atlantic City god damn it! It's like Las Vegas but on the East coast.

Edited by Zello
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5 hours ago, Len Lfc said:

And there's no need to rush it out, this time. They can take that extra time and release a product that can be built to last 10~ years. GTA V has lasted 6 years, and counting. But it doesn't feel like it was made to last 6-8 years. At its core, it's a game that is fundamentally created for 2004/5 hardware.

 

Yeah, GTA 5 was great but if Rockstar would’ve known that Online would be as successful as it became it would have NOT been a last gen game. I’d argue that limiting the game by releasing it on last gen consoles because it wasn’t expected to last for so long probably actually caused the game to in the long run be less profitable than it would have been had it been a current gen 2014 or 2015 game with more interiors, better AI, etc. According to Tez the game originally being built for last gen hardware combined with code that was made assuming the game wouldn’t have lasted as long as it has is largely responsible for the notoriously long loading times that really make it hard for me to play Online despite a lot of content-and I’m sure I’m not alone.

 

I definitely think GTA 6 will be built with longevity in mind. Red Dead Redemption 2 you can tell is crafted to be always be beautiful and immersive to ride through the wilderness areas or explore the towns. GTA 5 feels incomplete in comparison. I think like RDR2 GTA 6 will have much more content and details than GTA 5, and also better map design. I think people are too harsh on GTA 5 because it’s a game that was created with last-gen release schedules in mind yet it’s being dragged out for a long time. I am an apologist for GTA 5’s map. Rockstar never said it was more ambitious than San Andreas. After the previous game was entirely a city a city that more captures the landmarks of it’s real life counterpart combined with a countryside is an improvement (though alas the limited hardware made it less living and breathing than it should’ve been.) Yes, the countryside is designed awkwardly and feels both too big and too small where it’s most of the map yet Rockstar’s obsession to detail and landmarks made it hard to actually feel like you’re hiking through the woods or lost in the desert. But I think if Rockstar would’ve known it would last for 6+ years they probably would’ve designed it better. As the info about the scrapped DLC indicated map changes it seems Rockstar originally not only didn’t intend for people to play in the current map for years but in the scrapped DLCs it would’ve been changed. For a map that seems to originally have been intended to not last for any more than 2 years it’s actually pretty great and a nice improvement over the previous game

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nicktestbranch

Rockstar just called me, they saw the hype train and asked that I tell all of you that the game is cancelled. GTA VI was nearing trailer quality, and they just decided to purge all of the files. Their testers are all now in labor camps with NDAs until a few weeks from now when they decide whether or not to go into crunch time to recover the files. Dan Houser really has his nuts pinched in skinny jeans this Christmas so hopefully it's just temporary.

 

On the good news though, new online content is coming! I thought for sure we were never seeing an update again

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bOD6KKW.png

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4 hours ago, Zello said:

We need more Alderney. They needed to expand on it I wanted to see Newark and if possible even though it's on the other side of the state a version of Atlantic City god damn it! It's like Las Vegas but on the East coast.

I remember people wanting to find lots of Sopranos references but there wasn’t any unfortunately. 

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22 minutes ago, PaddsterG2k3 said:

I remember people wanting to find lots of Sopranos references but there wasn’t any unfortunately. 

2bD6vNy.png?1

 

6yjac7B.png?1

 

cdCmSTc.jpg?1

 

wDcSkqr.jpg?1

Edited by Zello
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11 hours ago, Jabalous said:

Why is it too long? Because you feel so? It's not a good reason. Redemption 2, as an example, released 8 years later than Redemption. Extrapolating to the effort needed to develop a next-gen Grand Theft Auto game, it'd logically make sense to think that the gap between the new game and V will be longer than between Redemption 2 and its predecessor. 

 

There is no official source for this claim, so it's another guess. But generally, yes, I believe that they have started very early pre-production following the release of V. Full development that goes way down to the bottom of the development chain across all studios? Not until 2018, I think. 4-5 years of perfection and it'd be here no earlier than 2023.  

Who cares about Redemption? Most of the people want GTA, not Bully or Redemption. The gab between the GTA´s should be the same or shorter and not longer. Also the gab between the date of the announcement and the release. There is no logic to think every new GTA should take a couple of years longer. That would mean a GTA 12 would take 20-30 Years to make, that´s not logical. The technology to create a new game will be more powerful every year and Rockstar will have more employees to make a bigger game in a shorter time and with every new game succesfully released, they´ll have more expirience. Expirience is necessary to make higher quality in less time.

 

Quote

"we don't know what GTA 6 will be, but we've got some ideas" Benzies (Year 2012)

The development of a game begins with an idea. In GTA IV for example are hints to GTA V. What do you think how they work, one game at a time?🤣

 

GTA 6 is maybe even finished or in a testing phase, but they have to wait for the right time in terms of profit maximization. Or they have to wait for the release of the next gen consoles or whatever. They use the time to make the game even better.

 

They have ideas for the next decades of GTA´s. There are maybe a bunch of people already working on GTA 7.lol

5 hours ago, Zello said:

We need more Alderney. They needed to expand on it I wanted to see Newark and if possible even though it's on the other side of the state a version of Atlantic City god damn it! It's like Las Vegas but on the East coast.

RlnhUDY.jpg

 

They hear you.😀

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1 hour ago, PaddsterG2k3 said:

I remember people wanting to find lots of Sopranos references but there wasn’t any unfortunately. 

Isnt the mafia story in gta 4 a big sopranos reference?A bunch of mafiosos in new jersey that realize the mafia isnt that big of a deal anymore.

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@Zello 

 

I stand corrected! 1st one I never knew about it! Second one is debatable but does look similar. Thanks for that.

 

I remember people thinking the old abandoned house was Tony’s house but it obviously isn’t.

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7 hours ago, Eternal Moonshine said:

 a concrete jungle that just happened to pop into existence on an endless ocean, thanks to random quantum fluctuations.

Heh,thats basically manhattan

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10 minutes ago, PaddsterG2k3 said:

I remember people thinking the old abandoned house was Tony’s house but it obviously isn’t.

There's a couple of similarities with Pegorino's house but they are very small. The driveway and the fact that it has a pool though the pools dont look the same. 

Edited by Zello
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1 hour ago, Planet 9 said:

There is no logic to think every new GTA should take a couple of years longer. That would mean a GTA 12 would take 20-30 Years to make, that´s not logical. The technology to create a new game will be more powerful every year and Rockstar will have more employees to make a bigger game in a shorter time and with every new game succesfully released, they´ll have more expirience. Expirience is necessary to make higher quality in less time.

You don't need logic to believe that games of this scale are increasingly taking more time and resources to produce, because it's what actually happening if you're taking notice. More employees don't simply equal to less development time, because it's a variable that scales up with the increasing complexity of building more high-definition worlds, otherwise Redemption 2, or GTA 5, should have taken less time to produce given that R* is now bigger than it was 10+ years ago. AAA studios are currently producing games few and far in between. A typical AAA studio, that used to pump out 4-5 games 10 years ago, is now barely able to pump out 2 games despite getting larger in size employees wise. 

Edited by Jabalous
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34 minutes ago, Jabalous said:

You don't need logic to believe that games of this scale are increasingly taking more time and resources to produce, because it's what actually happening if you're taking notice. More employees don't simply equal to less development time, because it's a variable that scales up with the increasing complexity of building more high-definition worlds, otherwise Redemption 2, or GTA 5, should have taken less time to produce given that R* is now bigger than it was 10+ years ago. AAA studios are currently producing games few and far in between. A typical AAA studio, that used to pump out 4-5 games 10 years ago, is now barely able to pump out 2 games despite getting larger in size employees wise. 

Yes, but only in case if there is no development in AI. And that´s clearly not the case. The AI will be so sophisticated and developed, that you need less people to create a bigger and more complex artificial world. Not sure if it´s already a reality, but it will become true, in the not so distance future. It can already have an significant impact, in the creating process of open world games like RDR 2 or GTA 6. You can´t compare the development process of games, created decades ago with the present day, without to include the exponentially self-learning software.

 

Apart from this, i agree with you.

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Yeah, you're right. Developers of GTA VI are working on this game since 6 years just for the sake of working on it :D Good lord, most people here have no idea about game development and they lack a lot of technical knowledge.

Edited by Kris194
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2 hours ago, Planet 9 said:

Yes, but only in case if there is no development in AI. And that´s clearly not the case. The AI will be so sophisticated and developed, that you need less people to create a bigger and more complex artificial world. Not sure if it´s already a reality, but it will become true, in the not so distance future. It can already have an significant impact, in the creating process of open world games like RDR 2 or GTA 6. You can´t compare the development process of games, created decades ago with the present day, without to include the exponentially self-learning software.

 

Apart from this, i agree with you.

 

Seeing how there are AIs that generate realistic human faces, I think it’s only eventual that you’ll start seeing AI that can generate models based off pictures of buildings and environments-something that would greatly benefit open world games. Currently AI is in an early stage but I do think it’s only a matter of time before you’ll see AI that can aid in game development. The developers saving time by being able to generate buildings can make larger games. You know those crazy fanmade maps with all the GTA cities and then some? With good environment-producing AI that may actually become possible to have massive maps with 5+ cities that each are on par with GTA 4 and GTA 5. That’s a LONG time down the road but such technology is only eventual

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5 hours ago, Zello said:

2bD6vNy.png?1

 

6yjac7B.png?1

 

cdCmSTc.jpg?1

 

wDcSkqr.jpg?1

Woah i didnt know that pork store existed in game, cool

Edited by burger_mike
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GrandTheftPots

Just sat listening to DJ Funkmaster Flex on Radio Hot 97 on YouTube he was on the Beat 102.7 with Statik Selektah 100% Rockstar will uses these guys again so talented 

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There is a speculation on reddit about R*: how they test playgrounds in the first game to bring them in the next one and what can be a hint.

Examples: North Yankton and snow in GTAV and Snowy mountains, Ambarino state in RDR2. Closed area  for a few missions (NY).

Or Guarma, tropical island, closed area in RDR2 and available in chapter 5 only, probably is a test island for GTA6 with a setting in Cuba or somewhere else...

 

My thoughts:

From the one side, why not to test with the worlds in their games and take the best to the next game. It’s obvious. From the other side, it may be not a hint, but just a coincidence. RDR2 is a massive game which contain almost everything (regarding the weather and unique natural areas in each state): snowy mountains, rocky hills, swamps, wild rivers, fields and meadows, canyons and deserts, even a tropical island. In this case, North Yankton doesn’t play a big role for me, honestly.

 

GTA6 can be set everywhere and there are no limits:

it can be set in a few different states of North America, great example: RDR2;

or it can be set in Miami’s swamps and tropical islands of Cuba;

it can be also East Coast of US, from New York to Miami;

or it can be Las Vegas with the deserts around and Mexico. 

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6 hours ago, Kris194 said:

Yeah, you're right. Developers of GTA VI are working on this game since 6 years just for the sake of working on it :D Good lord, most people here have no idea about game development and they lack a lot of technical knowledge.

It's basically: "It's been 6 years, so it has to be coming soon, because we've waited too long" Or "Rockstar have more employees so it should go faster,because I think so"

People just don't understand. And that's not an insult, it's a clear observation. People don't understand that, now that they have more employees, there is also more to develop. More employees, but they're making bigger games. It's like filling a bathtub with a small cup. It might take 20 minutes, but then you get a bucket to fill it with. However, the bathtub is now twice as big. You aint filling that any faster. In fact it might even take longer.

 

I love ridiculous analogies LMAO

3 hours ago, EVOLUT7ON said:

There is a speculation on reddit about R*: how they test playgrounds in the first game to bring them in the next one and what can be a hint.

Examples: North Yankton and snow in GTAV and Snowy mountains, Ambarino state in RDR2. Closed area  for a few missions (NY).

Or Guarma, tropical island, closed area in RDR2 and available in chapter 5 only, probably is a test island for GTA6 with a setting in Cuba or somewhere else...

It's possible. But you'd also end up making your current game something it's not meant to be, just so you can make the game after that. What will they do in Vice City, so they can make the game that comes after GTA VI, for example. I'm just not entirely convinced. But it's one of those that I don't think can be definitively proved one way or another. North Yankton for the snow? Yeah, but RDR1 had snow.... See what I mean? It's a case where people will believe what they 'feel' is right. And that's fine, but I don't think we should treat it as fact, one way or the other.

Edited by Len Lfc
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22 minutes ago, Len Lfc said:

 

It's possible. But you'd also end up making your current game something it's not meant to be, just so you can make the game after that. What will they do in Vice City, so they can make the game that comes after GTA VI, for example. I'm just not entirely convinced. But it's one of those that I don't think can be definitively proved one way or another. North Yankton for the snow? Yeah, but RDR1 had snow.... See what I mean? It's a case where people will believe what they 'feel' is right. And that's fine, but I don't think we should reat it as fact, one way or the other.

I think rockstar likes the concept of using different locations that is supposed to be used in specific times for the story,thats what they did when they used to lock each part of the map before unlocking it back in the PS2 era and they took it to the next step in San Andreas when you fly to liberty city in a mission funnily enough in a snow covered liberty city(whats with rockstar and snow?lol),then North Yankton and finally Guarma.Those places also seem to get bigger and bigger with each game(Guarma was even supposed to be way bigger kinda like Mexico in RDR 1).

I expect another remote place only acessible for a limited period of time in the next gta.

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3 hours ago, GTAhare said:

 

Seeing how there are AIs that generate realistic human faces, I think it’s only eventual that you’ll start seeing AI that can generate models based off pictures of buildings and environments-something that would greatly benefit open world games. Currently AI is in an early stage but I do think it’s only a matter of time before you’ll see AI that can aid in game development. The developers saving time by being able to generate buildings can make larger games. You know those crazy fanmade maps with all the GTA cities and then some? With good environment-producing AI that may actually become possible to have massive maps with 5+ cities that each are on par with GTA 4 and GTA 5. That’s a LONG time down the road but such technology is only eventual

There is even a problem for Game Developers or Studios like Rockstar, because they are no longer needed to make a game in the future. The AI will make the game you want from scratch. You sit down and make a game without thinking.:) I think that big developers like Rockstar, don´t have an interest that this will become the new reality.lol No money, no power. The power will no longer be concentrated to companys and a bunch of super rich people, but instead to the whole world and all people. Games will be indistinguishable from the reality in the future. Imagine to create your on game without limits and as a real life simulation. It could be a nightmare.^^

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2 hours ago, EVOLUT7ON said:

There is a speculation on reddit about R*: how they test playgrounds in the first game to bring them in the next one and what can be a hint.

Examples: North Yankton and snow in GTAV and Snowy mountains, Ambarino state in RDR2. Closed area  for a few missions (NY).

Or Guarma, tropical island, closed area in RDR2 and available in chapter 5 only, probably is a test island for GTA6 with a setting in Cuba or somewhere else...

Speculation by clickbait youtuber... Enough said.

As you said, it is 99% a coincidence. I don't see what kind of tests would they do on static linear environment like North Yankton is. They have their own test methods, test levels. North Yankton and Guarma are not the tests, they are there because of the story, probably Dan wanted to see how it would be if there is a jungle, or just snow. Then you could say that it is some kind of "test".

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2 hours ago, EVOLUT7ON said:

There is a speculation on reddit about R*: how they test playgrounds in the first game to bring them in the next one and what can be a hint.

Examples: North Yankton and snow in GTAV and Snowy mountains, Ambarino state in RDR2. Closed area  for a few missions (NY).

Or Guarma, tropical island, closed area in RDR2 and available in chapter 5 only, probably is a test island for GTA6 with a setting in Cuba or somewhere else...

Yeah, I don't think that's really how it works. It's more likely they wanted a snowy environment for North Yankton to contrast with the West Coast vibe of the rest of the game and then later decided they also wanted a snowy section in RDR 2. I don't think the two are really connected as Yankton's snow isn't really anything like RDR2's. GTA V's wetlands have more in common with RDR2's snow than North Yankton's snow.

 

Same goes for Guarma. They didn't write and produce a lengthy section of RDR2's story just so the modelers could practice making a tropical environment for GTA VI. They may use some, or even a lot, of what they learned in the future, though. 

 

 

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3 hours ago, Len Lfc said:

It's basically: "It's been 6 years, so it has to be coming soon, because we've waited too long" Or "Rockstar have more employees so it should go faster,because I think so"

People just don't understand. And that's not an insult, it's a clear observation. People don't understand that, now that they have more employees, there is also more to develop. More employees, but they're making bigger games. It's like filling a bathtub with a small cup. It might take 20 minutes, but then you get a bucket to fill it with. However, the bathtub is now twice as big. You aint filling that any faster. In fact it might even take longer.

 

I love ridiculous analogies LMAO

It's possible. But you'd also end up making your current game something it's not meant to be, just so you can make the game after that. What will they do in Vice City, so they can make the game that comes after GTA VI, for example. I'm just not entirely convinced. But it's one of those that I don't think can be definitively proved one way or another. North Yankton for the snow? Yeah, but RDR1 had snow.... See what I mean? It's a case where people will believe what they 'feel' is right. And that's fine, but I don't think we should reat it as fact, one way or the other.

I can't believe I'm about to make a post breaking down video game snow lol... But the only reason that I brought up the snow in North Yankton in my Reddit post is because the snow in North Yankton is more dynamic than any snow in any R* Game that I know of, obviously I'm no expert though nor am I a developer. The last few R* titles to have snow was:

  1. GTA San Andreas - Saint Marks Bistro 
  2. Bully 
  3. Red Dead Redemption 
  4. Max Payne 3 

These titles all feature non dynamic snow... By that I mean, snow with no depth and non interactive. However, when it comes to North Yankton the snow has depth to it, stacked on roofs, the player slowing down whilst stepping or running in snow etc... The snowy environment of North Yankton isn't anything spectacular compared to other games or RDR2 of course. But when you think about it, GTA 5 initially released on 2005ish hardware and pushed it to the absolute limit. With the addition of a snowy environment in two very minor missions in a location that is only accessible in two missions, could just have been developers getting a feel for creating a MASSIVE snowy environment. Much like we see in RDR2. Obviously this is all "THEORY" as I state in my original post, I just found it something interesting to point out. But I'm just a horrible YouTuber, I'm not allowed to make forum posts because, what do I know haha. 

 

On a separate note, it's nice to finally talk to you Len. I have always enjoyed your posts from you discovering Tim Neff in the credits of RDR2 and Jorge Consejo quoting your tweet back in July. Interesting stuff. 

 

Edited by ZacCoxTV
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12 minutes ago, ZacCoxTV said:

I can't believe I'm about to make a post breaking down video game snow lol... But the only reason that I brought up the snow in North Yankton in my Reddit post is because the snow in North Yankton is more dynamic than any snow in any R* Game that I know of, obviously I'm no expert though nor am I a developer. The last few R* titles to have snow was:

  1. GTA San Andreas - Saint Marks Bistro 
  2. Bully 
  3. Red Dead Redemption 
  4. Max Payne 3 

These titles all feature non dynamic snow... By that I mean, snow with no depth and non interactive. However, when it comes to North Yankton the snow has depth to it, stacked on roofs, the player slowing down whilst stepping or running in snow etc... The snowy environment of North Yankton isn't anything spectacular compared to other games or RDR2 of course. But when you think about it, GTA 5 initially released on 2005ish hardware and pushed it to the absolute limit. With the addition of a snowy environment in two very minor missions in a location that is only accessible in two missions, could just have been developers getting a feel for creating a MASSIVE snowy environment. Much like we see in RDR2. Obviously this is all "THEORY" as I state in my original post, I just found it something interesting to point out. But I'm just a horrible YouTuber, I'm not allowed to make forum posts because, what do I know haha. 

 

On a separate note, it's nice to finally talk to you Len. I have always enjoyed your posts from you discovering Tim Neff in the credits of RDR2 and Jorge Consejo quoting your tweet back in July. Interesting stuff. 

 

GTA6 project AMERICAS LEAKED JUNGLE CONFIRMED 

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17 minutes ago, ZacCoxTV said:

I can't believe I'm about to make a post breaking down video game snow lol... But the only reason that I brought up the snow in North Yankton in my Reddit post is because the snow in North Yankton is more dynamic than any snow in any R* Game that I know of, obviously I'm no expert though nor am I a developer. The last few R* titles to have snow was:

  1. GTA San Andreas - Saint Marks Bistro 
  2. Bully 
  3. Red Dead Redemption 
  4. Max Payne 3 

These titles all feature non dynamic snow... By that I mean, snow with no depth and non interactive. However, when it comes to North Yankton the snow has depth to it, stacked on roofs, the player slowing down whilst stepping or running in snow etc... The snowy environment of North Yankton isn't anything spectacular compared to other games or RDR2 of course. But when you think about it, GTA 5 initially released on 2005ish hardware and pushed it to the absolute limit. With the addition of a snowy environment in two very minor missions in a location that is only accessible in two missions, could just have been developers getting a feel for creating a MASSIVE snowy environment. Much like we see in RDR2. Obviously this is all "THEORY" as I state in my original post, I just found it something interesting to point out. But I'm just a horrible YouTuber, I'm not allowed to make forum posts because, what do I know haha. 

 

On a separate note, it's nice to finally talk to you Len. I have always enjoyed your posts from you discovering Tim Neff in the credits of RDR2 and Jorge Consejo quoting your tweet back in July. Interesting stuff. 

 

Like I said, I'm not convinced either way. I don't know enough about the subject to give a definitive opinion. Sometimes it's okay to admit you don't know something lol. But... I just can't help but feel it's a waste of time. Why spend months developing North Yankton, solely for the purpose of doing snowy mountains in your next game? Why not save that time during development of GTA V, and spend it making the snow during RDR2's development. It kinda' becomes a chicken and egg scenario, what comes first? Are you doing snow in GTA V because you want snow in RDR2? Or are you doing snow in GTA V because you specifically designed it for that game, and you then later decide you need snow in RDR2. I think Rockstar are big enough to have the resources so they don't need to work something into their current game, just to get a headstart on the next one. Assuming GTA VI is Vice City, will they somehow work in a desert, so they can get a head start on improved sand in RDR3, for example? I'm just not convinced they'd spend a significant portion of time working on Guarma, just to get a little head start on GTA VI, potentially. I agree it can make sense. But... I just find it difficult to believe they'd do it just for their next project. Especially when the time saved can be used later to do it anyway.

 

Again, I absolutely see the logic. Guarma is a better example of this. But it never felt 'out of place' to me. Sure, it was unexpected, though. We know Rockstar re use assets across games. Classic GTA's, Manhunt, and maybe some others did this.  

 

Oh, and am I famous, now? lol

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