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GTA 6 Speculation & Discussion


Gentlebreeze
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Faith  

550 members have voted

  1. 1. You gotta have FAITH

    • Tahiti
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    • Miami
      455
    • Cuba
      89

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  • Poll closed on 03/25/2020 at 02:00 PM

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Felipeborges388
Just now, Kris194 said:

Have you read news?

 

 

That's basically over 2x slower than PS5 and Xbox Anaconda. It will really affect game development and graphics.

What is the problem? There are much weaker PCs than PS4 that run RDRII, The Witcher 3 on the Switch, I don't see what is the problem that will ruin the generation.

Just now, Planet 9 said:

RDR is nothing compared to GTA 6. GTA 6 will be the next real big release after V and my guess is that it will be announced "soon". 

 

I think you're a little overhyped

Edited by Felipeborges388
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2 minutes ago, Felipeborges388 said:

What is the problem? There are much weaker PCs than PS4 that run RDRII, The Witcher 3 on the Switch, I don't see what is the problem that will ruin the generation.

Maybe you don't but developers do

 

Quote

Game developers will be expected to support both Anaconda and Lockhart, which some are worried might hamper their ambitions for next-gen games in the coming years.

 

Edited by Kris194
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1 minute ago, Felipeborges388 said:

What is the problem? There are much weaker PCs than PS4 that run RDRII, The Witcher 3 on the Switch, I don't see what is the problem that will ruin the generation.

The idea is that you design your game for the lowest end hardware, then take advantage of the more powerful hardware where you can. Basically games are held back by the lowest specs. Fallout New Vegas was the best example I can think of. They basically admitted the game was significantly smaller, because consoles couldn't do what they wanted to do on PC.

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Felipeborges388
Just now, Len Lfc said:

The idea is that you design your game for the lowest end hardware, then take advantage of the more powerful hardware where you can. Basically games are held back by the lowest specs. Fallout New Vegas was the best example I can think of. They basically admitted the game was significantly smaller, because consoles couldn't do what they wanted to do on PC.

That's not how it works, The Witcher 3 was ported to inferior hardware after its been released.

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2 minutes ago, Felipeborges388 said:

What is the problem? There are much weaker PCs than PS4 that run RDRII, The Witcher 3 on the Switch, I don't see what is the problem that will ruin the generation.

 

I think you're a little overhyped

No, not that hyped. But i enjoy it and that is what counts subjectively, you know. I think you are to old to get hyped at all.:D

 

What are a couple of years more? We will see leaks and more valid information in the "near" future, so what? Enjoy and come on the hype train.:D

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Just now, Felipeborges388 said:

That's not how it works, The Witcher 3 was ported to inferior hardware after its been released.

Yeah, but Switch didn't exist when development began on Witcher 3. It was an after the fact port. And it was severely downgraded to get it working. It is how it works, to an extent. Although some changes can be made, on different platforms.

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Difference between PS4 and Switch is huge (switch looks kinda like a old-gen game). Another thing, M$ won't let developers to have huge disparity between Lockhart and Anaconda.

Edited by Kris194
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Felipeborges388
Just now, Len Lfc said:

Yeah, but Switch didn't exist when development began on Witcher 3. It was an after the fact port. And it was severely downgraded to get it working. It is how it works, to an extent. Although some changes can be made, on different platforms.

So they make the game for XBOX NEW and then downgrade to XBOX NEW LESS POWErFUL, easy.

Just now, Kris194 said:

 

 

Difference between PS4 and Switch is huge (switch looks kinda like a old-gen game). Another thing, M$ won't let developers to have huge disparity between Lockhart and Anaconda.

 

Microsoft needs the games, they wouldn't interfere with anything, a lower quality game is what you'll get on a weaker console.

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2 minutes ago, Felipeborges388 said:

So they make the game for XBOX NEW and then downgrade to XBOX NEW LESS POWErFUL, easy.

It's not just one game, it's in general. It may end up just being graphically. I'm hoping it's just a case of Ultra vs medium. But other things like physics or AI, etc. There may come a time towards the end of the generation where the lowest spec machine holds everything else back. I'm actually on your side, but I'm not oblivious to the potential downsides. It's never just as simple as "downgrade the graphics, simple"

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Felipeborges388
Just now, Len Lfc said:

It's not just one game, it's in general. It may end up just being graphically. I'm hoping it's just a case of Ultra vs medium. But other things like physics or AI, etc. There may come a time towards the end of the generation where the lowest spec machine holds everything else back. I'm actually on your side, but I'm not oblivious to the potential downsides. It's never just as simple as "downgrade the graphics, simple"

You can downgrade physics or any other aspect, it's simple, just like a PC. Like I said RDRII can run on a PC weaker than a PS4. There will be no such problem, believe me. If we have PS4 games running on the Switch, nothing can hold back the advances of the generation.

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2 minutes ago, Felipeborges388 said:

You can downgrade physics or any other aspect, it's simple, just like a PC. Like I said RDRII can run on a PC weaker than a PS4. There will be no such problem, believe me. If we have PS4 games running on the Switch, nothing can hold back the advances of the generation.

It's definitely not that simple. Developing software for one specific HW is much easier and therefore less costly. No one says it's not possible to develop a game with just PS5/Scarlett in mind and then downgrade it for the weaker console (like Witcher 3 for Switch), but that's not how it's going to work if there are indeed two versions of Xbox. The game would be developed with both consoles in mind and the weaker console would definitely limit the devs.

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10 minutes ago, Felipeborges388 said:

You can downgrade physics or any other aspect, it's simple, just like a PC. Like I said RDRII can run on a PC weaker than a PS4. There will be no such problem, believe me. If we have PS4 games running on the Switch, nothing can hold back the advances of the generation.

Yes, it can but with how many FPS? 15?

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Felipeborges388
Just now, Jakub1904 said:

It's definitely not that simple. Developing software for one specific HW is much easier and therefore less costly. No one says it's not possible to develop a game with just PS5/Scarlett in mind and then downgrade it for the weaker console (like Witcher 3 for Switch), but that's not how it's going to work if there are indeed two versions of Xbox. The game would be developed with both consoles in mind and the weaker console would definitely limit the devs.

 

Of course it's simple, consoles are practically PCs in a box, just as a game runs on various types of computer hardware it will run on a weaker console with reduced quality.
 

Just now, Kris194 said:

Yes, it can but with how many FPS? 15?

 

They will optimize the graphics quality of the game until they get stable fps, probably 30 fps.

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20 hours ago, neo92boi said:

I am a New Yorker. I was born in Valley Stream-Long Island and was raised in Queens my whole life, currently residing in Middle Village just south of Queens Blvd. 

 

 

I ride through Valley Stream all the time in my travels. One of my regular group bicycle rides is a course I created through 5 Towns, where we are just west of Valley Stream, and another course I created, which is longer, takes me right past Valley Stream, then into Rockville Center, then Oceanside, over the little bridge into Long Beach, then all the way back west through Atlantic Beach, then The Rockaways, and Riis Park, before ending up back in Brooklyn.

 

I also ride a lot in Queens, and if I go in through one of the Brooklyn -Queens bridges in Williamsburg, I usually end up around Woodside

 

As for your other points, I don't think that Rockstar would have a problem using the Freedom Tower. Everyone is using it now, even the awesome Spider-Man game by INSOMNIAC least year, has the iconic skyscraper in it. Honestly I love the Liberty City they created in III and LCS, and would probably really love the LC in IV, except that I hated that game with a passion lol.

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Just now, Felipeborges388 said:

 

Of course it's simple, consoles are practically PCs in a box, just as a game runs on various types of computer hardware it will run on a weaker console with reduced quality.
 

 

They will optimize the graphics quality of the game until they get stable fps, probably 30 fps.

Sorry, but you are simply wrong this time. I am not trying to act as an expert, I am not a game developer, but I am a postgrad CS student, so I think I know a thing or two about SW development. Of course, the game can run on a weaker console with reduced quality, but it won't run magically by itself, there are adjustments to be made by the devs which consumes time which could be spent elsewhere.

 

You were mentioning Witcher 3 on Switch, but that's a different case. The game was first developed only for PC/PS4/XONE and after that ported to Switch with heavy downgrades. This wouldn't be the case for PS5/Scarlett/Lockhart, as it takes more time and costs more than developing the game ground up with both PS5/Scarlett and Lockhart in mind. It's obvious that this would limit the technological aspect of the games.

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Felipeborges388
Just now, Jakub1904 said:

Sorry, but you are simply wrong this time. I am not trying to act as an expert, I am not a game developer, but I am a postgrad CS student, so I think I know a thing or two about SW development. Of course, the game can run on a weaker console with reduced quality, but it won't run magically by itself, there are adjustments to be made by the devs which consumes time which could be spent elsewhere.

 

You were mentioning Witcher 3 on Switch, but that's a different case. The game was first developed only for PC/PS4/XONE and after that ported to Switch with heavy downgrades. This wouldn't be the case for PS5/Scarlett/Lockhart, as it takes more time and costs more than developing the game ground up with both PS5/Scarlett and Lockhart in mind. It's obvious that this would limit the technological aspect of the games.

 

I'm graduating in Game Design, I'm not an expert, but I also know a few things, of course porting to another console would need resources, but it's no different than a game running on different PC hardware, even the indie companies can do it without any difficulty.

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No, it's not. Whatever you create for PS5 and Xbox Anaconda has to be playable on Lockhart. That means, that when you're making particle effects, lighting and tons of other things then they have to be made with 4TF in mind, not 10. That's huge difference to developers.

Edited by Kris194
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1 minute ago, Felipeborges388 said:

 

I'm graduating in Game Design, I'm not an expert, but I also know a few things, of course porting to another console would need resources, but it's no different than a game running on different PC hardware, even the indie companies can do it without any difficulty.

Well, just the fact that it requires additional resources means it's going to hold back the devs. I never said it's not possible, you are just making it sound way simpler than it really is. The game won't just magically scale itself down and as I said, the games definitely wouldn't be developed for Scarlett/PS5 first and then ported for Lockhart but instead the development would be simultaneous.

 

 

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Felipeborges388

 

Just now, Kris194 said:

No, it's not. Whatever you create for PS5 and Xbox Anaconda has to be playable on Lockhart. That means, that when you're making particle effects and tons of other things then they have to be made with 4TF in mind, not 10. That's huge difference to developers.

Just reduce the effects on Lockhart, the gameplay will remain the same, like RDRII running on an RTX2080Ti and GTX770, same game but with different graphic quality and effects.

Edited by Felipeborges388
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Has anyone discussed why the RDO update day was moved from Tuesday to Friday (December 13)?! What do we expect on tuesday?!
 

Edited by DennyMcClane
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Felipeborges388
Just now, Jakub1904 said:

Well, just the fact that it requires additional resources means it's going to hold back the devs. I never said it's not possible, you are just making it sound way simpler than it really is. The game won't just magically scale itself down and as I said, the games definitely wouldn't be developed for Scarlett/PS5 first and then ported for Lockhart but instead the development would be simultaneous.

 

 

Like I said "even the indie companies can do it without any difficulty", of course it takes resources, but it's so minimal that it won't make a difference.

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3 minutes ago, Felipeborges388 said:

Like I said "even the indie companies can do it without any difficulty", of course it takes resources, but it's so minimal that it won't make a difference.

Comparing indie games to the most demanding AAA games doesn't make any sense. It's not minimal and it will make a difference. Doesn't take much time to find articles where actual game developers voiced their concerns over Lockhart.

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9 minutes ago, Felipeborges388 said:

Like I said "even the indie companies can do it without any difficulty", of course it takes resources, but it's so minimal that it won't make a difference.

Just like it didn't make a difference at the beginning of this generation?

 

 

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Felipeborges388
Just now, Jakub1904 said:

Comparing indie games to the most demanding AAA games doesn't make any sense. It's not minimal and it will make a difference. Doesn't take much time to find articles where actual game developers voiced their concerns over Lockhart.

INDIE COMPANY-10 PEOPLE

AAA COMPANY-1000 PEOPLE
 

Do you understand now?

Just now, Kris194 said:

Just like it didn't make a difference at the beginning of this generation?

 

 

 

If we have RDRII on PS4 this 2012 demo could run too, Ubisoft rushed the game

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3 minutes ago, Felipeborges388 said:

INDIE COMPANY-10 PEOPLE

AAA COMPANY-1000 PEOPLE
 

Do you understand now?

I do, you still seem to be missing the point.

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Felipeborges388
Just now, Jakub1904 said:

I do, you still seem to be missing the point.

 

I'm saying what I think will happen, for me a slightly less powerful console won't make any difference.

I got tired of this subject, next one please

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14 minutes ago, Felipeborges388 said:

 

I'm saying what I think will happen, for me a slightly less powerful console won't make any difference.

I got tired of this subject, next one please

Well, maybe it makes no difference for you, but it definitely does for the game devs. Also, if the leaks are true, Lockhart won't be just 'slightly less powerful'.  Anyway, I don't see the point in arguing over this anymore, I guess we can agree to disagree. Sorry for spamming the forum, if there are any mods, feel free to delete. 

 

By the way, South America confirmed  😂

 

 

 

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31 minutes ago, Felipeborges388 said:

INDIE COMPANY-10 PEOPLE

AAA COMPANY-1000 PEOPLE
 

Do you understand now?

 

If we have RDRII on PS4 this 2012 demo could run too, Ubisoft rushed the game

Not really, it's what happens when you design game with something more powerful in mind and in the end you're getting something much weaker. RDR 2 looks so great because devs knew the specs since early 2013.

5 minutes ago, Jakub1904 said:

By the way, South America confirmed  😂

 

 

 

Well, that looks almost like a confirmation :D

Edited by Kris194
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It's not. I'm sure the globe moves in the animation. One second it's Southern America, then it's Africa, etc.

 


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