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GTA 6 Speculation & Discussion


Gentlebreeze
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Faith  

550 members have voted

  1. 1. You gotta have FAITH

    • Tahiti
      110
    • Miami
      455
    • Cuba
      89

This poll is closed to new votes

  • Please sign in or register to vote in this poll.
  • Poll closed on 03/25/2020 at 02:00 PM

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1 hour ago, thecoolfattykid said:

My best guess is that there will be announcement this year sometime slated for next year release and then next year they'll delay to 2022.

As much as I would like to see a GTA 6 announcement trailer as early as possible, I don't want Rockstar to announce a date until they feel like they will 100% achieve it. I know it a running joke that Rockstar and delays go hand in hand, but lets be serious nobody both outside and inside Rockstar, wants that. 

Edited by eyman
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2 hours ago, Kris194 said:

He was delusional for quite long time, now he just got high.

You just proved, that you don't see difference between asset creation and analyzing data. Go and say T2 CEO and CFO, that they are bunch of idiots and that they spends hundreds of millions of $ for nothing because AI can do it for free or almost free...

Quote

Cook sees a future in which AI becomes a kind of collaborator with humans, helping designers and developers create art assets, design levels, and even build entire games from the ground up. “I think you’re going to see tools that allow you to sit down and just make a game almost without thinking,” he says. “As you work, the system is recommending stuff to you. This doesn’t matter whether you’re an expert game designer or a novice. It will be suggesting rules that you can change, or levels that you can design.” Cook likens it to predictive text, such as Google’s machine learning-powered Smart Compose feature in Gmail, but for game design.

“You’re going to see tools that allow you to sit down and just make a game almost without thinking.”

The result of such tools would be that smaller teams could make much bigger and more sophisticated games. Additionally, larger studios could push the envelope when it comes to crafting open-world environments and creating simulations and systems that come closer to achieving the complexity of the real world. “So yes on the hand it will be much easier to make games. We could probably make bigger games. You’ll see these open world games will become much larger,” Cook says. “But I think one thing that I think we’ll see in particular is games where the rules systems are mutable and the rules are not the same every time you play them. They’re not even the same between you and your friend’s computer.” https://www.theverge.com/2019/3/6/18222203/video-game-ai-future-procedural-generation-deep-learning

My arguments are scientifically backed up.;)

 

But you and your trolling friends are probably right, it makes no sense to discuss something most of the people are not aware of, or they are not clever enough to comprehend.

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1 minute ago, Jon Dohnson said:

But you and your trolling friends are probably right, it makes no sense to discuss something most of the people are not aware of, or they are not clever enough to comprehend.

I love Don Johnson, please stop trying to make me hate him. I don't want to see him and think of you. 

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2 hours ago, MrPhillips said:

More like announcement 2021

Release 2023

3 years after the next gen release? Never ever.

 

Like i said, the PS5 leak is most probably true and GTA 6 will be a time exclusive PS5 launch title.

 

Quote

These revelations could be considered with a pinch of salt, however, there are certain aspects about the leak that we cannot fully ignore particularly when some other post by an EU-based developer in Pastebin leaked details about the specs of PS5 way before (nearly a year back) Sony officially revealed the same specs in early October. Both of them confirmed PS5 featuring 8k upscaling and ray tracing among other things. The most interesting thing about the post is that it revealed that GTA 6 could feature as non-exclusive PS5 title for 2020 and Sony had paid a lump sum amount for it to acquire the one-month exclusive right.

In the official announcement, Sony has also confirmed that its upcoming gaming console will release in late 2020, which some people think could be sometime in November. There are rumours in the market that Sony will announce PS5 at a major event in February 2020 confirming more details about the console. If that is so, then considering the Pastebin leak, we could guess that GTA 6 could make its way to the public with the PS5 launch in November. Hence, stay tuned to PhonesWiki for further updates on the most anticipated game of our time. https://www.phoneswiki.com/gta-6-release-2020-leaks/

  One can not be that ignorant.

7 minutes ago, eyman said:

I love Don Johnson, please stop trying to make me hate him. I don't want to see him and think of you. 

lel

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2 hours ago, Len Lfc said:

It does change a bit, depending on when it's released. If it's early in the console cycle, 20M units might be too much. 17M after 5 years is manageable. However, GTA VI will drive console sales further, as it's one of the few titles that are 'worth buying a console for'.

The only game to buy PS5, I agree.
Buy ps5 output or wait for ps pro?

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6 minutes ago, JAY 36 said:

The only game to buy PS5, I agree.
Buy ps5 output or wait for ps pro?

If you're legitimately just buying it for GTA, just wait until the game is a month or two away. I don't suspect you'd be too happy about buying a console a few months after GTA VI's release just for a potential Pro model lol

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Volatollotalov
20 hours ago, Felipeborges388 said:

Turning big franchises into VR exclusives is disrespectful to fans who have waited years for a sequel, they should put it as an option. I would like to see a VR mode in the next GTA, I will probably buy the PSVR2 just to play it.

I'm embarrassed to say that I was really excited when I heard that PSVR was coming out. I bought it straight away, used it for about a week... and it has been in a cupboard ever since. 😞

 

I hope I'm wrong but I really do think that VR has a very long way to go before it becomes a mainstream part of games. It's not ready for a game like GTA6 even as a side feature, it would feel like a poor-quality afterthought. 

Edited by Volatollotalov
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6 minutes ago, Volatollotalov said:

It's not ready for a game like GTA6 even as a side feature, it would feel like a poor-quality afterthought. 

It'd be a cool feature, that a lot of people would love. But that's about it. Modders kinda' did it when GTA V came out on PC. It never really went anywhere past that, if I'm not mistaken.

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Volatollotalov
1 minute ago, Len Lfc said:

It'd be a cool feature, that a lot of people would love. But that's about it. Modders kinda' did it when GTA V came out on PC. It never really went anywhere past that, if I'm not mistaken.

It would be cool, and driving and shooting are activities that tend to lend themselves relatively well to the VR format. But R* seem very focussed on the rule that no part of the game should stand out as being better or worse than the rest, and I'm not sure that even next gen VR would pass that test just yet. 

 

I hope I'm pleasantly surprised, and of course I'll still rush out like a fool and buy PSVR2 if / when it comes out.

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On 1/17/2020 at 2:44 PM, YNNEL said:

I don’t even understand why some people come in here. They clearly don’t enjoy it. Most of the thread is baseless speculation. People don’t need to be reminded every single time that the leak is probably fake. 

Let me think... for new discoveries like CVs, portoflios or job ads. I scroll through "baseless speculation".

 

On 1/17/2020 at 2:54 PM, Jabalous said:

I know that you know more than this, Mastah, and actually you might only be making a joke, but I always say that it's not useful to compare the past to the present. Rockstar Games/T2, any company or even a person, of 2001, and generally the 2000s, isn't the same entity as in the present financial and function wise, let alone the fact that so much time has passed that many things have changed in the industry. There might be a point in the opinion which says that the first-day or first-week sales figure have as much importance as the lifetime sales, but definitely its effect is only for the short term, and it's likely used to impress the shareholders.

 

The PS4 console only passed 50M units sold 3 years into its lifetime, and Xbox One only pushed 20M units in the same period. Now imagine this happened when PS4 launched with a $399 price tag, so it might be reasonable to think the PS5 won't be selling as much in the same period provided that it'd initially be sold for $499 or more, unless there's more than one attraction in the new consoles that would make the conversion rate picking up faster in order to compensate for the higher price tag. Grand Theft Auto V sold 11.21M units during the first 24-hours of its launch and this happened at the peak of a console generation which nearly sold north of 150M units by the time the game released in September. It means that only 8-10% of the total base bought V during the first 24 hours, and 11% of the total base did so in the first week of its launch. Now if we wildly assume that both the next PS and Xbox consoles will move a total of 70M units during the first 2 years of their launch, and that 15% will buy VI during the first week of its launch, the game would sell 6M less units than V during the first week.

 

Of course this is not a reason for not releasing VI even 1 year into the new consoles life cycle, because if R*/T2 are willing to do it, they would. Smart shareholders would understand the difference between selling a game at the beginning, mid or peak cycle of a generation, and they'd rather focus on the lifetime sales. They would also think of it in terms of the ratio of how many units of VI were moved over how many units that the new consoles have sold. If the percentage increased, it'd mean that more players are embracing Grand Theft Auto from the start. In any case, ignoring this numbers study, the primary reason for Grand Theft Auto 6 not to be moved early in the new consoles cycle is because it'd not be ready. 2, 3 and even 4 years following the release of a time- and resources-consuming project as Red Dead isn't enough to have another large hit title ready for release. 

 

It's a writer's valuation study of $TTWO. Just an investment thesis explaining his neutral position on the stock until the announcement and release of Grand Theft Auto 6. 

I know, I was just joking 😄 We're living in a completely different world, where GTA VI will have budget 10-20-30 times bigger than GTA III and that changes pretty much everything, as you described.

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1 hour ago, Jon Dohnson said:

“As you work, the system is recommending stuff to you. This doesn’t matter whether you’re an expert game designer or a novice. It will be suggesting rules that you can change, or levels that you can design.” Cook likens it to predictive text, such as Google’s machine learning-powered Smart Compose feature in Gmail, but for game design.

“You’re going to see tools that allow you to sit down and just make a game almost without thinking.”

Sounds like something based on analysis of massive amount of data. It doesn't say anywhere that it will create games. It will help to make them but will not make them. You're reading something and you don't have any idea what you're reading.

Edited by Kris194
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Volatollotalov
21 minutes ago, Kris194 said:

Sounds like something based on analysis of massive amount of data. It doesn't say anywhere that it will create games. It will help to make them but will not make them. You're reading something and you don't have any idea what you're reading.

Also, we're potentially heading into another AI Winter. It's a cyclical thing and it won't last forever, but it's fair to say that AI hasn't delivered its optimistic promises of even five years ago. That might not be a bad thing.

 

I'm reminded of an anecdote I heard from a developer about testing AI with self-driving cars. Quite a few years ago they programmed the AI to prioritize safety above everything else in all circumstances. They switched the thing on... and it did nothing. It refused to drive. It calculated that even moving the car would be too much of a risk!  😆

Edited by Volatollotalov
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19 minutes ago, Kris194 said:

Sounds like something based on analysis of massive amount of data. It doesn't say anywhere that it will create games. It will help to make them but will not make them. You're reading something and you don't have any idea what you're reading.

I don't have the article right now, but I can try and find it. But Rob Nelson said in an interview regarding RDR2. They have to make their games feel human, and that can only be done by a human. Everything is written and designed by a human, so it feels right, and natural. That should end this discussion.

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18 minutes ago, Len Lfc said:

I don't have the article right now, but I can try and find it. But Rob Nelson said in an interview regarding RDR2. They have to make their games feel human, and that can only be done by a human. Everything is written and designed by a human, so it feels right, and natural. That should end this discussion.

Rob Nelson...

 

Quote

 

Unfortunately there’s no procedural system yet that we’re happy enough with to make the worlds we make. Our worlds are handmade. Our artists will use certain procedural tools, but they’re all curated by the artists. It’s the same for the content we make. For it to make you feel anything, it has to be made by humans. It has to be written and designs and shot and acted and processed and put into place very carefully. For things that happen in the world, we have to very selectively know when they’re going to happen.

 

It would be great if this was all open, but people have to make this stuff happen at some point. It has to be scripted so that it all feels right. I don’t think there are procedural tools that will make it feel real.

 

More

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Using technology/AI to develop games and create worlds isn't really new, things like procedural generation are used by a lot of developers to create their worlds, from creating and sculpting the landscapes to placing down plants and bushes. It's no leap to assume that this tech could also be used for urban environments and environments that are meant to be man-made, there's games that are even playing with that type of stuff now such as Star Citizen if I recall.

 

However, technology like this plays under the rules the people who created it defined so while it's going to be helpful, especially to smaller studios, it isn't going to transform gaming as the greatest games innovate, ie, play outside the rules this technology would create. Repetition is how you get things like Ubisoft's constant rising and falling, as they find a new idea that people like then exploit that idea until players get sick of it and then they're scratching their heads wondering why their games didn't sell or review well.

 

As for GTA VI being a PS exclusive in any shape or form, well... Control on PC is a timed Epic Games Store exclusive and that cost Epic $10m. Console exclusivity is even more expensive and GTA VI, with all due respect to Remedy and Control, is a hundred times bigger game than Control in terms of sales and revenue. Any form of exclusivity would likely cost Sony something in the hundreds of millions. That's a ridiculous amount of money to spend on timed exclusivity on a third party title and while I'm not going to say never ever cause who knows with the industry these days, it is far, far more unlikely than it is likely. Rockstar treat their releases as industry, cultural and social events. They spend enormous amounts on marketing to make sure everyone knows it's coming, locking the game to one platform on launch (cause lets be honest the PC release won't be day 1) would greatly limit the games launch in terms of impact and at the same time, probably not actually make them any more money than they would have got from Xbox sales.

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6 hours ago, Jason said:

The hell are you on about, man?

 

Years away can mean 2-3 years, I don't know why you've assumed it meant 7-10. The userbase within the first year of a new console is not huge and Rockstar will likely want to release GTA VI when it has the potential to sell a ton of copies on day 1.

 

GTAO's success throughout the entire generation has likely given them confidence that they can release it early in the generation and the game will thrive and top the sales charts until the end of the generation but I don't see that as enough reasoning that Rockstar would be happy to launch GTA VI in a time when there's only 10-20 million new consoles out there. My guess a year or two ago was a surprise 2020 release to break the GTA V sales records but that aint happening now so I'd say 2022-2023 for the release. I'd be glad to be wrong but Take-Two and Rockstar's love of making these games a huge cultural event and Take-Two's love of gloating about Rockstar breaking sales records makes me think we have zero chance of getting GTA VI in 2021.

you can have a release in 2021 but for the current generation of console and without forgetting the next gen consoles if they have backward compatibility

 

so with that you are in a position to beat the records of GTA 5

and 1 year after the release of the upgraded version only on next gen

 

in any case if they want to break records and make the most money possible this similar model to the GTA 5 release is the only possibility

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5 hours ago, Forza_GTA said:

you can have a release in 2021 but for the current generation of console and without forgetting the next gen consoles if they have backward compatibility

It's an interesting possibility but one that's based on what we know of console generations and how games are developed for consoles is unlikely. For this method to work the game would have to be developed for current-gen consoles and enhanced visually more than mechanically and systematically for the next generation as visuals are easier to scale up and down, which may happen but we don't know if it will as this is the first generation with full backwards compatibility.

 

Secondly, once a new generation begins sales for new last-gen games begin to tank so while the PS4/Xbone install base will still be huge in 2021 it doesn't mean that releasing games on those platforms is as profitable as it used to be. It's probably more likely that developing GTA VI to take advantage of next-gen consoles would be more lucrative long-term. Not to mention that releasing it on current-gen would also mean they run into a problem GTAO they had where they had to support two console generations at the same time for a few years and if we're talking long term it would also probably mean that GTA VI and GTAO2 would have to live through three console generations, which GTA V and GTAO looks set to as well. That's not really ideal, I'd imagine.

 

Backwards compatibility does throw a spanner in the works when it comes to how current-gen live service games cross over into the next generation consoles but for brand new releases I think we're highly unlikely to see any cross-gen releases outside of 2020, except from things like Fifa and Madden anyway.

Edited by Jason
forgot a word
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36 minutes ago, Jason said:

Secondly, once a new generation begins sales for new last-gen games begin to tank so while the PS4/Xbone install base will still be huge in 2021 it doesn't mean that releasing games on those platforms is as profitable as it used to be. It's probably more likely that developing GTA VI to take advantage of next-gen consoles would be more lucrative long-term.

That's the thing people always seems to forget about, they only see 150 mln of consoles. Thing is, do those people who stick to old consoles, pay 60$ for game on release date/shortly after? With backwards compatibility there won't be any reason to keep old hardware.

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Volatollotalov

Okay guys, I'm sticking my head way above the trench by asking this, and I expect a predictable response (or maybe none at all), and it is very trivial, but I've been thinking about this for a while so what the hell.

 

How much do you think that they are thinking about GTA7 while making GTA6?

 

There are numerous and very well-rehearsed theories that say hints about GTA6 were baked-in to GTA5. I'm a little hesitant about some of that, but if it were true then it means that when GTA5 was in production way more than eight years ago there was an agreed headline understanding of what the next one in the series would be all about.

 

So, if we comfortably assume that GTA6 is well into production, do you think that R* might have agreed a basic understanding of GTA7 so that they can add references into Six where it is relevant? Even if they have just agreed  the most basic things about Seven, do you think it is plausible that they have thought so far ahead?

 

Or is it more important that they can flex and respond to creative opportunities as and when they find them?

 

So... how would Five fit into Six and then into Seven?

 

Edited by Volatollotalov
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13 hours ago, MojoGamer said:

I hope the hidden city is Cuba

 

 

 Florida/Cuba with Miami and Havana as main cities, that would be perfect

 

in any case if the game takes place in Miami they will not be able to be satisfied with making only Florida with its flat ground it will miss diversity

 

for the moment we have had rumors like Miami/NY with the East Coast of US, Miami with a South American country like Mexico or Bolivia and Miami/Cuba

Cuba seems to be the most realistic in terms of work required for Rockstar and its proximity to Florida
the 2 other options seem completely excessive and unrealistic to me

 

the map will be very easy to make with 2 islands quite close, with Cuba which would be 2/3 the size of Florida

the area of Florida and Cuba in reality is not huge so realistic in terms of work for Rockstar but sufficient in terms of diversity so Rockstar will be able to focus on density and details

 

the complementarity in terms of city will be present with Miami the  modern city and Havana the historical city
the same on a cultural level with the Cuban diaspora in Florida and vintage American cars in Cuba.

 

moreover all those who are obsessed with a GTA in the past will be satisfied with Cuba because Cuba even in 2020 is like travelling 50 years in the past.

 

HAV-top-5-des-lieux-branches-incontourna

 

cuba-havana-1290x540.jpg

 

113809014-old-american-cars-on-havana-st

 

e57985bbf8f680e27ae4003d8b1701bd.jpg

 

 

 this package seems obvious and the most realistic at all levels

 

 

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Volatollotalov
4 hours ago, anizawa said:

Hey, fellas. What's up? Any significant updates?

We are currently in the miserable depths of a GTA6 info-winter. 

Edited by Volatollotalov
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2 hours ago, Volatollotalov said:

There are numerous and very well-rehearsed theories that say hints about GTA6 were baked-in to GTA5. I'm a little hesitant about some of that, but if it were true then it means that when GTA5 was in production way more than eight years ago there was an agreed headline understanding of what the next one in the series would be all about.

 

Could you give some examples of these theories? Like, are you talking about the "lore" present in V or are you referring to something else

dockgtaf.gif

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1 hour ago, Zapper said:

TgWfmI3.jpg

C7gapXO.png?2

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2 minutes ago, Zello said:

C7gapXO.png?2

Only if The Benz was still at Rockstar. 

Edited by Zapper
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Just now, Zapper said:

Only if The Benz was still at Rockstar? 

He's planning his revenge in this pic.

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5 hours ago, Volatollotalov said:

How much do you think that they are thinking about GTA7 while making GTA6?

They aren't, they'll claim the rights and ownership so they can develop the thing but they have literally got no reason to do anything more than that.

 

Red Dead Redemption 2 only began development after the original game shipped so if that's the way Rockstar are doing things they probably aren't doing anything related to VII outside of legalities.

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I just realized, that we're not only approaching 20th anniversary of Vice City but also 25th anniversary of Rockstar Games(founded in 1998). Over 20 years passed and they still make the best games on the market. It's pretty amazing when we'll take a look at other companies. It just shows how dedicated they are to their work and enormous attention to quality of products they make.

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