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JohnsonHu

Multiple locations

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JohnsonHu

You can use alot of animations in dyom,but there is one which i don't understand,at least not fully and that is the Multiple Locations animation it says that its looking towards the initial postion by pressing N or Y but how can I use it and where?

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RithRake24

Basically, what is does is that it teleports the character to any one of the chosen locations when you select the animation, but you need to keep in mind that the character will be facing towards the direction where he was previously standing. You can do this if there's a cutscene where the character can appear in multiple places without messing up the mission. For example, if it's a discussion scene and you can have your character placed anywhere in the room for that. But I think it's rarely used for that.

 

There is a good way to use it though, and credit goes to @The Half-Blood Prince for this method. You can use multiple locations as a player animation objective if you want to teleport the player in between a set of cutscenes without the cutscenes fading. You should be aware that the actual teleport objective will cause fading between the cutscenes, but this animation will not. You just have to choose the player animation, and choose ONE location for the animation.

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JohnsonHu

I still can't get my head around it if you make a video that will be enough.

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