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ADD SOUNDS (NO REPLACE) GTA SA:: R.S.L Mod (Updated)


Recommended Posts

GTA SA:: Remove Sound Limit mod

 

Updated

3 sounds more adeed for the rocket launcher with heat attraction 

 

Hi everyone,i'm new here. :r*:

 

I created a mod that adds 27 sounds to gta sa (no replace),these  sounds are destined for weapons that do no have their own sound,whit this mod now all weapons will have 3 different sounds for each: two for the main shooting sound  and one for the sound distant (as the MP5 originally has).

 

Some annoying effects that weapons sounds have by default have also been removed (some kind of pitch and flager) so all the sounds you create will be heard just like your audio editing software 

 

The internally defined sample rate has been changed to 48100 hz for the entire bank_137,now all the sounds of this bank will have better quality.

 

The distant sounds have been improved and the volume of some recharge sounds internally corrected, which sounded at a very low level.

 

I have included a .txt file with all the id's of the added sounds that each weapon uses for modders, as well as the ids of reload sounds that each of these uses

 

 

Extra:

This mod also include as bonus a high quality sound pack of weapons sounds of GTA IV ,all extracted and converted from the original game

 

Demo video:

https://www.youtube.com/watch?v=0RfO2rVRQ1M&feature=youtu.be

 

Sorry for the bad quality of video,mi laptop is trash .:facedesk:

 

 

 

Sound id's:

 

Sound_007 -  PISTOL              +++ Sample rate 48100
Sound_090 -  FIRE 
Sound_009 -  DISTANT

 

sound_025 -  SILENCED            +++ Sample rate 48100      
sound_091 -  FIRE
Sound_092 -  DISTANT

 

sound_027 -  DESERT_EAGLE        +++ Sample rate 48100
sound_093 -  FIRE
sound_094 -  DISTANT

 

sound_022 -  SHOTGUN             +++ Sample rate 48100
sound_095 -  FIRE

sound_024 -  DISTANT

 

sound_023 -  SAWN_OFF            +++ Sample rate 48100
sound_096 -  FIRE

sound_097 -  DISTANT

 

sound_026 -  SPAS_12             +++ Sample rate 48100
sound_098 -  FIRE
sound_099 -  DISTANT

 

sound_001 -  MICRO_UZI           +++ sample rate 48100
sound_099 -  FIRE

sound_100 -  DISTANT

 

sound_018 -  SMG                 +++ sample rate 48100
sound_102 -  FIRE
sound_003 -  DISTANT

 

sound_004 -  AK_47               +++ sample rate 48100
sound_103 -  FIRE
sound-006 -  DISTANT

 

sound_005 - M4                   +++ sample rate 48100
sound_104 - FIRE
sound_105 - DISTANT

 

sound_002 - TEC9                 +++ sample rate 48100
sound_106 - FIRE
sound_107 - DISTANT

 

sound_008 - COUNTRYRIFLE         +++ sample rate 48100
sound_108 - FIRE                 
sound_109 - DISTANT

 

sound_028 - SNIPER_RIFLE         +++ sample rate 48100
sound_110 - FIRE
sound_111 - DISTANT

 

sound_019 - ROCKET_LAUNCHER      +++ sample rate 48100
sound_112 - FIRE     
sound_113 - DISTANT                            (unused)

 

New:

sound_114 - ROCKET_LAUNCHER_HS  +++ sample rate 48100

sound_115 - FIRE

sound_116 - DISTANT

 

 

 

Mod + update

http://www.mediafire.com/file/98eme2zii3lukgt/%E6%89%93%E7%A0%B4%E8%81%B2%E9%9F%B3%E9%99%90%E5%88%B6%E2%80%83Mtogas_v1.1.rar/file

Link:http://www.mediafire.com/file/m3e092jgdtaivzg/%E6%89%93%E7%A0%B4%E8%81%B2%E9%9F%B3%E9%99%90%E5%88%B6%E2%80%83Mtogas_v1.0.rar/file

 

 

Update: http://www.mediafire.com/file/yqwltqdrp2rspnx/R.S.L_Update.rar/file

 

 

ATTENTION: It is likely that when downloading you will be warned of a possible virus, but the mod is totally free of it so you can download it safely

 

 

¡Asi loader required for WLA !

 

 

Read the text document for installation instructions

 

 

 

Credits to eny_437 for help with the sounds of GTA IV and ryosuke for the W.L.A mod.

 

 

 

 

 

 

 

 


 

Edited by Mtogas
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2 hours ago, _keegan_ said:

Well done👍 length of the sound must be the same ?

 

 

thanks friend, not necessarily, it can be different

Edited by Mtogas
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  • 2 weeks later...

This is something I dreamed about for whole GENRL audio folder. how about other banks in genrl?
I couldn't find any info in release, did you made those scripts?, sorry it's kinda mess there. 
If did, you are awesome!

People who didn't mod audio in gta, like I did twice, have no idea how incredibly useful this is.

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On 10/12/2019 at 7:48 PM, _keegan_ said:

Well done👍 length of the sound must be the same ?

 

modloader fixes the length problem, so nope

also shooting any automatic gun reduces the audio considerably, is it intended?

Edited by LightVelox
avoid doublepost
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On 26/10/2019 at 12:27, MtaxyZ said:

¿Se puede usar con armas agregadas?

Se pueden agregar sonidos y utilizarlos con armas agregadas,el problema es que solo es posible con el plugin de ryosuke (WLA) y este suele dar mucho bugs pues ya es un plugin muy viejo.

 

Se podría con el de fastman92 pero debería tener un cargador de sonidos como lo hace wla y no es así,solo se pueden poner sonidos a las armas agregadas mediante el id de armas que originalmente existen en el juego.

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On 11/1/2019 at 8:41 PM, santosvagos said:

Nice sound mod !!! It would be great you make this work with FLA added weapons ???

Thanks dude,I can add more sounds but FLA have not a sound loader integered like WLA

On 10/31/2019 at 5:53 PM, ThePedro004 said:

It is possible to make the game support stereo audio?

mmm i think so

 
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On 26/10/2019 at 14:05, Ezekiel said:

Esto es algo con lo que soñé para toda la carpeta de audio GENRL. ¿qué tal otros bancos en genrl?
No pude encontrar ninguna información en el lanzamiento, ¿hiciste esos scripts ?, lo siento, es un poco complicado allí. 
¡Si lo hiciste, eres increíble !

Las personas que no modificaron el audio en gta, como lo hice yo dos veces, no tienen idea de lo increíblemente útil que es esto.

thanks dude,yes it is possible to do it for other sound banks but the added sounds have no use if there is no sound loader or some script that makes them work

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Why exactly 48.1kHz? This could introduce possible deformation to audio by resampling being done by certain hardware that isn't quite capable of doing so (cheap motherboards with onboard audio for example, or an outdated laptop). In those cases 48kHz would sound "better" (although you're still dealing with crap hardware regardless). 

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23 hours ago, LaDiDa said:

Why exactly 48.1kHz? This could introduce possible deformation to audio by resampling being done by certain hardware that isn't quite capable of doing so (cheap motherboards with onboard audio for example, or an outdated laptop). In those cases 48kHz would sound "better" (although you're still dealing with crap hardware regardless). 

It is true that it should be 48000, I had a confusion there, as for the other point, we are already in 2019 to say that “certain hardware is not able to do it” my laptop is very obsolete for the current times, which has onboard audio and I had no problem whit the mod.


As a musician I work with music production software and I have no problem with the different sample rates.

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7 hours ago, Mtogas said:

It is true that it should be 48000, I had a confusion there, as for the other point, we are already in 2019 to say that “certain hardware is not able to do it” my laptop is very obsolete for the current times, which has onboard audio and I had no problem whit the mod.


As a musician I work with music production software and I have no problem with the different sample rates.

Well, San Andreas is a pretty ancient game now so I'm referring to hardware that would be used back then to run the game (minimum requirements). However that's just thinking of people that might just have that kind of systems. I myself indeed don't have a problem with the sample rate being "slightly off" (and it's minor enough to not waste heaps of storage either for no quality gain).

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On 11/9/2019 at 8:15 PM, Mtogas said:

thanks dude,yes it is possible to do it for other sound banks but the added sounds have no use if there is no sound loader or some script that makes them work

I thought you made script for loading sound properly.

Like I said, no information about the author, W.L.A by ryosuke has nothing to do with sounds?

Am I right?

There's this Sound ID file, which mod loads that txt file in game?

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  • 1 month later...

Oh man you need to make one for the cars

 

 

like unlink the sounds from some cars and add new

 

 

New foot steps for C.J and pedestrians like sounds for flip flops, sneakers (already in the game), boots for the bikers or and C.J timbs from ZIP, make a custom sound for a pedestrian like each one uses different footstep sounds 

 

 

Smoking (blowing smoke) sounds

 

 

Make new animations and make them crack their knuckles etc... (possibility)

 

 

Pedestrians screaming in panic from far away after you went in a killing spree like in gta v

 

 

C.J and pedestrains cracking their knuckles 

 

 

C.J is on low health sound warning

 


C.J heavy breathing after running out of breath from running or having a orgasm with his girlfriends or a hooker

 

 

Different sounds for different terrains like sand, aspalt, grass, mud, etc on vehicles and on foot

 

 

Imagine adding new peds like the new gang members, hobos, cops from gta v or any gta to the game and their respective voices

 

 

Maybe use this mod as a base ''Real Peds Remake'' by Irsis

 

 

 

I can see that gta sa modding will evolve in the 2020's like it did in the 2000's and *specially in the 2010's

Edited by Weeamer
too much videos
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  • 1 year later...

Can you add new voices for new added peds pls teach me how to do it like adding gta vice city, lcs, vcs, iv and v peds in SA.
This will be useful for mods like gta underground and big gangster mod

Edited by Weeamer
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  • 1 month later...

Are you going to add more sounds? Like footstep sounds, new peds voices, more vehicle sounds etc... It's been a year and i like this mod

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  • 2 weeks later...

Well i will be back next year if you don't reply... Smh this mod has potential

  • Like 2
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  • 1 month later...
19 hours ago, TheSuperNewbie said:

This works with cars? or only for weapons?

Only weapons

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TheSuperNewbie
14 hours ago, Weeamer said:

Only weapons

I got a question, it possibly to add sounds in a bank, ex the bank 137, that got +60 weapons sounds, add 5 sounds in bank 10 and modify the bullet car sound to dont affect the other cars, so the bullet sounds like a modern ford gt and the other cars sound normal because i replaced a sound for a honda car but a taxi sounds like vtec turbo power lol

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2 hours ago, TheSuperNewbie said:

I got a question, it possibly to add sounds in a bank, ex the bank 137, that got +60 weapons sounds, add 5 sounds in bank 10 and modify the bullet car sound to dont affect the other cars, so the bullet sounds like a modern ford gt and the other cars sound normal because i replaced a sound for a honda car but a taxi sounds like vtec turbo power lol

I dunno ask Mtogas the mod's author, at the moment it only works with weapons but yeah i'd like to see it working with cars too, adding new pedestrian voices etc

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TheSuperNewbie
On 4/27/2021 at 3:34 AM, Mtogas said:

Thanks for your interest in this mod.
I'll be back soon.
 

Hi mtogas, there is a posibility to add more sounds in a bank like ex: bank 10 contains 2 sounds, i want to put more than 2 sounds that do not affect other cars, a taxi sounds like a honda drift car lol

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  • 4 weeks later...
On 11/9/2019 at 7:03 PM, Mtogas said:

Thanks dude,I can add more sounds but FLA have not a sound loader integered like WLA

mmm i think so


 

Nope Stereo audio sounds very bad in SA i wish we could have 3d audio tho

 

Hey Mtogas, can you make gta 5 weapon sounds too? It would be very awesome, is it possible?
I managed to make the micro smg sound at least also the 9mm which i will show later when i'm done with all the weapons.

 

 

Mtogas can you teach us how to add new sound banks?

 

Please add sounds for reloading 

 

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Great mod! I have a question, is it possible to stick to the default gun sounds, while only changing specific weapons like the shotgun and combat, AK47 and M4? 

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  • 2 weeks later...

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