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Parik

Rainbomizer: San Andreas Randomizer

Recommended Posts

Snoops27

Hi, just need a little help. I tried playing around a bit and got a little stuck.

 

Say if I wanted to keep the Maverick in Toreno's Last Flight, which line would I need to edit?

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Parik
22 minutes ago, Snoops27 said:

Hi, just need a little help. I tried playing around a bit and got a little stuck.

 

Say if I wanted to keep the Maverick in Toreno's Last Flight, which line would I need to edit?

There is a list of vehicle patterns at the end of the config file.

 

There is already one for the Maverick in Toreno's Last Flight, but in case you can't find the one you're looking for, you can always just add one at the top of the list.

{vehicle = 487, allowed = ["all"], seat_check = false},

 

487 is the model id (reference)

allowed = ["all"]: allowed is a list of vehicle models (or types) that can replace the vehicle. (You can additionally have a denied option to remove certain vehicles).

seat_check=false: This ensures that you get only vehicles that have the same seats as or more seats than the original vehicle. If this is false, this check is disabled.

 

So, if you wanted to keep it a maverick, you have to change "all" to 487.

{vehicle = 487, allowed = [487], seat_check = false},

 

If you want to allow a news chopper as well (ID: 488), you can do

{vehicle = 487, allowed = [487, 488], seat_check = false},

 

As I mentioned earlier, you can also use types in the allowed option. Valid options are: "helis", "cars", "bikes", "boats", "planes", "all", "rc", "trains" and "bmx"

So if you want to make the script randomize the helicopter to another helicopter, you can use this

{vehicle = 487, allowed = ["helis"], seat_check = false},

 

I also mentioned that you are able to use the field "denied" to blacklist certain vehicles. So suppose you want it to be a heli, but you don't want it to be a Hunter (ID: 425)

{vehicle = 487, allowed = ["helis"], denied = [425], seat_check = false},

 

Note: You have to put the pattern *above* anything else if you want it to take effect.

Edited by Parik
  • Like 1

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Snoops27

Thank you sir. :) having a lot of fun selecting vehicles for missions:

 

woohoo.png

Edited by Snoops27
  • Like 1

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pete9516

Idea: Can you try to randomize car wheels? Maybe with ID exceptions? And license plate textures would be cool, too. And even more if it would be compatible with fastman92's limit adjuster option "Number of license plate textures"

Edited by pete9516

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Klychel

Cutscene Randomizer is hilarious.

 

 

  • Like 4

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Striipy

Hey there, first of all, great mod! Enjoyed it in joshimuz's stream already and tried it now for myself. But I've ran into a problem fairly soon. 
The game isn't crashing but I'm dying every time. Now, I start Sweet's 'Drive-by' mission, which then loads up the cutscene of 'Customs Fast Track'. Right after that, I'm spawned outside of the San Fierro Garage next to a car, instantly dying, get 4 wanted stars and basically have soft locked the game in a way because I can't proceed that mission. Any help? :(
I've also tried using godmode already but even then I die. :/ 

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Parik
16 minutes ago, Striipy said:

The game isn't crashing but I'm dying every time. Now, I start Sweet's 'Drive-by' mission, which then loads up the cutscene of 'Customs Fast Track'. Right after that, I'm spawned outside of the San Fierro Garage next to a car, instantly dying, get 4 wanted stars and basically have soft locked the game in a way because I can't proceed that mission. Any help? :(

There's an issue with the mission start teleports. If you have a parachute equipped before you start some missions (like Customs Fast Track), the mission will spawn you inside the ground making you instantly die. A solution would be to lose all your weapons and continue.

 

Alternative, you could go to a high building and use the parachute to lose it

Edited by Parik

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Striipy
18 minutes ago, Parik said:

There's an issue with the mission start teleports. If you have a parachute equipped before you start some missions (like Customs Fast Track), the mission will spawn you inside the ground making you instantly die. A solution would be to lose all your weapons and continue.

 

Alternative, you could go to a high building and use the parachute to lose it

Thanks for the quick reply! Fortunately though, I played a couple Big Smoke missions, then tried the Sweet one again and it suddenly spawned me in SF without killing me. Still had all my weapons and all, don't know what happened there!

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pete9516

Do the General Patterns also work for non-mission traffic vehicles or only if you are on a mission?

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Parik
16 hours ago, pete9516 said:

Do the General Patterns also work for non-mission traffic vehicles or only if you are on a mission?

They only work for mission vehicles. The only customization you can do for normal traffic is disabling certain vehicle types.

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RyuuzakiL5

Help-me! I'm trying to play this mod without mission randomizer, so, I'm playing in order and at the second mission (Ryder) I have constantly crashes:

 

 

[1582426401]: Intialised CutsceneRandomizer
[1582426401]: CALL: Hooking 5A88AC => 648E61A0
[1582426401]: CALL: Hooking 480D11 => 648C96E0
[1582426401]: CALL: Hooking 465FC3 => 648C9730
[1582426401]: CALL: Hooking 5D577E => 648C95F0
[1582426401]: Intialised AutoSave
[1582426437]: CALL: Hooking 58FCFA => 648C87D0
[1582426437]: CALL: Hooking 58A823 => 648C8DA0
[1582426437]: CALL: Hooking 514947 => 648C8F80
[1582426437]: CALL: Hooking 589808 => 648C8E50
[1582426437]: CALL: Hooking 5898B2 => 648C8E50
[1582426525]: Initialised Script Vehicles cache
[1582427377]: Game has crashed
[1582427377]: Exception Type: 0xC0000094
[1582427377]: Exception Address: 0x4F1464
[1582427377]: crash <- 0x4f1464
[1582427377]: Last loaded vehicles: 434 520 518 594 518 
Last spawned vehicles: 600 492 518 492 566 
[1582427377]: Helicopters (VCN, Police): 501, 488

 

 

I tried to reinstall my GTA San Andreas game and uninstall all mods, except for this one and widescreenfix, but even without widescreen fix I'm having this kind of problem either.

Edited by RyuuzakiL5

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Parik
4 minutes ago, RyuuzakiL5 said:

-snip-

Could you send me the full log?

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RyuuzakiL5
2 minutes ago, Parik said:

Could you send me the full log?

Sure, here you go:

 

Quote

===========================================
1582426401
Rainbomizer Build: Build v2.0 
===========================================
[1582426401]: Registered Exception Manager
[1582426401]: Initialised Delayed Hooks
[1582426401]: CALL: Hooking 5BFA90 => 648CCDA0
[1582426401]: Intialised HookManager
[1582426401]: JUMP: Hooking 421980 => 648F76C0
[1582426401]: CALL: Hooking 431EE5 => 648F6FE0
[1582426401]: CALL: Hooking 43022A => 648F76E0
[1582426401]: CALL: Hooking 613B7F => 648F75D0
[1582426401]: JUMP: Hooking 421900 => 648F7620
[1582426401]: CALL: Hooking 42C620 => 648F6FE0
[1582426401]: CALL: Hooking 501F3B => 648F7050
[1582426401]: CALL: Hooking 61282F => 648F6F60
[1582426401]: Registered Traffic Randomizer
[1582426401]: CALL: Hooking 6F3583 => 648D0CE0
[1582426401]: CALL: Hooking 6F3EC1 => 648D0CB0
[1582426401]: Intialised ParkedCarRandomizer
[1582426401]: CALL: Hooking 40B88B => 648E9DF0
[1582426401]: CALL: Hooking 40B845 => 648E9EE0
[1582426401]: Intialised PoliceHeliRandomizer
[1582426401]: CALL: Hooking 467B01 => 648F2FF0
[1582426401]: CALL: Hooking 498AA8 => 648F3120
[1582426401]: CALL: Hooking 47F070 => 648F30A0
[1582426401]: CALL: Hooking 5DFE79 => 648F21C0
[1582426401]: CALL: Hooking 469612 => 648F22C0
[1582426401]: CALL: Hooking 4958C6 => 648F29B0
[1582426401]: CALL: Hooking 495B38 => 648F2A20
[1582426401]: CALL: Hooking 48C1FA => 648F2950
[1582426401]: CALL: Hooking 495902 => 648F2150
[1582426401]: CALL: Hooking 495B74 => 648F23C0
[1582426401]: CALL: Hooking 4985DA => 648F3290
[1582426401]: CALL: Hooking 49128C => 648F2200
[1582426401]: CALL: Hooking 475BBC => 648F22A0
[1582426401]: CALL: Hooking 53BCD9 => 648F2930
[1582426401]: CALL: Hooking 489835 => 648F2300
[1582426401]: CALL: Hooking 495429 => 648F2360
[1582426401]: CALL: Hooking 467AB7 => 648F31A0
[1582426401]: Intialised ScriptVehicleRandomizer
[1582426401]: Intialised LicensePlateRandomizer
[1582426401]: CALL: Hooking 6D10FB => 648F10F0
[1582426401]: CALL: Hooking 4C9484 => 648F1100
[1582426401]: CALL: Hooking 468E9A => 648F1290
[1582426401]: CALL: Hooking 618E97 => 648F1290
[1582426401]: CALL: Hooking 5BA167 => 648F1290
[1582426401]: Intialised SoundRandomizer
[1582426401]: CALL: Hooking 4851BB => 648F4C60
[1582426401]: CALL: Hooking 468173 => 648F3C70
[1582426401]: CALL: Hooking 4680E7 => 648F3C70
[1582426401]: CALL: Hooking 485397 => 648F4E20
[1582426401]: CALL: Hooking 468E9A => 648F1290
[1582426401]: CALL: Hooking 618E97 => 648F1290
[1582426401]: CALL: Hooking 5BA167 => 648F1290
[1582426401]: CALL: Hooking 4D99B3 => 648F4A40
[1582426401]: Intialised WeaponRandomizer
[1582426401]: CALL: Hooking 5B0B30 => 648E7900
[1582426401]: Intialised CutsceneRandomizer
[1582426401]: CALL: Hooking 5A88AC => 648E61A0
[1582426401]: CALL: Hooking 480D11 => 648C96E0
[1582426401]: CALL: Hooking 465FC3 => 648C9730
[1582426401]: CALL: Hooking 5D577E => 648C95F0
[1582426401]: Intialised AutoSave
[1582426437]: CALL: Hooking 58FCFA => 648C87D0
[1582426437]: CALL: Hooking 58A823 => 648C8DA0
[1582426437]: CALL: Hooking 514947 => 648C8F80
[1582426437]: CALL: Hooking 589808 => 648C8E50
[1582426437]: CALL: Hooking 5898B2 => 648C8E50
[1582426525]: Initialised Script Vehicles cache
[1582427377]: Game has crashed
[1582427377]: Exception Type: 0xC0000094
[1582427377]: Exception Address: 0x4F1464
[1582427377]: crash <- 0x4f1464
[1582427377]: Last loaded vehicles: 434 520 518 594 518 
Last spawned vehicles: 600 492 518 492 566 
[1582427377]: Helicopters (VCN, Police): 501, 488
 

 

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taurion15

Will you do this for other GTA games (3,VC,4,EFLC,5) too?

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viktar228
On 9/29/2019 at 7:41 PM, Parik said:
Rainbomizer
A Randomizer for GTA: San Andreas

Rainbomizer is a mod for GTA San Andreas that randomizes many aspects of the game. It allows for a replay of the game in a new, fun way.
The mod randomizes everything from traffic, car colours, handling, mission vehicles, weapons, cutscenes, colours and even the missions!
The mod was designed to be played on the original game, and hence might conflict with any other mods installed.

All the randomizers currently present in the mod are listed below:

Traffic Randomizer Randomizes cars that spawn on traffic including law enforcement vehicles.
Parked Car Randomizer Randomizes cars which are found parked around the map including airplanes at airports with entirely random spawns.
Script Vehicle Randomizer Randomizes the vehicles you are given in missions. The randomizer makes sure that you get vehicles that are usable for the mission.
(NEW) Colour Randomizer Randomizes the colours of various in-game elements, including cars, the HUD, and fades. Includes 128 colours hue cycle.
(NEW) Mission Randomizer Randomizes which mission is started by each mission marker. When the randomized mission is complete, the game progresses as if you completed the original.
Weapons Randomizer Randomizes the weapons that are dropped/wielded by the player/enemies.
Pickup Randomizer Randomizes weapon pickups scattered around the map, as well as the appearance of certain other types of pickups.
Voice Line Randomizer Randomizes dialogues spoken by characters in missions. *(Requires original AudioEvents.txt)*
(NEW) Cutscene Randomizer Randomizes the models used in motion-captured cutscenes, as well as the location in which they take place.
(NEW) Blip Randomizer Randomizes every radar blip on the map with a different icon.
Police Helicopters Randomizer Randomizes the helicopters that the police spawn in with working spotlight and gun.
Cheat Randomizer Randomizes which cheat activates when you enter a cheat.
License Plate Randomizer Randomizes the license plates of vehicles to a random word.
Experimental Randomizers (unstable)
Handling Randomizer Shuffles the handlings of vehicles.
(NEW) Particle Randomizer Randomizes all of the game's particle effects.
(NEW) Weapon Stats Randomizer Randomizes properties of all weapons, including their damage, fire rate, and clip size.
(NEW) Object Randomizer Randomizes objects spawned by mission scripts into other objects.

 

Screenshots
Untitled.jpg Untitled.jpg 1568207059.png Untitled1.jpg unknown.png Untitled.png Untitled.png 1563540417.png 1563537577.png 1562948349.png Untitled.png unknown.png 20190704143114_1.jpg 1562082634.png 1562020198.png unknown.png unknown.png 1561676768.png 1561584091.png nicecar.png unknown.png Untitled.png image0.jpg image0.jpg

Thanks to GTA Madman, RAYGUN420, 123robot and Lenzar for contributing the screenshots.

Installation

 

Prerequisites

  • An ASI Loader (Ultimate ASI Loader is recommended)
  • GTA: San Andreas v1.0 US (Other versions are not supported)

Installation

  1. Download the Rainbomizer archive from GitHub Releases (check the Downloads section)
  2. Extract the ASI file (optionally the config file) into the scripts folder or the root directory of your San Andreas Installation.

Configuration

  • rainbomizer/config.toml contains the configuration options for Rainbomizer.
  • It will be automatically created by the ASI File upon launching the game. Alternatively, you can find the default config file in the archive.
  • The config file uses the TOML format and can be opened in any text editor (like Notepad). It is similar in structure to INI files.
  • To enable/disable a certain Randomizer, you have to locate its section in the config file, and change the Enabled key to true/false to enable/disable it.
  • Documentation for additional configration options for individual randomizers can be found in the default config file.
 

 

Credits

 

Lead Developers
Parik Creation and implementation of the ASI.
123robot Creating external files, gathering data, providing ideas, lots of testing, and general support throughout development.
GTA Madman Contributed fixes and extensive testing.
Original Concept
NABN00B Gave the original idea for a car randomizer for San Andreas.
MrMateczko Special mention for sharing a modded cargrp file that led to the original idea.
Veigar Idea for the Parked Car/Texture Randomizer and support during early development.
Additional Contributors
iguana Assisted with looking through code and helped inspire the mission randomizer.
SRewo Creating the Weapon Stats Randomizer.

 

Thanks to Fryterp23, Hugo_One, Lordmau5, SpeedyFolf and Waris for beta-testing!

 

Downloads

The latest version of Rainbomizer can be found on the GitHub repository.

If you find any bug/crashes, please report it at the GitHub Issues page with the latest log file (found in rainbomizer/logs/) and any crash logs if applicable.
(You can get the crash logs by creating a CrashDumps folder if you have the Ultimate ASI Loader installed)

 

Hello, your mode can't work with mobile hud, please, fix that

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Marijus5

Patrik, is this mod a virus? i have avast premium and it thinks it is a virus

Edited by Marijus5

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Snoops27

It's not a virus, you're safe

  • Like 1

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SpeedyFolf
On 2/23/2020 at 12:28 PM, taurion15 said:

Will you do this for other GTA games (3,VC,4,EFLC,5) too?

Yes. GTA Madman is working on ones for GTA III and Vice City and they should be released soon. Parik is working on ones for GTA IV and Episodes from Liberty City, but I doubt they'll be released anytime soon. No one is working on one for GTA V yet, but probably eventually.

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thescatman112

How do you turn on Cutscene randomizer and Mission randomizer. I don't have them in the rainbomizer.toml file.

nvm

 

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thescatman112

Also, everytime I beat a mission with mission randomizer. The game doesn't teleport me to where the mission is supposed to ends, it just crashes my game. Can you help me?

 

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Parik
2 hours ago, thescatman112 said:

Also, everytime I beat a mission with mission randomizer. The game doesn't teleport me to where the mission is supposed to ends, it just crashes my game. Can you help me?

 

It seems that you have the wrong version of the game. You need 1.0 with the original main.scm (present in data/scripts/main.scm, size: 3079599 bytes, MD5: 60ad23e272c3b0aa937053fe3006be93).

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thescatman112

I do have the version 1.0, but not the original main.scm thats weird. Do you know where I can get the orginal?

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thescatman112

No need to help I found one myself.

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thescatman112

btw, you should do peds health randomizer.

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thalilmythos

If i want to randomize only the parked cars, and set it so that it only spawns, cars and bikes, not boats, not planes ,not trailers, how would i go in the configuration about that?

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Parik
5 hours ago, thalilmythos said:

If i want to randomize only the parked cars, and set it so that it only spawns, cars and bikes, not boats, not planes ,not trailers, how would i go in the configuration about that?

Unfortunately there isn't a configuration option to do that for parked cars yet, there probably will be in the next version, along with the option to make them only be replaced by the same type of vehicles to prevent undrowned boats spawns and cars at the airport instead of planes.

  • Like 1

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thescatman112

Is it possible to make exploded cars and those broken cars with no roof and doors and wheels to drive?

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Tetroner

Not working for me :( i installed everything correctly

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thescatman112
14 hours ago, Tetroner said:

Not working for me :( i installed everything correctly

Do you have the original main.scm and the script.img. Do you have the Ultimate ASI Loader. Do you have the GTA SA 1.0 version?

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thebessi

I've recently played throught the full game and I gotta say I had so much fun dude. It's a shame that sometimes game just randomly crashes when you enter the mission marker, but hey I guess there's not much you can do about it. You might already had this recommendation but i suggest maybe adding Pedestrian randomiser? Since gang territories requiers killing gang members, I guess they should stay normal, but maybe regular pedestrians can be random? Also, I kinda agree with @Joshimuz who suggested autosaves when you get a new territories but I also see how this might be problematical to program. Also quick question, in my "Monster" mission when I failed and restarted, the game gave me actual monster truck. During Joshimuz stream he had the same situation - Is it scripted to gave you monster truck every time you restart the mission or is it just coincidence?

Cheers

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