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Vehicles with inaccessible color options (trim color, accent color, etc.)


SummerFreeze
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JustinR512
On 4/29/2022 at 12:46 PM, s_a_b_i_ said:

they hold the texture info as well like the nero's accent 


The texture is an intrinsic part of a GTA color. The colors are defined in a file that has an index number, name, hex code for the RGB, and texture identifier. The save data for a car includes a list of four, five, or six numbers that correspond in order to primary, secondary, pearlescent, wheel, trim, and accent. So a car might have a list like 70,1,67,0,93,134 (not exactly formatted like that but that’s beyond the scope of my point). Nowhere in the save data for a car is any RGB/hex code* or texture data listed. So in this particular case (which incidentally is the last Creator Mode variant of the Buffalo STX), the trim color is 93, so the game pulls the data for color #93 (which is Champagne) and gets the hex code #57514B and texture identifier for classic/metallic.

 

So…no color spot (primary, secondary, pearlescent, wheel, trim, or accent) for any car “holds texture info”. But because the color IDs stored there links to data that includes texture, then in a way they all have the texture info available.

 

*The one exception to RGB/hex codes not being saved in a car’s save data is in the case of crew colors. Since these colors aren’t defined in game files, the hex codes for crew colors are saved in a car’s save data. When you select a crew color, the game saves a 0 for the color ID (which, because 0 corresponds to Black which has the Util2 texture, is why crew colors set in game always have the utility texture), and the hex code for the crew color which overrides the hex code for color 0.

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Arms Dealer
36 minutes ago, JustinR512 said:


The texture is an intrinsic part of a GTA color. The colors are defined in a file that has an index number, name, hex code for the RGB, and texture identifier. The save data for a car includes a list of four, five, or six numbers that correspond in order to primary, secondary, pearlescent, wheel, trim, and accent. So a car might have a list like 70,1,67,0,93,134 (not exactly formatted like that but that’s beyond the scope of my point). Nowhere in the save data for a car is any RGB/hex code* or texture data listed. So in this particular case (which incidentally is the last Creator Mode variant of the Buffalo STX), the trim color is 93, so the game pulls the data for color #93 (which is Champagne) and gets the hex code #57514B and texture identifier for classic/metallic.

 

So…no color spot (primary, secondary, pearlescent, wheel, trim, or accent) for any car “holds texture info”. But because the color IDs stored there links to data that includes texture, then in a way they all have the texture info available.

 

*The one exception to RGB/hex codes not being saved in a car’s save data is in the case of crew colors. Since these colors aren’t defined in game files, the hex codes for crew colors are saved in a car’s save data. When you select a crew color, the game saves a 0 for the color ID (which, because 0 corresponds to Black which has the Util2 texture, is why crew colors set in game always have the utility texture), and the hex code for the crew color which overrides the hex code for color 0.

 

I guess this is as good of a place as any to ask, but do you know anything about how the crew color texture is set? Because on the Social Club website you can use Inspect to enter crew color as not only a six digit hex like #ABCDEF but the website also accepts additional characters for example: some afterward like #000000AA, or even #0000000000AA, or short forms like #09C, or just the word "red" without even a # (or "blue" or lots of "web colors"). I always wondered if by entering the appropriate characters we could change the crew texture as well.

 

QdpYyUQ.png

 

 

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JustinR512
41 minutes ago, Arms Dealer said:

 

I guess this is as good of a place as any to ask, but do you know anything about how the crew color texture is set? Because on the Social Club website you can use Inspect to enter crew color as not only a six digit hex like #ABCDEF but the website also accepts additional characters for example: some afterward like #000000AA, or even #0000000000AA, or short forms like #09C, or just the word "red" without even a # (or "blue" or lots of "web colors"). I always wondered if by entering the appropriate characters we could change the crew texture as well.

 

QdpYyUQ.png

 

 


The extra characters just trick the website into accepting the code. I don’t know exactly how that process works. I also don’t know if the extra characters actually get saved in the car’s save data or if they’re discarded.

 

When you’re in LSC and looking at primary colors, if you go to Classic and pick Ice White, it sets the primary color to 111. (It also sets the pearlescent to 0, but that’s beyond the scope of this discussion.) When the game shows this car on screen, it looks up color #111, which is Ice White, and sees that the color is specified as #F0F0F0 and the texture is epsilon.

 

But if you pick Crew, the game sets the primary color to 0, which corresponds with Black. It also saves the hex for the current crew color, and let’s say that’s #000000 (pure black). Now when the game shows this car, it looks up color #0, and sees that the hex code is #080808 and the texture is Util2. However, because a custom hex code is also stored, it uses that code instead of the preset code. So the game displays #000000 on the Util2 texture.

 

The only way to get a different texture with a custom color is to specify a different in-game color instead of 0, along with the custom hex code. The game will display the texture of the specified in-game color but override that color with the custom color. The only way to do this is with tools like Save Editor. In Save Editor, you can specify color #111 for the primary and also specify #000000 for a custom color. Now what happens is the game looks up color #111, sees the hex code #F0F0F0 and the texture identifier for epsilon, and displays the custom color #000000 on the epsilon texture.

 

Because the texture for the custom color comes from the texture of the in-game color that’s specified for that color position, it cannot be changed with any trickery of the custom color saved through the Social Club website.

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Talentoso23
22 hours ago, JustinR512 said:


The extra characters just trick the website into accepting the code. I don’t know exactly how that process works. I also don’t know if the extra characters actually get saved in the car’s save data or if they’re discarded.

 

When you’re in LSC and looking at primary colors, if you go to Classic and pick Ice White, it sets the primary color to 111. (It also sets the pearlescent to 0, but that’s beyond the scope of this discussion.) When the game shows this car on screen, it looks up color #111, which is Ice White, and sees that the color is specified as #F0F0F0 and the texture is epsilon.

 

But if you pick Crew, the game sets the primary color to 0, which corresponds with Black. It also saves the hex for the current crew color, and let’s say that’s #000000 (pure black). Now when the game shows this car, it looks up color #0, and sees that the hex code is #080808 and the texture is Util2. However, because a custom hex code is also stored, it uses that code instead of the preset code. So the game displays #000000 on the Util2 texture.

 

The only way to get a different texture with a custom color is to specify a different in-game color instead of 0, along with the custom hex code. The game will display the texture of the specified in-game color but override that color with the custom color. The only way to do this is with tools like Save Editor. In Save Editor, you can specify color #111 for the primary and also specify #000000 for a custom color. Now what happens is the game looks up color #111, sees the hex code #F0F0F0 and the texture identifier for epsilon, and displays the custom color #000000 on the epsilon texture.

 

Because the texture for the custom color comes from the texture of the in-game color that’s specified for that color position, it cannot be changed with any trickery of the custom color saved through the Social Club website.

It would be cool if we could somehow trick the inspect element method and use this as a way to change the textures of our vehicles. Im aware that when we apply crew it automatically converts it to a utility texture or something like that.

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SummerFreeze
Posted (edited)
2 hours ago, Talentoso23 said:

It would be cool if we could somehow trick the inspect element method and use this as a way to change the textures of our vehicles. Im aware that when we apply crew it automatically converts it to a utility texture or something like that.

It's different on PC or console. On console (AFAIK) you always get Utility. On PC the texture reverts to the previous color's texture after restart. Crew colors are saved independently of the other colors in the vehicle data, and there are status flags for whether the crew color is applied to the primary and/or secondary. The previous color IDs get saved, too, so that's how PC gets the texture.

Edited by SummerFreeze
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JustinR512
6 hours ago, Talentoso23 said:

It would be cool if we could somehow trick the inspect element method and use this as a way to change the textures of our vehicles. Im aware that when we apply crew it automatically converts it to a utility texture or something like that.


There’s nothing to trick, which was the entire point of what I was saying. All the website is doing is saving a color code.
 

4 hours ago, SummerFreeze said:

It's different on PC or console. On console (AFAIK) you always get Utility. On PC the texture reverts to the previous color's texture after restart. Crew colors are saved independently of the other colors in the vehicle data, and there are status flags for whether the crew color is applied to the primary and/or secondary. The previous color IDs get saved, too, so that's how PC gets the texture.


I believe the only difference is that on consoles, when you select “Crew” it changes the color to ID 0, whereas on PC, that change isn’t made.

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SummerFreeze
Posted (edited)
4 hours ago, JustinR512 said:

I believe the only difference is that on consoles, when you select “Crew” it changes the color to ID 0, whereas on PC, that change isn’t made.

ID=0 Black has a texture slightly different from Utility, but it might be any of the Utility color IDs that is used. I do know that on PC the Utility texture change is done when purchasing a crew color, but it's only temporary.

Edited by SummerFreeze
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JustinR512
On 5/12/2022 at 12:18 AM, SummerFreeze said:

ID=0 Black has a texture slightly different from Utility, but it might be any of the Utility color IDs that is used. I do know that on PC the Utility texture change is done when purchasing a crew color, but it's only temporary.


Correct about 0. On my website, I follow the practice I’ve seen elsewhere of calling the texture associated with color ID 0 “Util2”. Several colors in the Classic and Metallic menus use this texture. No purchasable color uses the actual “Utility” texture. But in casual discussion, I just call the crew texture “utility”, even though it’s technically Util2.

 

I suspect that on PC, the change is only made in the data in active memory, but not actually written to the save file.

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SummerFreeze
Posted (edited)
2 hours ago, JustinR512 said:

Correct about 0. On my website, I follow the practice I’ve seen elsewhere of calling the texture associated with color ID 0 “Util2”. Several colors in the Classic and Metallic menus use this texture. No purchasable color uses the actual “Utility” texture. But in casual discussion, I just call the crew texture “utility”, even though it’s technically Util2.

 

I suspect that on PC, the change is only made in the data in active memory, but not actually written to the save file.

The temporary crew color on PC is definitely Utility texture like Util Black (ID=15), not the texture of Black (ID=0). The difference is small but I tested it to confirm.

Edited by SummerFreeze
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  • 3 months later...
FlexxtheMenace

Is there a list of cars that come with an unselected interior/trim stock, or off the street? I only have white, dark red, and mp100 as unselected interiors, and would love to put some yanktons on some new colors to flip to cars I make. Thanks in advance!

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SummerFreeze
Posted (edited)
1 hour ago, FlexxtheMenace said:

Is there a list of cars that come with an unselected interior/trim stock, or off the street? I only have white, dark red, and mp100 as unselected interiors, and would love to put some yanktons on some new colors to flip to cars I make. Thanks in advance!

Here are lists of spawn colors: http://www.justinr512.com/

 

I'm pretty sure all the vehicles that can be stolen have black trim color though.

 

I guess the only other option would be a save editor but I have zero experience with that.

 

- - -

 

BTW I really need to update this topic for the last two DLCs.

 

New entries I know so far:

Draugur trim / racing seats

Omnis e-GT trim / interior (very dark)

Edited by SummerFreeze
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Marciliojunior01

Also the sentinel classic where the option to change the interior colour was removed for some reason. 

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4 hours ago, SummerFreeze said:

Omnis e-GT trim / interior (very dark)

 

Eeeewww that's just like the Komoda.

 

Thanks for the heads up!

 

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FlexxtheMenace
10 hours ago, SummerFreeze said:

Here are lists of spawn colors: http://www.justinr512.com/

 

I'm pretty sure all the vehicles that can be stolen have black trim color though.

 

I guess the only other option would be a save editor but I have zero experience with that.

 

- - -

 

BTW I really need to update this topic for the last two DLCs.

 

New entries I know so far:

Draugur trim / racing seats

Omnis e-GT trim / interior (very dark)


Thanks! I use this to find the worns, and primary/secondary/wheels. I wish it also listed what was selected/unselected, but I know that’s a HUGE task!

 

Just an FYI to others: the cars that come from your autoshop mechanic have lots of unselected features. As far as trim colors, I’ve only ever found white unselected, but usually wheel and primary are unselected. 

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Marciliojunior01
1 hour ago, FlexxtheMenace said:


Thanks! I use this to find the worns, and primary/secondary/wheels. I wish it also listed what was selected/unselected, but I know that’s a HUGE task!

 

Just an FYI to others: the cars that come from your autoshop mechanic have lots of unselected features. As far as trim colors, I’ve only ever found white unselected, but usually wheel and primary are unselected. 

What do you mean ? the cars from the autoshop lose their colours once you buy them ?

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FlexxtheMenace
11 hours ago, Marciliojunior01 said:

What do you mean ? the cars from the autoshop lose their colours once you buy them ?

They don’t for me on either of my accounts if I buy them before doing the upgrades.

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lnterloper

Since you guys revived this thread, I uploaded some more pictures of other non accessible color options, so people can see it.

 

?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett

?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett

Edited by lnterloper
Even more screenshots included
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Marciliojunior01
5 hours ago, FlexxtheMenace said:

They don’t for me on either of my accounts if I buy them before doing the upgrades.

Interesting because i just bought a matte red sc1 with red pearl and red wheels. 

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FlexxtheMenace
4 hours ago, Marciliojunior01 said:

Interesting because i just bought a matte red sc1 with red pearl and red wheels. 

We’re any of those unselected? I got a Riata with the same combo, and only the secondary was checked. It’s hit or miss, but more often than not, I get goodies. If you see a white interior, it’s always unchecked.

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SummerFreeze
Posted (edited)

Finally updated the list: Ignus, Reever, Patriot Mil-Spec, Draugur, LM87, Omnis e-GT. Plus the Arbiter GT and Cyclone II courtesy of @Talentoso23.

 

I'm going to leave the Sentinel Classic off for now, because I suspect the trim color might be accessible via Benny's like the FCR 1000 Custom once the Widebody releases.

Edited by SummerFreeze
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lnterloper

The Omnis e-GT interior will actually be darker than the selected color, just like @SummerFreeze mentioned, this is supposed to be "Diamond Blue".

 

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

Here is how the painted gimbal turret looks in the Ultralight.

?imw=5000&imh=5000&ima=fit&impolicy=Lett

?imw=5000&imh=5000&ima=fit&impolicy=Lett

Edited by lnterloper
More screenshots included
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Talentoso23
On 8/22/2022 at 3:27 PM, lnterloper said:

The Omnis e-GT interior will actually be darker than the selected color, just like @SummerFreeze mentioned, this is supposed to be "Diamond Blue".

 

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

Here is how the painted gimbal turret looks in the Ultralight.

?imw=5000&imh=5000&ima=fit&impolicy=Lett

?imw=5000&imh=5000&ima=fit&impolicy=Lett

Ah the Omnis eGT, I found out that it had a secret trim when I merged mine on the release day. I had it set to red from the donor but when it merged it, it was similar to the Komoda's Interior and its very dark so I went with Ice white instead to give it a greyish interior color. 

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Talentoso23

@SummerFreeze I didn't see any info on this but the regular Specter has a hidden trim color option as well. What's nice is that the secondary affects the stitching on the seats so you could get some nice combos out of this. I chose white as my secondary to add to the flare lol. I didn't feel like merging it again so I went with a worn crew color red primary to match the red trim on the dash because before, it was a pastel blue and when I noticed the red dash I changed the primary so it could match.

image1.jpg

image0.jpg

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SummerFreeze
Posted (edited)
14 hours ago, Talentoso23 said:

@SummerFreeze I didn't see any info on this but the regular Specter has a hidden trim color option as well. What's nice is that the secondary affects the stitching on the seats so you could get some nice combos out of this. I chose white as my secondary to add to the flare lol. I didn't feel like merging it again so I went with a worn crew color red primary to match the red trim on the dash because before, it was a pastel blue and when I noticed the red dash I changed the primary so it could match.

image1.jpg

image0.jpg

Thanks. I'll include it in the list.

 

I also updated the example images links.

Edited by SummerFreeze
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lnterloper

Here I go to include some other pictures for anyone interested in see the hidden options.

 

Nero with accent color in Ultra Blue

?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

And a Future Shock Impaler with NULL Accent color (lights off)

 

?imw=5000&imh=5000&ima=fit&impolicy=Lett

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  • 2 weeks later...
Arms Dealer

Update: I just won the Locust on the Casino Wheel. The Locust trim/accent color menus become available in LSC if you have the padded roll cage with painted seats equipped. So, not inaccessible, just not immediately revealed.

 

fxc7gQI.jpg

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ForDer089

The Nero in this week's Luxury Autos has white engine color & rim

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Marciliojunior01
On 9/7/2022 at 2:02 AM, Arms Dealer said:

Update: I just won the Locust on the Casino Wheel. The Locust trim/accent color menus become available in LSC if you have the padded roll cage with painted seats equipped. So, not inaccessible, just not immediately revealed.

 

fxc7gQI.jpg

Makes me wonder if there are other instances where this happens, like an especific customization option triggers the appearance of another colour group. It would be a ton of work to test every single car here, so i don't recommend to anybody. 

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SummerFreeze
On 9/8/2022 at 7:12 PM, Marciliojunior01 said:

Makes me wonder if there are other instances where this happens, like an especific customization option triggers the appearance of another colour group. It would be a ton of work to test every single car here, so i don't recommend to anybody. 

It's been a while but I specifically remember testing this on the Locust. I won it when it was on the casino podium the first time. So this must have been changed at some point after that; kinda the reverse of the Sentinel Classic trim color becoming inaccessible.

Edited by SummerFreeze
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On 9/28/2019 at 4:11 AM, SummerFreeze said:
  • ZR380: seats = trim color, speedometer = accent color

 

The accent color that paint the dials is the same as the exterior lights in the Future Shock variant

Edited by lnterloper
Edited because my post had inaccuracies
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