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Villains, lawmen, businesses, photography, and heists – the future of Red Dead Online, a Rockstar interview


Jason
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2 hours ago, Fun 2 said:

I wonder how would a new role free roam event would work for the Outlaw/Villain role, it sounds really interesting to me now that I have seen and played all the role free roam events.

Outlaw - could work as a "gang affiliation" role. Where you pick one of the known RDR2 gangs and you have to do "GTAonline" VIP, work for the leader.

 

Lawman - you become a deputy to a town. Or a Marshal to a state; not the whole map. Working jobs similar, to RDR1 when John patrolled small towns or outposts. Stopping thieves and breaking up fights.

 

I can imagine freeroam events, centered around transporting, high level gang members to major cities for trial or hanging. And having to fight off large 30- 50 man posses. Some missions, it's the gang members trying to free the prisoner. Maybe, other missions, a lynch mob tries to carryout their own Justice and you have to defend the jailhouse.

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4 hours ago, Master Tyrus said:

Who wants single player DLC when they can flesh out online more. Go play something else

Erm loads of people

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“map in its Guarma location – perhaps these could extend the world of Red Dead Online at some point in the future.”

 

🦀guarma showdown maps complete with cannons and boats🦀

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8 hours ago, Jason said:

Well that's a cynical way of looking at it yes, but the alternative is having some pretty damn shallow progression long term.

I get what you're saying, but equally get what @RyuNova is too, lol.

 

But isn't this where the battle pass thing comes into it for us long timers, to get renewed progression that way too.

 

For example, I just don't want to play the trader or bounty hunter role, so if they add to those and I can't skip with gold (as mentioned by another), I know I'll just get grumpy if I really want something from a newer role and have to wade through roles I wasn't drawn to in the first place.

 

I mean, I already want a way to retire the roles I don't want so I can fully control my empire. I dunno, lol. Just can see a negative in what your saying as much as positives really. 🤣👍🤠

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10 hours ago, Jason said:

"Rockstar doesn’t call Red Dead Online an MMO, but its approach to introducing elements is similar. Anyone who plays these three new roles and progresses through them will be immediately ready for what comes next, while any new players will start at this first step, the Frontier Update. This way Rockstar can keep that sense of progression the same for each player and prevent new players from feeling overwhelmed."

 

I really hope they stick to that because that is so f*cking important. GTAO throws almost everything at you day 1, if you have the cash which you can buy with real money. It's not just GTAO that has this problem either, a lot of these online progression games get to a point years after launch where new players don't know where to begin because there's a bajillion progression paths they have access to immediately. It also, like Rockstar emphasise in the interview in general, is nice sense of progression for veteran players, you can look back and see how far you've come, you'll meet other players out in the world that are on that same path you were once on, etc.

 

 

It does sound pretty interesting, I see both good and bad stuff with it; but I reckon it's time I start ranking up the bounty hunter role! 😛 I ain't no lawman, but I'll like to have the option one day. Gotta be prepared! Lol

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30 minutes ago, Lonely-Martin said:

But isn't this where the battle pass thing comes into it for us long timers, to get renewed progression that way too.

Not really. no. Battle passes aren't meaningful progression, by that I mean a path of progression that advances our character through new unlocks/abilities/etc. It is not a great main activity, it's something you level up on the side while doing the real progression stuff. Unless you want these 2 month long passes that are only up once to have exclusive character unlocks like ability cards, weapons and equipment... which, ya'know, would be horrible.

 

If all the Roles are just a straight up fresh start progression is shallow and has less meaning, what I did before means little to nothing. For example, Trader is you starting a business from a camp right, so what's the point of that role if they release a separate Trader 2.0 role where we buy a business and skip the camp thing? What's the point of Bounty Hunter role if we can just ignore it and go straight to Lawman? It removes a lot of value from the Roles before it, if not all value. That's a huge problem in games like this, new content that devalues what we did before or just makes our time spent worthless.

 

Essentially what Rockstar look to be planning would actually make veterans... veterans, if you see a player Lawman you'd know he's experienced and has played a fair bit, and isn't new player who just went straight to the Sheriff's office and bought a badge or w/e.

 

If you want RDO to have character progression that matters... this is exactly how you do it.

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42 minutes ago, Jason said:

Not really. no. Battle passes aren't meaningful progression, by that I mean a path of progression that advances our character through new unlocks/abilities/etc. It is not a great main activity, it's something you level up on the side while doing the real progression stuff. Unless you want these 2 month long passes that are only up once to have exclusive character unlocks like ability cards, weapons and equipment... which, ya'know, would be horrible.

 

If all the Roles are just a straight up fresh start progression is shallow and has less meaning, what I did before means little to nothing. For example, Trader is you starting a business from a camp right, so what's the point of that role if they release a separate Trader 2.0 role where we buy a business and skip the camp thing? What's the point of Bounty Hunter role if we can just ignore it and go straight to Lawman? It removes a lot of value from the Roles before it, if not all value. That's a huge problem in games like this, new content that devalues what we did before or just makes our time spent worthless.

 

Essentially what Rockstar look to be planning would actually make veterans... veterans, if you see a player Lawman you'd know he's experienced and has played a fair bit, and isn't new player who just went straight to the Sheriff's office and bought a badge or w/e.

 

If you want RDO to have character progression that matters... this is exactly how you do it.

Fair play. I can see your point, and I know too little of battle passes or MMO type games or long term development of these things in modern gaming and all that jazz, lol. I do want longer term progression and meaning to the game, absolutely 100%.

 

If the trailer for the roles that came last DLC wasn't the draw to a new player, which we know R*/T2 are targeting at least as much as hoping to keep and please those already on board. I feel to then get keen to try something new they saw in a video, to then learn that what's in that future trailer that does appeal can only be accessed if they complete the content that didn't pull them in earlier otherwise, no dice. It could be seen as an off putting grind of undesired content just to play what drew them in, which can only grow with time if we get a 'part 3 or 4' to a role.

 

I get what you mean about further trader type roles getting added to what we already have to extend it all, but equally, it's not our business really. We're working for Cripps there, and if a fishing one came, or horse trading did, it could be that we go work for other NPC's instead of Cripps just as easily without hurting the narrative too. (If anything, the horse trading has to be that bloke from story/tutorial for example). It's all gonna be the same either way, plus a new player will already need to make the gold to buy part one of whatever role they came for, unless they buy it, but those MTX are here to stay of course as that's their thing.

 

I can foresee us not being able to heist until we've gone enough of a bad honour role with the heists being that role's part 2, and if part one of that role is sh*tty, I know I'll be pissed if I can't heist the day they come, lol. I'd rather pick and choose which roles and elements I add to my character rather than be pushed into doing crap old ones to access the new content.

 

But we'll see. a simple 2x gold entry fee is all good with me to skip part one of a role (leaving it to be accessed at a later date and no unlocks from part one available until said unlocks rank is hit within the skipped part). It's a fine balance I feel. Whatever comes next needs to appeal to us long term players, but also be flexible so we have more choices for our character development, and needs to appeal to those that previously weren't drawn in without seeing them think 'ahh sh*t, I ain't doing all that for this' you know? (Soz for long post).

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Shadowfennekin

The otulaw role can't come soon enough, Bounty hunter is almost maxed and I'm already bored of this game again. There's nothing I can do for my character that keeps him in character, I want to roleplay as a villain damn it!

I'm gonna keep my daily streak going, and do a Trader sell here and there.... but there's really nothing for me. I have 8k and pretty much everything I want so.... no point grinding. :/

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4 minutes ago, Shadowfennekin said:

The otulaw role can't come soon enough, Bounty hunter is almost maxed and I'm already bored of this game again.

Can easily happen when ya 'no life' it, lol. 😉😉 (Jk, after the other days rants is all, lol).

 

I'm halfway there with the collector and still loving it. I've hit rank 51 on that pass, so that'll be a breeze too. I hope future passes are no different regarding Xp and ranking up as this is a good thing so far, nice and casual. 👍🤠

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9 minutes ago, Lonely-Martin said:

I feel to then get keen to try something new they saw in a video, to then learn that what's in that future trailer that does appeal can only be accessed if they complete the content that didn't pull them in earlier otherwise, no dice. It could be seen as an off putting grind of undesired content just to play what drew them in, which can only grow with time if we get a 'part 3 or 4' to a role.

You'd be very surprised. Healthy grinds are attractive to new players, to know that they've got something to aim for long-term. Look at other games in the genre, MMO's, co-op shooter looters, the vast majority of their post-launch content is end game content that's locked behind things like max level or things like gear ratings, to know there's plenty of stuff to do makes a game more attractive to new players, to know that you've got stuff to aim for and then new stuff to do after you get there is exactly what people want from these games. Yes there needs to be stuff that new players can get into day 1 and we have those with the current 3 roles, but there also needs to be stuff that these new players have to earn to get access to, that's part of the appeal. It's literally what any good progression model is designed to be like and far more popular games than Red Dead Online and even GTA Online all do it. It's not alienating to new players.

 

15 minutes ago, Lonely-Martin said:

I get what you mean about further trader type roles getting added to what we already have to extend it all, but equally, it's not our business really. We're working for Cripps there,

That's the point. We're working with Cripps for now. The idea could be we start by working with Cripps then go our separate ways. That's the whole big idea they put forward in the interview, that you start small and work your way up. You don't just buy the game and day 1 you're suddenly a big business owner or a lawman, you earn it.

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Shadowfennekin
36 minutes ago, Lonely-Martin said:

Can easily happen when ya 'no life' it, lol. 😉😉 (Jk, after the other days rants is all, lol).

 

I'm halfway there with the collector and still loving it. I've hit rank 51 on that pass, so that'll be a breeze too. I hope future passes are no different regarding Xp and ranking up as this is a good thing so far, nice and casual. 👍🤠

You can easily max Trader and Collector stupidly fast. Once you find out the right tricks. There's literally nothing for Bounty, it's a long hard grind

Collector and Trader lost their charm, they're good money but repetitive. Salvage and Collector are awesome though! I hope Outlaw gets a cooperative thing like this

And Bounty Hunting.... it's fun, but sh*t at handing out XP and money unless you sit. Which I admit, I have been doing. $$$ is GREAT! But starting the legendary(Especially RIGHT now, given it puts you up in the middle of nowhere.... meaning you got to sit through THREE loading screens! One to start, one to leave, and another to put you in a reasonable distance of a poster) in order to actually see $$$ gets old fast. Honestly the cooldown for legendary is stupid quick, why can't GTA Online cooldowns be like that? The legendary should honestly be longer, or they should just make the legendary activatable somewhere else

 

These roles are just grindy and not fun. I like playing as a good guy in SP because Arthur and John shooting people and robbing poor people makes no f*cking sense. But here in Online, it's supposed to be OUR character. OUR choices...... so much for choices, you are stuck being a good guy this entire update!

 

We desperately need more ways of getting dishonor too. Why do we even need Honor for skinning animals, or bringing in bounties alive? It makes no sense! I went on a killing spree in Thieves Landing earlier and went from gray back to max within 20 minutes. -_-

 

I wanna rob the Blackwater bank, join up with the O'dricsolls, gun down rebel scum in Mexico and Guarma, rob trains and boats! Hold up stores... at least you could do THAT day one on GTA Online. There was literally never anything for us evil characters in this game. If I want to play as a good guy, I'll simply load up GTA cause THAT guy was IS a good guy. I always played him as such and wanted him to be a legitimate businessman after 'retiring'. This guy? I wanna have him be an outlaw his whole life! He's supposed to be my GTA character's ancestor and his inspiration to pull off Heists in the first place before growing bored of it after saving the world, as nothing he pulls off would ever compare to that.

 

There's SO much evil stuff to do.... and people want f*cking Photography and Fisherman?! Are you f*cking kidding? Let us have an Outlaw centric update before another Good Guy Simulator please! 

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2 minutes ago, Jason said:

You'd be very surprised. Healthy grinds are attractive to new players, to know that they've got something to aim for long-term. Look at other games in the genre, MMO's, co-op shooter looters, the vast majority of their post-launch content is end game content that's locked behind things like max level or things like gear ratings, to know there's plenty of stuff to do makes a game more attractive to new players, to know that you've got stuff to aim for and then new stuff to do after you get there is exactly what people want from these games. Yes there needs to be stuff that new players can get into day 1 and we have those with the current 3 roles, but there also needs to be stuff that these new players have to earn to get access to, that's part of the appeal. It's literally what any good progression model is designed to be like and far more popular games than Red Dead Online and even GTA Online all do it. It's not alienating to new players.

That's true, for players to know the gaming is worthy to play is a huge appeal. But GTA is a heavy burden considering too, is all I mean really, lol. So much content. Imagine doing all that before being allowed into the casino for example, oof!

 

Definitely a line between a healthy grind and what GTA could have been after this long with this game's proposed setup. 🤣

 

I'm cautious is all, and I do like the option to choose what my character is/does/has as much as possible, I'd rather it be more flexible/optional I feel, but we'll see how it all goes. No judgements until we know much more. ✌

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1 minute ago, Shadowfennekin said:

You can easily max Trader and Collector stupidly fast.

Yeah, I enjoy the collector role at the moment, but I've no interest in wasting time in the other two roles as they aren't for me. Collector fits well with my natural gaming without compromising it beyond my comfort zones. :)

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19 minutes ago, Shadowfennekin said:

There's SO much evil stuff to do.... and people want f*cking Photography and Fisherman?! Are you f*cking kidding? Let us have an Outlaw centric update before another Good Guy Simulator please! 

(Got a bit distracted, sorry). But yeah, definitely would like to see what they do for 'bandit' roles. There needs to be more to bring honour down naturally too as it is too easy to stay honourable. But that said, I do want anything more to do with fishing, lol. I really like that aspect, and this map is too good not to have something better involving photography.

 

It'd be ideal if the next is bad guy/gal stuff and they alternate with each DLC with this part of it all.

Edited by Lonely-Martin
Shoot, I hoped for a merge. Sorry guys, my bad.
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13 minutes ago, Lonely-Martin said:

So much content. Imagine doing all that before being allowed into the casino for example, oof!

I mean yea but GTAO isn't designed in the way we're talking about at all so it's difficult to compare, also it's not that literally every new thing or every new role has to be locked behind levels, so say something like the casino wouldn't have to be locked behind any gating. The RDO equivalent could be a "gambler" role, that could be brand new role that again starts small but maybe at level 10 or 15 or something unlocks access to the boat casino from SP, that type of stuff.

 

This all being said, you are right that new players do need to be constantly attracted but you also need to keep veteran players playing too and that's the tricky thing with developing new content for these types of games. Creating a deeper and deeper end-game can be pretty daunting for new players for sure but at the same time content that is designed to be accessible from day 1 by every player newbie or veteran is also not a huge pull for veterans who want to go deeper down progression paths they already have.

 

There's also potential significant problems with designing every new piece of progression to be accessible for new players. Imagine being a new player in GTAO today? Phone calls from several different characters telling you that you NEED to buy a penthouse or a nightclub or a warehouse or whatever, then the Lamarr missions, heists, the Simeon car lists, the Contact missions... the list goes on. That is mind boggling to new players, not knowing where to begin, not knowing what is worth doing - that's a another huge problem in some of these games especially MMO's and some of these long lived looter shooters like Warframe, simply having too much stuff available to you day 1. If Rockstar play the roles in RDO right the game will have multiple but not too many very defined paths to start with and then once you level them up then they open up into multiple paths or w/e, that way you're eased into the game. Gotta walk before you can run and all that.

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4 hours ago, Lonely-Martin said:

Yeah, I enjoy the collector role at the moment, but I've no interest in wasting time in the other two roles as they aren't for me. Collector fits well with my natural gaming without compromising it beyond my comfort zones.

So you don't hunt? You can go collect items while waiting on production. Heck, you can collect anytime while working on the other 2 roles.

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I don't know if I want to be an industrialist or own big properties. We're supposed to be cowboys (and cowgirls, cowpeople, cowhelicopters, etc.) This idea that we'll have huge businesses or railroad companies etc., just doesn't really gel with that.

 

Also not sure why everything from GTA needs to be copied over. Heists, businesses, that sort of thing. Although, heists for much better admittedly. Still, I don't think copy/pasting everything is going to suddenly make the game as popular has GTA was.

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7 hours ago, Lonely-Martin said:

I can foresee us not being able to heist until we've gone enough of a bad honour role with the heists being that role's part 2, and if part one of that role is sh*tty, I know I'll be pissed if I can't heist the day they come, lol. I'd rather pick and choose which roles and elements I add to my character rather than be pushed into doing crap old ones to access the new content.

7 hours ago, Shadowfennekin said:

The otulaw role can't come soon enough, Bounty hunter is almost maxed and I'm already bored of this game again. There's nothing I can do for my character that keeps him in character, I want to roleplay as a villain damn it!

I'm gonna keep my daily streak going, and do a Trader sell here and there.... but there's really nothing for me. I have 8k and pretty much everything I want so.... no point grinding. :/

Am also looking forward to an Outlaw role but please R* remove gaining positive honour just by feeding our horses. 

Getting to low(er) honour is already tedious and slow (when ignoring paying GOLD to change it) but just by feeding your horse you‘re back to maximum positive honour in no time.

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3 hours ago, CMCSAVAGE said:

So you don't hunt? You can go collect items while waiting on production. Heck, you can collect anytime while working on the other 2 roles.

Of course I do. But much less now as I already did/do plenty. I know how these work dude, I choose not to do them as I'm not gonna enjoy them at the moment, they don't fit with my character I'm playing. Plus, being broken didn't help make these desirable to me (nor would I be keen to add to the role if I have to play broken parts of the game to access the new content). I wasn't keen on either role when they were announced, but had a look. Wish I could retire those two and fully create my path as I'm locked into them now, with constant reminders to fill up camp supplies, lol (luckily silent and no phone calls though).

 

I wanna be a cranky old collector and do other ambient stuff proposed like photography (or fisherman too). Though I will wanna heist so will re-evaluate these roles later if I have to do them to access those. :)

 

@Jason, oh for sure, GTA's vast amount of content was an extreme example. Just, if R* can go too far one way, they could go too far the other, lol. 

 

But like the season pass showed, they do seem to be mindful at the moment and are creating something deeper and better and more accessible, that was much better complimented than I imagined initially. Just gotta see it happen as after GTA and some statements from R*/T2 over the years, I struggle trusting much from these guys and just hope they don't mess it all up. :)

Edited by Lonely-Martin
It ain't just R* I distrust in gaming today, they all are going in for the kill it seems, lol. Too many games are now just 'uugh' to me I once loved. WWE and Fifa top that list, lol.
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26 minutes ago, Lonely-Martin said:

 I know how these work dude

I didn't imply that you didn't "dude" (lol). It was just a suggested way to multitask.

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23 minutes ago, CMCSAVAGE said:

I didn't imply that you didn't "dude" (lol). It was just a suggested way to multitask.

My bad. I feel you do have a habit of being cute with some questions/responses, playing devil's advocate or whatever. Your advice and question seemed insincere is all. Nevermind. :)

 

They're just not roles for me is all, I'm not against them of course. With R* saying stuff like for us to play our way or build our empire how we want and so on to choose our paths, I hope it's more flexible to access certain areas when much more content arrived over time. These roles are a great start at giving us ways to diversify our game, though we need a 'retire' option I feel, and it would be a bit frustrating to have to do unappealing stuff to access other areas is all. But we'll see how it all goes as there is plenty of good potential too.

 

Plus to learn many are just doing all of everything anyway, it's no different to how GTA ended up, lol. We're all CEO's, Biker's, James Bond wannabes. Here, everyone is a trader, bounty hunter, and collector at the moment. I hope we get more real reasons to mix it all up and all just do our thing more. :)

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On 9/27/2019 at 2:04 PM, Darkshadows said:

So Rockstar Is aware of players preferring PVE? I want some survivals, cool.

I don't know how many times I've pitch that as a suggestion to them.  Survival would work better in Red Dead Online than it did in GTAO. I don't know how many of y'all seen the Magnificent 7 and its last major action seen, but thats what I'd think Survivals could be like if they toss right. If they do drop Survivals I hope they drop more than like 7 of em. A creator for the Survivals would be great as well. 

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4 hours ago, CMCSAVAGE said:

So you don't hunt? You can go collect items while waiting on production. Heck, you can collect anytime while working on the other 2 roles.

Yeah I don't know how many times I've pick up a collector's item while bounty hunting just by looting the pockets and sometimes they appear in the camps in the beds of wagons.

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7 hours ago, Happy Hunter said:

Also not sure why everything from GTA needs to be copied over. 

What has and what's going to be copied? 

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5 hours ago, Lonely-Martin said:

Wish I could retire those two and fully create my path as I'm locked into them now, with constant reminders to fill up camp supplies, lol (luckily silent and no phone calls though).

 

 

This remains the big sticking point for me: every time they talk up role-playing, and "inhabiting your character", I immediately think of how Trader works like GTAO's businesses (you're someone else's lackey, it's a permanent buy-in, etc.), and I can't reconcile it with their PR fluff.

 

Unless, of course, it's role-playing where there's only one role for all players: simultaneously owner and sole employee of a chain of half a dozen delivery companies... Because if Trader and GTAO are anything to go buy, the day they allow you to open up a shop or similar, that's your character defined by that forever. If you want to abandon the sales clerk life, then ...well, you can't - best you can be is an absentee sales clerk, because you'll never be able to ditch it (or fire yourself! :p) once you own it.

 

On top of that, it's stupidly arbitrary to lock generic things behind roles - for example, why do all Kladrubers have to be Trader-exclusive? It's another thing that limits players' potential to personalise their experience: if R* really wants to let players "inhabit their characters", then they'd be better off keeping as much stuff open to all career paths as possible, so then players can freely define themselves through what they are/do/own.

 

...oh, and while we (thankfully!) don't get the same kind of phone/e-mail spam as in GTAO, there's still the pervading sense that R* wants us to do all of the roles, rather than picking and choosing (or ignoring them completely) - particularly trader, since that's the one where they tempt you in by automatically giving you Cripps' letter (and if you open it, that puts the mission prompt on your map). As with all of the above, it's a bit hard to role-play as anything other than 'all-in-one magnate' when the game is trying to force your hand into being All Of The Things at once, forever... :turn:

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Non Funkable Token
8 hours ago, frap said:

Am also looking forward to an Outlaw role but please R* remove gaining positive honour just by feeding our horses. 

Getting to low(er) honour is already tedious and slow (when ignoring paying GOLD to change it) but just by feeding your horse you‘re back to maximum positive honour in no time.

Feeding horses or even skinning animals. The former is kinda understandable, the later? Nah. 

 

Only thing left is giving you honour points for eating or using tonics..........

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Shadowfennekin
15 hours ago, Happy Hunter said:

I don't know if I want to be an industrialist or own big properties. We're supposed to be cowboys (and cowgirls, cowpeople, cowhelicopters, etc.) This idea that we'll have huge businesses or railroad companies etc., just doesn't really gel with that.

 

Also not sure why everything from GTA needs to be copied over. Heists, businesses, that sort of thing. Although, heists for much better admittedly. Still, I don't think copy/pasting everything is going to suddenly make the game as popular has GTA was.

Heists are a cowboy thing. Dutch's boys rob trains, carriages, boats, banks, everything!

Also, businesses are just as much a cowboy thing as photography and collecting(Ie- Not at all). I don't see the big deal, honestly I'd love a place that is ALWAYS there for me. Unlike this annoying camp sh*t. Also provides precise spawn points instead of picking a random state and hoping you get lucky..... and New Hanover? That includes Roanokee Valley for whatever sh*t reason, so if you were hoping for a Valentine spawn it's likely going to toss you near Annesburg

 

Also, there are businesses that would fit cowboy. We could get our own ranch like John Marston; If you've played SP you know that ranch work is a grindy tedious task... they've already got most the work done lol Can already milk cows, feed chickens, collect eggs, shovel poop.....

And if we time skip, I don't see why we can't get in with Guido and own a business in Saint Denis, or take over the gap Cornwall left. After all the theme of RDR 2 is the old times are ending, I'd like to see that played out here and see our characters have to adapt to change.

Or maybe simply own a saloon, that's still a cowboy thing. I'd like businesses we can sit on like the Bunker and Nightclub, businesses you can pay as much mind to as you want and get a ton of money

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On 9/27/2019 at 12:11 PM, Jason said:

Everything you said about photography.

 

Yeah if only it worked properly for everyone. I know a lot of players including myself where the poses don't work, posse portraits cause crashes. So they really need to fix this game before they add anything else. Fix the issue with camps not spawning. Just had an issue a few moments ago where my buddy's tent did not appear at our camp, the icon was there, but that was it. 

 

I would love more features but I would love the game to be devoid as many bugs as possible before Rockstar adds new content.

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from the interview “We wanted the player to start at their camp,” Pica explains. So tell me why cant i spawn in the bloody camp ? that would be lovely.

 

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54 minutes ago, ram_pete67 said:

from the interview “We wanted the player to start at their camp,” Pica explains. So tell me why cant i spawn in the bloody camp ? that would be lovely.

 

Not actually spawning at the camp really does kill my connection to the camp.

 

This was one of the the things that GTAonline did better (surprisingly) than RDonline.  

 

By having a set spawn point  at my properties, and often having an animation showing my character getting out of bed or vomiting in the toilet or at least interacting with the property in some way, it felt like my character actually lived in that world.  It felt like he continued to live his life when I turned the game off.

 

With RDonline, that illusion is gone.  It just feels like the character randomly materialises into the world with no context when I turn on the game.  The camp just seems like a place he visits.

 

They should do something about that.  

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