007Ripper Posted September 26, 2019 Share Posted September 26, 2019 I have hd skin mod with dff size 10.mb and over 200.000 polys, when i try to spawn ingame with skin selector it doesnt work but no crash. I think there is some limit to ped dff size or poly ? Link to comment Share on other sites More sharing options...
Mysterdogg Posted September 26, 2019 Share Posted September 26, 2019 regarding an old topic with a similar question: the limit is roughly 30k polygons. Any model that surpasses that limit will cause issues or simply won't work. I'm not sure if the available limit adjusters can increase or break those limits but for safety reasons it's better to respect that poly count limit. Link to comment Share on other sites More sharing options...
007Ripper Posted September 28, 2019 Author Share Posted September 28, 2019 (edited) On 9/26/2019 at 11:57 PM, Mysterdogg said: regarding an old topic with a similar question: the limit is roughly 30k polygons. Any model that surpasses that limit will cause issues or simply won't work. I'm not sure if the available limit adjusters can increase or break those limits but for safety reasons it's better to respect that poly count limit. ahh, i reduce the size to around 100k polys and its working now my friend image Edited October 14, 2019 by 007Ripper Link to comment Share on other sites More sharing options...
Mysterdogg Posted September 28, 2019 Share Posted September 28, 2019 (edited) Yeah, the poly count limit varies depending of the model type. Based on your work, seems like ped limits are less strict than, for example, maps. You can still have higher poly count peds but that will require the usage of external scripts. Try doing an stress test for clearing any doubts. Edited September 28, 2019 by Mysterdogg Link to comment Share on other sites More sharing options...