Dyslexic 0 Posted September 25, 2019 Share Posted September 25, 2019 (edited) What is the memory address for jumping?? Edited September 25, 2019 by Dyslexic Link to post Share on other sites
Strs 52 Posted September 25, 2019 Share Posted September 25, 2019 what you mean in memory address (MASS) or what ? please be specific don't write too short 1 Link to post Share on other sites
Dyslexic 0 Posted September 25, 2019 Author Share Posted September 25, 2019 1 minute ago, Strs said: what you mean in memory address (MASS) or what ? please be specific don't write too short I mean memory address but last time I put memory address no one helped me Link to post Share on other sites
Strs 52 Posted September 25, 2019 Share Posted September 25, 2019 you mean mega jump or want to make player jump high ? Link to post Share on other sites
Dyslexic 0 Posted September 25, 2019 Author Share Posted September 25, 2019 Just now, Strs said: you mean mega jump or want to make player jump high ? I want to edit the value the player jumps not mega jump because I already have that. I want to control how high a player jumps Link to post Share on other sites
Strs 52 Posted September 25, 2019 Share Posted September 25, 2019 oh ok ill write now Link to post Share on other sites
Dyslexic 0 Posted September 25, 2019 Author Share Posted September 25, 2019 1 minute ago, Strs said: oh ok ill write now Thanks bro Link to post Share on other sites
Strs 52 Posted September 25, 2019 Share Posted September 25, 2019 {$CLEO .cs} 03A4: name_thread "jump4u" 0001: wait 500 ms :jump 0001: wait 500 ms 0A96: [email protected] = actor $PLAYER_ACTOR struct 0A8E: [email protected] = [email protected] + 0x8C // Float 0A8C: write_memory [email protected] size 4 value 5.0 virtual_protect 0 // (value 5.0) use higher value player jump short and low value player jump highes 0002: jump @jump try Link to post Share on other sites
Dyslexic 0 Posted September 25, 2019 Author Share Posted September 25, 2019 Just now, Strs said: {$CLEO .cs} 03A4: name_thread "jump4u" 0001: wait 500 ms :jump 0001: wait 500 ms 0A96: [email protected] = actor $PLAYER_ACTOR struct 0A8E: [email protected] = [email protected] + 0x8C // Float 0A8C: write_memory [email protected] size 4 value 5.0 virtual_protect 0 // (value 5.0) use higher value player jump short and low value player jump highes 0002: jump @jump try Do u have that in c++ Link to post Share on other sites
Strs 52 Posted September 25, 2019 Share Posted September 25, 2019 (edited) as i told you be specific who knows what you asking i thought you asking in cleo Edited September 25, 2019 by Strs Link to post Share on other sites
Dyslexic 0 Posted September 25, 2019 Author Share Posted September 25, 2019 1 minute ago, Strs said: i am learning C++ dunno how to do it sorry Thank you for help one question tho is that the memory address that controls jumping ?? 2 minutes ago, Strs said: as i told you be specific who knows what you asking i thought you asking in cleo Srry I’m trying it make a mod menu using visual studio Link to post Share on other sites