Matu1 0 Posted September 25, 2019 Share Posted September 25, 2019 (edited) Hello everyone, I wanted to help you, my game closes when I get into a car, I'm sure it's a mod installed (I already tried removing it and the game runs smoothly). But I like the mod, so I wanted to know if someone could help me correct, I leave the code. Excuse my english, it's bad: // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 6.14.2013 {$CLEO .cs} //-------------MAIN--------------- thread 'MGUN' :MGUN_11 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @MGUN_11 if and Actor.DrivingVehicleType($PLAYER_ACTOR, #BARRACKS) 0AB0: key_pressed 85 else_jump @MGUN_11 Model.Load(#SWAT) Model.Load(#AK47) 04ED: load_animation "CRIB" [email protected] = Actor.CurrentCar($PLAYER_ACTOR) wait 0 if and Model.Available(#SWAT) Model.Available(#AK47) 04EE: animation "CRIB" loaded else_jump @MGUN_11 wait 500 [email protected] = Actor.Create(Gang2, #SWAT, 0.0, 0.0, 0.0) 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset -1.2 0.7 0.6 position 1 shooting_angle_limit 0.0 with_weapon 30 0812: AS_actor [email protected] perform_animation "CRIB_CONSOLE_LOOP" IFP "CRIB" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "CRIB_CONSOLE_LOOP" progress_to 0.9 // 0.0 to 1.0 [email protected] = Actor.Create(Gang2, #SWAT, 0.0, 0.0, 0.0) 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset -1.2 -0.5 0.6 position 1 shooting_angle_limit 0.0 with_weapon 30 0812: AS_actor [email protected] perform_animation "CRIB_CONSOLE_LOOP" IFP "CRIB" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "CRIB_CONSOLE_LOOP" progress_to 0.9 // 0.0 to 1.0 [email protected] = Actor.Create(Gang2, #SWAT, 0.0, 0.0, 0.0) 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset 1.2 0.7 0.6 position 3 shooting_angle_limit 0.0 with_weapon 30 0812: AS_actor [email protected] perform_animation "CRIB_CONSOLE_LOOP" IFP "CRIB" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "CRIB_CONSOLE_LOOP" progress_to 0.9 // 0.0 to 1.0 [email protected] = Actor.Create(Gang2, #SWAT, 0.0, 0.0, 0.0) 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset 1.2 -0.5 0.6 position 3 shooting_angle_limit 0.0 with_weapon 30 0812: AS_actor [email protected] perform_animation "CRIB_CONSOLE_LOOP" IFP "CRIB" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "CRIB_CONSOLE_LOOP" progress_to 0.9 // 0.0 to 1.0 [email protected] = Actor.Create(Gang2, #SWAT, 0.0, 0.0, 0.0) 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset -1.2 -1.7 0.6 position 1 shooting_angle_limit 0.0 with_weapon 30 0812: AS_actor [email protected] perform_animation "CRIB_CONSOLE_LOOP" IFP "CRIB" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "CRIB_CONSOLE_LOOP" progress_to 0.9 // 0.0 to 1.0 [email protected] = Actor.Create(Gang2, #SWAT, 0.0, 0.0, 0.0) 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset -1.2 -3.0 0.6 position 1 shooting_angle_limit 0.0 with_weapon 30 0812: AS_actor [email protected] perform_animation "CRIB_CONSOLE_LOOP" IFP "CRIB" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "CRIB_CONSOLE_LOOP" progress_to 0.9 // 0.0 to 1.0 [email protected] = Actor.Create(Gang2, #SWAT, 0.0, 0.0, 0.0) 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset 1.2 -1.7 0.6 position 3 shooting_angle_limit 0.0 with_weapon 30 0812: AS_actor [email protected] perform_animation "CRIB_CONSOLE_LOOP" IFP "CRIB" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "CRIB_CONSOLE_LOOP" progress_to 0.9 // 0.0 to 1.0 [email protected] = Actor.Create(Gang2, #SWAT, 0.0, 0.0, 0.0) 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset 1.2 -3.0 0.6 position 3 shooting_angle_limit 0.0 with_weapon 30 0812: AS_actor [email protected] perform_animation "CRIB_CONSOLE_LOOP" IFP "CRIB" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "CRIB_CONSOLE_LOOP" progress_to 0.9 // 0.0 to 1.0 :MGUN_1166 wait 0 if 0AB0: key_pressed 82 else_jump @MGUN_1166 0812: AS_actor [email protected] perform_animation "NULL" IFP "CRIB" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "NULL" progress_to 0.9 // 0.0 to 1.0 0465: remove_actor [email protected] from_turret_mode Actor.GiveWeaponAndAmmo([email protected], AK47, 9999) 0812: AS_actor [email protected] perform_animation "NULL" IFP "CRIB" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "NULL" progress_to 0.9 // 0.0 to 1.0 0465: remove_actor [email protected] from_turret_mode Actor.GiveWeaponAndAmmo([email protected], AK47, 9999) Car.Wrecked([email protected]) 0812: AS_actor [email protected] perform_animation "NULL" IFP "CRIB" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "NULL" progress_to 0.9 // 0.0 to 1.0 0465: remove_actor [email protected] from_turret_mode Actor.GiveWeaponAndAmmo([email protected], AK47, 9999) 0812: AS_actor [email protected] perform_animation "NULL" IFP "CRIB" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "NULL" progress_to 0.9 // 0.0 to 1.0 0465: remove_actor [email protected] from_turret_mode Actor.GiveWeaponAndAmmo([email protected], AK47, 9999) 0812: AS_actor [email protected] perform_animation "NULL" IFP "CRIB" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "NULL" progress_to 0.9 // 0.0 to 1.0 0465: remove_actor [email protected] from_turret_mode Actor.GiveWeaponAndAmmo([email protected], AK47, 9999) 0812: AS_actor [email protected] perform_animation "NULL" IFP "CRIB" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "NULL" progress_to 0.9 // 0.0 to 1.0 0465: remove_actor [email protected] from_turret_mode Actor.GiveWeaponAndAmmo([email protected], AK47, 9999) 0812: AS_actor [email protected] perform_animation "NULL" IFP "CRIB" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "NULL" progress_to 0.9 // 0.0 to 1.0 0465: remove_actor [email protected] from_turret_mode Actor.GiveWeaponAndAmmo([email protected], AK47, 9999) 0812: AS_actor [email protected] perform_animation "NULL" IFP "CRIB" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "NULL" progress_to 0.9 // 0.0 to 1.0 0465: remove_actor [email protected] from_turret_mode Actor.GiveWeaponAndAmmo([email protected], AK47, 9999) else_jump @MGUN_1712 wait 0 jump @MGUN_11 :MGUN_1712 wait 0 if 07AF: $MAPLAYAGANG = player $PLAYER_CHAR group 0630: put_actor $PLAYER_ACTOR in_group $MAPLAYAGANG as_leader 0631: put_actor [email protected] in_group $MAPLAYAGANG 0850: AS_actor [email protected] follow_actor [email protected] 0850: AS_actor [email protected] follow_actor [email protected] 0850: AS_actor [email protected] follow_actor [email protected] 0631: put_actor [email protected] in_group $MAPLAYAGANG 0850: AS_actor [email protected] follow_actor [email protected] 0850: AS_actor [email protected] follow_actor [email protected] 0850: AS_actor [email protected] follow_actor [email protected] Actor.Health([email protected]) = 1000 Actor.Health([email protected]) = 5000 Actor.Health([email protected]) = 5000 Actor.Health([email protected]) = 5000 Actor.Health([email protected]) = 1000 Actor.Health([email protected]) = 5000 Actor.Health([email protected]) = 5000 Actor.Health([email protected]) = 5000 0446: set_actor [email protected] dismemberment_possible 0 0446: set_actor [email protected] dismemberment_possible 0 0446: set_actor [email protected] dismemberment_possible 0 0446: set_actor [email protected] dismemberment_possible 0 0446: set_actor [email protected] dismemberment_possible 0 0446: set_actor [email protected] dismemberment_possible 0 0446: set_actor [email protected] dismemberment_possible 0 0446: set_actor [email protected] dismemberment_possible 0 wait 50 jump @MGUN_1931 :MGUN_1931 wait 0 if 0AB0: key_pressed 84 else_jump @MGUN_1931 Actor.DestroyInstantly([email protected]) Actor.DestroyInstantly([email protected]) Actor.DestroyInstantly([email protected]) Actor.DestroyInstantly([email protected]) Actor.DestroyInstantly([email protected]) Actor.DestroyInstantly([email protected]) Actor.DestroyInstantly([email protected]) Actor.DestroyInstantly([email protected]) jump @MGUN_11 Spoiler Edited September 25, 2019 by Matu1 Link to post Share on other sites
Strs 52 Posted September 25, 2019 Share Posted September 25, 2019 {$CLEO .cs} 03A4: name_thread 'MGUN' :MGUN_11 0001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @MGUN_11 00D6: if and 00DD: actor $PLAYER_ACTOR driving_car_with_model #BARRACKS 0AB0: key_pressed 85 004D: jump_if_false @MGUN_11 03C0: [email protected] = actor $PLAYER_ACTOR car 0247: load_model #SWAT 0247: load_model #AK47 04ED: load_animation "CRIB" 038B: load_requested_models :MGUN_12 0001: wait 0 ms 00D6: if and 0248: model #SWAT available 0248: model #AK47 available 04EE: animation "CRIB" loaded 004D: jump_if_false @MGUN_12 0001: wait 500 ms 009A: [email protected] = create_actor_pedtype 8 model #SWAT at 0.0 0.0 0.0 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset -1.2 0.7 0.6 position 1 shooting_angle_limit 0.0 with_weapon 30 0812: AS_actor [email protected] perform_animation "CRIB_CONSOLE_LOOP" IFP_file "CRIB" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "CRIB_CONSOLE_LOOP" progress_to 0.9 // 0.0 to 1.0 009A: [email protected] = create_actor_pedtype 8 model #SWAT at 0.0 0.0 0.0 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset -1.2 -0.5 0.6 position 1 shooting_angle_limit 0.0 with_weapon 30 0812: AS_actor [email protected] perform_animation "CRIB_CONSOLE_LOOP" IFP_file "CRIB" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "CRIB_CONSOLE_LOOP" progress_to 0.9 // 0.0 to 1.0 009A: [email protected] = create_actor_pedtype 8 model #SWAT at 0.0 0.0 0.0 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset 1.2 0.7 0.6 position 3 shooting_angle_limit 0.0 with_weapon 30 0812: AS_actor [email protected] perform_animation "CRIB_CONSOLE_LOOP" IFP_file "CRIB" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "CRIB_CONSOLE_LOOP" progress_to 0.9 // 0.0 to 1.0 009A: [email protected] = create_actor_pedtype 8 model #SWAT at 0.0 0.0 0.0 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset 1.2 -0.5 0.6 position 3 shooting_angle_limit 0.0 with_weapon 30 0812: AS_actor [email protected] perform_animation "CRIB_CONSOLE_LOOP" IFP_file "CRIB" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "CRIB_CONSOLE_LOOP" progress_to 0.9 // 0.0 to 1.0 009A: [email protected] = create_actor_pedtype 8 model #SWAT at 0.0 0.0 0.0 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset -1.2 -1.7 0.6 position 1 shooting_angle_limit 0.0 with_weapon 30 0812: AS_actor [email protected] perform_animation "CRIB_CONSOLE_LOOP" IFP_file "CRIB" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "CRIB_CONSOLE_LOOP" progress_to 0.9 // 0.0 to 1.0 009A: [email protected] = create_actor_pedtype 8 model #SWAT at 0.0 0.0 0.0 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset -1.2 -3.0 0.6 position 1 shooting_angle_limit 0.0 with_weapon 30 0812: AS_actor [email protected] perform_animation "CRIB_CONSOLE_LOOP" IFP_file "CRIB" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "CRIB_CONSOLE_LOOP" progress_to 0.9 // 0.0 to 1.0 009A: [email protected] = create_actor_pedtype 8 model #SWAT at 0.0 0.0 0.0 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset 1.2 -1.7 0.6 position 3 shooting_angle_limit 0.0 with_weapon 30 0812: AS_actor [email protected] perform_animation "CRIB_CONSOLE_LOOP" IFP_file "CRIB" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "CRIB_CONSOLE_LOOP" progress_to 0.9 // 0.0 to 1.0 009A: [email protected] = create_actor_pedtype 8 model #SWAT at 0.0 0.0 0.0 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset 1.2 -3.0 0.6 position 3 shooting_angle_limit 0.0 with_weapon 30 0812: AS_actor [email protected] perform_animation "CRIB_CONSOLE_LOOP" IFP_file "CRIB" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB 0614: set_actor [email protected] animation "CRIB_CONSOLE_LOOP" progress_to 0.9 // 0.0 to 1.0 :MGUN_1166 0001: wait 10 ms 00D6: if 0AB0: key_pressed 82 004D: jump_if_false @MGUN_1166 0465: remove_actor [email protected] from_turret_mode 01B2: give_actor [email protected] weapon 30 ammo 9999 // Load the weapon model before using this 0465: remove_actor [email protected] from_turret_mode 01B2: give_actor [email protected] weapon 30 ammo 9999 // Load the weapon model before using this 0465: remove_actor [email protected] from_turret_mode 01B2: give_actor [email protected] weapon 30 ammo 9999 // Load the weapon model before using this 0465: remove_actor [email protected] from_turret_mode 01B2: give_actor [email protected] weapon 30 ammo 9999 // Load the weapon model before using this 0465: remove_actor [email protected] from_turret_mode 01B2: give_actor [email protected] weapon 30 ammo 9999 // Load the weapon model before using this 0465: remove_actor [email protected] from_turret_mode 01B2: give_actor [email protected] weapon 30 ammo 9999 // Load the weapon model before using this 0465: remove_actor [email protected] from_turret_mode 01B2: give_actor [email protected] weapon 30 ammo 9999 // Load the weapon model before using this 0465: remove_actor [email protected] from_turret_mode 01B2: give_actor [email protected] weapon 30 ammo 9999 // Load the weapon model before using this 07AF: [email protected] = player 0 group 0630: put_actor $PLAYER_ACTOR in_group $MAPLAYAGANG as_leader 0631: put_actor [email protected] in_group [email protected] 0850: AS_actor [email protected] follow_actor [email protected] 0850: AS_actor [email protected] follow_actor [email protected] 0850: AS_actor [email protected] follow_actor [email protected] 0631: put_actor [email protected] in_group [email protected] 0850: AS_actor [email protected] follow_actor [email protected] 0850: AS_actor [email protected] follow_actor [email protected] 0850: AS_actor [email protected] follow_actor [email protected] 0223: set_actor [email protected] health_to 1000 0223: set_actor [email protected] health_to 5000 0223: set_actor [email protected] health_to 5000 0223: set_actor [email protected] health_to 5000 0223: set_actor [email protected] health_to 1000 0223: set_actor [email protected] health_to 5000 0223: set_actor [email protected] health_to 5000 0223: set_actor [email protected] health_to 5000 0446: set_actor [email protected] immune_to_headshots 0 0446: set_actor [email protected] immune_to_headshots 0 0446: set_actor [email protected] immune_to_headshots 0 0446: set_actor [email protected] immune_to_headshots 0 0446: set_actor [email protected] immune_to_headshots 0 0446: set_actor [email protected] immune_to_headshots 0 0446: set_actor [email protected] immune_to_headshots 0 0446: set_actor [email protected] immune_to_headshots 0 0001: wait 50 ms 0002: jump @MGUN_1931 :MGUN_1931 0001: wait 10 ms 00D6: if 0AB0: key_pressed 84 004D: jump_if_false @MGUN_1931 009B: destroy_actor [email protected] 009B: destroy_actor [email protected] 009B: destroy_actor [email protected] 009B: destroy_actor [email protected] 009B: destroy_actor [email protected] 009B: destroy_actor [email protected] 009B: destroy_actor [email protected] 009B: destroy_actor [email protected] 0002: jump @MGUN_11 Link to post Share on other sites
Matu1 0 Posted September 26, 2019 Author Share Posted September 26, 2019 Thanks, but the game still crashes, I begin to believe that it is one of the modifications, what do you say ?, I have the following: - TM7 mouse correction -WidesecreenFix -SilentPatch -Cleo4. Link to post Share on other sites
Strs 52 Posted September 26, 2019 Share Posted September 26, 2019 if you have update cleo to newer version maybe anyway try my file http://www.mediafire.com/file/1xq1gznlgp6yk2o/use_it_and_try.zip/file if still crashing try to delete gta_sa.set and see Link to post Share on other sites
Matu1 0 Posted September 26, 2019 Author Share Posted September 26, 2019 1 hour ago, Strs said: if you have update cleo to newer version maybe anyway try my file http://www.mediafire.com/file/1xq1gznlgp6yk2o/use_it_and_try.zip/file if still crashing try to delete gta_sa.set and see I will try, thanks Link to post Share on other sites
Matu1 0 Posted September 26, 2019 Author Share Posted September 26, 2019 It doesn't work, it keeps crashing, just when I get in a vehicle and the image is enlarged. I already did everything, I can't think of anything else. Link to post Share on other sites
Strs 52 Posted September 26, 2019 Share Posted September 26, 2019 image enlarged ? how can you show screenshot ? Link to post Share on other sites
ZAZ 663 Posted September 27, 2019 Share Posted September 27, 2019 your script can only cause a crash if PLAYER_ACTOR driving_car_with_model #BARRACKS maybe you have to many scripts inside cleo folder 20 hours ago, Matu1 said: Thanks, but the game still crashes, I begin to believe that it is one of the modifications, what do you say ?, I have the following: - TM7 mouse correction -WidesecreenFix -SilentPatch -Cleo4. -remove TM7 mouse correction -remove WidesecreenFix remove all cleo scripts but keep the required files of Cleo4: FileSystemOperations.cleo, IniFiles.cleo, IntOperations.cleo remove also the cleo save file of CLEO\CLEO_SAVES (cs3.sav).. IF POSSIBLE this save file can have currupt data in case when you made a save with any invalid script inside cleo folder or you made a save and then you removed scripts so remove the associated sav file for that savegame you wanna load, unless you're shure that you need it or just move it into another folder or better: load a savegame that was made on unmodded game or start a new game keep only your script and test it Link to post Share on other sites
Matu1 0 Posted September 27, 2019 Author Share Posted September 27, 2019 21 hours ago, Strs said: imagen ampliada? ¿Cómo puedes mostrar la captura de pantalla? Yes, when you get in a vehicle and the image is moving away: https://drive.google.com/file/d/1kNCi7qFkHKt_mDSwsuKcLCBv4y2EDuUf/view?usp=sharing https://drive.google.com/file/d/14IZQFiSumGz7S8I5BqkeQK2a17Huq4z7/view?usp=sharing 3 hours ago, ZAZ said: your script can only cause a crash if PLAYER_ACTOR driving_car_with_model #BARRACKS maybe you have to many scripts inside cleo folder -remove TM7 mouse correction -remove WidesecreenFix remove all cleo scripts but keep the required files of Cleo4: FileSystemOperations.cleo, IniFiles.cleo, IntOperations.cleo remove also the cleo save file of CLEO\CLEO_SAVES (cs3.sav).. IF POSSIBLE this save file can have currupt data in case when you made a save with any invalid script inside cleo folder or you made a save and then you removed scripts so remove the associated sav file for that savegame you wanna load, unless you're shure that you need it or just move it into another folder or better: load a savegame that was made on unmodded game or start a new game keep only your script and test it Thanks for your answer. I don't really have a script, other than the menu mod and the one of the barracks (and the same code of the barracks but set for a patriot) that is, I have 3 in total. I will do what you tell me and try. Again, excuse my English. Link to post Share on other sites
Matu1 0 Posted September 28, 2019 Author Share Posted September 28, 2019 And it still crashes, I've just put the silentpatch, cleo4 and that's it. I do not get it. Link to post Share on other sites
Strs 52 Posted September 28, 2019 Share Posted September 28, 2019 i think you have problem with handling if not then uninstall and reinstall new gta sa that is last solution man what kind of gta sa you have no mods still crashing throw that Link to post Share on other sites
Matu1 0 Posted September 29, 2019 Author Share Posted September 29, 2019 On 28/9/2019 at 10:06, Strs said: Creo que tiene problemas con el manejo, si no, desinstale y vuelva a instalar el nuevo gta sa que es la última solución hombre qué tipo de gta sa no tienes mods todavía estrellándose tirar eso I have the Rockstars, and I tried another unofficial and the same thing happens. Link to post Share on other sites