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Distance Payment


Nesthor
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Hello everyone, I am preparing a public ticket Cleo, so far it works well, but I would like to know if there is any opcode that records the distance traveled, that is, that the player is paid an amount but that is dependent on the distance he traveled driving  a vehicle, will this be possible?

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I don't know if there is a better way, but try this:

 

Spoiler

ilN42ww.png

 

0653: your_var = float_stat 4 // travelled distance by car

You call this instruction and store the amount before starting travel.

Then call the instruction again at the end of travel, and calcule the difference.

 

distance_travelled = dist_travelled_end - dist_travelled_begining

Edited by Sloth-
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6 hours ago, Sloth- said:

I don't know if there is a better way, but try this:

 

  Hide contents

ilN42ww.png

 

0653: your_var = float_stat 4 // travelled distance by car

You call this instruction and store the amount before starting travel.

Then call the instruction again at the end of travel, and calcule the difference.

 

distance_travelled = dist_travelled_end - dist_travelled_begining

Thanks for the tip, I'll read about it, to see how it works

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