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Fat Faces Are Here to Stay


Karen Daniels
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5 hours ago, ghostsoap01 said:

So at this point is it safe to assume nothing will be done about this? We've heard Rockstar acknowledge things such as the lack of individual pieces in the role outfits, but nothing has been said about this issue. Like most issues, it seems like Rockstar have a blindspot where this is concerned.

 

I honestly think that in their eyes it's not an issue. That's how the faces are supposed to look.

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13 minutes ago, RyuNova said:

 

I honestly think that in their eyes it's not an issue. That's how the faces are supposed to look.

 

Yeah. That's why I still think the best shot anyone has is asking for them to add the old options back as additional, 'new' options - because they're not going to 'fix' something that's working as intended.

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2 minutes ago, Commander S said:

 

Yeah. That's why I still think the best shot anyone has is asking for them to add the old options back as additional, 'new' options - because they're not going to 'fix' something that's working as intended.

 

I doubt it but it would be nice.

"Legacy" or "Full" options. Legacy puts it back to the BETA system but you get the reduced options.

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35 minutes ago, RyuNova said:

 

I doubt it but it would be nice.

"Legacy" or "Full" options. Legacy puts it back to the BETA system but you get the reduced options.



Not even: just add them as different heritage presets, beyond the current 20 (i.e., if five had been changed, then putting the beta versions of those five beta back in alongside the updated ones would give 25 in total).

 

Agree that it's unlikely, though - R* does what R* wants, and beyond that, the feedback form is incredibly limited when it comes to spelling out more in-depth feedback, so just getting the message across in the first place would be an uphill struggle...

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When an existing character goes back into the customization process (dressing room), does it take into account that characters weight status? For example:

 

If my character is overweight and I choose the change my character’s appearance, will I see my overweight character in the dressing room? or will I see a neutral weight version of my character?

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Kirk Lazarus

Ahhh WTF.  I bit the bullet to fix chubby checkers.  Spent over half an hour messing with a new randomized face.  Confirmed it.  Back into the world.  Wtf, why's she look so weird...

 

Jump back into the creator to preview what it is... yep, the game scrambled parts of the face.  A previous video just before confirming with a back to review video shows a clear difference.

 

(I'll see about posting comparisons tomorrow)

 

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Every time you enter the creator it will move sliders around. Going back into the creator isn't representative of how your character was formed in the "real world". It altered sliders for me the first time I tried the creator when it was released, before 1.13.

The chin was most noticeable for me since it recessed it in the creator whereas before it was prominent pre-creator and post-creator, after moving the slider forward again.

So, each time you use the creator, there will be sliders you will need to adjust to match how your character looked before.

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I discovered the root of my previous problem: when I load up the face creation screen, particular sliders will actually be set to the inverse of the actual intended setting.

 

For example if my character's eyes are supposed to be high, the screen opens with the slider set to low. Now, the actual eyes will still be high on my character's face at the start, but if I move the dot one tiny bit the game "updates" to the new setting and the eyes suddenly drop way down low. I just have to move the slider to the opposite side to get it right.

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I said this way back when and immediately got shot down. It's been a problem since the dawn of the creator's addition.

 

On 9/17/2019 at 7:48 PM, loyletomycapo said:

You sure? I double checked with a video I saved of my original creation and the sliders were different. Not a problem since I I had the video.

Just a word to the wise.........

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Kirk Lazarus

Here's one of possible 3 different angles showing how the Creator affected the desired results.

 

1) A chunk of time spent in the Creator just before confirming and payment on exit

2) Going back into the Creator trying to see why the character didn't look right

3) Going back out to the world for comparisons

 

#2 obviously doesn't match.  The whole cheek is collapsed and the eye sockets are sunken in.  The nose is also off some, but you can't tell as easily in this angle.

 

#3 is closer to the original time-consuming adjustments, but it's still inconsistent with the original (and the return to Creator!)

 

3n6krH7.png

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12 hours ago, a z said:

#3 is closer to the original time-consuming adjustments, but it's still inconsistent with the original (and the return to Creator!)

 

 

The third one does look a little like Felicia Day so there is that 

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JumpingKentFlash

Since we have one more free shot at the CC (The outlaw pass voucher), is there any place to find a good guide for the creation? I want to make a guy that looks somewhat like Lester Crest, but with the fat cheeks thing going on I’m afraid to spend my voucher.

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JumpingKentFlash
38 minutes ago, rtie said:

In that case, aren't fat cheeks a positive?

Was kind of expecting this answer, but there’s a big difference in having cheeks like Lester, and having cheeks that are way out of proportion.

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4 hours ago, rtie said:

In that case, aren't fat cheeks a positive?

 

3 hours ago, JumpingKentFlash said:

Was kind of expecting this answer, but there’s a big difference in having cheeks like Lester, and having cheeks that are way out of proportion.

 

Kent is right. It looks like you have had an allergic reaction to something.

 

tenor.gif?itemid=5274938

 

I am not taking the piss out of people that have allergies at all.

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  • 1 month later...
1 hour ago, Suli_09 said:

They fix the problem? I need to know.. please

As the title of this thread says, they're here to stay. The only way to fix the fat face problem is to go back into the creator and try to fix it yourself 

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2 hours ago, RaigeGames said:

As the title of this thread says, they're here to stay. The only way to fix the fat face problem is to go back into the creator and try to fix it yourself 

I honestly don't think it's possible until Rockstar decides to do something ...

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Pretty sure this was a trick to get people to use their free change to fix it and then when people actually want to change it properly they have to pay.

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This has seriously gone on too long at this point. They need to recognize this issue and do something. I'm almost starting to get used to my bee-attack survivor at this point.

 

Of course if they won't even acknowledge something game-breaking like camp de-spawns, you can bet your ass this is at the bottom of the to-do list, along with private lobbies and individual pieces from role outfits: all never gonna happen.

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Karen Daniels
On 11/13/2019 at 2:42 PM, ghostsoap01 said:

This has seriously gone on too long at this point. They need to recognize this issue and do something. I'm almost starting to get used to my bee-attack survivor at this point.

 

Of course if they won't even acknowledge something game-breaking like camp de-spawns, you can bet your ass this is at the bottom of the to-do list, along with private lobbies and individual pieces from role outfits: all never gonna happen.

Well the face issue is something I believe we should all move on from. Everything in this thread points to the sad reality that the beta face structures have been replaced by the 2nd wave (the structures that were changed back in the beginning of the year when they added more options to the creator). I have gone ahead and redone my character yet again to mirror my fiance's face. I did it as a tribute but also because the new structure actually gave me the proper shape... was just a time consuming task to get the sliders of features right.

 

But I digress... it isn't that hard to use what we have to make a decent looking character. It will take time as well as trial and error. It sucks. It is sh*tty. But it is something that does not look like will be changed any time soon, if at all.

 

As for that last bit... Camp issues had been rectified until about two weeks ago. It seems to be a backended issue, and if they got it right the first time, they can do so again. I also believe they did state they were looking to make the role outfits' individual pieces available at some point... I would venture to say in a later and larger update. Private lobbies... as much as I would love them myself, they just do not fit with what Rockstar has in mind for RDO. To be fair, with the changes to the game by adding defensive mode and tweaking it favorably (only thing they haven't done is reduce damage from explosive/incendiary ammo), I have come to accept public lobbies. And not to mention, much like with GTA Online, the world of RDO is watered down in terms of NPC population, so having a full lobby adds some life.

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What state is the character creator in right now? I don't trust it enough not to make a mess of my character (which I've kind of got used to since the change) and what I was planning on doing was going into the creator and making a note of the slider positions and exiting without hitting save. I was then going to create another account and build a new character with exactly the same slider positions. That would let me try things out without destroying my real character. So my question is, if I enter the character creator but don't hit save, will my characters appearance be affected at all? I wouldn't expect it to but with the current state of the game anything is possible.

Edited by AmyStone
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It won't change anything if you don't save/apply.

I'd just record the slider positions and then turn the console off.

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56 minutes ago, Pocket Fox said:

I'd just record the slider positions and then turn the console off.

Oh, that's a very good idea. Thank you.

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If you go into the face creator screen simply to record the slider positions where they show up, bear in mind there is a good probability those sliders will be in the wrong spot: namely, the vertical component of the grid- type sliders.

 

If your nose position is supposed to be low, for example,  the slider might show it as high. Now, your character's face will have a low nose at first, but if you move that slider a tiny bit it will suddenly update and the nose becomes too high on the face.

 

If you're going in to record, give each slider a small nudge to make sure they're displaying the proper positions. If something does appear off, move the slider the same amount on the opposite side.

Edited by Dark Spark
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  • 3 weeks later...
52 minutes ago, djb204 said:

Has this been addressed yet?

The crap fat faces are intentional and are here to stay.

 

R* logic

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