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DragonYisusXD

The Complete Liberty City (GTA IV + EFLC map mix)

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DragonYisusXD
3 minutes ago, iiCriminnaaL 49 said:

Let me guess, is it a random pool player? ūüėú¬†(I don't know, but that happens in TBOGT)

Yes, but the most ironic thing is that man is a Angel of Death

  • Like 1

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stonem09

I HAVE GTA IV COMPLETE EDITION, THE MOD WORKS PERFECTLY IN GTA IV BUT NOT IN EFLC, WHAT SHOULD I DO?

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DragonYisusXD
5 minutes ago, stonem09 said:

I HAVE GTA IV COMPLETE EDITION, THE MOD WORKS PERFECTLY IN GTA IV BUT NOT IN EFLC, WHAT SHOULD I DO?

That's interesting, try NOT extract the files that's not inside of TLAD and Tbogt, if that doesn't work try proving not install tlad but tbogt or tbogt but tlad, i can't do more since actually don't have pc

On 12/22/2019 at 7:37 AM, C1aude_III said:

Guys just straight up go to content.dat for the dlc you want and remove the lines down below

 

For TBOGT

 

#disable the original public_03 files
DISABLE_FILE platform:/DATA/MAPS/INTERIORS/Generic/PUBLIC_3.IDE
DISABLE_FILE platformimg:/data/maps/interiors/Generic/public_3

#add the replacement public_03 files
DELAYED_IDE pc/data/maps/interiors/rep_public_3.ide
IMG pc/data/maps/interiors/rep_public_3.img
 

IDE pc/data/maps/props/E2_xref.ide
IDE pc/data/maps/props/commercial/office.ide
 

DELAYED_IDE pc/data/maps/interiors/Int_1.ide
DELAYED_IDE pc/data/maps/interiors/Int_2.ide
DELAYED_IDE pc/data/maps/interiors/Int_3.ide
DELAYED_IDE pc/data/maps/interiors/Int_4.ide
DELAYED_IDE pc/data/maps/interiors/Int_5.ide
DELAYED_IDE pc/data/maps/interiors/Int_6.ide
DELAYED_IDE pc/data/maps/interiors/Int_7.ide
DELAYED_IDE pc/data/maps/interiors/Int_8.ide
DELAYED_IDE pc/data/maps/interiors/Int_9.ide

DELAYED_IDE pc/data/maps/interiors/E2_Int_1.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_2.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_3.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_4.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_5.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_6.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_7.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_8.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_9.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_10.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_11.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_12.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_13.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_14.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_15.ide

IDE pc/data/maps/jersey/nj_01.ide
IPL pc/data/maps/jersey/nj_01.ipl
IDE pc/data/maps/jersey/nj_02.ide
IPL pc/data/maps/jersey/nj_02.ipl
IDE pc/data/maps/jersey/nj_03.ide
IPL pc/data/maps/jersey/nj_03.ipl
IDE pc/data/maps/jersey/nj_04w.ide
IPL pc/data/maps/jersey/nj_04w.ipl
IDE pc/data/maps/jersey/nj_05.ide
IPL pc/data/maps/jersey/nj_05.ipl
IDE pc/data/maps/jersey/nj_docks.ide
IPL pc/data/maps/jersey/nj_docks.ipl
IDE pc/data/maps/jersey/nj_liberty.ide
IPL pc/data/maps/jersey/nj_liberty.ipl

IDE pc/data/maps/manhat/manhat01.ide
IPL pc/data/maps/manhat/manhat01.ipl
IDE pc/data/maps/manhat/manhat02.ide
IPL pc/data/maps/manhat/manhat02.ipl
IDE pc/data/maps/manhat/manhat03.ide
IPL pc/data/maps/manhat/manhat03.ipl
IDE pc/data/maps/manhat/manhat04.ide
IPL pc/data/maps/manhat/manhat04.ipl
IDE pc/data/maps/manhat/manhat05.ide
IPL pc/data/maps/manhat/manhat05.ipl
IDE pc/data/maps/manhat/manhat06.ide
IPL pc/data/maps/manhat/manhat06.ipl
IDE pc/data/maps/manhat/manhat07.ide
IPL pc/data/maps/manhat/manhat07.ipl
IDE pc/data/maps/manhat/manhat08.ide
IPL pc/data/maps/manhat/manhat08.ipl
IDE pc/data/maps/manhat/manhat09.ide
IPL pc/data/maps/manhat/manhat09.ipl
IDE pc/data/maps/manhat/manhat10.ide
IPL pc/data/maps/manhat/manhat10.ipl
IDE pc/data/maps/manhat/manhat11.ide
IPL pc/data/maps/manhat/manhat11.ipl
IDE pc/data/maps/manhat/manhat12.ide
IPL pc/data/maps/manhat/manhat12.ipl

IDE pc/data/maps/east/queens_m.ide
IPL pc/data/maps/east/queens_m.ipl
IDE pc/data/maps/east/queens_e.ide
IPL pc/data/maps/east/queens_e.ipl
IDE pc/data/maps/east/queens_w2.ide
IPL pc/data/maps/east/queens_w2.ipl
IDE pc/data/maps/east/bronx_e.ide
IPL pc/data/maps/east/bronx_e.ipl
IDE pc/data/maps/east/bronx_e2.ide
IPL pc/data/maps/east/bronx_e2.ipl
IDE pc/data/maps/east/brook_n.ide
IPL pc/data/maps/east/brook_n.ipl
IDE pc/data/maps/east/brook_n2.ide
IPL pc/data/maps/east/brook_n2.ipl
IDE pc/data/maps/east/bronx_w.ide
IPL pc/data/maps/east/bronx_w.ipl
IDE pc/data/maps/east/bronx_w2.ide
IPL pc/data/maps/east/bronx_w2.ipl
IDE pc/data/maps/east/brook_s.ide
IPL pc/data/maps/east/brook_s.ipl
IDE pc/data/maps/east/brook_s2.ide
IPL pc/data/maps/east/brook_s2.ipl
IPL pc/data/maps/generic/lodcull_e.ipl

# this is delayed for E2 to ensure the relevant GTAIV slods have been loaded before attempting to create
# the lodcull / streamboxes
DELAYED_IPL pc/data/maps/generic/e2_lodcull_e.ipl
 

And for TLAD

 


IDE pc/data/maps/jersey/nj_03_extra.ide

IPL pc/data/maps/jersey/nj_01.ipl
IPL pc/data/maps/jersey/nj_02.ipl
IPL pc/data/maps/jersey/nj_03.ipl
IPL pc/data/maps/jersey/nj_04W.ipl
IPL pc/data/maps/jersey/nj_05.ipl
IPL pc/data/maps/jersey/nj_docks.ipl
IPL pc/data/maps/manhat/manhat01.ipl
IPL pc/data/maps/manhat/manhat02.ipl
IPL pc/data/maps/manhat/manhat05.ipl
IPL pc/data/maps/manhat/manhat06.ipl
IPL pc/data/maps/manhat/manhat07.ipl
IPL pc/data/maps/manhat/manhat08.ipl
IPL pc/data/maps/manhat/manhat09.ipl
IPL pc/data/maps/manhat/manhat11.ipl
IPL pc/data/maps/manhat/manhat12.ipl
IPL pc/data/maps/east/bronx_w.ipl
IPL pc/data/maps/east/bronx_w2.ipl
IPL pc/data/maps/east/bronx_e2.ipl
IPL pc/data/maps/east/bronx_e.ipl
IPL pc/data/maps/east/brook_s.ipl
IPL pc/data/maps/east/brook_n2.ipl
IPL pc/data/maps/east/queens_w2.ipl
 

IDE pc/data/maps/props/E1_xref.ide


DELAYED_IDE pc/data/maps/interiors/Int_1.ide
DELAYED_IDE pc/data/maps/interiors/Int_2.ide
DELAYED_IDE pc/data/maps/interiors/Int_3.ide
DELAYED_IDE pc/data/maps/interiors/Int_4.ide
DELAYED_IDE pc/data/maps/interiors/Int_5.ide
DELAYED_IDE pc/data/maps/interiors/Int_6.ide
DELAYED_IDE pc/data/maps/interiors/Int_7.ide
DELAYED_IDE pc/data/maps/interiors/Int_8.ide
DELAYED_IDE pc/data/maps/interiors/Int_9.ide

IDE pc/data/maps/interiors/Int_Test.ide
IPL pc/data/maps/interiors/Int_Test.ipl
 

There you go remove those exact lines and your done...:D

 

EDIT: Oh yeah don't forget to edit the images.txt and remove any line with /maps in it such as...

 

pc/data/maps/props/E1_xref

 

and so on.

If not, try following thse steps

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jsoba77

hey man will this work on 1.0.7.0 and also is there a way to keep the blue colour of the empire state building from gta iv but still have the ladder and other stuff from eflc 

 that is what I mean 

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Philips_27
Posted (edited)
On 9/15/2019 at 5:56 AM, VENEZUELA Z said:

i test every missions in this game, but you won't have to worry about, the story can be complete normally and without bugs, apart for the FPS glitches in A Revenger Tragedy but that was in the game lmao 

First, this glitch happens in 'Out of Commission', not in 'A Revenger's Tragedy'. And it was fixed in 1.0.8.0 patch.
Second, found a problem in 'Buoys Ahoy' mission. Boat with Russians are coming straight through that water platform from TBoGT. And in freeplay, there is a boat traffic are coming in this place where are now we have that water platforms from TBoGT.
Here is video:

 

Edited by Philips_27

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Philips_27
Posted (edited)

One more problem found: Those police booths now are dynamic and I can crash them. In default they're static objects.
Video:

 

Edited by Philips_27
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DragonYisusXD
On 7/21/2020 at 11:51 AM, jsoba77 said:

hey man will this work on 1.0.7.0 and also is there a way to keep the blue colour of the empire state building from gta iv but still have the ladder and other stuff from eflc 

 that is what I mean 

No, only for 1.0.8.0 and about the blue light, yes, o know that, i was working on a uptade that not only changes the Pink light but also improve the textute resolution but my pc died, when I recover my pc i will continue working

On 7/21/2020 at 11:51 AM, jsoba77 said:

hey man will this work on 1.0.7.0 and also is there a way to keep the blue colour of the empire state building from gta iv but still have the ladder and other stuff from eflc 

 that is what I mean 

No, only for 1.0.8.0 and about the blue light, yes, o know that, i was working on a uptade that not only changes the Pink light but also improve the textute resolution but my pc died, when I recover my pc i will continue working

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DragonYisusXD
10 hours ago, Philips_27 said:

First, this glitch happens in 'Out of Commission', not in 'A Revenger's Tragedy'. And it was fixed in 1.0.8.0 patch.
Second, found a problem in 'Buoys Ahoy' mission. Boat with Russians are coming straight through that water platform from TBoGT. And in freeplay, there is a boat traffic are coming in this place where are now we have that water platforms from TBoGT.
Here is video:

 

Yes, i was aware about buoys ahoys but it's easily avodable if you destroy the enemies boat and about the free traffic I wasn't aware, It's really strange It never happen me, do you have replaced the paths files with the mod paths file, right? 

9 hours ago, Philips_27 said:

One more problem found: Those police booths now are dynamic and I can crash them. In default they're static objects.
Video:

 

I thought It was dinamic in the original but it isn't a big problem, i don't need to "fix" that

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DragonYisusXD
10 hours ago, Philips_27 said:

First, this glitch happens in 'Out of Commission', not in 'A Revenger's Tragedy'. And it was fixed in 1.0.8.0 patch.
Second, found a problem in 'Buoys Ahoy' mission. Boat with Russians are coming straight through that water platform from TBoGT. And in freeplay, there is a boat traffic are coming in this place where are now we have that water platforms from TBoGT.
Here is video:

 

I think that random boat is a mission boat scripted, i also saw that boat in that mission, outside the mission i never saw a boat trasspasing that

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Philips_27
4 hours ago, VENEZUELA Z said:

Yes, i was aware about buoys ahoys but it's easily avodable if you destroy the enemies boat and about the free traffic I wasn't aware, It's really strange It never happen me, do you have replaced the paths files with the mod paths file, right? 

Nope. Tested on clear game just with your mod even without part 4.
 

4 hours ago, VENEZUELA Z said:

I thought It was dinamic in the original but it isn't a big problem, i don't need to "fix" that

It might a small detail, but I think it's important anyway. So, please, try to fix that and why not just remove those water platforms just because of this mission? Not anyone are destroying the boat.

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DragonYisusXD
1 hour ago, Philips_27 said:

Nope. Tested on clear game just with your mod even without part 4.
 

It might a small detail, but I think it's important anyway. So, please, try to fix that and why not just remove those water platforms just because of this mission? Not anyone are destroying the boat.

Idk, the booths wasnt like that in the EFLC? Those booths are from tlad, but yeah my pc died and buying another One in this country is Hard, i missed that glitch because I destroyed the boat before I even posted the mod

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Philips_27
Posted (edited)
10 hours ago, VENEZUELA Z said:

Idk, the booths wasnt like that in the EFLC? Those booths are from tlad, but yeah my pc died and buying another One in this country is Hard, i missed that glitch because I destroyed the boat before I even posted the mod

Oh, sorry to hear that, mate. Then maybe you can explain how can I edit a map and remove those platform and return one from default? Hope you did this not in Shadow Mapper...
And, no, those booths wasn't like that in EFLC. They never be like that.

Edited by Philips_27

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Kubigz
Posted (edited)

Booths are solid in IV and TLAD, but soft in TBOGT (not Complete Edition).

Anyway, I think it's fun to have them soft.

Edited by Kubigz

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Philips_27
27 minutes ago, Kubigz said:

Booths are solid in IV and TLAD, but soft in TBOGT (not Complete Edition).

Anyway, I think it's fun to have them soft.

And I don't think it's fun. Because it looks weird and cop in booth not even cared about what happens to the booth. I hope at least we might have some optional about those booths.

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DragonYisusXD
4 hours ago, Philips_27 said:

Oh, sorry to hear that, mate. Then maybe you can explain how can I edit a map and remove those platform and return one from default? Hope you did this not in Shadow Mapper...
And, no, those booths wasn't like that in EFLC. They never be like that.

You need reference of the original gta iv coordenade, so use a not modifiqued copy, also I used the tool OpenIV and also know the name texture and search for all the list of mapping objects, is a Hard job, you also should know how to edit the wpl / ipl in OpenIV, i recommend you to wait until I got my pc again, if everything goes good, i should get my pc in a couple of days

4 hours ago, Philips_27 said:

Oh, sorry to hear that, mate. Then maybe you can explain how can I edit a map and remove those platform and return one from default? Hope you did this not in Shadow Mapper...
And, no, those booths wasn't like that in EFLC. They never be like that.

I also was working on a update that Changes things like the rotterdam lights and improving tbogt texture resolution

  • Like 1

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Philips_27

Oh, forgot to report another small thing: A helicopter on Liberty City Rampage Hockey building are now spawning in helipad. I think there is need a script to deal with it.
wIp0Uz.jpg

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DragonYisusXD
12 hours ago, Philips_27 said:

Oh, forgot to report another small thing: A helicopter on Liberty City Rampage Hockey building are now spawning in helipad. I think there is need a script to deal with it.
wIp0Uz.jpg

okey, now i'm really confused, in my game that helicopter spawned good, this is the first time i saw such a thing, and believe me, i were in that rooftop so many times

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Philips_27

Huh... Weird. Maybe they changed a spawn a little in 1.0.8.0? I playing on 1.0.7.0. But it's even more weird then
 

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Kubigz
19 hours ago, VENEZUELA Z said:

okey, now i'm really confused, in my game that helicopter spawned good, this is the first time i saw such a thing, and believe me, i were in that rooftop so many times

Sometimes its spawns good, sometimes not. 

 

Btw that place - there are some collsion issues

Grand-Theft-Auto-4-Screenshot-2020-08-01

Grand-Theft-Auto-4-Screenshot-2020-08-01

 

 

And of course, much appreciate for your work!

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Philips_27
2 minutes ago, Kubigz said:

Sometimes its spawns good, sometimes not. 

So you too have problems with spawn of that helicopter?

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Kubigz

Yes, once it was good, after dying I came back there and spawn was buggy.

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Kubigz
Posted (edited)

TLAD crashes whenever I go to Booth tunnel. Oh, and yeah - I have the Niko's cellphone as a Johnny. :D

EFLC as DLC mod might I add.

 

@C1aude_III you know anything about it?

Edited by Kubigz

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Philips_27
Posted (edited)
3 hours ago, Kubigz said:

TLAD crashes whenever I go to Booth tunnel.

Got same problem but only on savegame that made without mod.

Edited by Philips_27

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DragonYisusXD
3 hours ago, Kubigz said:

TLAD crashes whenever I go to Booth tunnel. Oh, and yeah - I have the Niko's cellphone as a Johnny. :D

EFLC as DLC mod might I add.

 

@C1aude_III you know anything about it?

Guys, you should delete your old savefiles, it causes problems to the game

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DragonYisusXD
4 hours ago, Kubigz said:

TLAD crashes whenever I go to Booth tunnel. Oh, and yeah - I have the Niko's cellphone as a Johnny. :D

EFLC as DLC mod might I add.

 

@C1aude_III you know anything about it?

Having old savefiles with the mod causes bugs and crashes to the game, that's because this mod changes drastically the game, and the old savefile got corrupt, the way to solve such a thing is DELETE or REMOVE your old savefiles and start again, this will create a new savefiles based on the mod, with that, the mod will run 100% without major unexpected glitches

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DragonYisusXD
6 hours ago, Kubigz said:

TLAD crashes whenever I go to Booth tunnel. Oh, and yeah - I have the Niko's cellphone as a Johnny. :D

EFLC as DLC mod might I add.

 

@C1aude_III you know anything about it?

And is not enough by just starting a new game, you MUST REMOVE YOUR OLD SAVEFILE

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C1aude_III
9 hours ago, Kubigz said:

TLAD crashes whenever I go to Booth tunnel. Oh, and yeah - I have the Niko's cellphone as a Johnny. :D

EFLC as DLC mod might I add.

 

@C1aude_III you know anything about it?

Either savegame problem or you didn't remove tlad lines

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Kubigz

@VENEZUELA Z @C1aude_III thank both of you. You were right. There was something wrong with my save files. I removed all of them and started new game. No crashes for now. But there's one thing that remain irritating me:

 

Grand-Theft-Auto-4-Screenshot-2020-08-02

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DragonYisusXD
8 hours ago, Kubigz said:

@VENEZUELA Z @C1aude_III thank both of you. You were right. There was something wrong with my save files. I removed all of them and started new game. No crashes for now. But there's one thing that remain irritating me:

 

Grand-Theft-Auto-4-Screenshot-2020-08-02

yeah, something similar happen to me a long time ago, but it was with niko (he had johnny's phone) i don't remember how i fix it, maybe you should try reinstalling the mod or if is possible, the game

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Kubigz

That would be such a pain, so many edits made to the game... And I'm not sure it would help. I installed your mod on quite clean game.

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