Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Cayo Perico Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA VI

      1. St. Andrews Cathedral
    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

    3. Suggestions

Help with Variables


Nesthor

Recommended Posts

I am making a code in which I need to create about 20 peds, maybe more, next to a truck, I am using local variables but I have declared a range as the coordinates where they will appear with a certain offset with respect to the vehicle, how can I reuse the  variables to be able to create more peds, since when compiling with more than 32 variables I get an error that says that only maximum 32 variables can be used.  

wait 500
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.0 6.0 0.0
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.0 4.5 0.0
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.0 2.6 0.0
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.2 1.9 0.0
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.1 1.0 0.0
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.2 0.1 0.0
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.0 -0.9 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected] 
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected] 
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected] 
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected] 
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected] 
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]

Use opcode 0407 because the creation of peds occurs regardless of where the truck is, so I don't use specific coordinates

 

Link to post
Share on other sites

For coorinates you can use just 3 variables:

0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.0 4.5 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.0 2.6 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.2 1.9 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.1 1.0 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.2 0.1 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
...

The code reads the last stored coordinates and ignores the rest until you use the opcode 0407 to define coordinates again.
You can not use [email protected] and [email protected] since they're reserved for timers (as it's written in cs tutorials).

  • Like 1
Link to post
Share on other sites
23 minutes ago, Jack said:

For coorinates you can use just 3 variables:

0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.0 4.5 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.0 2.6 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.2 1.9 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.1 1.0 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.2 0.1 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
...

 

The code reads the last stored coordinates and ignores the rest until you use the opcode 0407 to define coordinates again.
You can not use [email protected] and [email protected] since they're reserved for timers (as it's written in cs tutorials).

thanks, then I must first declare the variables and then create the actor, in each case it must be the same.  I'll try thanks

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.