Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

Nesthor

Help with Variables

Recommended Posts

Nesthor

I am making a code in which I need to create about 20 peds, maybe more, next to a truck, I am using local variables but I have declared a range as the coordinates where they will appear with a certain offset with respect to the vehicle, how can I reuse the  variables to be able to create more peds, since when compiling with more than 32 variables I get an error that says that only maximum 32 variables can be used.  

wait 500
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.0 6.0 0.0
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.0 4.5 0.0
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.0 2.6 0.0
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.2 1.9 0.0
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.1 1.0 0.0
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.2 0.1 0.0
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.0 -0.9 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected] 
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected] 
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected] 
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected] 
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected] 
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]

Use opcode 0407 because the creation of peds occurs regardless of where the truck is, so I don't use specific coordinates

 

Share this post


Link to post
Share on other sites
Jack

For coorinates you can use just 3 variables:

0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.0 4.5 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.0 2.6 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.2 1.9 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.1 1.0 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.2 0.1 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
...

The code reads the last stored coordinates and ignores the rest until you use the opcode 0407 to define coordinates again.
You can not use [email protected] and [email protected] since they're reserved for timers (as it's written in cs tutorials).

Share this post


Link to post
Share on other sites
Nesthor
23 minutes ago, Jack said:

For coorinates you can use just 3 variables:

0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.0 4.5 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.0 2.6 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.2 1.9 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.1 1.0 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 2.2 0.1 0.0
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
...

 

The code reads the last stored coordinates and ignores the rest until you use the opcode 0407 to define coordinates again.
You can not use [email protected] and [email protected] since they're reserved for timers (as it's written in cs tutorials).

thanks, then I must first declare the variables and then create the actor, in each case it must be the same.  I'll try thanks

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.