djb204 Posted September 13, 2019 Author Share Posted September 13, 2019 1 hour ago, DarksunDaFirst said: While this seems to be a popular opinion on these boards (it's a minority one), it would be extremely unpopular within the entire community. Please get over it - most people like the lock-on system. That's why it's been the core of their aiming systems for almost 18 years now. 18 years lol. This isn’t GTA. The hardcore Free Roam free-aim lobbies from Red Dead Redemption 1 were way more popular then the auto lock-on lobbies. Unfortunately, this lock-on system we now see in the sequel is probably due to the GTA5’s dev team trying to make RDR2 what GTA is instead of sticking with Red Dead’s hardcore formula. Asking us to please get over it is just a polite way of requesting we stop voicing our opinion about a system that doesn’t feel right. Sorry, we can’t do that. sigma200 and Vicer Exciser 2 Link to comment Share on other sites More sharing options...
Ghoffman9 Posted September 13, 2019 Share Posted September 13, 2019 19 hours ago, djb204 said: These changes stemmed from complaints regarding headshots in PvP right? I bet around 95% of those complaints stemmed from a PvP mode experience. These changes might be good for PvP competitive game modes, but they are spilling into free roam in a negative way. That is always the quandary in games that have both PvE and PvP intertwined in its gameplay. Changes often times affects one positively at the cost of hurting the other. Its difficult to make changes that only results in positive changes for one without affecting the other. I seriously doubt Rockstar would ever create separate lobby types with differing aiming, movement, and weapon changes. Primarily because they clearly want everyone together, which is why they never made private sessions an option here despite the widespread demand for them. Secondly because they don't want to spend the money doing so. Link to comment Share on other sites More sharing options...
Rev. Gnash Posted September 13, 2019 Share Posted September 13, 2019 21 hours ago, Pocket Fox said: I like it :< But some do not. I like both - my playstyle is bow and melee/thrown melee. Holysh*t - this update is a beautiful struggle; keeps you on your toes. Slonitram 1 Link to comment Share on other sites More sharing options...
djb204 Posted September 13, 2019 Author Share Posted September 13, 2019 (edited) They shoul have kept the original looting animation, but added this new animation on top of it. Example: PRESS LOOT BUTTON Does a quick loot animation search, but only gives you have a small percentage of what the corpse had on their person. HOLD LOOT BUTTON Does the longer (original) loot animation search, but gives you 100 percent of what the corpse had on their person. Full animation = thorough search. Edited September 13, 2019 by djb204 NudasPriest, Foxwolfe, Xtf and 1 other 4 Link to comment Share on other sites More sharing options...
Danish Crusader Posted September 13, 2019 Share Posted September 13, 2019 6 hours ago, Ghoffman9 said: That is always the quandary in games that have both PvE and PvP intertwined in its gameplay. Changes often times affects one positively at the cost of hurting the other. Its difficult to make changes that only results in positive changes for one without affecting the other. I seriously doubt Rockstar would ever create separate lobby types with differing aiming, movement, and weapon changes. Primarily because they clearly want everyone together, which is why they never made private sessions an option here despite the widespread demand for them. Secondly because they don't want to spend the money doing so. I would happily take the option of having the old animations while others use the new ones. I don't care if they would have an advantage in PvP. I chose the old animations and therefor, the consequences of using them. So my suggestion would be to have 2 different animation sets, 1 with the old ones, 1 with the new ones. That way people could pick which one they like and everybody is happy. I'm actually going to write a feedback to rockstar, suggesting just that. ThaBirdCoot, djb204 and Foxwolfe 3 Link to comment Share on other sites More sharing options...
DarksunDaFirst Posted September 13, 2019 Share Posted September 13, 2019 (edited) 17 hours ago, djb204 said: 18 years lol. This isn’t GTA. The hardcore Free Roam free-aim lobbies from Red Dead Redemption 1 were way more popular then the auto lock-on lobbies. Unfortunately, this lock-on system we now see in the sequel is probably due to the GTA5’s dev team trying to make RDR2 what GTA is instead of sticking with Red Dead’s hardcore formula. Asking us to please get over it is just a polite way of requesting we stop voicing our opinion about a system that doesn’t feel right. Sorry, we can’t do that. No they weren’t. Might have been more active and clustering in hardcore lobbies, because those players were actually seeking it out to fight each other constantly. The lobbies that emptied first though as the game aged? Free aim lobbies. I played that game from launch until..well, I still play it. Free aim lobbies were never as popular as the normal lobbies. Asking you to get over it is more so the fact that you’re in the minority. And I'm not saying it to shut you up, but more so trying to get across that point: going pure free aim would alienate the majority of the playerbase. Can't cater to a minority just because they think "it's more l33t" or "it's just better" because those are both subjective opinions and objectively more people prefer it with the auto-lock on. 15 hours ago, djb204 said: They shoul have kept the original looting animation, but added this new animation on top of it. Example: PRESS LOOT BUTTON Does a quick loot animation search, but only gives you have a small percentage of what the corpse had on their person. HOLF LOOT BUTTON Does the longer (original) loot animation search, but gives you 100 percent of what the corpse had on their person. Full animation = thorough search. Quick skinning/looting wasn’t even needed to be honest unless you’re looting after an ambush or hideout raid. Skinning has always been super fast if you know the trick with your horse. Edited September 13, 2019 by DarksunDaFirst Xtf 1 Link to comment Share on other sites More sharing options...
*Lola Posted September 13, 2019 Share Posted September 13, 2019 11 hours ago, Slonitram said: I'd much rather have this new combat system over RDR2's sluggish cover-based combat. This new fast paced combat? I absolutely love it. Not only it reminds me of how combat was in Red Dead Redemption 1. Most importantly, it's fun. I'd rather take fun over immersion in a video game literally any day. ^^Can't agree more^^ This new system makes online more fun. Thanks Rockstar. Link to comment Share on other sites More sharing options...
Lonely-Martin Posted September 13, 2019 Share Posted September 13, 2019 I had no complaints before, and to be fair, still don't really. I would have liked the looting animation to remain, or they should change it so we press triangle to quick loot and hold for a more thorough search of the body. Meaning less loot overall if you quick-loot too. Much like how we can press square to drop an animal carcass but hold it to throw it. Similar mechanic and it'd be more dynamic overall too I feel. It does feel a bit GTA-like, and with this trader business, it's all too familiar in areas now and I do understand the complaints. (I'm just not bothering with that role, lol - Shame we can't retire any roles though). I just don't care about PvP or regular combat enough to give a hoot about anything more. I don't have or intend to buy these stupid cards, so either setup leaves me pretty screwed out there when a twat turns up anyway, lol. If given the choice though, I'd return to what it was pre-DLC, but no game changer for me either. 9 hours ago, djb204 said: 18 years lol. This isn’t GTA. The hardcore Free Roam free-aim lobbies from Red Dead Redemption 1 were way more popular then the auto lock-on lobbies. Lol, now that I don't believe. Gonna need the numbers bub. Xtf 1 Link to comment Share on other sites More sharing options...
dieseltech20 Posted September 13, 2019 Share Posted September 13, 2019 Immersion? LOL. That sh*t is tossed out the window the moment you respawn after death. Bullet wounds healed by eating a can of beans. Oh yeah, so life like. Folks here just just love to cry about anything and everything. Nothing they do could ever satisfy everyone so get used to it. Rev. Gnash 1 Link to comment Share on other sites More sharing options...
hugh750 Posted September 13, 2019 Share Posted September 13, 2019 On 9/11/2019 at 11:57 PM, Pocket Fox said: I like it :< But some do not. i also like the new combat system. Link to comment Share on other sites More sharing options...
wehweh01 Posted September 14, 2019 Share Posted September 14, 2019 1 hour ago, hugh750 said: i also like the new combat system. The changes to strafing is cancer to me. Without aim assist gunfights are all reminiscent of players in GTAO spamming Marksman Sniper in First person. However, 3rd person strafing is just as fast as First person now. Absolutely trash. Praise goes to quicker firing for Repeaters (including Volcanic pistol). Unfortunately, these features will remain unused until strafing is fixed. Master Tyrus and djb204 2 Link to comment Share on other sites More sharing options...
TiberiusMcQueen Posted September 14, 2019 Share Posted September 14, 2019 (edited) I'd at least appreciate the option to use the old controls, I don't care about PvP, I don't care if it'd put me at a disadvantage against other players, I loved the way the game controlled before, and I want to go back to it, these changes are not to my liking. At the very least a sensitivity slider for walking would be nice, walking feels twitchy now, and not in a good way. Edited September 14, 2019 by TiberiusMcQueen Foxwolfe, Master Tyrus, djb204 and 2 others 5 Link to comment Share on other sites More sharing options...
djb204 Posted September 14, 2019 Author Share Posted September 14, 2019 19 hours ago, dieseltech20 said: Immersion? LOL. That sh*t is tossed out the window the moment you respawn after death. Bullet wounds healed by eating a can of beans. Oh yeah, so life like. There is fine line between immersion and realism. You don’t appear to know the difference. Foxwolfe, wehweh01, TiberiusMcQueen and 6 others 9 Link to comment Share on other sites More sharing options...
gtmike Posted September 14, 2019 Share Posted September 14, 2019 Wow what a bunch of whiners in here You guys need a support group? Can't believe some people can't let the loot animations go, that's just ridiculous. They were getting tedious by the end of single player, they were just plain awful in online. These ideas for different types of looting are just terrible, I'm sorry to say... there's no immersion in watching your character flip every single body over like an idiot when they could just pat their pockets and see what's there... And now the combat is too fast for the "elite aimers" lol ok ...I mean maybe they'll tweak it a bit but it's still 100x better than it was. Lexiture, StyxTx, Gleeman Vox and 1 other 4 Link to comment Share on other sites More sharing options...
Hudawg Posted September 14, 2019 Share Posted September 14, 2019 1 hour ago, gtmike said: And now the combat is too fast for the "elite aimers" lol ok ... Lol at Elite aimers in a game with auto aim.. Where the game just sped up the gun mechanics? . sigma200 and wehweh01 2 Link to comment Share on other sites More sharing options...
Leftover Pizza Posted September 14, 2019 Share Posted September 14, 2019 (edited) I'm happy with it. It's a move into the right direction. After thousands and thousands of kills of enemies and hunted animals I've grown tired of the animations over and over again. I'd much prefer the looting system of Assassin's Creed Odyssey right now. Run up to your kill, loot icon appears, press it and without any animation move on to the next. Even better if AoE looting would become a thing. Very handy looting hideouts and ambushes. Might I add a 'loot what you shoot' thing to keep ninja looters from looting your finished hideout, without spending a bullet themselves? Saves me from killing them and lose even more time doing the looting. The animations were fun during story mode, but become time consuming boring now. I don't need the immersion after I killed enemies. Edited September 14, 2019 by Leftover Pizza Link to comment Share on other sites More sharing options...
Tormes Posted September 14, 2019 Share Posted September 14, 2019 They aimed for the moon and landed in Venus. They went a bit overkill. Now, slowing the speed of aiming, cocking and reloading the weapons not to what it was before the update but to the point where your character doesn't look like a robot would be perfect. Link to comment Share on other sites More sharing options...
Xtf Posted September 14, 2019 Share Posted September 14, 2019 I generally like the changes. They got rid of tge access bloom introduced withe spring update and my character has regained control of his feet but I would have left the speed as it was, just removed the delays from stowing and looting. Only other thing I would change is cocking after the gun is drawn rather than when you aim. If if it's a second or so after you draw, it's better than running round for a minute and tge first time you go to shoot someone it cocks your gun. Link to comment Share on other sites More sharing options...
Caffeination Posted September 14, 2019 Share Posted September 14, 2019 Well, the servers finally stabilized on my end. To test the new changes, I've went straight to the nearest hideout to clear it out and test the changes, and at the end of it, I've realized I dislike them and want them reverted. wehweh01 1 Link to comment Share on other sites More sharing options...
Kremita Posted September 17, 2019 Share Posted September 17, 2019 Personally I’m still on the fence, I really wish the looting animation would have remained the same. djb204 1 Link to comment Share on other sites More sharing options...
Master Tyrus Posted September 18, 2019 Share Posted September 18, 2019 On 9/14/2019 at 12:59 PM, gtmike said: Wow what a bunch of whiners in here You guys need a support group? Can't believe some people can't let the loot animations go, that's just ridiculous. They were getting tedious by the end of single player, they were just plain awful in online. These ideas for different types of looting are just terrible, I'm sorry to say... there's no immersion in watching your character flip every single body over like an idiot when they could just pat their pockets and see what's there... And now the combat is too fast for the "elite aimers" lol ok ...I mean maybe they'll tweak it a bit but it's still 100x better than it was. Tedious lol, you're f*cking unbearable. Every thread I go on you're there with your spoilt brat demeanour. You've got what you want at the expense of other players, is that not enough for you? Mummy and Daddy really created a monster didn't they djb204 1 Link to comment Share on other sites More sharing options...
TheLordMarvel Posted September 18, 2019 Share Posted September 18, 2019 I actually like the new looting animations. Kinda reminds me of the Assassin's Creed games in a way. - But it's much better to loot quicker when you're getting shot at, if the bodies despawn after the job is done. RaigeGames and Leftover Pizza 2 Link to comment Share on other sites More sharing options...
tonko Posted September 18, 2019 Share Posted September 18, 2019 I love the new combat system, it's awesome. Leftover Pizza 1 Link to comment Share on other sites More sharing options...
djb204 Posted September 18, 2019 Author Share Posted September 18, 2019 (edited) On 9/14/2019 at 6:59 AM, gtmike said: there's no immersion in watching your character flip every single body over like an idiot when they could just pat their pockets and see what's there... The characters don’t even pat the bodies when looting. They just swipe their hand like their waving flies away from the corpse and BOOM they got everything. Characters don’t even touch the corpse, It feels cheap. Edited September 18, 2019 by djb204 wehweh01, Lonely-Martin, 4eyedcoupe and 1 other 4 Link to comment Share on other sites More sharing options...
djb204 Posted September 18, 2019 Author Share Posted September 18, 2019 People complaining about the original looting bodies animation being tedious? It’s no different then looting drawers, cabinets, and chests. The animations to open these containers and grab every item individually took way more time then looting bodies. It’s really gonna suck if all these other animations follow in the same direction and get an insta-loot alternative. Come on Rockstar, what are you doing? #CateringToCasuals sigma200 and Lonely-Martin 2 Link to comment Share on other sites More sharing options...
Caffeination Posted September 18, 2019 Share Posted September 18, 2019 I don’t even understand why some people are more concerned with the looting animations than with the increased fire-rate of single-action weapons and the reload speeds. Slapping a corpse to take all of its possessions isn’t as big of an issue as to making weapons broken. What’s the point of using repeaters now if the bolt-action rifle now fires at the same rate and reloads even faster? And that’s on-top of being accurate and having high damage. And revolvers besides the Double-Action were supposed to have inferior fire-rate and reloads to balance with the low-damage and poor range of the Semi-Auto and Mauser pistols, yet they reload now as fast as they shoot, despite still needing a hammer to be cocked. The previous pacing of the weapons need to be reinstated. They were balanced and fit the game’s pacing and design, the new one just feels unsatisfying because there’s no consequence to being reckless with weapons that were meant to be used with methodically, and has rendered fast-firing ones obsolete. Xtf and Foxwolfe 2 Link to comment Share on other sites More sharing options...
Lonely-Martin Posted September 18, 2019 Share Posted September 18, 2019 3 hours ago, djb204 said: The characters don’t even pat the bodies when looting. They just swipe their hand like their waving flies away from the corpse and BOOM they got everything. Characters don’t even touch the corpse, It feels cheap. Cheap is spot on. I've given up until R* fixes dailies, trader, and bounty hunter, and significantly helps connectivity/stability all round. The whole game reeks of cheap. 2 hours ago, djb204 said: It’s really gonna suck if all these other animations follow in the same direction and get an insta-loot alternative. Yeah, I really wouldn't want it going that far either. Link to comment Share on other sites More sharing options...
gtmike Posted September 18, 2019 Share Posted September 18, 2019 7 hours ago, Master Tyrus said: Tedious lol, you're f*cking unbearable. Every thread I go on you're there with your spoilt brat demeanour. You've got what you want at the expense of other players, is that not enough for you? Mummy and Daddy really created a monster didn't they Got no argument so you resort to personal attacks.... you're the one crying like a f*cking child, don't project that sh*t onto me. I didn't "want" anything, I'm just reacting to the changes as they are. 2 hours ago, djb204 said: People complaining about the original looting bodies animation being tedious? It’s no different then looting drawers, cabinets, and chests. The animations to open these containers and grab every item individually took way more time then looting bodies. It’s really gonna suck if all these other animations follow in the same direction and get an insta-loot alternative. Come on Rockstar, what are you doing? #CateringToCasuals Yes they were tedious. So are the searching animations, but you're not usually getting shot at while searching a house. For some people it's about gameplay and fun, not living out some cowboy roleplay fantasy. If you call that casual, so be it. The game got a ton of flak at online launch for how clunky the controls felt, you can't be too surprised that R* changed things up. I think they might still tweak the speed of combat a bit, but those looting animations are where they should be...in the trash. The Dedito Gae and tonko 2 Link to comment Share on other sites More sharing options...
éX-Driver Posted September 18, 2019 Share Posted September 18, 2019 (edited) On 9/14/2019 at 10:15 AM, Tormes said: They aimed for the moon and landed in Venus. They went a bit overkill. Now, slowing the speed of aiming, cocking and reloading the weapons not to what it was before the update but to the point where your character doesn't look like a robot would be perfect. You’d be surprised how fast a trained shootist can aim a gun. There’s actual videos of real life people firing lever guns and revovlers as fast as if not faster than the new animations. I 100% agree on the reload speed, though. Should’ve slowed it right down, that way people would have to choose between firing off a wall of lead and having to reload constantly or be more precise and avoid unnecessary long reloads. In fact, our characters are a little slow when it comes to aiming and shooting, even after the update. Edited September 18, 2019 by éX-Driver tonko, krazyleroy and Brutal Trout 3 Link to comment Share on other sites More sharing options...
Assblaster Posted September 18, 2019 Share Posted September 18, 2019 8 minutes ago, éX-Driver said: You’d be surprised how fast a trained shootist can aim a gun. There’s actual videos of real life people firing lever guns and revovlers as fast as if not faster than the new animations. I 100% agree on the reload speed, though. Should’ve slowed it right down, that way people would have to choose between firing off a wall of lead and having to reload constantly or be more precise and avoid unnecessary long reloads. In fact, our characters are a little slow when it comes to aiming and shooting, even after the update. Well whatever...but people in real life don't move around like they do in this game, it's like they're in a Charlie Chaplin movie. Before I had to take cover and fight strategically. Now all I have to do is run circles around my enemies with my pump shotty and annihilate all NPCs with the greatest of ease. It used to feel like I was in a gunfight in a western, now it feels like I'm in Fortnite. sigma200 and Nerfgoth 2 Link to comment Share on other sites More sharing options...
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