Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

What if GTA 4 was never Made


Pixelation games
 Share

Recommended Posts

billiejoearmstrong8
Just now, Pixelation games said:

lol,i was out of ideas for this post

I'm just being dumb sorry 😛, there's probably some more worthwhile things to say about it

Link to comment
Share on other sites

Pixelation games
7 minutes ago, BlueLion90 said:

GTA Vice City 2 with CJ, Claude and Tommy where they all die at the end along with the 3D era.

are f**ing kidding me?

  • Like 1
Link to comment
Share on other sites

16 minutes ago, Pixelation games said:

are f**ing kidding me?

Yes. At the end. Wouldn't want the era thingy and wouldn't want them to die.

Link to comment
Share on other sites

universetwisters

Then GTA 5 would be called GTA 4

Link to comment
Share on other sites

We would have gotten a Renderware GTA with more epic jetpack adventures and The Sims like micromanaging like a bladder system.

Link to comment
Share on other sites

Manhunt 3 and half life 3 would exist

 

Trump wouldn't be president

 

Cancer and world hunger would be issues of the past

Edited by DownInTheHole
Link to comment
Share on other sites

I would be very sad, expecting a very nice game.

 

But if I knew what it would actually be like, I would be on the contrary very happy.

Edited by Lioshenka
Link to comment
Share on other sites

Hmm. Had Grand Theft Auto: IV not taken to touchpoints, the market and jittery eyes of a globe, perhaps the Creator’s much sought-after AGENT, designated as having exclusivity to the PlayStation 3, would have been blanketed by the VIP treatment, enabling the Creator to 

 

However, for this monumental intellectual property to have met the pipeline, the Three-Dimensional Universe would have needed to stare down a cataclysmic, detrimental occurrence that not only wounded the aforementioned universe, but decimated it. The culprit that incurred this indelible damage could have perhaps been a Grand Theft Auto: San Andreas mission in which Carl Johnson had to diffuse a grave threat to humanity; to the citizenry of San Andreas and beyond. It could have been the hands of biochemical warfare or even more inventive... infiltration by extraterrestrial life or most detrimental of all... Judgement Day or Armageddon. 

 

Carl would have had to make haste, trying to kick his rationale into auto-pilot in the hopes that enough neurotransmitters would shoot, so that Carl could (try to) take a shot at the underbelly of this rapture. To stand before the beast, to shank the momentum of the negative energy... would raise him up to soldier status. Even one iota below his Apache blood, would be his mother’s incorporeal, otherworldly glare of disgrace gnawing him down to shame. 

 

Regretfully, though, one of Grove Street’s finest would fall into the earth, as would all that inhabited the Three-Dimensional Universe: the characters, brands, radio stations, audio, assets... that full slate of the Creator. The Three-Dimensional Universe would have been bathed in agony, as a pool of an inferno took aim at it’s integrity, and it’s life.

 

With that endeared universe a nostalgic and respected bygone... the Creator could have probably then mobilized a grander, carbon copy of idealism and realism seeded deep within hopefuls that became eulogized as spitballs.        

 

The grander purpose? 🙂 

 

AGENT... with an ambitious ‘A’, as a reboot of Pricedown. If Grand Theft Auto: IV and Niko Bellic’s vendetta against Liberty City did not hit the canvas, the Creator could have probably allocated all of that space to repurpose for AGENT’s strut in front of the game industry (this year), the development of which could have commenced after Grand Theft Auto: San Andreas’ market release in 2004.

 

The Creator could have then pondered: ‘if we want AGENT to be an experience that truly separates itself from all other experiences that our name has built, should this serve as Grand Theft Auto: IV, where we start tackling full scale realism within reason of what the Xbox 360 and PlayStation 3 can put out? And, should we choose a console with which the experience can go all out with? In this respect, Grand Theft Auto: IV, could have been a condensed dose of AGENT with licensed vehicles, brands, media and radio stations, which would have been an audaciously amazing jump from Grand Theft Auto: San Andreas. That is, of course, after becoming acclimated with the new iteration of RAGE and Euphoria, via engine tests and optimization so that the public could see the best in AGENT’s presentation and realistic arsenal as a 2008 powerhouse, in much the same way that Grand Theft Auto: IV would be. 🙂       

 

Or the coalition could have struck up the following: ‘ladies and gents this is f*cking brilliant! Let’s f*ck with them for the best and unleashed IV as intended, but then let’s throw a genius mind f*ck into the mix. We’ll announced AGENT as a PlayStation 3 exclusive in 2007 and then one of our suits can put this f*ckah in the lights at E3 2009. Then? We show off some would-be demos of a 1970s presentation. We get the eyes rolling, we get the conjecture rumbling. Cheers and all the smiles going in roundabouts. IV hits and the public studiously observes Niko fondle his Serbian b*lls for the first time. Game of the Year! Then we give ‘em the real kick in the p*ssah! We’ll make it seem like AGENT is cancelled, but leave the official website to bathe in cyberspace and the logo that looks like Spider-Man left as a decoy for the Green Goblin. We’ll stir up more curiosity, as they taste preconceived disappointment. Our plan’s in motion. Next, we’ll update the logo, and finally... we’ll take this Hail Mary all the way to... f*cking right baby... Fall of 2019, after 12-years of roughhousing and sneak this masterpiece in, screaming real life,  when they ain’t expecting it. We’ll give Sony the call to drop the PS5 on the d*ck of October or November for a good ride, then we can respectfully ejaculate all over the competition, while the public’s tears are going wild with AGENT, driving real cars, meeting new states, being the boss of their own story, and much more! They’ll never leave our version of reality, and we won’t blame them!’ 

 

The profanity within that scenario was strictly for demonstrative purposes, only. 🙂

 

Of course... if that was to be the case, Grand Theft Auto: IV would absolutely be necessitated so as to ensure that there would not be a frivolous gap between title releases, other than the unveils of Red Dead: Redemption and Max Payne: 3. 

 

Therefore in summation:

 

1. The Creator could have rebooted the Pricedown franchise after Grand Theft Auto: San Andreas’ play with pixels, whereby Grand Theft Auto: IV would have been strategically substituted by a condescend version of AGENT and full scale realism, within the confines of the PlayStation 3 and Xbox 360’s hardware limitations. Which, would have been after a transition from the Renderware engine, and necessary fine-tuning of RAGE and Euphoria via engine tests, or;

 

2. The Creator could have simply initiated their master plan with AGENT, in substitution of Grand Theft Auto: IV as a PlayStation 3 exclusive; as a 2007 announcement  disguised as a cancellation, rolling along the pipeline majestically in development for 12-years as a come-from-behind surprise as a Fall 2019 PlayStation 5 exclusive. Through early junctures of its development... AGENT would have taken on a Three-Dimensional form and then slowly migrated to a High-Definition form and debuted as one of the Creator’s first, very tenacious,  immersive and most realistic titles titles of the High-Definition Universe. At the final juncture of its development, theoretically within late September, it would ideally be 4K/8K certified and ready to annihilate any sentence that does not entail the following: ‘I believe you, I believed in you all along and thank you for the most remarkable open-world experience that is AGENT. I. F*cking Love it. I believed in you all along, (R).’     

 

3. And then of course simply Grand Theft Auto: V would serve as an interesting Grand Theft Auto: IV. 

 

All of those scenarios would have been cool to see play out, though. 🙂

Link to comment
Share on other sites

So I guess you mean, "what if GTA IV hadn't been made the way it was?" to which i guess there would be a few answers

  1. They use renderware again and either go to a new, fourth reigon
  2. It's the same as it actually is but still in renderware getting pushed really far
  3. They use RAGE but make things in a way that feels more like how the 3D universe games generally are
  4. Oh right, i forgot about agent

Whatever different GTA IV would get made would probably inform how GTA V goes, because there's a bunch of decisions that seem to stem directly from how IV was received

  • Like 3
Link to comment
Share on other sites

Algonquin Assassin

Then we wouldn't have the best GTA? 😉

 

On a serious note IMO the series was getting stale towards the end of the 3D era. GTA IV (whether people like it or not) was the shot in the arm the series needed and without it I doubt we would've seen Euphoria or a lot of the little details and features that make GTA IV such a great game since a lot of them were scrapped entirely or watered down in later games.. 

 

 

Link to comment
Share on other sites

14 hours ago, universetwisters said:

Then GTA 5 would be called GTA 4

What he said

 

  • Like 1
Link to comment
Share on other sites

7 hours ago, XXVIII said:

Hmm. Had Grand Theft Auto: IV not taken to touchpoints, the market and jittery eyes of a globe, perhaps the Creator’s much sought-after AGENT, designated as having exclusivity to the PlayStation 3, would have been blanketed by the VIP treatment, enabling the Creator to 

 

However, for this monumental intellectual property to have met the pipeline, the Three-Dimensional Universe would have needed to stare down a cataclysmic, detrimental occurrence that not only wounded the aforementioned universe, but decimated it. The culprit that incurred this indelible damage could have perhaps been a Grand Theft Auto: San Andreas mission in which Carl Johnson had to diffuse a grave threat to humanity; to the citizenry of San Andreas and beyond. It could have been the hands of biochemical warfare or even more inventive... infiltration by extraterrestrial life or most detrimental of all... Judgement Day or Armageddon. 

 

Carl would have had to make haste, trying to kick his rationale into auto-pilot in the hopes that enough neurotransmitters would shoot, so that Carl could (try to) take a shot at the underbelly of this rapture. To stand before the beast, to shank the momentum of the negative energy... would raise him up to soldier status. Even one iota below his Apache blood, would be his mother’s incorporeal, otherworldly glare of disgrace gnawing him down to shame. 

 

Regretfully, though, one of Grove Street’s finest would fall into the earth, as would all that inhabited the Three-Dimensional Universe: the characters, brands, radio stations, audio, assets... that full slate of the Creator. The Three-Dimensional Universe would have been bathed in agony, as a pool of an inferno took aim at it’s integrity, and it’s life.

 

With that endeared universe a nostalgic and respected bygone... the Creator could have probably then mobilized a grander, carbon copy of idealism and realism seeded deep within hopefuls that became eulogized as spitballs.        

 

The grander purpose? 🙂 

 

AGENT... with an ambitious ‘A’, as a reboot of Pricedown. If Grand Theft Auto: IV and Niko Bellic’s vendetta against Liberty City did not hit the canvas, the Creator could have probably allocated all of that space to repurpose for AGENT’s strut in front of the game industry (this year), the development of which could have commenced after Grand Theft Auto: San Andreas’ market release in 2004.

 

The Creator could have then pondered: ‘if we want AGENT to be an experience that truly separates itself from all other experiences that our name has built, should this serve as Grand Theft Auto: IV, where we start tackling full scale realism within reason of what the Xbox 360 and PlayStation 3 can put out? And, should we choose a console with which the experience can go all out with? In this respect, Grand Theft Auto: IV, could have been a condensed dose of AGENT with licensed vehicles, brands, media and radio stations, which would have been an audaciously amazing jump from Grand Theft Auto: San Andreas. That is, of course, after becoming acclimated with the new iteration of RAGE and Euphoria, via engine tests and optimization so that the public could see the best in AGENT’s presentation and realistic arsenal as a 2008 powerhouse, in much the same way that Grand Theft Auto: IV would be. 🙂       

 

Or the coalition could have struck up the following: ‘ladies and gents this is f*cking brilliant! Let’s f*ck with them for the best and unleashed IV as intended, but then let’s throw a genius mind f*ck into the mix. We’ll announced AGENT as a PlayStation 3 exclusive in 2007 and then one of our suits can put this f*ckah in the lights at E3 2009. Then? We show off some would-be demos of a 1970s presentation. We get the eyes rolling, we get the conjecture rumbling. Cheers and all the smiles going in roundabouts. IV hits and the public studiously observes Niko fondle his Serbian b*lls for the first time. Game of the Year! Then we give ‘em the real kick in the p*ssah! We’ll make it seem like AGENT is cancelled, but leave the official website to bathe in cyberspace and the logo that looks like Spider-Man left as a decoy for the Green Goblin. We’ll stir up more curiosity, as they taste preconceived disappointment. Our plan’s in motion. Next, we’ll update the logo, and finally... we’ll take this Hail Mary all the way to... f*cking right baby... Fall of 2019, after 12-years of roughhousing and sneak this masterpiece in, screaming real life,  when they ain’t expecting it. We’ll give Sony the call to drop the PS5 on the d*ck of October or November for a good ride, then we can respectfully ejaculate all over the competition, while the public’s tears are going wild with AGENT, driving real cars, meeting new states, being the boss of their own story, and much more! They’ll never leave our version of reality, and we won’t blame them!’ 

 

The profanity within that scenario was strictly for demonstrative purposes, only. 🙂

 

Of course... if that was to be the case, Grand Theft Auto: IV would absolutely be necessitated so as to ensure that there would not be a frivolous gap between title releases, other than the unveils of Red Dead: Redemption and Max Payne: 3. 

 

Therefore in summation:

 

1. The Creator could have rebooted the Pricedown franchise after Grand Theft Auto: San Andreas’ play with pixels, whereby Grand Theft Auto: IV would have been strategically substituted by a condescend version of AGENT and full scale realism, within the confines of the PlayStation 3 and Xbox 360’s hardware limitations. Which, would have been after a transition from the Renderware engine, and necessary fine-tuning of RAGE and Euphoria via engine tests, or;

 

2. The Creator could have simply initiated their master plan with AGENT, in substitution of Grand Theft Auto: IV as a PlayStation 3 exclusive; as a 2007 announcement  disguised as a cancellation, rolling along the pipeline majestically in development for 12-years as a come-from-behind surprise as a Fall 2019 PlayStation 5 exclusive. Through early junctures of its development... AGENT would have taken on a Three-Dimensional form and then slowly migrated to a High-Definition form and debuted as one of the Creator’s first, very tenacious,  immersive and most realistic titles titles of the High-Definition Universe. At the final juncture of its development, theoretically within late September, it would ideally be 4K/8K certified and ready to annihilate any sentence that does not entail the following: ‘I believe you, I believed in you all along and thank you for the most remarkable open-world experience that is AGENT. I. F*cking Love it. I believed in you all along, (R).’     

 

3. And then of course simply Grand Theft Auto: V would serve as an interesting Grand Theft Auto: IV. 

 

All of those scenarios would have been cool to see play out, though. 🙂

IUR6eQl.jpg

Link to comment
Share on other sites

True Crime has became a one of most successful and popular franchises in game industry. 

Saints Row III is still a gangster game with a brand new city named Bridgeport (originally - a beta name for Steelport). 

Ubisoft make Driver: Chicago and Driver: London instead of Watch_Dogs. 

And Rockstar himselves make a AGENT and Midnight Club 5.

 

Oh, also Thundersmacker find a work, GCT is still making HD mods for GTA SA, Myirad Islands mod was released in 2013, i`m never get interested in GTA games, and Hillary Clinton was became the president in 2016. 

That's all

  • Like 3
Link to comment
Share on other sites

Pixelation games
2 minutes ago, Yannerrins said:

True Crime has became a one of most successful and popular franchises in game industry. 

Saints Row III is still a gangster game with a brand new city named Bridgeport (originally - a beta name for Steelport). 

Ubisoft make Driver: Chicago and Driver: London instead of Watch_Dogs. 

And Rockstar himselves make a AGENT and Midnight Club 5.

 

Oh, also Thundersmacker find a work, GCT is still making HD mods for GTA SA, Myirad Islands mod was released in 2013, i`m never get interested in GTA games, and Hillary Clinton was became the president in 2016. 

That's all

that's a weird parallel universe

Link to comment
Share on other sites

12 hours ago, Yannerrins said:

True Crime has became a one of most successful and popular franchises in game industry. 

Saints Row III is still a gangster game with a brand new city named Bridgeport (originally - a beta name for Steelport). 

Ubisoft make Driver: Chicago and Driver: London instead of Watch_Dogs. 

And Rockstar himselves make a AGENT and Midnight Club 5.

 

Oh, also Thundersmacker find a work, GCT is still making HD mods for GTA SA, Myirad Islands mod was released in 2013, i`m never get interested in GTA games, and Hillary Clinton was became the president in 2016. 

That's all

👍

Edited by XXVIII
This edit was much needed.
Link to comment
Share on other sites

Bratva Assassin

TBH this is a VERY hard question to answer. To be completely honest, if GTA IV was never made, I don't know what I'd do. I also think that the GTA series wouldn't become NEAR as fun as it currently is based on how revolutionary IV really was.

  • Like 3
Link to comment
Share on other sites

Pixelation games
3 minutes ago, ThatKyloRenGuy said:

TBH this is a VERY hard question to answer. To be completely honest, if GTA IV was never made, I don't know what I'd do. I also think that the GTA series wouldn't become NEAR as fun as it currently is based on how revolutionary IV really was.

weirder thing is while you said this i was watching GTA IV Playthrough

  • Like 1
Link to comment
Share on other sites

On 9/11/2019 at 12:07 PM, Pixelation games said:

what would happen if gta 4 was never made?

Then we wouldn't have the greatest game of all time.

  • Like 2

Currently playing Polybius

Link to comment
Share on other sites

Probably a continuation of the 3D universe. When I first heard the announcement of IV, I thought the developers were going do something different like make the map of the 3D universe more open like taking planlce in the entire USA is even the world.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.