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The Trader General Thread


Jason
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1 hour ago, CMCSAVAGE said:

 

 I mean like other bussiness in GTA Online: % of supplies, hours? When camp raids spawn? @Fun 2 make your magic

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23 minutes ago, joel15cat said:

 I mean like other bussiness in GTA Online: % of supplies, hours? When camp raids spawn?

Not sure what you mean. How much do you lose if  the raid was successful? I only had it happen once. I had like 58 goods, and lost 25. That was back when I first started pretty much, and didn't bother to go defend it.

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30 minutes ago, CMCSAVAGE said:

Not sure what you mean. How much do you lose if  the raid was successful? I only had it happen once. I had like 58 goods, and lost 25. That was back when I first started pretty much, and didn't bother to go defend it.

Like this:

 

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1 hour ago, CMCSAVAGE said:

Pretty sure none of that crap even applies. 

Yes it applies, but we don't know it because we don't have the scripts.

 

2 hours ago, joel15cat said:

 I mean like other bussiness in GTA Online: % of supplies, hours? When camp raids spawn? @Fun 2 make your magic

Hey, sorry I wish I could figure it out, but unfortunately we don't have scripts or anything like that.

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1 hour ago, Fun 2 said:

Yes it applies, but we don't know it because we don't have the scripts.

If there were certain conditions that triggered, I'd assume it would happen more often and more people would be discussing it. In two and a half months, it's only happened to me twice. The first time was within the first 2 weeks, and the last was 9 days ago.

 

 

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26 minutes ago, CMCSAVAGE said:

If there were certain conditions that triggered, I'd assume it would happen more often and more people would be discussing it. In two and a half months, it's only happened to me twice. The first time was within the first 2 weeks, and the last was 9 days ago.

 

 

That's because it doesn't happen more "often", that's the point of the "conditions".

I won't rely on people to figure out stuff like this. Nobody would care to go through such a time-wasting process just to confirm the conditions for a camp raid.

It require said person to take notes from the very first second he finished setting up his camp, he would fill his camp with some goods then sit there for hours and hours to check if a raid could happen with only 5 goods. If nothing happens, then we could say one of the conditions ensure raids only happen after having a certain amount of goods. But how do we know for sure that "nothing happened" ? The time it would take for a raid to trigger is an unknown variable, someone could sit there waiting for 6 or 7 hours only to find out it takes 8 hours to trigger a raid or maybe more.

He could keep his console/PC running for hours upon hours so he could check after 24 hours to see if his camp was raided, but if one of the conditions require you to reach a certain amount of goods then you have to repeat that process over and over again until you figure it out.

It's a tedious process no one will bother to go through.

If I had the decompiled scripts, I could figure this out in 5 minutes.

Edited by Fun 2
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CaliMeatWagon
On 11/27/2019 at 9:42 AM, Fun 2 said:

That's because it doesn't happen more "often", that's the point of the "conditions".

I won't rely on people to figure out stuff like this. Nobody would care to go through such a time-wasting process just to confirm the conditions for a camp raid.

It require said person to take notes from the very first second he finished setting up his camp, he would fill his camp with some goods then sit there for hours and hours to check if a raid could happen with only 5 goods. If nothing happens, then we could say one of the conditions ensure raids only happen after having a certain amount of goods. But how do we know for sure that "nothing happened" ? The time it would take for a raid to trigger is an unknown variable, someone could sit there waiting for 6 or 7 hours only to find out it takes 8 hours to trigger a raid or maybe more.

He could keep his console/PC running for hours upon hours so he could check after 24 hours to see if his camp was raided, but if one of the conditions require you to reach a certain amount of goods then you have to repeat that process over and over again until you figure it out.

It's a tedious process no one will bother to go through.

If I had the decompiled scripts, I could figure this out in 5 minutes.

 

I'd do anything for spreadsheets. Oh, I'd do anything for spreadsheets, but I won't do that... no, I won't do that.

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FuturePastNow
On 11/27/2019 at 11:42 AM, Fun 2 said:

If I had the decompiled scripts, I could figure this out in 5 minutes.

I'm surprised by the lack of datamined information on this game now that it's on PC. It would clear up a lot of the uncertainly on mechanics and stats like it has for GTAO.

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  • 2 weeks later...

I just tried to do a delivery mission, and it glitched so the buyers were 'killed' immediately and the delivery mission failed. From past threads, I assumed that I would lose those goods. But I parked the wagon at camp and found that I still had those goods in stock for a second delivery attempt.

 

Am I to assume they fixed it so if you fail the delivery due to the buyers getting killed, you won't lose the goods?

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CaliMeatWagon
6 hours ago, damian001 said:

What are the point values for skins/carcasses donated to Cripps?

I've broken down all the animal prices in the spreedsheat linked in this thread:

 

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CaliMeatWagon
6 hours ago, RyuNova said:

I dont even know if people are in here anymore but I will ask.

Do Poison Arrows damage Three-Star pelts?

It depends on the animal.

If you shoot a Squirrel with a poison arrow, you'll probably wreck. Cougars/Panthers on the other hand, that is one of their recommended weapons. 

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On 12/15/2019 at 9:43 PM, CaliMeatWagon said:

I've broken down all the animal prices in the spreedsheat linked in this thread:

Feather prices have changed significantly since this price sheet was compiled. The better feathers are now a viable source of materials for Cripps.

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CaliMeatWagon
9 minutes ago, OrionSR said:

Feather prices have changed significantly since this price sheet was compiled. The better feathers are now a viable source of materials for Cripps.

Thank you. 

Well, looks like it's time to go hunting again. Hurray for animal spawns. 

 

You wouldn't happen to have any of them would you? 

Edited by CaliMeatWagon
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On 12/20/2019 at 4:20 AM, CaliMeatWagon said:

You wouldn't happen to have any of them would you? 

0.18         Blue Jay Feather
0.18         Cardinal Feather
0.18         Cedar Waxwing Feather
0.18         Chicken Feather
0.90         Condor Feather
0.72         Cormorant Feather
0.18         Crow Feather
0.18         Duck Feather
0.90         Eagle Feather
0.09         Flight Feather
0.27         Goose Feather
0.90         Hawk Feather
0.90         Heron Plume
1.20         Little Egret Plume
0.72         Loon Feather
0.18         Oriole Feather
0.90         Owl Feather
0.72         Pelican Feather
0.27         Pheasant Feather
0.18         Pigeon Feather
0.27         Quail Feather
0.27         Raven Feather
1.05         Reddish Egret Plume
0.18         Robin Feather
0.27         Rooster Feather
0.18         Seagull Feather
0.15         Snowy Egret Plume
0.18         Songbird Feather
0.18         Sparrow Feather
1.17         Spoonbill Plume
0.27         Turkey Feather
0.72         Vulture Feather
0.72         Whooping Crane Feather
0.18         Woodpecker Feather

Edited by OrionSR
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CaliMeatWagon
12 hours ago, OrionSR said:

0.18         Blue Jay Feather
0.18         Cardinal Feather
0.18         Cedar Waxwing Feather
0.18         Chicken Feather
0.90         Condor Feather
0.72         Cormorant Feather
0.18         Crow Feather
0.18         Duck Feather
0.90         Eagle Feather
0.09         Flight Feather
0.27         Goose Feather
0.90         Hawk Feather
0.90         Heron Plume
1.20         Little Egret Plume
0.72         Loon Feather
0.18         Oriole Feather
0.90         Owl Feather
0.72         Pelican Feather
0.27         Pheasant Feather
0.18         Pigeon Feather
0.27         Quail Feather
0.27         Raven Feather
1.05         Reddish Egret Plume
         Robin Feather
0.27         Rooster Feather
0.18         Seagull Feather
0.15         Snowy Egret Plume
0.18         Songbird Feather
0.18         Sparrow Feather
1.17         Spoonbill Plume
0.27         Turkey Feather
0.72         Vulture Feather
0.72         Whooping Crane Feather
0.18         Woodpecker Feather


You have better luck with birds than I do. This would of taken me weeks. Thank you. I'll update the sheet when I can. 

Are you missing the Robin price, or just not filled in?

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2 hours ago, CaliMeatWagon said:

Are you missing the Robin price, or just not filled in?

Missing. I sold my only robin just the other day to clear space in my satchel. I tend to stockpile small birds and other critters when I'm in a good session and save them for challenges, so I had most of the feathers in my satchel. It wasn't too hard to fill in the gaps for gull, blue jay and pigeon, but I'm not sure where to look for a robin. I figured someone might have one if I could fill in the rest.

Note that the low value of the Snowy Egret Plume is not a typo on my part. This is the most valuable feather at the butcher. I find it odd that Cripps puts such a low value on these plumes.

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8 hours ago, Leftover Pizza said:

Anyone ever seen a camp raid happening after the latest patches?

I don't think I've ever seen a camp raid. Period. Jeez, that Labrador must be a frakin' wonder mutt . . .

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CaliMeatWagon
13 hours ago, Leftover Pizza said:

Anyone ever seen a camp raid happening after the latest patches?

I had a raid the first day the DLC dropped, haven't seen them around since. 

I guess with Cripps onion breath I don't need a dog...

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Leftover Pizza

I've seen 2 raids on my camp in the beginning of FP, but never again. Nothing spectacular, but it feels like they removed it, due to server stability issues, perhaps?

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On 12/20/2019 at 11:30 PM, CaliMeatWagon said:

Are you missing the Robin price, or just not filled in?

Found one. Cripps offers 0.18 for Robin Feathers, as expected. The feather list has been updated.

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Cripps appears to be offering the same 25% bonus for perfect pelts, skins and hides as he does for perfect carcasses. 

 

There also appears to be some rebalancing of pelt prices. What I've noticed so far are:

 

Skin/Pelt  Perfect+  Perfect  Good  Poor

Iguana Skin    1.44    1.15    0.69    0.46
Muskrat Pelt    2.44    1.95    1.17    0.78

 

(For these two, the perfect+ prices matches old price)
Badger Pelt    1.56    1.25    0.75     0.50
Gila Monster Skin    3.44    2.75    (1.65    1.10)

 

(Perfect prices are calculated as Perfect+ * 0.8 for reference since my bonus is always applied.)

 

Edited by OrionSR
Rounding out prices for Good and Poor
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On 12/21/2019 at 10:32 AM, Leftover Pizza said:

Anyone ever seen a camp raid happening after the latest patches?


I had a camp raid yesterday. My camp was in Cholla Springs, I was near Strawberry. Got the notification and my dog came running at me barking (best part about it, sure wish I could get him out of the camp more often). But this time I did not get the option of teleporting to my camp, so I just ignored it. Never got a notification saying anything was actually taken.

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Next-Gen Vercettis

About camp raids..

 

I've had 2 camp raids, the first when I was within walking distance from camp and wasn't a problem. The second time was a complete mess, my dog warned me, I fast travelled back to camp, Crisps was tied up and by the time I had untied him, all of my goods had been stolen. Almost a full bar. 

 

Since that, I have had 1 camp raid notification and I closed the game as soon as I got it. When I restarted, my goods were all there and I've not had another notification since. 

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