RyuNova Posted November 13, 2019 Share Posted November 13, 2019 If you dare I can say the best advice is to take your wagons along the railroad tracks. They are almost direct lines to all destinations, clear, flat and wide enough for all the wagons. Yes, keep an eye out for trains but its much easier to get to places when you have an already laid out path over the winding roads it tries to make you take. A trip from below Strawberry to Riggs Station will take you miles out and by the time you get there all but one of your contacts is dead and you have a high chance of them dying and you losing the sale. Going along the tracks makes it a two minute journey and you arrive with them in excellent health. Petko, kcole4001, Ronin Ogami and 2 others 5 Link to comment Share on other sites More sharing options...
Dark Spark Posted November 14, 2019 Share Posted November 14, 2019 On 11/3/2019 at 8:50 AM, Krommer said: ...Since it was only 1 material (one bag when smashed wagon), I could smash the wagon then throw it on my horse and take off at high speed (you still get the credit for goods sold, which is easy since it is only one bag.) That little wagon it gives you is actually hard to "break", though. ... An easy way to wreck the wagon is by swamping it in a little deep water. Rev. Gnash 1 Link to comment Share on other sites More sharing options...
BUT THE BENZ Posted November 16, 2019 Share Posted November 16, 2019 (edited) The large delivery wagon, does it unlock with rank 15? I paid role coins already and wanted to go get it somewhere but can't find it?! Can only see the medium wagon but this one I wanted to skip...do I have to buy it so the large one becomes available? Edited November 16, 2019 by BUT THE BENZ Link to comment Share on other sites More sharing options...
sandman2020 Posted November 16, 2019 Share Posted November 16, 2019 (edited) 2 hours ago, BUT THE BENZ said: The large delivery wagon, does it unlock with rank 15? I paid role coins already and wanted to go get it somewhere but can't find it?! Can only see the medium wagon but this one I wanted to skip...do I have to buy it so the large one becomes available? Unfortunately you have to buy the medium wagon for the large wagon to become available Edited November 16, 2019 by sandman2020 Link to comment Share on other sites More sharing options...
BUT THE BENZ Posted November 16, 2019 Share Posted November 16, 2019 2 hours ago, sandman2020 said: Unfortunately you have to buy the medium wagon for the large wagon to become available https://www.youtube.com/watch?v=N493CQgQ_Hk Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted November 16, 2019 Share Posted November 16, 2019 What do you mean by: 12 hours ago, BUT THE BENZ said: wanted to go get it somewhere but can't find it?! Link to comment Share on other sites More sharing options...
BUT THE BENZ Posted November 17, 2019 Share Posted November 17, 2019 ^ I mean I wasn't sure where to acquire the wagon. whether I should go see the fence, madam nazar, try to find cripps/my camp or check the catalogue etc.... I don't purchase stuff that often Link to comment Share on other sites More sharing options...
LooseCanon Posted November 17, 2019 Share Posted November 17, 2019 Probably a stupid question but if you do trader free roam you get say 16 goods, if a posse of 3 do it do you get 48 goods or do each person get 16 each for their camp? Link to comment Share on other sites More sharing options...
Ronin Ogami Posted November 17, 2019 Share Posted November 17, 2019 How many goods does a full bar of mats equal up to? Link to comment Share on other sites More sharing options...
Dr.Rosenthal Posted November 17, 2019 Share Posted November 17, 2019 My way of doing this as of now is to set up camp in either the Heartlands or Big Valley (anywhere there are deer), head out and try and find a 3* deer, shoot it as well as another one (of any quality to save time), put one on the horse and lasso the other one back to camp - which should be close. Donate. Repeat. I dont see much benefit to the wagon, seems cumbersome to me. But if anyone’d got a better method let me know. kcole4001 1 Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted November 18, 2019 Share Posted November 18, 2019 3 hours ago, Dr.Rosenthal said: My way of doing this as of now is to set up camp in either the Heartlands or Big Valley (anywhere there are deer), head out and try and find a 3* deer, shoot it as well as another one (of any quality to save time), put one on the horse and lasso the other one back to camp - which should be close. Donate. Repeat. I dont see much benefit to the wagon, seems cumbersome to me. But if anyone’d got a better method let me know. Biggest benefit to the wagon is it saves carcasses/pelts even if you disconnect/leave the game. It's also great for when you come across something worth keeping, but your in the middle of another activity. Call it in, throw it in, then keep on going. As for using it doing pure hunting trips this is how I use it: Set up my camp in the area (Point A). With my camp, there is a max distance I'm willing to hunt (Point B). I place the hunting wagon in a good spot at Point B, then hunt back and forth between Point A and B. Carcass gets dropped off to which ever point is closer. kcole4001, IamCourtney, RuningKikFukSlap and 1 other 4 Link to comment Share on other sites More sharing options...
Krommer Posted November 18, 2019 Share Posted November 18, 2019 (edited) 5 hours ago, CaliMeatWagon said: Biggest benefit to the wagon is it saves carcasses/pelts even if you disconnect/leave the game. Yes. The wagon is also great when you KNOW where a cougar can spawn, since you ride the "cumbersome" wagon there. Unlike the Horse, the wagon won't get spooked and abandon you so you see the 3 star cougar (which you then shoot in the head.) I bumped into a spot west of where it says "Plainview", in the desert area. A cougar was spawning there, right near a camp I got there. I'd ride my wagon over, follow the 3 star track, shoot it then throw it in. By the time I got back, from my camp, a cougar had spawned again. Soon, my camp materials were full. Then I just put 5 more perfect cougars in the wagon, until I was fairly bored. Outside of this, I also use the wagon in this area when nothing is spawning except a group of 5 pronghorn. I'll bump into these, a lot. I then run them down and shoot as many as possible, drag/ride some of the corpses to a nearby road, bring over more, then dismiss the horse and summon the Hunting Wagon. I also make use of the Hunting Wagon if Cripp's camp daily is "deliver 10 medium carcasses to cripps", or if it is the "Sell 20 carcasses", one. Then I'll ride the wagon around, filling it up with those medium carcasses. When full, I then switch to the horse and get 3 on it. Then I'm looking for squirrels/quail/other "satchel" animals. Sell off the horse at the butcher, pop the wagon for those 10 medium, then finish off with satchel animals. Edited November 18, 2019 by Krommer kcole4001 and Dr.Rosenthal 2 Link to comment Share on other sites More sharing options...
CMCSAVAGE Posted November 18, 2019 Share Posted November 18, 2019 12 hours ago, Ronin Ogami said: How many goods does a full bar of mats equal up to? 100 Link to comment Share on other sites More sharing options...
Ronin Ogami Posted November 18, 2019 Share Posted November 18, 2019 17 minutes ago, CMCSAVAGE said: 100 Doesn't seem to be. For me, a full bar of mats seems to yield somewhere around 50. I can never just fill up the bar once & do three supply runs (also, why can't we get a run for enough supplies for 100 goods?) Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted November 19, 2019 Share Posted November 19, 2019 16 hours ago, CMCSAVAGE said: 100 15 hours ago, Ronin Ogami said: Doesn't seem to be. For me, a full bar of mats seems to yield somewhere around 50. I can never just fill up the bar once & do three supply runs (also, why can't we get a run for enough supplies for 100 goods?) "Entire MATERIALS Bar is 100.0 of Raw Material Value Entire SUPPLIES Bar is enough to produce 25 GOODS Entire GOODS Bar is 100 GOODS GOODS take 2 MATERIALS and 1 SUPPLIES to make 1 GOODS" Zalwig, Ronin Ogami and Non Funkable Token 3 Link to comment Share on other sites More sharing options...
Ronin Ogami Posted November 19, 2019 Share Posted November 19, 2019 So by that math a full supply bar should be about fifty goods. 8 hours ago, CaliMeatWagon said: "Entire MATERIALS Bar is 100.0 of Raw Material Value GOODS take 2 MATERIALS and 1 SUPPLIES to make 1 GOODS" Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted November 19, 2019 Share Posted November 19, 2019 1 hour ago, Ronin Ogami said: So by that math a full supply bar should be about fifty goods. It's 2 full bars of materials (200) to make 100 Goods And 4 bars of supplies to make 100 Goods. Now we never actually get any number that quantifies the number of supplies that are in that bar. It could be 25 units, it, could be 100, it could be 800. But for simplicity sake, I just look at it as 25, as that is how many goods it can produce. Ronin Ogami, Non Funkable Token and IamCourtney 3 Link to comment Share on other sites More sharing options...
Ronin Ogami Posted November 19, 2019 Share Posted November 19, 2019 32 minutes ago, CaliMeatWagon said: It's 2 full bars of materials (200) to make 100 Goods And 4 bars of supplies to make 100 Goods. Now we never actually get any number that quantifies the number of supplies that are in that bar. It could be 25 units, it, could be 100, it could be 800. But for simplicity sake, I just look at it as 25, as that is how many goods it can produce. Yes, clarity is lacking in everything from rifle scopes, to unit amounts for our business. Link to comment Share on other sites More sharing options...
IamCourtney Posted November 20, 2019 Share Posted November 20, 2019 Anyone else just not seeing alerts for other's sales anymore? When the update first dropped I was getting notified of somebody driving their wagon through the bayou while I was in Valentine but now I think it might be a full a month since I last saw anything. Did they reduce the visibility range of sale blips? Is everybody just doing local sales? Is nobody doing Trader because they can't get a camp to spawn? Link to comment Share on other sites More sharing options...
kcole4001 Posted November 21, 2019 Share Posted November 21, 2019 I know a lot of PC players are doing local sales, I NEVER get notifications of sales, and I ride by active camps all the time. Link to comment Share on other sites More sharing options...
CMCSAVAGE Posted November 21, 2019 Share Posted November 21, 2019 On 11/20/2019 at 12:14 PM, IamCourtney said: Anyone else just not seeing alerts for other's sales anymore? I occasionally get the notification to go into offensive mode to see rival activity, or whatever it says. kcole4001 and RuningKikFukSlap 2 Link to comment Share on other sites More sharing options...
KiloZulu Posted November 22, 2019 Share Posted November 22, 2019 (edited) Just had my first delivery robbed by another player. I suppose it's my fault for opting for the long trade route, but when you spend hours hunting and waiting for Cripps to process goods, it's hard not to want to get the most out of it. I spent all of an evening just doing the monotonous hunting to ready the wagon, and needed this second day to actually make the trip. The opposing player had absolutely nothing to lose in the deal as they just kept respawning nearby, over and over, and only had to make a short trip with the wagon to turn in the goods, while I had to cross half the map. I was already frustrated with the Trader role, since progress is so heavily tied to your camp location. Getting bad placement can multiply the time it takes to find game for Cripps dramatically. The experience has left a bad taste in my mouth for the Trader role. I just picked up the Bounty Hunter role yesterday, and have only done a few missions. So far I haven't seen anything to suggest that the other roles are contested by other players - particularly where another player can wipe out hours of work and all profits from it on a whim. If I could offer a fix, I would suggest that enemy players not be respawned anywhere near the wagon they attacked. Edited November 22, 2019 by KiloZulu Offered game play solution to provide constructive criticism. IamCourtney 1 Link to comment Share on other sites More sharing options...
kcole4001 Posted November 22, 2019 Share Posted November 22, 2019 23 hours ago, CMCSAVAGE said: I occasionally get the notification to go into offensive mode to see rival activity, or whatever it says. I have been seeing that lately. I only get into offensive when doing bounties, probably why I don't see sale notifications, not that I would ever mess with them anyway. Link to comment Share on other sites More sharing options...
Zalwig Posted November 23, 2019 Share Posted November 23, 2019 8 hours ago, KiloZulu said: I suppose it's my fault for opting for the long trade route Yes it is. There´s an easy way and a risky one, if you can´t deal with it you shouldn´t choose the risky way. Link to comment Share on other sites More sharing options...
RaigeGames Posted November 23, 2019 Share Posted November 23, 2019 9 hours ago, KiloZulu said: Just had my first delivery robbed by another player. I suppose it's my fault for opting for the long trade route, but when you spend hours hunting and waiting for Cripps to process goods, it's hard not to want to get the most out of it. I spent all of an evening just doing the monotonous hunting to ready the wagon, and needed this second day to actually make the trip. The opposing player had absolutely nothing to lose in the deal as they just kept respawning nearby, over and over, and only had to make a short trip with the wagon to turn in the goods, while I had to cross half the map. I was already frustrated with the Trader role, since progress is so heavily tied to your camp location. Getting bad placement can multiply the time it takes to find game for Cripps dramatically. The experience has left a bad taste in my mouth for the Trader role. I just picked up the Bounty Hunter role yesterday, and have only done a few missions. So far I haven't seen anything to suggest that the other roles are contested by other players - particularly where another player can wipe out hours of work and all profits from it on a whim. If I could offer a fix, I would suggest that enemy players not be respawned anywhere near the wagon they attacked. Unfortunately yes, opting for the longer sale route for the bigger payout was a mistake. Although you get paid less, she shorter sales cut out player opposition completely and you can make the trip unscathed (most of the time). I'd only opt for longer sales when in a posse or on the off chance you're in a lobby by yourself. I do agree though, that spawn locations are bad in both RDO and GTA. Opposing players always spawn closer to your sale vehicle/wagon than you do when killed making it all too easy for a decent player to destroy cargo ALifeOfMisery 1 Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted November 23, 2019 Share Posted November 23, 2019 9 hours ago, KiloZulu said: Just had my first delivery robbed by another player. I suppose it's my fault for opting for the long trade route, but when you spend hours hunting and waiting for Cripps to process goods, it's hard not to want to get the most out of it. I spent all of an evening just doing the monotonous hunting to ready the wagon, and needed this second day to actually make the trip. The opposing player had absolutely nothing to lose in the deal as they just kept respawning nearby, over and over, and only had to make a short trip with the wagon to turn in the goods, while I had to cross half the map. I was already frustrated with the Trader role, since progress is so heavily tied to your camp location. Getting bad placement can multiply the time it takes to find game for Cripps dramatically. The experience has left a bad taste in my mouth for the Trader role. I just picked up the Bounty Hunter role yesterday, and have only done a few missions. So far I haven't seen anything to suggest that the other roles are contested by other players - particularly where another player can wipe out hours of work and all profits from it on a whim. If I could offer a fix, I would suggest that enemy players not be respawned anywhere near the wagon they attacked. Here are some of my thoughts. Don't do far sales if you don't want PvP. Players cannot interact with short sales. As for focusing on one role, unless you really like it, don't. In my opinion, roles are best played when combined together. So for example: Grab a Bounty, but take your time getting there (you have 20 minutes). Along the way keep your eye out for wildlife. You find something good, kill it, and throw it in your wagon. Also keep your eye/metal detector out for collectibles. You'll find plenty of them along the way. Once you get to your bounty, capture them, and loot bodies. You'll find ammo, consumables, money, and collectibles. Turn your bounty in, but turn it into a location with a bounty board, that is not the one you started from. So grab a bounty in Tumbleweed and turn it in at Armadillo. Grab one in Armadillo and turn it in a at Blackwater. Blackwater to Strawberry, etc. And what I like to do is once it's gets dark (I have my brightness set to realistic), I set up camp, off load the wagon, clean my weapons, grab some ammo, eat some stew, and role a joint. Once morning breaks I either take care of the supplies for Cripps, make a sale, or head back out on the trail again. Rinse, repeat. To me, this way and pace of playing feels more organic, appropriate to the setting, and is more enjoyable. to me. IamCourtney, Locomotive Engineer, RaigeGames and 1 other 4 Link to comment Share on other sites More sharing options...
IamCourtney Posted November 23, 2019 Share Posted November 23, 2019 11 hours ago, KiloZulu said: Just had my first delivery robbed by another player. I suppose it's my fault for opting for the long trade route, but when you spend hours hunting and waiting for Cripps to process goods, it's hard not to want to get the most out of it. I spent all of an evening just doing the monotonous hunting to ready the wagon, and needed this second day to actually make the trip. The opposing player had absolutely nothing to lose in the deal as they just kept respawning nearby, over and over, and only had to make a short trip with the wagon to turn in the goods, while I had to cross half the map. I was already frustrated with the Trader role, since progress is so heavily tied to your camp location. Getting bad placement can multiply the time it takes to find game for Cripps dramatically. The experience has left a bad taste in my mouth for the Trader role. I just picked up the Bounty Hunter role yesterday, and have only done a few missions. So far I haven't seen anything to suggest that the other roles are contested by other players - particularly where another player can wipe out hours of work and all profits from it on a whim. If I could offer a fix, I would suggest that enemy players not be respawned anywhere near the wagon they attacked. When I'm on defense, I try to down the attacker's horse without killing the rider if possible. The time it takes them to either revive and heal their mount or else call in a fresh one (which often isn't as good) buys you a good bit of time to put some distance between you and them, not to mention the fact it avoids the potential disaster of having them respawn closer to the wagon than they were when you killed them. If you're playing on PS4, consider joining the New Austin Trading Company! I feel ya, though I do the long distance sales as much for the excitement of potential danger as I do for the extra cash. The risk/reward aspect elevates the whole process above mere drudgery for me. The respawn system is definitely a senseless mess, speaking as someone who both attacks and defends trader sales. Attackers should be spawned far away behind the wagon, and/or with a limited number of attempts before the wagon becomes 'faded out' to them so they can no longer interact with it. Link to comment Share on other sites More sharing options...
LooseCanon Posted November 23, 2019 Share Posted November 23, 2019 Easy way to do this is do a bounty that drops you into a solo lobby, hunt , chill whatever near camp til the timer ends then quickly start your long delivery and it will keep you in your solo lobby, simples. IamCourtney 1 Link to comment Share on other sites More sharing options...
joel15cat Posted November 24, 2019 Share Posted November 24, 2019 How the camp raids work? Link to comment Share on other sites More sharing options...
IamCourtney Posted November 25, 2019 Share Posted November 25, 2019 I'd be interested to find out, been a Trader from day one and have yet to experience one... Link to comment Share on other sites More sharing options...
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