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The Trader General Thread


Jason

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The place to discuss all things tradin'.

 

Where to begin:

 

"Your trusted camp companion, Cripps, has long dreamed of starting a trading outpost and you’re going to help him make it happen - by becoming a partner in the fledgling Cripps Trading Company. Combining Cripps’ lifetime of working with animal materials and your skills at hunting and frontier security, you’ll have the perfect ingredients to develop a thriving business. "

 

"An investment of 15 Gold Bars to purchase a Butcher’s Table will get your business up and running"

 

Trader tips:

 

You do not get any exp or cash bonus for waiting down the timer in delivery or resupply missions

 

At level 4 you will gain access to a free mode event called Trade Route.

  • In this event you and other players will defend a moving train carrying cargo.
  • You have one life and cannot be killed by other players.
  • The event takes part in a moving circle so it's best to say on the train.
  • The train will stop at three stops, at each stop you will earn 6 goods for a total of 18.
  • You can leave the event with the goods you've earned at any of the stops.
  • The goods you earn in the event are kept after the event is over.

 

MusicMan05:

 

"Materials + Supplies = Production = Goods

Materials: Acquired from donating animal materials (carcasses, bones, feathers, and pelts) to Cripps. The first supply mission Cripps sends you on gives you +50 Materials to get things started

Supplies: Acquired by purchasing or doing a supply run

If either runs out, production comes to a halt. Without materials Cripps has nothing to process. Without the supplies, Cripps can't process the materials. You can't just buy supplies and let Cripps do his thing, like a GTA Biker Business/Bunker, becuase he'll run out of materials. I haven't tried buying them, but 1 supply run appears be enough for Cripps to process 25 units.

 

Oh, and being a Trader can be profitable as a Posse. When I ran sales with a friend last night, the Posse Member was making a little over 50% of the sale. (If I remember correctly it was Posse Leader = $62.50, Posse Member = $32.50) Meanwhile you can supply Cripps with materials while doing Bounty Hunting. One player in the posse goes after the Bounty, ideally the Posse Leader, while the other player hunts and donates materials to Cripps. The player hunting still gets the GB/$/RXP/XP for completing the Bounty, even if they were in a different region the entire time. The "hunter" can then notify the Posse Leader when Cripps is ready to sell again."

 

executor404:

 

"So now I can break the Trader down for everyone.

You need to be Trader rank 10 to have the large delivery wagon and the ability efficiency to make the most profit and XP. I will use a deer as a reference and I will include the abiluty efficiency in my calculation, you could also use bucks or rabbits etc..

 

You need to spend 24 perfect deer carcasses and complete 4 supply missions to produce 100 wares. (Note: First you need to fill up 100 materials with 12 perfect deer carcasses, then you need to do 1 supply mission and after 50 minutes one supply mission again, then repeat, and then you have 100 wares). This whole process takes more than 3 hours and 20 minutes.

 

You can only sell these 100 wares and make the most profit with a distant sale via the large delivery wagon. Then you can sell all 100 wares for 625$. You basically turned 24 perfect deer carcasses into 625$. Each carcass is indirectly worth ~26$, normally it would be 7$. If you would sell all 24 carcasses to the butcher, you would make 168$. With the trader you can make 3.72x more money than simply selling to the butcher in this case. You would need 90 perfect deer carcasses to make the same amount of money by selling to the butcher."

Edited by Jason
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12 minutes ago, YNNEL said:

Won’t let me read Cripps letter....

You need to have your camp pitched first.

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When selling goods. Don't trust the automated plotted route. Managed to get to a way too narrow passage at a cliff. Wagon tipped over. However, tried to shut down the internet connection. And then goods were still full when arriving back at camp.

Also, the extra money you get from a long delivery (with a small cart 25 units) does not seem worth it. From Cottora springs to Thieves landing payout was something like 74ish in cash. 30 minutes something in time to deliver. Other players can attack after five.

 

Short delivery is in 15 or so minutes. Payout 62ish in cash. From Wapiti to Bacchus station.

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clinical oppression

so a full small wagon is 25 units and sells local for 62 bucks ....far for 78 . I went far ... that was from bayou to blackwater ....open to attack . Also it appears a flight feather has the same value on material to cripps as a hawk get her ......so looks like I'm only giving him low value feathers and pelts .....not very lucrative so far 

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Leftover Pizza
54 minutes ago, Zalwig said:

It´s the same thing as GTA MC and you have to be offensive for sales. Thx for nothing R*.

 

That's what many expected, indeed. Even if we weren't Cripps' lackeys, that role is off the list anyway now.

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Easy money, brought back the two large animals, plus a couple of chickens, and delivered them for $40, would have been $50 if delivered to a further location.

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Went to do a supply run, wagon I needed to steal was driving by outside my camp. Took me 1 min to dispatch enemies and deliver 😂

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Donating feathers doesn't increase the delivery value, all they do is give you 5xp each, or am i missing something?

Edited by GazzaRichNUFC
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I used a timer, it takes 2 minutes for a single Delivery Material to be produced.

It will take 50 minutes to produce 25 delivery materials which give you 62.5 dollars for selling near, 78.125 dollars for selling far

Each delivery material cost 2.5 dollars, you get 25% bonus for selling distant/far deliveries

If we take this into account, you can hold 100 Goods, so a full delivery will give you 250 dollars for selling near, or 312.5 for selling far but a full delivery takes 200 minutes which is 3 hours, 20 minutes to be produced.

Edited by Fun 2
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41 minutes ago, Fun 2 said:

I used a timer, it takes 2 minutes for a single Delivery Material to be produced.

It will take 50 minutes to produce 25 delivery materials which give you 62.5 dollars for selling near, 78.125 dollars for selling far

Each delivery material cost 2.5 dollars, you get 25% bonus for selling distant/far deliveries

If we take this into account, you can hold 100 Goods, so a full delivery will give you 250 dollars for selling near, or 312.5 for selling far but a full delivery takes 200 minutes which is 3 hours, 20 minutes to be produced.

Thanks for this.

 

I haven't started as a Trader but saw on a stream that you can buy supplies for $20, do you have any idea how many units this makes and it's respective near/far sale value?

 

If it works like GTAO in that holding low amounts of product avoids raids I could be tempted to use this is a low risk slow burner, just doing near sales for a quick, bit small, profit whenever I go back to camp.

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ShadowlessDevil
2 hours ago, Zalwig said:

It´s the same thing as GTA MC and you have to be offensive for sales. Thx for nothing R*.

What did you expect?  Create a posse and have them protect you during sales 

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5 minutes ago, Stupidis said:

Anyone figured out how you donate carcasses to Cripps?

Walk up to the butcher table and it should give you the option to donate materials. From there you can select what you want to donate

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ShadowlessDevil

I have small animal pelts before the update dropped, can Cripps use them? or I'm better off selling them to the butcher?

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4 minutes ago, RaigeGames said:

Walk up to the butcher table and it should give you the option to donate materials. From there you can select what you want to donate

 

Large carcasses, is that elks, moose and such? Earlier we haven't been able to pick them up.

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You have to get to trader rank 5 and 10 to do two of the dailies? That ain't happening in one day is it?

5 minutes ago, Stupidis said:

 

Large carcasses, is that elks, moose and such? Earlier we haven't been able to pick them up.

No..deer sheep etc

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13 minutes ago, Stupidis said:

Anyone figured out how you donate carcasses to Cripps?

He just takes them unbroken, so no skinning.

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12 minutes ago, Stupidis said:

 

Large carcasses, is that elks, moose and such? Earlier we haven't been able to pick them up.

Sorry, read your question wrong. Don't know about moose but I suppose you could drag an unskinned elk carcass with your lasso and bring it to camp?

 

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The near delivery sell mission doesn't seem to give notifications to other players that you're selling.

In fact, the far sell mission had an icon that says you may encounter rival players, but the near one didn't.

I waited like 8/9 minutes and no PvP alert !

Maybe the near sell missions takes more time for PvP alerts ? I doubt it because it doesn't mention that you may encounter rival players.

So this is big news, short deliveries make some good money and no PvP alert.

Edited by Fun 2
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5 minutes ago, RaigeGames said:

Sorry, read your question wrong. Don't know about moose but I suppose you could drag an unskinned elk carcass with your lasso and bring it to camp?

 

It was unskinned deer that did it. Still cant carry moose or elk.

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2 hours ago, Zalwig said:

....you have to be offensive for sales....

Have to correct me, for the short sale you can be defensive and there are no notifications to other players.

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11 minutes ago, Fun 2 said:

The near delivery sell mission doesn't seem to give notifications to other players that you're selling.

In fact, the far sell mission had an icon that says you may encounter rival players, but the near one didn't.

I waited like 8/9 minutes and no PvP alert !

Maybe the near sell missions takes more time for PvP alerts ? I doubt it because it doesn't mention that you may encounter rival players.

So this is big news, short deliveries make some good money and no PvP alert.

 

2 minutes ago, Zalwig said:

Have to correct me, for the short sale you can be defensive and there are no notifications to other players.

This is very promising. As I can actually become a Trader for free, unlike what should have been the case for the other roles, I could well be tempted after all.

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My startup cutscene and missions was in Lemoyne.

 

Sell #1 

Local

7 goods/units = $17.50

Camp/Start - Just north of Shady Belle. Destination a bit north of Lagras, at the boat house.

Empty Lobby similar to a first stranger mission.

Defensive Mode - Yes

 

Sell #2

Local

18 goods/units = $45.00

Camp/Start - A bit south of Emerald Station. Delivered to Rhodes. A few Lemoyne Raiders at the drop-off right by the post office.

Defensive Mode - Yes

 

Sell #3

Local

7 goods/units = $17.50

Camp/Start - Same as above. Delivered to Saint Denis Post Office.

Defensive Mode - Fvck Yes

 

 

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