Popular Post HackMan128 1,987 Posted September 8, 2019 Popular Post Share Posted September 8, 2019 (edited) Hi I want to introduce a modification to famous total conversion for GTA Vice City, which is GTA LC beta 4.0. Liberty City Enhancements mod (vol. 1) This modification brings completely new interiors and places to the game including new safehouses and gives better gameplay experience. You will have to install Liberty City TC (latest) to use this mod. https://gtaforums.com/topic/885463-beta-40/ _______________ Hacks included: _______________ SkyGFX (aap) (modified by KNN, to use various methods for rendering dualPass) rwd3d9.dll ASI loader (ThirteenAG) d3d8.dll limit adjuster (ThirteenAG) WidescreenFIX (ThirteenAG) VC CLEO (Alien, DK, ThirteenAG) https://cleo.li/cleo4/VC.CLEOv2.0.0.5.zip _______________ Installation: _______________ 1) Make a backup of the game 2) Drag & Drop the mod archive content from 'Liberty City Enhancements' folder to the game folder 3) Download 'fastman92ImgConsole32.exe' (Fastman92's IMG console) from http://www.mediafire.com/file/y8k739x578b71ri/fastman92_IMG_Console_1.2.rar/file I couldn't include his tool here, sorry. 4) Run 'Install.bat' MOD works only with vc exe 1.0 _______________ Mod brought to you by HackMan128 a.k.a. KNN Please do not mistake my mod with others mods, I just grabbed some ideas from their trailers, not the content. Both mine mod and others mod includes props from GTA San Andreas so it may make it similar. Warning: To easy install, you might need fastman92's img console, which link is in the readme. everything is automatic. Link to download in the video. Also, there is a hidden bonus interior around Peep shop Find yourself. What has been done already: GENERAL: • Glasses are breakable • Peds are walking around and chatting • You can get drunk • You can use a lift • There is a TV PORTLAND: • Default safehouse ramake and its garage (doors look always closed but it is enterable) • Peep shop • The Bawdy shop • Hepburn Heights safehouse building • Garden nearby hospital • Lighthouse cave system • Mr. Wongs Laundrette STAUNTON: • Tarbrush Coffee • Bolt Burgers • Posh shop bug fix #1 https://drive.google.com/file/d/11riLOEMM1BfL5zF4B5G9hY4ELZKbhXzP/view?usp=sharing • Fixed " Cipriani's Chauffeur " mission • Bar guy can now shot you when you will shot in the bar • Lying animation is now running while saving • Weather is more randomized • Opened doors to Posh shop • Little bug fixes Edited September 21, 2019 by HackMan128 54 1 Link to post Share on other sites
blaue 309 Posted September 9, 2019 Share Posted September 9, 2019 Probably the most solid mod I've seen in years. Amazing! 4 Link to post Share on other sites
universetwisters 34,280 Posted September 9, 2019 Share Posted September 9, 2019 Holy crap where has this been? despite most of the stuff looking like it’s been yanked out of San Andreas, it still looks excellent. Can’t wait to install this and give it a go! I also like how detailed and “lived in” the shoreside vale apartment looks. I can’t wait to explore it further, as well as see how nice the Staunton island safehouse is! 4 Link to post Share on other sites
Ryadica926 6,078 Posted September 9, 2019 Share Posted September 9, 2019 Oh, lovely stuff you have there HackMan. good job! 2 Link to post Share on other sites
Jago 2,733 Posted September 9, 2019 Share Posted September 9, 2019 Wow those interiors are beautiful, I love your use of light and the way you've "3D-ified" some of the III textures. Gonna try this in a bit, that elevator looks fun. 😃 1 1 Link to post Share on other sites
alex8ball 470 Posted September 9, 2019 Share Posted September 9, 2019 strong + 1 Link to post Share on other sites
Wakka387 647 Posted September 10, 2019 Share Posted September 10, 2019 welcome back, Hackman... We missed you dearly ❤️ 3 Link to post Share on other sites
tommyhmilj 21 Posted September 10, 2019 Share Posted September 10, 2019 Looks good, any plans to add more props and vegetation? 1 Link to post Share on other sites
Jimmy 3,415 Posted September 10, 2019 Share Posted September 10, 2019 (edited) This made my day. Glad to see people still coming up with mods for LC. Keep up the good work Hackman. Interesting choice of interiors especially the lighthouse. I have a similar project for III to add extra savepoints without interiors. Pickup save time though. I used the gta3 vehicle pickup icon from I/E instead. Edited September 10, 2019 by Jimmy 1 Link to post Share on other sites
Gummy 3,531 Posted September 10, 2019 Share Posted September 10, 2019 This looks great! Hopefully in future volumes you can make some interiors from some of the story buildings (such as Luigi's club and Kenji's Casino) 2 Link to post Share on other sites
HackMan128 1,987 Posted September 10, 2019 Author Share Posted September 10, 2019 (edited) 2 hours ago, Gummy said: This looks great! Hopefully in future volumes you can make some interiors from some of the story buildings (such as Luigi's club and Kenji's Casino) The Misty's apartment, according to https://www.grandtheftwiki.com/Hepburn_Heights is in Hepburn Heights. Quote Holy crap where has this been? despite most of the stuff looking like it’s been yanked out of San Andreas, it still looks excellent. Can’t wait to install this and give it a go! UT, as always nice irony. I would be ashamed to take most of R* stuff and call it mine. Edited September 10, 2019 by HackMan128 2 Link to post Share on other sites
Craig Kostelecky 436 Posted September 14, 2019 Share Posted September 14, 2019 I f'ing love this and want everyone of those interiors in the official mod. 4 Link to post Share on other sites
Ash_735 17,325 Posted September 14, 2019 Share Posted September 14, 2019 Since you've restored the save icon because safe houses have interiors, perhaps you could make something a little more era appropriate for GTA3? Would follow the trend of the rest of the 3D era GTA's which use re-writable media as the icons instead of using a recoloured VC one. 11 Link to post Share on other sites
jhj22 6 Posted September 15, 2019 Share Posted September 15, 2019 (edited) For those, who have problems with Install.bat on Windows 10 (even after running it as admin), because apparently fastman92ImgConsole32 can't recognise some commands from the install.txt file in the "models" folder, here's my solution: 1.) Download IMG FACTORY 1.2 2.) Open gta3.img through it 3.) Import the contents of the COL, DFF, TXD folders (do not import the folders themself, but the contents inside of them) 4.) When the tool asks, click on the REPLACE button 5.) Once you added everything, click on Rebuild 6.) Once the process is done, there will be a log about one file, which origin is unclear for the tool. Just click on close and ignore it. 7.) Quit the tool and launch the game 8.) Profit... I think And thanks the mod OP ^^ Edited September 15, 2019 by jhj22 1 1 Link to post Share on other sites
tommyhmilj 21 Posted September 15, 2019 Share Posted September 15, 2019 2 hours ago, jhj22 said: For those, who have problems with Install.bat on Windows 10 (even after running it as admin), because apparently fastman92ImgConsole32 can't recognise some commands from the install.txt file in the "models" folder, here's my solution: 1.) Download IMG FACTORY 1.2 2.) Open gta3.img through it 3.) Import the contents of the COL, DFF, TXD folders (do not import the folders themself, but the contents inside of them) 4.) When the tool asks, click on the REPLACE button 5.) Once you added everything, click on Rebuild 6.) Once the process is done, there will be a log about one file, which origin is unclear for the tool. Just click on close and ignore it. 7.) Quit the tool and launch the game 8.) Profit... I think And thanks the mod OP ^^ Just wondering, will doing this fix an issue I have with this mod? All the interior locations for me included in this mod have all the collision but no models or textures. Link to post Share on other sites
HackMan128 1,987 Posted September 15, 2019 Author Share Posted September 15, 2019 What about trying 64 bit version of fastman's tool? Link to post Share on other sites
Matt1010 262 Posted September 16, 2019 Share Posted September 16, 2019 Excellent work! Makes the game a bit more alive, in my opinion. Though here's an issue, the game soft-locks in the mission Cipriani's Chauffeur when Toni approaches the door of the laundry shop. What happens? The doors won't open, thus Toni cannot enter in any way. Link to post Share on other sites
HackMan128 1,987 Posted September 17, 2019 Author Share Posted September 17, 2019 (edited) dont worry, I will fix the script. Edited September 21, 2019 by HackMan128 1 Link to post Share on other sites
HackMan128 1,987 Posted September 21, 2019 Author Share Posted September 21, 2019 (edited) The fix is available to use. First post has been updated. Edited September 21, 2019 by HackMan128 1 Link to post Share on other sites
GroveStGTAV 1,339 Posted September 21, 2019 Share Posted September 21, 2019 Can you add these interiors to gta 3? 2 Link to post Share on other sites
HackMan128 1,987 Posted September 21, 2019 Author Share Posted September 21, 2019 (edited) Who plays GTA III still? Its engine is unstable. I like the game but provides too little options to mod it. Besides, there is already a similar modification for GTA III. Edited September 21, 2019 by HackMan128 2 Link to post Share on other sites
HackMan128 1,987 Posted September 29, 2019 Author Share Posted September 29, 2019 (edited) New planned interior with working shower: https://imgur.com/a/Sa9V7y0 Train shakes building because it is near. Edited September 30, 2019 by HackMan128 21 1 Link to post Share on other sites
Gravarty 929 Posted October 1, 2019 Share Posted October 1, 2019 This is how i always imagined GTA 3 when i was younger, a city full of enterable interiors and stuff to explore! I love it! 6 Link to post Share on other sites
Ash_735 17,325 Posted October 2, 2019 Share Posted October 2, 2019 It's nice little touches like that which makes mods like this feel closer to a professional level, and also accurate since GTA3 had the most environment like touches on the map. 5 Link to post Share on other sites
HackMan128 1,987 Posted October 4, 2019 Author Share Posted October 4, 2019 Some tests 17 1 Link to post Share on other sites
Ash_735 17,325 Posted October 5, 2019 Share Posted October 5, 2019 Oooh is that BINK player method or the texture flicker method? Link to post Share on other sites
AshGamer007 241 Posted October 5, 2019 Share Posted October 5, 2019 Can you add interiors from LCS like Toni's Staunton and Shoreside safehouse, LC Sawmill interior(where Giovini was killed), Vincenzo's warehouse, Maria's safehouse, Salvatore's office in his mansion, Love media's office (where Donald gave missions in LCS). Also can you add Forreli's meeting place from the intro of VC in the Saint's Marco Bistro? 1 Link to post Share on other sites
HackMan128 1,987 Posted October 5, 2019 Author Share Posted October 5, 2019 4 hours ago, Ash_735 said: Oooh is that BINK player method or the texture flicker method? None of them. I'm using a method of displaying a texture (tga) as a whole frame, so it is basically txd with every frame as texture. I need that because it gives me more possibilities with texture scrolling and animations. 1 Link to post Share on other sites
HackMan128 1,987 Posted October 16, 2019 Author Share Posted October 16, 2019 Time to improve stuff. I added also more sounds on the map. I'm not sure about the music choice, but most likely it will be changed to something different. 12 1 Link to post Share on other sites
HackMan128 1,987 Posted October 21, 2019 Author Share Posted October 21, 2019 (edited) I was thinking the cave system of lighthouse could be a bit more extended, so I came to the conclusion I would make the lighthouse tower enterable also from the outsite by these ground doors. Edited October 21, 2019 by HackMan128 11 1 Link to post Share on other sites