Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

Hudawg

Weapons rebalancing to reduce reliance on headshots as the primary kill method in PvP?

Recommended Posts

wehweh01
53 minutes ago, CMCSAVAGE said:

Boy, did this thread take a wrong turn somewhere.

Naw it's still on point. It's just more focused on complaints about Freeaim by folks who don't Freeaim and rely on aim assist. 

 

P.S. Sniping is okay

Edited by wehweh01

Share this post


Link to post
Share on other sites
wehweh01
2 hours ago, The Deadite said:

Thats because you use SB, almost no one knows how to counter that card less alone free aim in this game- is just zigzagging with a shotgun/two mausers.

Its like bragging you just beat everyone at the local baby care, free aim in this game its pooppppp

 

Game wasnt designed for online but for offline storymode and it shows, gameplay its heavily flawed to the core since it released.

Everyone who complains about Freeaim controls literally tried it once and never again. It takes constant practice to get decent.

 

The best Freeaim tip is to rely on your strafing for lining up a target. You should only be using your left analog for very slight vertical and horizontal changes while aiming.

Edited by wehweh01

Share this post


Link to post
Share on other sites
Jason
Just now, wehweh01 said:

Everyone who complains about Freeaim controls literally tried it once and never again. It takes constant practice to get decent.

 

The best Freeaim tip is to rely on your strafing for lining up a target. You should only be using your left analog for very slight vertical and horizontal changes while aiming.

That's not a very good defence of free aim mate.

 

I've put hundreds of hours into Rainbow Six Siege on console which has no aim assist. I was having a good time with it day 1, it was pick up and play.

 

Free aim in RDO and GTAO feels awful in comparison. If you have to put in constant practice to "get decent" then something is very wrong.

Share this post


Link to post
Share on other sites
wehweh01
14 minutes ago, Jason said:

That's not a very good defence of free aim mate.

 

I've put hundreds of hours into Rainbow Six Siege on console which has no aim assist. I was having a good time with it day 1, it was pick up and play.

 

Free aim in RDO and GTAO feels awful in comparison. If you have to put in constant practice to "get decent" then something is very wrong.

So how long did you play Freeaim here then? One day max? It takes at least 2 months minimum to get decent. Meanwhile, my friend SlyRecon who also plays a lot of Rainbow 6 excels at Freeaim. He has a YouTube channel with 35,000+ subscribers. I'd link a video but I don't know how to on this device.

 

SlyRecon excels at Repeaters and Snipers while I excel at Revolvers.

Share this post


Link to post
Share on other sites
The Deadite
3 hours ago, wehweh01 said:

Everyone who complains about Freeaim controls literally tried it once and never again. It takes constant practice to get decent.

Im decent in games with functional free aiming, besides graphics and map design, RDR2 is not refined enough... its clunkyyy in almost every aspect but not one cares because everyone loves Arthur and the world.

 

I get that you want free aim to be a bigger thing but its muddy to say the least.Too awkward to feel truly rewarding.

Share this post


Link to post
Share on other sites
Vice Beach

Yeah I'm actually worried about this one. I only play PvP to complete Daily's but I can see this hurting PvE in the process. We'll see. My biggest worry is they'll choose to make the gameplay more arcady feeling to make it more accessible to casuals (yuck.) and have the players handle more like GTA 5. Gross. I honestly have no problem at all with the character movement. They've already started doing things like this such as making the way you equip and holster weapons magically appear in your hands. It looks and feels terrible, especially when you do it in single player and it feels so nice watching him pull the rifle off his back or actually place his revolver in the holster.

Share this post


Link to post
Share on other sites
ALifeOfMisery

I'll take one for the team here.

 

I'm garbage at free aim, I grew up with k&m on PC and even though I've been console gaming along side PC since PS1, free aim with a controller is alien to me, I rarely get use to it to a point where I can compete with top players and at best I'll manage to be a middle of the road player in games like Apex Legends and Rainbow Six Siege.

 

I auto aimed through all of GTAO and heavily rely on auto aim for even PvE in RDO. Story missions would be an absolute chore for me in RDO of free aim was forced, I'd have to lean on PIB just to get through them. As for PvP, defensive mode has improved me a bit, but I rely on others being even worse than me at free aiming to get by in freeroam. In showdowns I'd have to rely on SB + LeMat/shotgun spamming or PIB and distance with a rifle or repeater if possible.

 

The only answer that I can see to the auto Vs free aim problem is separate lobbies for freeroam and hosts choosing settings for showdowns, but unfortunately it doesn't look as though R* intend to implement those.

Edited by ALifeOfMisery

Share this post


Link to post
Share on other sites
wehweh01
2 hours ago, The Deadite said:

Im decent in games with functional free aiming, besides graphics and map design, RDR2 is not refined enough... its clunkyyy in almost every aspect but not one cares because everyone loves Arthur and the world.

 

I get that you want free aim to be a bigger thing but its muddy to say the least.Too awkward to feel truly rewarding.

Freeaim here is literally the same as it was in GTAO. This is in regards to people who actually Freeaimed there with assault rifles (not snipers). I did this for a little over a year constantly fighting opponents who were better than me. Over time I became just as good if not better than those who taught me Freeaim in the first place. This made my transition to Red Dead Online (RDO) kinda easy.

 

I do want Rockstar to at least acknowledge those of us who chose "Expert Aim" over traditional. It probably won't happen but I'll enjoy the game regardless. As I've said before it was naive of me to think this game would have focused on "self made" shots with revolvers. 

 

Here's a clip of me trying to show a friend how to shoot without Aim Assist.

 

 

 

Share this post


Link to post
Share on other sites
tonko
14 hours ago, The Deadite said:

Thats because you use SB, almost no one knows how to counter that card less alone free aim in this game- is just zigzagging with a shotgun/two mausers.

Its like bragging you just beat everyone at the local baby care, free aim in this game its pooppppp

 

Game wasnt designed for online but for offline storymode and it shows, gameplay its heavily flawed to the core since it released.

Indeed. Especially in fast paced situations and showdowns. And showdowns tend to be fast paced all the time. Thta's when you really notice it was designed for offline.

 

13 hours ago, ThaBirdCoot said:

Unless you are of a level to use slippery and stay in dead eye all day in showdowns, there is no way to compete with "skilled" lock on players by free aiming. Forget about how good you might be, some cards & tonics your opponent uses will still cancel that in a heartbeat. 

Rock-papers-scissors, this card against that card ergo PVP is a deeply flawed system. I wonder will these upcoming changes make it atleast tolerable. 

Edited by tonko

Share this post


Link to post
Share on other sites
Lonely-Martin
1 hour ago, ALifeOfMisery said:

I'll take one for the team here.

 

I'm garbage at free aim, I grew up with k&m on PC and even though I've been console gaming along side PC since PS1, free aim with a controller is alien to me, I rarely get use to it to a point where I can compete with top players and at best I'll manage to be a middle of the road player in games like Apex Legends and Rainbow Six Siege.

 

I auto aimed through all of GTAO and heavily rely on auto aim for even PvE in RDO. Story missions would be an absolute chore for me in RDO of free aim was forced, I'd have to lean on PIB just to get through them. As for PvP, defensive mode has improved me a bit, but I rely on others being even worse than me at free aiming to get by in freeroam. In showdowns I'd have to rely on SB + LeMat/shotgun spamming or PIB and distance with a rifle or repeater if possible.

 

The only answer that I can see to the auto Vs free aim problem is separate lobbies for freeroam and hosts choosing settings for showdowns, but unfortunately it doesn't look as though R* intend to implement those.

I'm with ya.

 

It took me long enough to put up with the forced PvP here and that there's these stupid top trumps that force freeaim on me and further screwing things up, making the whole game freeaim? Bollocks, now I'm worried, lol. I'm so sh*t. 🤣

 

I'm just not that into the combat side of gaming to care about those skills or learning to get good, lol. I've always been here to roleplay in R*'s games and if what some are suggesting comes true, I'll be gutted to see this game finally 'get there' by really concentrating on roleplaying, only to f*ck it all up elsewhere making it near impossible to enjoy. :(

 

---------

 

For anyone that's able to help, what is the difference between 'lock on' and 'aim assist'? I thought they'd be much the same, help to aim, lol. I don't understand why one is more preferable than the other is all.

 

Also, why does being in first person give PvP speed advantages? I think that's the same in GTA too, but that if anything only adds to imbalance or being forced into first person as you learn you're at a disadvantage, surely?

1 hour ago, tonko said:

Rock-papers-scissors, this card against that card ergo PVP is a deeply flawed system. I wonder will these upcoming changes make it atleast tolerable. 

Maybe it goes freeaim only and they remove and refund the card that forces freeaim as it'd be useless. Then R* can add one to force auto aim so we can by one, lol.

 

The PvP guys are buying plenty of these cards, maybe R* wants me to by them as currently, I don't need/want any, lol.

 

I'd not be surprised!

Edited by Lonely-Martin
Spelling/Wording.

Share this post


Link to post
Share on other sites
DarksunDaFirst
On 9/6/2019 at 7:45 PM, RyuNova said:

 

Paint It Black and Slippery Bastard can suck a fat one.

I seriously need PIB though for PvE.  Ensuring I get pristine pelts on multiple deer is a pain in the ass when chasing them down on a horse while they’re running. 

Share this post


Link to post
Share on other sites
Hudawg
2 hours ago, Lonely-Martin said:

 

 

For anyone that's able to help, what is the difference between 'lock on' and 'aim assist'? I thought they'd be much the same, help to aim, lol. I don't understand why one is more preferable than the other is all.

Theres basically two kinds of aim assist.

 

One slows the aimer down over killable targets.   The other, sort of increase the hit boxes around killable targets so players don't have to be 100% precise.    Some games use both of these.  But the over all effect is, you still have to manually aim at the targets.

 

 

Auto aim, seeks out targets with the aim button and locks on.     In RDO the setting called "WIDE" can basically lock on to a target from the opposite side of the screen.  Which is basically the opposite of aim assist.   Since aim assist doesn't seek out targets, it only slows down over targets OR makes the target easier to hit once you have aimed at it. 

 

Share this post


Link to post
Share on other sites
DarksunDaFirst
2 hours ago, Lonely-Martin said:

 

 

---------

 

For anyone that's able to help, what is the difference between 'lock on' and 'aim assist'? I thought they'd be much the same, help to aim, lol. I don't understand why one is more preferable than the other is all.

 

Also, why does being in first person give PvP speed advantages? I think that's the same in GTA too, but that if anything only adds to imbalance or being forced into first person as you learn you're at a disadvantage, surely?

 

Lock-On:  Aiming locks on to target and doesn’t “let go”.  

 

Aim Assist: can mean 1 of 2 things.  In R* games, it’s like a semi-lock on.  It will lock into a target and let you aim around to target head, limbs, etc.  Also the lock-on isn’t permanent.  It can be broken by the target rolling or running behind an object.

 

GTA V had varying degrees of aim assist, and the one I preferred was the one that was very loose and then “let go” after a couple seconds or after you moved the thumb stick.

 

In other games it can literally mean that while you aimed near someone, your line of sight is not perfect and would typically miss.  The computer adjusts the trajectory of the bullets and boom, you get a hit.  It also slows down the scroll of your aim to help with fine tuning a shot, especially with scoped rifles.  See this a lot in Bethesda games for the former and Call Of Duty for the latter.  Sometimes a combination of both. 

 

In short:  Aim-Assist is whatever mechanism the developer uses to help players hit their targets, not acquire them.

 

As for 1st person, faster camera scrolling and your camera is closer to the target.

Edited by DarksunDaFirst

Share this post


Link to post
Share on other sites
Jason

The two posts above explain it well but to add it to it, aim assisted shooting still requires aiming skills, a good player is still going to much better than a bad player even with aim assist mechanics. Lock on literally requires no aiming skills what so ever, just left trigger and right trigger and bobs ya uncle.

 

Aim assist is often used in console shooters to just tighten up the shooting but there are at least one or two that have no aim assist at all on console, Rainbow Six Siege being one of them.

 

Free aiming with or without aim assist is just a better experience in general, PvP is better and more fair and PvE is more satisfying, a lot of GTA and RDR shootouts now are standing still spamming left trigger and right stick exploding heads, that's not so easy with free aim, which would help to stretch out firefights making them last longer and just making them in general more intense situations, although the minimap icons for enemies would also have to go to really get the best experience.

Share this post


Link to post
Share on other sites
Ronin Ogami

 Thing is though, Free Aim isn't the default setting of the game. Once again, if anything it's on Rockstar, not the players who choose to play the way the game is set up once installed. I'm not saying lock on is better, & I'm not saying free aim is either. All I'm saying is pretty much what everyone else is, that separate lobbies WOULD solve that particular argument. "Fixing" PvP for the default settings? That seems to be more of a challenge for R*, but once again, that's NOT the fault of us the players, but they, the programmers.

 

 On another note, once you change settings to make it more comfortable for YOU to play, you can't really hold it against people who don't feel the same as you. That's hardly proper.

Edited by Ronin Ogami

Share this post


Link to post
Share on other sites
Lonely-Martin

@Hudawg. @DarksunDaFirst. @Jason. Thanks guys, between those posts it makes much more sense Indeed. Much appreciated. :)

 

I can fully understand how all of that, or whatever parts companies use at any given time can really put many off or cause frustration for players more keen on the more PvP aspects over other ones. Mixing these kinds of settings to me seems like a lot of effort when there is an easy solution. Though I'm PvP shy with guns, I am a racer and I could rattle off a list of issues with R*'s racing, lol.

 

Though they'd need to do better than GTA if they do split free aim and auto, as I do see often complaints from fully free aim players having free aim assist mixed together there too. It just seems silly to do that, especially in GTA with the many lobby options already offered to begin with. (But the way that game grew caught most every one out so can I forgive oversights easier TBH).

 

2 hours ago, Ronin Ogami said:

Thing is though, Free Aim isn't the default setting of the game. Once again, if anything it's on Rockstar, not the players who choose to play the way the game is set up once installed.

This is me too much, lol. I just pop in a disk and off I go. If it's too loud, I'll turn down the TV, but aside that, I'm off, lol. Default settings tend to be what I learn to play with.

 

2 hours ago, Ronin Ogami said:

On another note, once you change settings to make it more comfortable for YOU to play, you can't really hold it against people who don't feel the same as you. That's hardly proper.

Yeah, this aspect of it all can piss me off though. 

 

I'll always respect the PvP guys wanting better, but both GTA and RDR are about much more than just the combat, IMHO. I prefer other aspects and neither one is the better player for it. We each like what we like and R* gives us the options to choose. (Though that's lessening).

 

Same with PvP and PvE, it'll always clash/split opinion and help divide us so we all can't push for more and better together, lol. :)

Edited by Lonely-Martin
A touch longer than anticipated, my bad.

Share this post


Link to post
Share on other sites
Xtf
5 hours ago, Lonely-Martin said:

Same with PvP and PvE, it'll always clash/split opinion and help divide us so we all can't push for more and better together, lol.

How I wish rockstar understood this, the more they try to force different playstyles together the higher the percentage of players who are forced to play a way they don't like and the more players will leave.  If they allowed seperate options such as free aim (or hardcore with cards disabled as well), autoaim, standard free roam and coop/friendly free roam, the more like minded players could play together and the longer they would enjoy playing.  These 4 options would be a good start but I'd also like the option for auto aim with no card abilities but I doubt rockstar will be disabling cards anytime soon.

Share this post


Link to post
Share on other sites
AmyStone

I'm not sure what the announcement actually means. "weapons rebalance" to me means make some weapons more powerful and some less powerful and "to reduce reliance on headshots" seems to mean something else. I suppose we will have to wait until tomorrow before we know.

 

When my deadeye core is red it's quite hard to hit anything reliably with the auto aim. But that's what feels the most realistic. You would have to be pretty lucky to hit a bison from horseback at 50 meters with a single shot but being able to headshot someone 90% of the time at that distance is pretty ridiculous. It makes me laugh when you see hard core showdown players getting kill after kill using auto aim + dive and they think they are something special when it really takes no skill at all. For me what just needs to happen is for auto aim to be seriously nerfed and get rid of paint it black and slippery. Then I think auto aimers and free aimers would be pretty well matched. You might even find that auto aimers would take the time to get better at free aim because that could end up as the most effective way of getting kills.

Share this post


Link to post
Share on other sites
Caffeination

Perhaps Rockstar should just disable headshots against players instead? It's a simple solution, even though it won't solve the ability card imbalance.

Share this post


Link to post
Share on other sites
AmyStone
1 minute ago, Caffeination said:

Perhaps Rockstar should just disable headshots against players instead? It's a simple solution, even though it won't solve the ability card imbalance.

Then I guess they would have to refund everyone who bought Never Without One?

Share this post


Link to post
Share on other sites
Caffeination
14 minutes ago, AmyStone said:

Then I guess they would have to refund everyone who bought Never Without One?

That’d be preferable, or at least reworking the perk into something else.

Share this post


Link to post
Share on other sites
Brutal Trout
1 hour ago, Caffeination said:

Perhaps Rockstar should just disable headshots against players instead? It's a simple solution, even though it won't solve the ability card imbalance.

You mean a headshot would not be fatal anymore ? 

Share this post


Link to post
Share on other sites
P.T.
On 9/6/2019 at 9:29 AM, Hudawg said:

 

 

R* doesn't seem to be addressing the core issues with pvp. 

 

 

Exactly. The issue is not that headshots are 1 shot kills. The issue is how easily any and everyone can do it. There is no skill to it at all. Changing things to make body shots kill quicker is not the answer and will not solve a dang thing. Its flat out foolish of them to think it will and even more foolish they keep wasting time trying to "tune" this bs system instead of just doing the very simple thing - Add free aim only lobbies and in those lobbies remove/disable all ability cards. 

 

People claim it can not be done, but i know if sorry EA can do it ( they have an option in the newest madden where you can turn off player special abilites if you dont want them on) then i know Rockstar can . This is so simple i have no clue why they insist on overthinking this and wasting so much time and money trying to fix this in all the wrong ways.

 

On 9/6/2019 at 5:06 PM, coach_wargo said:

Most of the PvP issues could easily be resolved if the magic cards were scrapped. And not separating auto aim and and free aim is one of the most boneheaded ideas I've ever seen. 

Agreed 100% ^^

 

 

15 hours ago, Xtf said:

How I wish rockstar understood this, the more they try to force different playstyles together the higher the percentage of players who are forced to play a way they don't like and the more players will leave.  If they allowed seperate options such as free aim (or hardcore with cards disabled as well), autoaim, standard free roam and coop/friendly free roam, the more like minded players could play together and the longer they would enjoy playing.  These 4 options would be a good start but I'd also like the option for auto aim with no card abilities but I doubt rockstar will be disabling cards anytime soon.

Yes, this is one of the things Rockstar seems to not understand here. Many of us are not even playing for this very reason. So your already splitting the playerbase in the fact that many of us who would love to play this game , are not touching it right now because of how poor and boring the gameplay is due to the auto-lock-on-super-easy-so-little-johhny-can-do-it-headshots are to get. So literally by not adding what we are asking for, your still lowering the player base ( which is supposedly the reason they are not doing it , to keep from lower player base). These new changes i have no doubt based on their careful wording will prove to not make it any better and in fact may make it even worse.

 

As much as I am all for Free Aim lobbies/showdown series stuff to be added. If it is added there is still a couple things they must do to make even Free Aim actually Fun:

 

1- Give us private/posse only/invite only lobbies for 1 

 

2- Disable all ability cards if you select Free Aim 

 

3- Give a penalty for players who are using the diving method. As in when they dive, make them get up slower and make it take a second longer for them to pull their guns up to shoot. Therefore if they did not dive to get behind cover, they are more vunarable to getting shot instead of it giving them an advantage.

 

 The reason i add # 3 is this. As much as i love free aim its one thing that killed it for me in GTAVO for me was the ability people had to just constantly dive , get up and shoot you all in a half a second. Nothing realistic about it really . People in real life in a gun fight , you dont see diving unless they trying to dive behind cover. So If they would just give a slight penalty for diving , it woudl really help it feel like the old west , where people had some real gun fights ( that took more than 1 shot often) . Without these changes or additions when adding Free Aim , it would still not be but so much fun imo. 

Share this post


Link to post
Share on other sites
CosmicBuffalo
2 hours ago, AmyStone said:

Then I guess they would have to refund everyone who bought Never Without One?

NWO still reduces body damage with a hat on...the head shot protection is already pretty much gone.

Share this post


Link to post
Share on other sites
AmyStone
1 hour ago, P.T. said:

3- Give a penalty for players who are using the diving method. As in when they dive, make them get up slower and make it take a second longer for them to pull their guns up to shoot. Therefore if they did not dive to get behind cover, they are more vunarable to getting shot instead of it giving them an advantage.

Yes. Diving is even more ridiculous than auto aim. Someone can dive to the ground and immediately get up and take a perfect shot. If someone is going to give then there should be some kind of penalty. Make them more vulnerable to being shot as they are getting up would be my preference.

Edited by AmyStone

Share this post


Link to post
Share on other sites
slohbur

Pretty sure that's already the case, because I can never shoot my shotgun on time, after diving, and end up getting killed while trying to get up.

Share this post


Link to post
Share on other sites
AmyStone
53 minutes ago, slohbur said:

Pretty sure that's already the case, because I can never shoot my shotgun on time, after diving, and end up getting killed while trying to get up.

No, you're just timing it wrong. If I'm standing there and someone dives, by the time I'm able to take a shot they are back on their feet and have shot first. 

Share this post


Link to post
Share on other sites
RyuNova

As far as I know you can mark people using PIB while diving using Slippery Bastard. Thats how people are getting shots off on you before you can react. If its not that its some combination of the two, they mark with PIB then dive to activate SB and in the moment of lock-on immunity they trigger PIB that they set up earlier. PIB has stupidly far marking range.

Share this post


Link to post
Share on other sites
Ronin Ogami
29 minutes ago, RyuNova said:

As far as I know you can mark people using PIB while diving using Slippery Bastard. Thats how people are getting shots off on you before you can react. If its not that its some combination of the two, they mark with PIB then dive to activate SB and in the moment of lock-on immunity they trigger PIB that they set up earlier. PIB has stupidly far marking range.

 I don't think you can do that, since both Slippery Bastard & PIB are deadeye cards that use the same slot.

Share this post


Link to post
Share on other sites
RyuNova
2 hours ago, Ronin Ogami said:

 I don't think you can do that, since both Slippery Bastard & PIB are deadeye cards that use the same slot.

 

Yea, foot meet my mouth. My mistake, sorry. You can tell I dont play PvP at all. I only use The healing Dead Eye Ability.

Edited by RyuNova

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.