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xelono

SOLVED - please. close this topic.

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xelono

I need to know what's wrong. Before it worked without any problem, then I made some modifications and now I do not remember the last thing I edited.

Something is wrong because the SA is crashing and everything is because of my cleo.

 

Quote

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
thread 'VENTURECREW' 

:VENTURECREW_21
wait 0 
if 
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere 2842.06 -2683.93 4.5309 radius 200.0 200.0 200.0 on_foot 
jf @VENTURECREW_21 
Model.Load(#FAM1)
Model.Load(#FAM2)
Model.Load(#FAM3)
Model.Load(#BMYAP)
Model.Load(#WMYPLT)
Model.Load(#WMYCH)
Model.Load(#WMYCON)
Model.Load(#M4)
Model.Load(#MAVERICK)
Model.Load(#FBI)
038B: load_requested_models 
04ED: load_animation "PED" 
04ED: load_animation "INT_SHOP" 
04ED: load_animation "GANGS" 
04ED: load_animation "BOMBER" 
04ED: load_animation "COP_AMBIENT" 
04ED: load_animation "ON_LOOKERS" 
jump @VENTURECREW_193 

:VENTURECREW_193
wait 0 
[email protected] = Actor.Create(CivMale, #FAM2, 2845.152, -2656.588, 13.7275)
Actor.Angle([email protected]) = 268.112
Actor.Health([email protected]) = 200
0605: actor [email protected] perform_animation "COPBROWSE_LOOP" IFP "COP_AMBIENT" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1 
[email protected] = Actor.Create(CivMale, #WMYCON, 2846.411, -2642.183, 13.7419)
Actor.Angle([email protected]) = 271.296
Actor.Health([email protected]) = 200
0605: actor [email protected] perform_animation "SHOP_LOOP" IFP "INT_SHOP" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1 
[email protected] = Actor.Create(CivMale, #FAM3, 2842.512, -2664.154, 13.721)
0754: define_new_animation_path 
0755: add_animation_path_3D_coord 2842.927 -2664.412 13.7217 animation "ROADCROSS_GANG" IFP_file "PED" 
0755: add_animation_path_3D_coord 2842.717 -2643.469 13.7419 animation "ROADCROSS" IFP_file "PED" 
0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 
Actor.Angle([email protected]) = 176.954
Actor.Health([email protected]) = 200
Actor.GiveWeaponAndAmmo([email protected], M4, 1000)
[email protected] = Actor.Create(CivMale, #FAM1, 2844.122, -2633.507, 17.8458)
Actor.Angle([email protected]) = 181.899
Actor.Health([email protected]) = 200
Actor.GiveWeaponAndAmmo([email protected], M4, 1000)
[email protected] = Actor.Create(CivMale, #WMYCON, 2844.336, -2684.406, 4.5309)
Actor.Angle([email protected]) = 185.593
Actor.Health([email protected]) = 200
0605: actor [email protected] perform_animation "SHOP_LOOP" IFP "INT_SHOP" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1 
[email protected] = Actor.Create(CivMale, #FAM3, 2836.098, -2690.557, 11.5387)
0754: define_new_animation_path 
0755: add_animation_path_3D_coord 2836.098 -2690.557 11.5387 animation "ROADCROSS" IFP_file "PED" 
0755: add_animation_path_3D_coord 2836.31 -2661.906 11.5264 animation "ROADCROSS_GANG" IFP_file "PED" 
0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 
Actor.Angle([email protected]) = 5.219
Actor.Health([email protected]) = 200
Actor.GiveWeaponAndAmmo([email protected], M4, 1000)
[email protected] = Actor.Create(CivMale, #FAM1, 2851.66, -2640.755, 13.7419)
0754: define_new_animation_path 
0755: add_animation_path_3D_coord 2851.66 -2640.755 13.7419 animation "ROADCROSS_GANG" IFP_file "PED" 
0755: add_animation_path_3D_coord 2849.797 -2624.238 13.7358 animation "ROADCROSS" IFP_file "PED" 
0755: add_animation_path_3D_coord 2836.23 -2624.09 13.7386 animation "ROADCROSS_GANG" IFP_file "PED" 
0755: add_animation_path_3D_coord 2834.752 -2641.422 13.7419 animation "ROADCROSS" IFP_file "PED" 
0755: add_animation_path_3D_coord 2840.011 -2641.905 13.7419 animation "ROADCROSS" IFP_file "PED" 
0755: add_animation_path_3D_coord 2846.421 -2639.487 13.7419 animation "ROADCROSS_GANG" IFP_file "PED" 
0755: add_animation_path_3D_coord 2851.238 -2639.216 13.7419 animation "ROADCROSS" IFP_file "PED" 
0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 
Actor.Angle([email protected]) = 5.219
Actor.Health([email protected]) = 200
Actor.GiveWeaponAndAmmo([email protected], M4, 1000)
[email protected] = Actor.Create(CivMale, #WMYCH, 2849.641, -2627.313, 17.8459)
Actor.Angle([email protected]) = 14.803
Actor.Health([email protected]) = 200
0605: actor [email protected] perform_animation "LEANIDLE" IFP "GANGS" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1 
[email protected] = Actor.Create(CivMale, #BMYAP, 2840.063, -2692.083, 11.5387)
Actor.Angle([email protected]) = 8.891
Actor.Health([email protected]) = 200
0605: actor [email protected] perform_animation "SHOUT_LOOP" IFP "ON_LOOKERS" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1 
[email protected] = Actor.Create(CivMale, #WMYPLT, 2850.693, -2625.779, 17.8512)
Actor.Angle([email protected]) = 175.108
Actor.Health([email protected]) = 200
0605: actor [email protected] perform_animation "INVITE_YES" IFP "GANGS" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1 
[email protected] = Car.Create(#MAVERICK, 2842.789, -2690.741, 11.9298)
Car.Angle([email protected]) = 85.883
Car.DoorStatus([email protected]) = 1
Car.SetImmunities([email protected], 1, 1, 1, 1, 1)
0918: set_car [email protected] engine_operation 0 
[email protected] = Actor.Create(CivMale, #FBI, 2840.106, -2684.941, 11.5387)
Actor.Angle([email protected]) = 221.171
Actor.Health([email protected]) = 200
0605: actor [email protected] perform_animation "INVITE_YES" IFP "GANGS" framedelta 4.0 loop 1 lockX 1 lockY 1 lockF 0 time -1 
[email protected] = Actor.CreateAsPassenger(CivMale, #FBI, [email protected], 0)
Actor.Health([email protected]) = 200
Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)
[email protected] = Actor.Create(CivMale, #FAM1, 2841.782, -2685.795, 11.5387)
Actor.Angle([email protected]) = 103.158
Actor.Health([email protected]) = 200
Actor.GiveWeaponAndAmmo([email protected], M4, 1000)
[email protected] = Actor.Create(CivMale, #WMYCON, 2839.123, -2662.314, 13.7232)
Actor.Angle([email protected]) = 104.28
Actor.Health([email protected]) = 200
0754: define_new_animation_path 
0755: add_animation_path_3D_coord 2839.123 -2662.314 13.7232 animation "SHOUT_LOOP" IFP_file "ON_LOOKERS" 
0755: add_animation_path_3D_coord 2841.43 -2657.416 13.7271 animation "ROADCROSS" IFP_file "PED" 
0755: add_animation_path_3D_coord 2841.516 -2648.504 13.7393 animation "ROADCROSS" IFP_file "PED" 
0755: add_animation_path_3D_coord 2848.047 -2647.736 13.7319 animation "SHOUT_LOOP" IFP_file "ON_LOOKERS" 
0755: add_animation_path_3D_coord 2847.867 -2657.405 14.0294 animation "COPBROWSE_LOOP" IFP_file "COP_AMBIENT" 
0755: add_animation_path_3D_coord 2847.544 -2662.073 13.7234 animation "SHOUT_LOOP" IFP_file "ON_LOOKERS" 
0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 
[email protected] = Actor.Create(CivMale, #FAM2, 2845.367, -2644.416, 15.6374)
Actor.Angle([email protected]) = 9.305
Actor.Health([email protected]) = 200
0605: actor [email protected] perform_animation "COPBROWSE_LOOP" IFP "COP_AMBIENT" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1 

:VENTURECREW_1943
wait 0 
if or
80FE:   not actor $PLAYER_ACTOR sphere 0 in_sphere 2842.06 -2683.93 4.5309 radius 200.0 200.0 200.0 
   Actor.Dead($PLAYER_ACTOR)
jf @VENTURECREW_1943 
jump @VENTURECREW_2007 

:VENTURECREW_2007
Actor.DestroyInstantly([email protected])
Actor.DestroyInstantly([email protected])
Actor.DestroyInstantly([email protected])
Actor.DestroyInstantly([email protected])
Actor.DestroyInstantly([email protected])
Actor.DestroyInstantly([email protected])
Actor.DestroyInstantly([email protected])
Actor.DestroyInstantly([email protected])
Actor.DestroyInstantly([email protected])
Actor.DestroyInstantly([email protected])
Actor.DestroyInstantly([email protected])
Actor.DestroyInstantly([email protected])
Actor.DestroyInstantly([email protected])
Actor.DestroyInstantly([email protected])
Actor.DestroyInstantly([email protected])
Car.RemoveReferences([email protected])
04EF: release_animation "INT_SHOP" 
04EF: release_animation "PED" 
04EF: release_animation "GANGS" 
04EF: release_animation "BOMBER" 
04EF: release_animation "COP_AMBIENT" 
04EF: release_animation "ON_LOOKERS" 
jump @VENTURECREW_21 
end_thread 

 

Edited by xelono
solved

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