AVTOMAN Posted September 3, 2019 Share Posted September 3, 2019 I have not found an Cleo 3-4 opcode that returns the x/y/z position on the map of the Player or vehicle driven by the Player... I am stoned?... Link to comment Share on other sites More sharing options...
Jack Posted September 3, 2019 Share Posted September 3, 2019 (edited) scm: 00A0: store_actor $PLAYER_ACTOR position_to [email protected] [email protected] [email protected] 03C0: [email protected] = actor $PLAYER_ACTOR car if 056E: car [email protected] defined then 00AA: store_car [email protected] position_to [email protected] [email protected] [email protected] end Spoiler gta3Script: GET_CHAR_COORDINATES scplayer (x y z) STORE_CAR_CHAR_IS_IN_NO_SAVE scplayer carHandle if DOES_VEHICLE_EXIST carHandle then GET_CAR_COORDINATES carHandle car_x car_y car_z end c++: CVector playaPos = FindPlayerPed(-1)->TransformFromObjectSpace(CVector(0.0f, 0.0f, 0.0f)); CVector playaVehPos = FindPlayerVehicle(-1, true)->TransformFromObjectSpace(CVector(0.0f, 0.0f, 0.0f)); lua: pX, pY, pZ = getCharCoordinates(playerPed) carHandle = storeCarCharIsInNoSave(playerPed) if doesVehicleExist(carHandle) then cX, cY, cZ = getCarCoordinates(carHandle) end Edited September 3, 2019 by Jack . Sloth- 1 Wanted Level Editor Gore Level Effect [III] My YouTube Channel Link to comment Share on other sites More sharing options...
AVTOMAN Posted September 4, 2019 Author Share Posted September 4, 2019 Store!... Oh yeah, thanks Jack, I just couldn't remember, it must be age! Link to comment Share on other sites More sharing options...
ZAZ Posted September 4, 2019 Share Posted September 4, 2019 maybe your opcodes text have the classes version instead Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_FLOAT_1, $TEMPVAR_FLOAT_2, $TEMPVAR_FLOAT_3) I recomand to decompile main.scm with writing opcodes (hook up the sannybuilder option) then make opcodes text from this source, click on sannybuilder menue: Tools and select "make opcodes text" CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
AVTOMAN Posted September 4, 2019 Author Share Posted September 4, 2019 Coming soon! {$CLEO .cs} thread 'TerbytManag' 0000: NOP 0247: load_model #VORTEX // Oppressor Mk II :LOADCHECK 0001: wait 0 ms if 0248: model #VORTEX available 004D: jump_if_false @LOADCHECK :INIZ wait 0 if Player.Defined($PLAYER_CHAR) else_jump @INIZ :START wait 0 if Actor.DrivingVehicleType($PLAYER_ACTOR, #TEROBYTE) else_jump @START 03C0: [email protected] = actor $PLAYER_ACTOR car wait 50 073C: car [email protected] damage_component 1 // Remove Blue Cylinder Signal [email protected] = 0 //--- :MANAGER1 wait 0 if 00E1: player 0 pressed_key 15 // Exit Vehicle else_jump @MANAGER2 068A: set_car [email protected] repair_componentA 1 // Add Blue Cylinder Signal :MANAGER2 wait 0 if Actor.DrivingVehicleType($PLAYER_ACTOR, #TEROBYTE) else_jump @START wait 0 if and [email protected] == 0 00E1: player 0 pressed_key 11 // Conversation Yes else_jump @MANAGER1 //--- [email protected] = 1 00A0: store_actor $PLAYER_ACTOR position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 $TEMPVAR_FLOAT_3 += 4.0 0174: [email protected] = car [email protected] Z_angle 00A5: [email protected] = create_car 539 at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 0175: set_car [email protected] z_angle_to [email protected] jump @MANAGER1 //--- 0A93: end_custom_thread Link to comment Share on other sites More sharing options...
breant55 Posted December 14, 2019 Share Posted December 14, 2019 HELLO SIR YOU ARE NO 1 IN GA SA MODDERS... SIR THANK YOU FOR YOUR ALL CARS,, SIR I NEED SOME INFOMATION SIR IF YOU FREE CAN YOU SUGESS ME PLEASE... PLEASE SIR... HELLO SIR YOU ARE NO 1 IN GA SA MODDERS... SIR THANK YOU FOR YOUR ALL CARS,, SIR I NEED SOME INFOMATION SIR IF YOU FREE CAN YOU SUGESS ME PLEASE... PLEASE SIR Link to comment Share on other sites More sharing options...