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matinat0r

[CLEO/SA] Finding Damage Amount

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matinat0r

Hello, I want to find out the amount of damage dealt whenever the player collides with another vehicle in their car. One solution would be to compare the health of the hit vehicle before and after the collision, but then I would have to store the health of every potential nearby vehicle, and somehow track which variable corresponds with which vehicle. It seems a like a bloated solution and I feel like there should be a simpler way. Plus, I'd like to expand this to damage done to peds and objects if possible. I thought of looking into memory addresses, as the game has to calculate the damage at some point, but don't quite know where to look or how to retrieve that. I know how to work with variables stored in memory addresses long term, but not values from on-the-fly calculations. Can anybody point me in the right direction? Thank you.

 

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