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Symbolic

Create a writing interface in script (C++)

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Symbolic
Posted (edited)

Hello.

Im trying to create my first script, and i need to know the way to script an interface where i can write. like the one in this picture (if is the same better). The mod that i'm trying to made is for type a vehicle name there and spawn it.

Edited by Symbolic

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Jitnaught

For Script Hook V .NET: Game.GetUserInput(int maxLength);

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Symbolic
20 hours ago, Jitnaught said:

For Script Hook V .NET: Game.GetUserInput(int maxLength);

I guess its not the same way, because I use this version of ScriptHookv on Visual Studio C++ 2010

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Jitnaught
Posted (edited)

For Script Hook V do something like this:

 

GAMEPLAY::DISPLAY_ONSCREEN_KEYBOARD(1, "window title here", "", "default text here", "", "", "", maxInputLength);
  
while (GAMEPLAY::UPDATE_ONSCREEN_KEYBOARD() == 0)
{
 WAIT(0); 
}
  
const char* result = GAMEPLAY::GET_ONSCREEN_KEYBOARD_RESULT();

//do stuff with result

 

Edited by Jitnaught
MISC:: to GAMEPLAY::

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Symbolic
Posted (edited)

 

23 hours ago, Jitnaught said:

For Script Hook V do something like this:

 

MISC::DISPLAY_ONSCREEN_KEYBOARD(1, "window title here", "", "default text here", "", "", "", maxInputLength);
  
while (MISC::UPDATE_ONSCREEN_KEYBOARD() == 0)
{
 WAIT(0); 
}
  
const char* result = MISC::GET_ONSCREEN_KEYBOARD_RESULT();

//do stuff with result

 

Doesn't detect MISC::

Edited by Symbolic

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Jitnaught

Sorry, replace MISC:: with GAMEPLAY::

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