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How to edit map, object, interior using Z modeler?


Calvin.L
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So I want to use objects from the map to attached to my vehicle, but when I import objects to the Z modeler, all objects become dark, I have applied all the textures correctly and the object remains dark like this!

SNkLyRw.png

This is My WIP Riot Truck and, I took the front scoop from SA-MP object and this is the result

L87z062.png

But when I try it in the game the texture are fine! 

YWgCZIa.png

This is very annoying! I can't edit objects or map in dark conditions like this!

 

Edited by Calvin.linardi
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Hey @Calvin.linardi, nice model you've got.

I believe the culprit could be vertex colors are set on the models thus showing very dark on the car. Vertex colors are used by map objects to define lighting and thus depth. Can you please try setting all vertices to white for both Vertex Color channel and Illumination channel. Note that vertex colors aren't intended for any other type but map objects.

 

If this doesn't solve the problem it might be diffuse or ambient property on material that's set too low. Set then to 1/highest value and see whay happens.

 

Edited by Tut Greco
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On 8/28/2019 at 9:11 PM, Tut Greco said:

Hey @Calvin.linardi, nice model you've got.

I believe the culprit could be vertex colors are set on the models thus showing very dark on the car. Vertex colors are used by map objects to define lighting and thus depth. Can you please try setting all vertices to white for both Vertex Color channel and Illumination channel. Note that vertex colors aren't intended for any other type but map objects.

 

If this doesn't solve the problem it might be diffuse or ambient property on material that's set too low. Set then to 1/highest value and see whay happens.

 

thank you @Tut Greco, I'll try it right now,

but can you show a screenshot of the setup step by step?

because I'm a beginner!

 

Edited by Calvin.linardi
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