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FusionFix


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2 minutes ago, GTAVI(CE) said:

Are you using stock vehicles.img or modded one?

 

i dont have taxi bug.

 

@zanesix

 

Stop making silly comments about people that created bugfixes. Like the trunk fix.

 

Also small fixes are worth it and better than nothing.

I have figured out the issue, it was because budgeting was removed so I have put it back in. I would rather have variety of cars in my traffic and the odd vehicle with no sound than low variety cars and taxi bug

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Odd question. I run an ENB and the files in the comman folder which Fusion Fix replaces are the same files that my ENB replaces. what do those files do and what would I be missing out on if I went with one over the other. I am using CryENB v3 on the default setting (high)

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28 minutes ago, gameable17 said:

what do those files do and what would I be missing out on if I went with one over the other.

Actually, it tells you what every file is for on the GitHub page. More than likely it replaces the shader files, which means you would be missing out on the fixed lights. Whether or not that ENB fixes that as well or if its even compatible with fusionfix at all, I couldn't tell you.

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54 minutes ago, zanesix said:

Actually, it tells you what every file is for on the GitHub page. More than likely it replaces the shader files, which means you would be missing out on the fixed lights. Whether or not that ENB fixes that as well or if its even compatible with fusionfix at all, I couldn't tell you.

Ah, I see now, it fixes some tree shadows, which I don't really care about. that would be the only "conflict" between the ENB I am using and Fusion Fix. Thanks for the help btw

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Does anyone have a link to the most updated version of this mod? I'm stupid and I can't find it

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On 5/5/2020 at 6:43 AM, ICameForTheMods said:

If you don't mind me asking, are you also going to include:

  • Grand Theft Auto IV and Episode Form Liberty City: Characters Fixes by TheYoshiPunch
  • Player Outfit Texture Fixes by B-Dawg (just for the NOOSE officers)
  • TBoGT APC Light Fix by Phenom FX
  • Left Shift Sprint Fix by luluco250
  • Fixed Combat Shotgun Icon by DavSte
  • GTA IV Complete Edition Radio Downgrader (RGL/Steam) by Sam Lake

And maybe include 6135's Luis's Bag Texture, Helmet Reflections, and Johnny's Shoe Texture Fixes as an option?

 

Also, considering that modpacks aren't allowed in this forum, perhaps you can promote your modpack over at the Steam community guides, as users over there will eat that stuff up just to patch their games quickly.

I think this is a really good I idea, I would like it very much!

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Apologies if this has been discussed already but FlickeringShadowsFix set to 1 seems to take away some night shadow functionality such as walking in front of a cars headlights and seeing your shadow appear. Whats the trade off?

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Interesting mod, I was wondering if this tries to fix the broken (wrong resolution) reflections of the PC port of GTA IV and EFLC?

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Spoiler
On 5/16/2020 at 11:17 PM, ceaton88 said:

Apologies if this has been discussed already but FlickeringShadowsFix set to 1 seems to take away some night shadow functionality such as walking in front of a cars headlights and seeing your shadow appear. Whats the trade off?

 

That's explained the issue i had, thanks.

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Are you by chance planning on bringing back the z-fighting fix to this. I've been pulling my hair out trying to figure out the best way of getting rid of it. It's literally the worst of seen in any game.

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Well i've heard that there are possible ways of fixing it, such as shrinking the lod size so that they fit inside the full resolution texture. Or finding the values in the files that correspond to the distance sliders in game and extending them(kind of like Limit Adjuster used in San Andreas). I've also hears rumors that Project RevIVed is supposed to address this issue along with making optimzations to the game to make it run smoother while maxing out the sliders. Fingers crossed someone will pull the impossible eventually.

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Has Fusion Fix stopped working for anyone else after the June 3rd update? I can only launch the game now if I remove the Ultimate ASI Loader that's required for Fusion Fix.

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20 minutes ago, Krusenstern said:

Has Fusion Fix stopped working for anyone else after the June 3rd update? I can only launch the game now if I remove the Ultimate ASI Loader that's required for Fusion Fix.

Yeah, ...these things require updating when the game gets updated, relax and wait a bit, let's see if Rockstar has botched anything else before people here waste more of their time fixing their sh*t 😛

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5 minutes ago, Ash_735 said:

Yeah, ...these things require updating when the game gets updated, relax and wait a bit, let's see if Rockstar has botched anything else before people here waste more of their time fixing their sh*t 😛

Nevermind. I downloaded the latest release from github again and it's working now. Or at least appears to be working. Only checked to see if the night shadows are working correctly again. I guess I didn't have the newest version. Huh.

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Yeah, the only mods that really break with updates are ones that are dependent on exes, so the only major blow is scripthook which probably wont work for a while.

 

Oh, and the music downgrader but I don't really see that as a mod at this point.

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I only use the latest versions of fusion fix and radio downgrader, otherwise it's just the CE. Fusion fix still works from what I can tell. It skips the menus in the beginning, the lights near the Broker safehouse still works, no auto centering while aiming from cover. The cut songs from the vanila stations seems to be still present (listend to the doors 'five to one' while driving to Broker), zit also seems to still work, and the EFLC stations are back in the game and work properly.

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Fusion fix, colaccel and project 2dfx still work with the new update, no need to redownload them if you had complete edition compatible versions.

cQOHKBp.jpg

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3 minutes ago, Kubigz said:

Your game is heavily modded I see. Can't tell if this is something related to Fusion Fix or game itself.

My mods do not affect any buildings
There are only vehicles and weapons mods (and radar/map)

Anyway, it appeared after installing FusionFix

It is possible that the problem is in 1.0.7.0
(the script did not work with this patch, game did not start, so I took only the shaders and trees files, which probably have compatibility with 1.0.7.0)

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such bug can be caused by colache, not sure exactly how, you could try erasing its caches from root of gta 4 folder

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2 hours ago, ThirteenAG said:

ColAccel bug.

Is this sort of script? Because I never heard of this and never use it. Should I?

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At night, the lamp posts are turning off as I get near them. Any idea what's causing this?

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Not paying your electricity bill.

 

 

// Sounds like a 2dfx issue.

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Indeed, I think it was. I turned off festive lights in 2DFX and it seems to have fixed it. Thank you.

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I reinstalled the game. After uninstalling, I deleted the GTAIV folder from my steam directory, then downloaded the game, did a first start to complete the initial installation, logged out and then installed the latest fusion fix. No other mods/downgrading etc, just CE and FF.

 

Since then, the game refuses to start if the Rockstar Games Launcher is already running. If I start the game from my shortcut or the steam library and the RGL then has to start, the game launches properly and I can play without any problems. Anyone else experienced this weird behaviour?

Edited by Schachmatt777
typo
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