ceaton88 Posted May 7, 2020 Share Posted May 7, 2020 2 minutes ago, GTAVI(CE) said: Are you using stock vehicles.img or modded one? i dont have taxi bug. @zanesix Stop making silly comments about people that created bugfixes. Like the trunk fix. Also small fixes are worth it and better than nothing. I have figured out the issue, it was because budgeting was removed so I have put it back in. I would rather have variety of cars in my traffic and the odd vehicle with no sound than low variety cars and taxi bug Link to comment Share on other sites More sharing options...
gameable17 Posted May 8, 2020 Share Posted May 8, 2020 Odd question. I run an ENB and the files in the comman folder which Fusion Fix replaces are the same files that my ENB replaces. what do those files do and what would I be missing out on if I went with one over the other. I am using CryENB v3 on the default setting (high) Link to comment Share on other sites More sharing options...
zanesix Posted May 8, 2020 Share Posted May 8, 2020 28 minutes ago, gameable17 said: what do those files do and what would I be missing out on if I went with one over the other. Actually, it tells you what every file is for on the GitHub page. More than likely it replaces the shader files, which means you would be missing out on the fixed lights. Whether or not that ENB fixes that as well or if its even compatible with fusionfix at all, I couldn't tell you. Link to comment Share on other sites More sharing options...
gameable17 Posted May 8, 2020 Share Posted May 8, 2020 54 minutes ago, zanesix said: Actually, it tells you what every file is for on the GitHub page. More than likely it replaces the shader files, which means you would be missing out on the fixed lights. Whether or not that ENB fixes that as well or if its even compatible with fusionfix at all, I couldn't tell you. Ah, I see now, it fixes some tree shadows, which I don't really care about. that would be the only "conflict" between the ENB I am using and Fusion Fix. Thanks for the help btw Link to comment Share on other sites More sharing options...
stonem09 Posted May 9, 2020 Share Posted May 9, 2020 Does anyone have a link to the most updated version of this mod? I'm stupid and I can't find it Link to comment Share on other sites More sharing options...
MiesThies Posted May 10, 2020 Share Posted May 10, 2020 On 5/5/2020 at 6:43 AM, ICameForTheMods said: If you don't mind me asking, are you also going to include: Grand Theft Auto IV and Episode Form Liberty City: Characters Fixes by TheYoshiPunch Player Outfit Texture Fixes by B-Dawg (just for the NOOSE officers) TBoGT APC Light Fix by Phenom FX Left Shift Sprint Fix by luluco250 Fixed Combat Shotgun Icon by DavSte GTA IV Complete Edition Radio Downgrader (RGL/Steam) by Sam Lake And maybe include 6135's Luis's Bag Texture, Helmet Reflections, and Johnny's Shoe Texture Fixes as an option? Also, considering that modpacks aren't allowed in this forum, perhaps you can promote your modpack over at the Steam community guides, as users over there will eat that stuff up just to patch their games quickly. I think this is a really good I idea, I would like it very much! Link to comment Share on other sites More sharing options...
ceaton88 Posted May 16, 2020 Share Posted May 16, 2020 Apologies if this has been discussed already but FlickeringShadowsFix set to 1 seems to take away some night shadow functionality such as walking in front of a cars headlights and seeing your shadow appear. Whats the trade off? Philips_27, Zhunter 96 and GTAVI(CE) 3 Link to comment Share on other sites More sharing options...
=OG4life= Posted May 17, 2020 Share Posted May 17, 2020 Interesting mod, I was wondering if this tries to fix the broken (wrong resolution) reflections of the PC port of GTA IV and EFLC? Link to comment Share on other sites More sharing options...
Guest Posted May 18, 2020 Share Posted May 18, 2020 It doesn't work on my copy version 1.0.7.0. I applied the files but it doesn't load. Link to comment Share on other sites More sharing options...
Zhunter 96 Posted May 24, 2020 Share Posted May 24, 2020 Spoiler On 5/16/2020 at 11:17 PM, ceaton88 said: Apologies if this has been discussed already but FlickeringShadowsFix set to 1 seems to take away some night shadow functionality such as walking in front of a cars headlights and seeing your shadow appear. Whats the trade off? That's explained the issue i had, thanks. Link to comment Share on other sites More sharing options...
BrainyCabde Posted May 29, 2020 Share Posted May 29, 2020 Are you by chance planning on bringing back the z-fighting fix to this. I've been pulling my hair out trying to figure out the best way of getting rid of it. It's literally the worst of seen in any game. GTAVI(CE) 1 Link to comment Share on other sites More sharing options...
kubon352 Posted May 29, 2020 Share Posted May 29, 2020 Nobody has even figured it out, hasn't it? Link to comment Share on other sites More sharing options...
BrainyCabde Posted May 29, 2020 Share Posted May 29, 2020 Well i've heard that there are possible ways of fixing it, such as shrinking the lod size so that they fit inside the full resolution texture. Or finding the values in the files that correspond to the distance sliders in game and extending them(kind of like Limit Adjuster used in San Andreas). I've also hears rumors that Project RevIVed is supposed to address this issue along with making optimzations to the game to make it run smoother while maxing out the sliders. Fingers crossed someone will pull the impossible eventually. Link to comment Share on other sites More sharing options...
Krusenstern Posted June 4, 2020 Share Posted June 4, 2020 Has Fusion Fix stopped working for anyone else after the June 3rd update? I can only launch the game now if I remove the Ultimate ASI Loader that's required for Fusion Fix. Link to comment Share on other sites More sharing options...
Ash_735 Posted June 4, 2020 Share Posted June 4, 2020 20 minutes ago, Krusenstern said: Has Fusion Fix stopped working for anyone else after the June 3rd update? I can only launch the game now if I remove the Ultimate ASI Loader that's required for Fusion Fix. Yeah, ...these things require updating when the game gets updated, relax and wait a bit, let's see if Rockstar has botched anything else before people here waste more of their time fixing their sh*t Link to comment Share on other sites More sharing options...
Krusenstern Posted June 4, 2020 Share Posted June 4, 2020 5 minutes ago, Ash_735 said: Yeah, ...these things require updating when the game gets updated, relax and wait a bit, let's see if Rockstar has botched anything else before people here waste more of their time fixing their sh*t Nevermind. I downloaded the latest release from github again and it's working now. Or at least appears to be working. Only checked to see if the night shadows are working correctly again. I guess I didn't have the newest version. Huh. Link to comment Share on other sites More sharing options...
zanesix Posted June 4, 2020 Share Posted June 4, 2020 Yeah, the only mods that really break with updates are ones that are dependent on exes, so the only major blow is scripthook which probably wont work for a while. Oh, and the music downgrader but I don't really see that as a mod at this point. Link to comment Share on other sites More sharing options...
Schachmatt777 Posted June 4, 2020 Share Posted June 4, 2020 I only use the latest versions of fusion fix and radio downgrader, otherwise it's just the CE. Fusion fix still works from what I can tell. It skips the menus in the beginning, the lights near the Broker safehouse still works, no auto centering while aiming from cover. The cut songs from the vanila stations seems to be still present (listend to the doors 'five to one' while driving to Broker), zit also seems to still work, and the EFLC stations are back in the game and work properly. Link to comment Share on other sites More sharing options...
ThirteenAG Posted June 4, 2020 Share Posted June 4, 2020 Fusion fix, colaccel and project 2dfx still work with the new update, no need to redownload them if you had complete edition compatible versions. Krusenstern, NightmanCometh96 and Igor Bogdanoff 3 Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
VLODKOS Posted June 10, 2020 Share Posted June 10, 2020 found some bugs Spoiler . . Link to comment Share on other sites More sharing options...
kubon352 Posted June 10, 2020 Share Posted June 10, 2020 Your game is heavily modded I see. Can't tell if this is something related to Fusion Fix or game itself. Dominik_ 1 Link to comment Share on other sites More sharing options...
VLODKOS Posted June 10, 2020 Share Posted June 10, 2020 3 minutes ago, Kubigz said: Your game is heavily modded I see. Can't tell if this is something related to Fusion Fix or game itself. My mods do not affect any buildings There are only vehicles and weapons mods (and radar/map) Anyway, it appeared after installing FusionFix It is possible that the problem is in 1.0.7.0 (the script did not work with this patch, game did not start, so I took only the shaders and trees files, which probably have compatibility with 1.0.7.0) Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted June 10, 2020 Author Share Posted June 10, 2020 such bug can be caused by colache, not sure exactly how, you could try erasing its caches from root of gta 4 folder Link to comment Share on other sites More sharing options...
VLODKOS Posted June 10, 2020 Share Posted June 10, 2020 col.. what now? Link to comment Share on other sites More sharing options...
ThirteenAG Posted June 10, 2020 Share Posted June 10, 2020 ColAccel bug. Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
VLODKOS Posted June 10, 2020 Share Posted June 10, 2020 2 hours ago, ThirteenAG said: ColAccel bug. Is this sort of script? Because I never heard of this and never use it. Should I? Link to comment Share on other sites More sharing options...
BrainyCabde Posted June 11, 2020 Share Posted June 11, 2020 At night, the lamp posts are turning off as I get near them. Any idea what's causing this? Link to comment Share on other sites More sharing options...
Ash_735 Posted June 11, 2020 Share Posted June 11, 2020 Not paying your electricity bill. // Sounds like a 2dfx issue. Link to comment Share on other sites More sharing options...
BrainyCabde Posted June 11, 2020 Share Posted June 11, 2020 Indeed, I think it was. I turned off festive lights in 2DFX and it seems to have fixed it. Thank you. Link to comment Share on other sites More sharing options...
Schachmatt777 Posted June 12, 2020 Share Posted June 12, 2020 (edited) I reinstalled the game. After uninstalling, I deleted the GTAIV folder from my steam directory, then downloaded the game, did a first start to complete the initial installation, logged out and then installed the latest fusion fix. No other mods/downgrading etc, just CE and FF. Since then, the game refuses to start if the Rockstar Games Launcher is already running. If I start the game from my shortcut or the steam library and the RGL then has to start, the game launches properly and I can play without any problems. Anyone else experienced this weird behaviour? Edited June 12, 2020 by Schachmatt777 typo Link to comment Share on other sites More sharing options...
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