TWIST_OF_HATE Posted March 28, 2020 Share Posted March 28, 2020 On 3/24/2020 at 7:33 PM, Adamantium said: Hello guys! All I ask is to fix the z-fighting. I have been obsessed with this thought since 2014. Does anyone have a solution. I had an idea to remove low textures in models and leave only high ones. But I can’t do it. If anyone knows how to do this, then I will be happy to fix each model with this problem as for z-fighting, the only hope is RevIVe project but it's not released yet donnits 1 Link to comment Share on other sites More sharing options...
Adamantium Posted March 28, 2020 Share Posted March 28, 2020 2 minutes ago, TWIST_OF_HATE said: as for z-fighting, the only hope is RevIVe project but it's not released yet Link to comment Share on other sites More sharing options...
ThirteenAG Posted March 28, 2020 Share Posted March 28, 2020 (edited) Thanks to @Pridit for sponsoring this release, Fusion Fix now supports GTA IV Complete Edition. https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix#readme In addition to existing fixes, I've also added some neat tricks from xliveless, like skip intro and skip menu. Sadly Rockstar Launcher still takes forever to load every time, but at least annoying intro is gone. Edited March 28, 2020 by ThirteenAG Pridit, Igor Bogdanoff, Alexander Pierce and 14 others 13 3 1 Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
TheBadZero Posted March 28, 2020 Share Posted March 28, 2020 (edited) How to make friends with this plugin? Can you write a proxy for your asi loader or not? Edited March 28, 2020 by TheBadZero Link to comment Share on other sites More sharing options...
ThirteenAG Posted March 28, 2020 Share Posted March 28, 2020 32 minutes ago, TheBadZero said: How to make friends with this plugin? Can you write a proxy for your asi loader or not? You should only have one asi loader, doesn't matter which (usually). Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
boomboom5950 Posted March 28, 2020 Share Posted March 28, 2020 2 hours ago, ThirteenAG said: Thanks to @Pridit for sponsoring this release, Fusion Fix now supports GTA IV Complete Edition. https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix#readme In addition to existing fixes, I've also added some neat tricks from xliveless, like skip intro and skip menu. Sadly Rockstar Launcher still takes forever to load every time, but at least annoying intro is gone. ultimate asi loader does not work for me on gta 4 latest patch Link to comment Share on other sites More sharing options...
MrEWhite Posted March 28, 2020 Share Posted March 28, 2020 (edited) 2 hours ago, ThirteenAG said: Thanks to @Pridit for sponsoring this release, Fusion Fix now supports GTA IV Complete Edition. https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix#readme In addition to existing fixes, I've also added some neat tricks from xliveless, like skip intro and skip menu. Sadly Rockstar Launcher still takes forever to load every time, but at least annoying intro is gone. Is it possible for the new mouse fix to be back ported to work on 1.0.8.0? I want the deadzone to not be horrible, but I want all the music! Edited March 28, 2020 by MrEWhite Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted March 28, 2020 Author Share Posted March 28, 2020 2 hours ago, TheBadZero said: How to make friends with this plugin? Can you write a proxy for your asi loader or not? you dont need it anymore -norestrict command works after lastest patch Link to comment Share on other sites More sharing options...
MrEWhite Posted March 28, 2020 Share Posted March 28, 2020 1 hour ago, MrEWhite said: Is it possible for the new mouse fix to be back ported to work on 1.0.8.0? I want the deadzone to not be horrible, but I want all the music! Never mind, I found this fix here: Link to comment Share on other sites More sharing options...
GTAVI(CE) Posted March 31, 2020 Share Posted March 31, 2020 Please keep on updating this great mod. Or integrate this also awesome bugfix-mods Alexander Pierce and nkjellman 2 Link to comment Share on other sites More sharing options...
uncaged Posted April 1, 2020 Share Posted April 1, 2020 No 1.0.8.0 support anymore Link to comment Share on other sites More sharing options...
ThirteenAG Posted April 1, 2020 Share Posted April 1, 2020 13 minutes ago, uncaged said: No 1.0.8.0 support anymore Download still available in releases, source code in separate branch. uncaged and Alexander Pierce 2 Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
nkjellman Posted April 1, 2020 Share Posted April 1, 2020 Looks like you guys have a good thing going here. I'm thinking that we could merge the fixes from my mod into this one. My mod should technically work on Complete Edition but you'd have to move some files around. Alexander Pierce 1 Link to comment Share on other sites More sharing options...
GTAVI(CE) Posted April 1, 2020 Share Posted April 1, 2020 (edited) Yes, merging of your mods would be awesome! I think it shouldn't be so difficult to do it. Plesae also integrate the annoying AMD water bug fix! https://www.mediafire.com/file/aj5546c1gqb8473/waterTex.fxc/file And maybe also the VRAM-fix https://github.com/colistro123/GTAIV_ExtendVidMem Edited April 1, 2020 by GTAVI(CE) nkjellman and Alexander Pierce 2 Link to comment Share on other sites More sharing options...
nkjellman Posted April 1, 2020 Share Posted April 1, 2020 1 minute ago, GTAVI(CE) said: Yes, merging of your mods would be awesome! I think it shouldn't be so difficult to do it. Plesae also integrate the annoying AMD water bug fix! https://www.mediafire.com/file/aj5546c1gqb8473/waterTex.fxc/file Water bug fix? Is this the issue where coronas load on top everything in the reflection? So for example, you can see coronas from the Algonquin/Broker Bridges in the water reflection, when you're in Alderney, and the bridges are blocked by the Algonquin skyline? Link to comment Share on other sites More sharing options...
GTAVI(CE) Posted April 2, 2020 Share Posted April 2, 2020 (edited) Nope, see Video below. This bug is present for ALL AMD graphic card users. Looks really ugly. I guess most people don't even know that its a bug and that the water can look much better. Edited April 2, 2020 by GTAVI(CE) XanaBax, Alexander Pierce and polivin emil 3 Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted April 2, 2020 Share Posted April 2, 2020 (edited) There's a weapon spawning glitch I just noticed recently: Some peds are set to be able to carry weapons in the pedpersonality.dat file ("+cancarryweapons" flag). I haven't tested it with everyone of them, but whenever I try to make some criminals take out some weapons (mostly with drug dealers), they take out a Glock for like a second, and then immediately put it back inside and run away. Edited April 2, 2020 by iiCriminnaaL 49 Alexander Pierce 1 My workshop of modifications Link to comment Share on other sites More sharing options...
GTAVI(CE) Posted April 3, 2020 Share Posted April 3, 2020 (edited) On 4/2/2020 at 12:08 AM, nkjellman said: I'm thinking that we could merge the fixes from my mod into this one. My mod should technically work on Complete Edition but you'd have to move some files around. I created an all-in-one bugfix package! V1.6.0: This bugfix conversion mod includes: - FusionFix by El Dorado v1.21 - Graphical Bug Fixes v1.2 + EFLC PC Quality Texture Update v0.1 by nkjellman - IV Fixes & Improvements v3.0 by Zolika1351 - Responsive Plus by iiCriminnaaL 49 - Improved Animations Pack Update 2 by B Dawg - Fixed water shaders for AMD-Radeon users - Extend Vid Mem by colistro123 - Rancher Collision Model Fix by Phenom FX - Karin Sultan Trunk Fix by jacell - Fixed Combat Shotgun Icon Fix by DavSte - Plane Flight Path Improvements by C4PT41N BOMB4RD - optimized stream.ini, mirror-fix, more visible rain-drop-textures by me To fix the broken ingame-mirrors add "-forcehighqualitymirrors" to Steam GTAIV launch-parameters or to commandline.txt for Non-Steam version. Please use draw distance 21 or 42 and detail distance 80, because the game was developed with these values which leads to less z-fighting. Bonus: - Colored Weapon HUD, Colored Radio HUD & Nicer HUD/Blips Just drag & drop to your GTAIV-folder Made for (Steam) Complete Edition / latest Patch GTA IV Vanilla Fixes V.1.6.0 Edited December 13, 2020 by GTAVI(CE) NightmanCometh96, ICameForTheMods, NicoXoN and 1 other 4 Link to comment Share on other sites More sharing options...
ThirteenAG Posted April 4, 2020 Share Posted April 4, 2020 15 hours ago, GTAVI(CE) said: - FusionFix by El Dorado Can you ask him to fix z-fighting too, okay, thanks. B Dawg, Blackbird88, uncaged and 7 others 7 2 1 Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
uncaged Posted April 4, 2020 Share Posted April 4, 2020 There is another nice little fix that works just perfectly. Gets rid of all those noisy trees and fences. https://www.gtagarage.com/mods/show.php?id=5721 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted April 4, 2020 Author Share Posted April 4, 2020 already included in - Graphical Bug Fixes v1.2 + EFLC PC Quality Texture Update v0.1 by nkjellman if you talk about that modpack up above GTAVI(CE) 1 Link to comment Share on other sites More sharing options...
El Dorado Posted April 4, 2020 Share Posted April 4, 2020 On 4/3/2020 at 5:46 PM, GTAVI(CE) said: - FusionFix by El Dorado glad u like my mod tanks iiCriminnaaL, RyanDri3957V, GTAVI(CE) and 8 others 11 Link to comment Share on other sites More sharing options...
Inadequate Posted April 5, 2020 Share Posted April 5, 2020 14 hours ago, ThirteenAG said: Can you ask him to fix z-fighting too, okay, thanks. 5 hours ago, El Dorado said: glad u like my mod tanks The day has come. The profecy is here. This guy, is the second best brazilian modder now. Zhunter 96, GTAVI(CE), iiCriminnaaL and 6 others 7 2 Link to comment Share on other sites More sharing options...
FatPenguin Posted April 6, 2020 Share Posted April 6, 2020 Cannot run the game with the "plugins" folder in my game's directory, without it my game run fine. Im playing ver 1.0.7.0 and with ASI loader installed properly Link to comment Share on other sites More sharing options...
GTAVI(CE) Posted April 6, 2020 Share Posted April 6, 2020 Yesterday i tried my old 1.0.8.0 backup, then i had the same problem, i think Ultimate-ASI-Loader was the problem, because when i removed it it worked. But for me it's no problem because i am playing with latest version anyway. Link to comment Share on other sites More sharing options...
RooST4R Posted April 7, 2020 Share Posted April 7, 2020 Hey, is it just me or is there no GTAIV.EFLC.FusionFix.asi in the archive? Link to comment Share on other sites More sharing options...
GTAVI(CE) Posted April 8, 2020 Share Posted April 8, 2020 (edited) On 4/3/2020 at 10:46 PM, GTAVI(CE) said: I created an all-in-one bugfix package! V1.6.0: This bugfix conversion mod includes: - FusionFix by El Dorado v1.21 - Graphical Bug Fixes v1.2 + EFLC PC Quality Texture Update v0.1 by nkjellman - IV Fixes & Improvements v3.0 by Zolika1351 - Responsive Plus by iiCriminnaaL 49 - Improved Animations Pack Update 2 by B Dawg - Fixed water shaders for AMD-Radeon users - Extend Vid Mem by colistro123 - Rancher Collision Model Fix by Phenom FX - Karin Sultan Trunk Fix by jacell - Fixed Combat Shotgun Icon Fix by DavSte - Plane Flight Path Improvements by C4PT41N BOMB4RD - optimized stream.ini, mirror-fix, more visible rain-drop-textures by me To fix the broken ingame-mirrors add "-forcehighqualitymirrors" to Steam GTAIV launch-parameters or to commandline.txt for Non-Steam version. Please use draw distance 21 or 42 and detail distance 80, because the game was developed with these values which leads to less z-fighting. Bonus: - Colored Weapon HUD, Colored Radio HUD & Nicer HUD/Blips Just drag & drop to your GTAIV-folder Made for (Steam) Complete Edition / latest Patch GTA IV Vanilla Fixes V.1.6.0 Hello friends, i have updated the file and link to my fixes-merge-mod. I have removed ColAccel because it caused massive graphical bugs. For example it was visible when starting a new game and then driving to the skyscrapers near the rollercoster, these buildings had invisible textures. I have tested it several times. BTW, did you know that you can delete 1.813 unused files in your GTA IV installation directory? In the past Rockstar integrated all "carrec***.rrr" files with an patch in data/cdimages/carrec.img but forgot(?) to remove all unpacked files. http://www.bilder-hosting.info/vorschau/jdv1586375018a.jpg In my opinion the game runs a little bit smoother with the latest patch - especially when driving and looking around it's noticeable. But we need to fix missing coquette-engine sound and missing TBoGT menue music. Quote Hey, is it just me or is there no GTAIV.EFLC.FusionFix.asi in the archive?It's in the "plugins" folder. It's in the "plugins" folder. Edited December 13, 2020 by GTAVI(CE) Link to comment Share on other sites More sharing options...
zanesix Posted April 8, 2020 Share Posted April 8, 2020 Hey can you guys make RIL.Budgeted a toggleable feature? It gives me that really annoying silent engine bug. Also, could you port back the mousefix to patch 8? I don't think the latest version is compatible. Alexander Pierce 1 Link to comment Share on other sites More sharing options...
ThirteenAG Posted April 8, 2020 Share Posted April 8, 2020 51 minutes ago, GTAVI(CE) said: I have removed ColAccel because it caused massive graphical bugs. For example it was visible when starting a new game and then driving to the skyscrapers near the rollercoster, these buildings had invisible textures. I have tested it several times. Uh huh. 51 minutes ago, zanesix said: Hey can you guys make RIL.Budgeted a toggleable feature? It gives me that really annoying silent engine bug. It is toggleable. 51 minutes ago, zanesix said: Also, could you port back the mousefix to patch 8? I don't think the latest version is compatible. No. Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
zanesix Posted April 8, 2020 Share Posted April 8, 2020 4 minutes ago, ThirteenAG said: It is toggleable. How? Just by commenting out the lines in the ini? Sorry if I have small eyes and brain 6 minutes ago, ThirteenAG said: No. y tho? wasn't the code originally written for patch 8 in the first place? Couldn't it just be sticken in the old asi? I thought the iv modding communtiy didn't like ce, now nobody is supporting patch 8? god I hate the iv modding community. Alexander Pierce 1 Link to comment Share on other sites More sharing options...
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