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5 hours ago, lolleroz said:

does zmodeler still cause bugs like low vehicle damage and low camera nowadays?

Probably, but the low camera is an easy fix by removing extra unnecessary values via OpenFormats export and editing via notepad. Never heard of the low vehicle damage one though.

Edited by B Dawg
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I read the topic carefully, but it is still not clear if this one was fixed or not? If not - is there any chance? Nice PC exclusive feature, and exclusively broken : ( There are some more info about it on the forum but none of if tells anything about possible fix   : (

 

 

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You can see what was fixed and what was not here: https://github.com/GTAmodding/GTAIV-Issues-List/issues

 

I have absolutely no idea where to even look for possible flickering shadows fix, so don't expect it from me. Perhaps tracking this headlights thing mentioned in that topic can help, but who knows.

Edited by ThirteenAG
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@ThirteenAG

Understood, thank you very much for the explanation!

 

@_CP_

I spent a lot of time trying to understand if there are some spots or circumstances where that flicker doesnt happen. But it happens at night always no matter how many cars there even on (visually) empty street. 

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It probably doesn't matter if you can't see the cars, there's a native that can disable all car lights, so maybe testing that way will help narrowing down the problem.

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15 hours ago, ThirteenAG said:

Was it done for IV specifically? Seems to work with IV but not with EFLC. Cant do much testing here, because both games stopped launching, minimizing after startup and hanging after maximizing : ( They work like sh*t by their nature. But that doesnt seem related to the fix at all. The fix is great. Will do more testing if I figure out how to launch these games.

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Works for me with any game, and by working I mean you should see the patch 5 or 6 behavior. I can't tell for certain, but seems to me they introduced this feature, where headlights eliminate regular object shadow and you have "night shadow" casted instead, whereas on patch 5 you have both shadows.

It seems to be done only for light source with specific flag(s), 0x104 in this case, which I replaced with 0x100. Flags themselves are identical between patches, so it's again, more of a workaround.

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Okay, managed to run the game again. Looks like the game doesnt like DSR more than x2 especially with borderless fullscreen. 

Checked shadows few more times and couldnt find the angle where they would flicker at least once. Everything seems fine.

Thank you very much for such a brilliant fix!

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I remember reflection glitches in IV when swimming (or walking on the pier) near golf club - the reflection of that tall fence flicker on water with some camera angles, also global sun shadows may flicker there on sunrise.

Did anyone have those glitches or only me?

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Nice to see you were able to fix the vegetation.

Feel free to use my IV/EFLC Graphical Bug fix mod. It is in scope with this project, and resolves some issues you guys would wanna fix too. Just remember to give proper credit.

Edited by nkjellman
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But vegatation fix comes with real leaf shadows, which is not performance friendly solution
I'm still wondering is it possible to install only vegetation fix

may'be I need to overwrite only ext_veg.ide file, without ext_veg.img ?

Edited by TWIST_OF_HATE
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From a friend:
injector::WriteMemory<BYTE>((DWORD)GetModuleHandle(L"xlive.dll") + 0xF1605, 0xEB, 1);

 

So you could use Fusion Fix even without Xliveless (it patches the xlive.dll integrity check so you can edit the executable without crashing after couple mins), so you can enjoy the fixes in Multiplayer.

 

Edit: Extra stuff, fixing mouse sensitivity related issues or something, I could never notice a difference, but a lot of other players could, especially at higher frame rates:

https://prnt.sc/pb7su0

 

EFLC version:

double MouseFix_EFLC(void*, int axis)
{

    int address = *(int*)(base + 0xB43AD8 + 0xC);
    if (*(BYTE*)(address + 0x1C4) & 8) {
        *(int*)(base + 0x1426D48) = 0;
        *(int*)(base + 0x1426D34) = 0;
        *(int*)(base + 0x1426D4C) = 0;
        *(int*)(base + 0x1426D6C) = 0;
    }
    if (axis == 0) {
        return *(int32_t*)(base + 0x1426D48) * 0.0078125;
    }
    else if (axis == 1) {
        return *(int32_t*)(base + 0x1426D34) * 0.0078125;
    }

    return 0.0;
}

 

Edited by B Dawg
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I hope you don't mind me reporting two issues that aren't exactly bugs, technically, but some minor improvements that really should've been in the game in the first place:

  1. There is a minor improvement that R* implemented in TBOGT, yet wasn't brought into GTA IV nor TLAD:

    Cops shoot from vehicles starting from 4 wanted stars instead of 5. (which makes sense, giving the fact that this is the point where NOOSE respond)

     
  2. TLAD's additional weapons feel somewhat underdeveloped, because unlike TBOGT's weapons, which most of them are actually used by NOOSE even outside missions, the only situations where TLAD's weapons are used are the storyline missions, gang wars side-mission and the bikers in the arm wrestling locations (still only the automatic pistol here). Other than that, they can't been seen carried by anyone in the free roam.

    So, it would be amazing if The Lost and the Angels of Death carried the Sawn-Off shotgun instead of the normal one, as well as the automatic pistol as an additional slot for them and the Uptown Riders, if that's possible obviously.
Edited by iiCriminnaaL 49
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22 hours ago, B Dawg said:

 

I guess I can add the mouse thing, but the code doesn't specify the address at where it should be placed.

Xlive.dll I don't want to patch, because there's a separate asi for that already and who wants to use the fix that way probably is aware of it.

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11 hours ago, ThirteenAG said:

I guess I can add the mouse thing, but the code doesn't specify the address at where it should be placed.

Xlive.dll I don't want to patch, because there's a separate asi for that already and who wants to use the fix that way probably is aware of it.

Xlive u dont want to patch well why not? It doesn't make u crash after couple mins unless u want to stick with the same statement from 2008 NO f*ckING ONLINE. The game is f*cking dead already so thats why i decided to give out the code. Also no one is aware of anything people are still cluless af. "someone is aware of that already well hell nahh people have been using that f*cking xliveless since the beginning cuz no one has bother to debug that xlive.dll mess." Well prove me f*cking wrong im drunk af right now if u dont use it i dont send anymor code afyter this u can solve ur sp sh*t yourself.

3 minutes ago, Aki FINx said:

Xlive u dont want to patch well why not? It doesn't make u crash after couple mins unless u want to stick with the same statement from 2008 NO f*ckING ONLINE. The game is f*cking dead already so thats why i decided to give out the code. Also no one is aware of anything people are still cluless af. "someone is aware of that already well hell nahh people have been using that f*cking xliveless since the beginning cuz no one has bother to debug that xlive.dll mess." Well prove me f*cking wrong im drunk af right now if u dont use it i dont send anymor code afyter this u can solve ur sp sh*t yourself.

Also you live in the past no one only plays singleplayer anymore. Otherwise you would have debugged all the online crashes already like Freeze car, animation crash, object vehicle, ped crash and all the events that people abuse.

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6 minutes ago, Aki FINx said:

Xlive u dont want to patch well why not?

Because I don't have it on my system, so why should I care? I will never install it anymore in my lifetime, so I don't see a reason why there's a need for yet another xlive thing.

http://www.dev-c.com/misc/gfwlprotectdisabler/

6 minutes ago, Aki FINx said:

Also no one is aware of anything people are still cluless af.

Not my job to spread awareness.

7 minutes ago, Aki FINx said:

i dont send anymor code afyter this u can solve ur sp sh*t yourself

Never asked you to, do as you wish.

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1 minute ago, ThirteenAG said:

 

Because I don't have it on my system, so why should I care? I will never install it anymore in my lifetime, so I don't see a reason why there's a need for yet another xlive thing.

http://www.dev-c.com/misc/gfwlprotectdisabler/

Not my job to spread awareness.

Never asked you to, do as you wish.

People have spreaded pointless f*cking fixes since the deginning already. but no one plays singleplayer anymore or have u not f*cking noticed lol.

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11 hours ago, ThirteenAG said:

 

Because I don't have it on my system, so why should I care? I will never install it anymore in my lifetime, so I don't see a reason why there's a need for yet another xlive thing.

http://www.dev-c.com/misc/gfwlprotectdisabler/

Actually, that one is heavily outdated and doesn't work anymore. GFWL was updated (probably a lot of times) since the release of that script, hence why a new one had to be made. Pardon my drunk friend lol

Edited by B Dawg
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On 9/27/2019 at 9:55 PM, Aki FINx said:

People have spreaded pointless f*cking fixes since the deginning already. but no one plays singleplayer anymore or have u not f*cking noticed lol.

Mate, did someone piss in your cornflakes, why the attitude?

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Hello! I am experiencing a weird problem. I have a 75 hz freesync (tech is almost the same as Gsync AFAIK) monitor. As you know it smooths fps changing the refresh rate dynamically. It works beautifully in all games. But weirdly not working with 4 and EFLC and even makes things worse. I am not sure if it is possible to take a look at this problem at all but another thing is seriously messed there. That is so sad actually, IV and EFLC are games with constant FPS fluctuations and they would benefit from freesync so much! But here with usual fixed Refresh Rate the game runs much smoother but suffers from FPS drops as always. 
Here is the topic from nvidia forum if that may help:

https://www.nvidia.com/en-us/geforce/forums/moar-games/35/259946/gta-iv-4-stuttering/

 

BTW, can DefaultCameraAngleInTLAD option be changed so it would be possible to force TLaD camera also in IV and TBoGT too? TLaD bike camera is very cool actually : )

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240 hz O_O Jeez... Anyway to prevent fps jumping from 40 to very high numbers I set up refreshrate to 60 and locked FPS to 60 via Fusion Fix and turned freesync ON. Counter shows constant 60 but camera stutters. And there are other people having same problem. So there is definitely something wrong there.

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BadassBaboon

I'm trying to import 2048x2048 textures into gtxd.img for an upscaled road textures mod, but there is a problem where if a texture that is 2048x2048 or larger imported into the game, peds disappear, textures switch to LOD textures as well as some models, which constantly appear and disappear, could you possibly look into it?

 

0Rd007S.png

 

I've tested this with 1.0.7.0 and 1.0.8.0

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