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Should Paint it Black (PIB) Be Nerfed?


LXXXV
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The ability cards system integrated within Red Dead Online have been a huge topic of discussion. While some enjoy this aspect of the game, many do not. Paint It Black (PIB) is currently one of the most used, or abused, abilities. Curious to see the general opinion on this card.

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CosmicBuffalo

Yes, it should not reduce bloom like every other card.  The actual X shot should have no bloom, but a shot prior to the X....bloom should be there. It should require the player to disengage it...like every other card.  These changes would make it like every other card.

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Next thread: should winning streak be nerfed ? 

 

Who's up for it ?

 

In fact we have quite a few cards to go trough -__-

Edited by ThaBirdCoot
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Takes a little while for the lock on to begin. If you wait for it, there's plenty of time to get shot. The problem is the perfect bloom from the instant you go into deadeye. Not so much the lock on itself, save for maybe having its range reduced to what the weapons actually have.

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DeadEyeAdler

Make it so explosives and dynamite arrows can't paint, then it'll be perfect. Every card must be counterable somehow.

 

S&S > PIB

PIB > SB

SB > S&S

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Don Maximus Meridius

I think is a very crappy card, slow & steady and slippery bastard are far more useful.

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I think the best way to make it an even playing field is to add a 4th or possibly 5th tier to every Dead Eye card.

 

4th tier and higher Freeaim only. No Aim assist. Cannot be Auto aimed while card is active.

 

5th tier simply negates "Paint It Black." No more being marked.

 

Additional effects for 4th and 5th tier users would include less Dead Eye drain on all cards.

 

I'd like to see the sound and visual changes with Dead Eye use have an option to be toggled off & on. "Piss Vision" is so annoying.

 

Edited by wehweh01
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Next skrubs will ask rockstar to add Mechs because they suck and need help getting kills.

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Ha. Ha. Ha.

No.

Slippery bastard is the only card that should be nerfed right now.

 

Edited by The Blast
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The whole ability card system is genuinely f*cking terrible, so yeah you can make a strong case that any of main cards should be nerfed.

 

That's why it's extra funny watching people argue against it.

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58 minutes ago, The Blast said:

Ha. Ha. Ha.

No.

Slippery bastard is the only card that should be nerfed right now.

 


On 8/21/2019 at 11:14 PM, The Blast said:
"Whenever an ability card becomes something that everyone needs to use in order to have the same competitive advantage, it's time for it to be nerfed. If the only option to be successful is to use the same card everyone else uses, that's an unbalanced situation and needs to be fixed."

 

Nice comment btw. Being that PIB is one of the first cards people are offered and is now one of the most popular cards being used right now you don’t feel as if your philosophy applies here as well?

 

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5 hours ago, Fozzie said:

Next skrubs will ask rockstar to add Mechs because they suck and need help getting kills.

 

This comment makes little sense in a topic already discussing an overpowered ability that makes your bullets/arrows/whatever into homing shots that you can't avoid. Like how does using this ability card already not turn you into a player that "sucks and needs helps getting kills"?

 

The game is f*cking auto aim already lmao, what's next, everyone gets a one hit kill button they press anytime another player appears within their view?

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Happy Hunter

I'm not hugely into nerfs unless they're badly needed, though the Slippery Bastard haters kind of asked for this thread to be made.

 

I would like to see stuff that's supposed to be free aim, be free aim, and not have this able to paint. Take races. Lock on is disabled because it's be obnoxious to play otherwise. Yet this can still paint, so people use that to effectively ruin racing. It's the same with Slippery Bastard - negates the point of the card. The only area they used some common sense was with defensive mode.

 

Anything more than that - I don't know. I'm not hugely into nerfs. The way this is the only card you can bypass any kind of inaccuracy/aiming bloom with is a bit BS I think - all cards should have that, or none of them. The thing where it makes shotguns reach a mile away is bizarre and kind of dumb.

 

It's at its worst paired with explosive ammo and/or dynamite arrows. That's why it'd be nice if SB, which is supposed to be free aim, was actually free aim and immune from it.

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ALifeOfMisery

Much as HH said above, I'm not into nerfs unless absolutely necessary, R*, IMO, rarely get a nerf right, they are either too cautious or too heavy handed.

 

That being said, even as a PIB user, something needs doing about it. Defensive mode can stop it in freeroam, but in showdowns it has no real counter.

 

I feel that maybe SB should make users immune to being painted, SB is meant to prevent lock on after all. Maybe that would make SB too OP in the eyes of some, idk.

 

TBH I'd prefer to see the whole ability card system scrapped and refunded. The PvP in RDR MP was far more fun than it is in RDO.

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Leftover Pizza

I never use any ability cards and only have the slots filled to avoid the "You have open slots" notifications. 

I find them useless, unbalanced and out of place in freeroam. 

They're all PvP orientated cards, so if they are used in Showdowns and such, fine. But freeroam should disable them. 

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10 hours ago, The Blast said:

Ha. Ha. Ha.

No.

Slippery bastard is the only card that should be nerfed right now.

 

Slippery Bastard works as intended.  Theres zero reason to nerf SB.    And I've yet to see any real reason as to why SB should be nerfed.

 

Now, PIB is the only card that's being used in way that's not intended.  So that card should get 'fixed' and not nerfed.


As its not being used to paint targets.  Its being used to bypass the bloom and fire off quick shots perfectly aimed.   

 

If anything they should add a new cards called Dead Aim.  Which makes shot perfect but does not paint. 

 

 

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The Dedito Gae
7 minutes ago, Hudawg said:

If anything they should add a new cards called Dead Aim.  Which makes shot perfect but does not paint. 

If anything they should add playlists without the absolute cheesery that are ability cards, who ever heard of a PvP game with auto aim lol

Ability cards are just the cherry top on a big steaming sundae of fetid putrid diarrhea.

 

 

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17 minutes ago, The Deadite said:

If anything they should add playlists without the absolute cheesery that are ability cards, who ever heard of a PvP game with auto aim lol

Ability cards are just the cherry top on a big steaming sundae of fetid putrid diarrhea.

 

 

I agree..    But they just need to get back to the basics.

 

Hosted lobbies.  Host Options.  (Basic sh*t that R* has had in games for nearly a decade)  I have no why R* is putting zero effort into pvp game modes.

 

I should be able to host a game be it private or public..  Pick the map.  Chose the aim mode.  Turn off Tonics/Ability cards/Satchel.  Choose weapon types.  Chose time of day.  Choose weather.  

 

And let players CHOOSE what they want to play.  I mean FFS.  I can't even play a basic Team Shoot Out in this game when I want to...  WTF R*?

 

 

Edited by Hudawg
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The Dedito Gae

^^^ Yeah that too, being forced to play gamemodes is unheard of in any game. *R is truly breaking boundaries and not in a good way.

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2 hours ago, Leftover Pizza said:

They're all PvP orientated cards, so if they are used in Showdowns and such, fine. But freeroam should disable them. 

I don't get griefed, so it wouldn't matter to me either way. The only card that benefits me in freeroam, is Unblinking Eye, which I wouldn't want to do without.

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25 minutes ago, Hudawg said:

Now, PIB is the only card that's being used in way that's not intended.  So that card should get 'fixed' and not nerfed.

PiB = Deadeye and Deadeye also functioned like this in RDR1 to my knowledge, it's intended.

 

The "fix" is to remove lock on aiming, but the game is built around it at this moment in time so we're basically f*cked

 

 

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Leftover Pizza
5 minutes ago, CMCSAVAGE said:

I don't get griefed, so it wouldn't matter to me either way. The only card that benefits me in freeroam, is Unblinking Eye, which I wouldn't want to do without.

 

Hmm, apparently I have it too. I think I picked it to use Eagle Eye a bit longer to regain visibility in the fog/dust storms/night. Yeah, in freeroam that's the only usefull one, but I could do without. 

And if the weather dynamics weren't like "have to squeeze them all into one day, every day any place", it would be even easier to do without. 

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22 minutes ago, Jason said:

PiB = Deadeye and Deadeye also functioned like this in RDR1 to my knowledge, it's intended.

 

The "fix" is to remove lock on aiming, but the game is built around it at this moment in time so we're basically f*cked

 

 

RDR1 didn't have weapon bloom and aim bobble.  So Dead Eye in RDR1 was not used to bypass that.  It was used as intended, which was to paint targets.

 

Also RDR1 didn't have tonics and ability cards.  Everyone had Dead Eye, and you had to earn it through player/npc kills. 

 

So when people are using PIB to by pass Bloom and Aim Bobble.  They are basically using it in a way that's not intended.

 

 

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If PIB gets nerfed then people will just go back to Slow & Steady Lancaster/Varmint Rifle if they want accuracy

Edited by Gleeman Vox
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10 hours ago, Foxwolfe said:

 

This comment makes little sense in a topic already discussing an overpowered ability that makes your bullets/arrows/whatever into homing shots that you can't avoid. Like how does using this ability card already not turn you into a player that "sucks and needs helps getting kills"?

 

The game is f*cking auto aim already lmao, what's next, everyone gets a one hit kill button they press anytime another player appears within their view?

Spot on.

 

51 minutes ago, The Deadite said:

If anything they should add playlists without the absolute cheesery that are ability cards, who ever heard of a PvP game with auto aim lol

Ability cards are just the cherry top on a big steaming sundae of fetid putrid diarrhea.

 

 

Playlist without them is my last hope.

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17 hours ago, Sammionna said:

Make it so explosives and dynamite arrows can't paint, then it'll be perfect. Every card must be counterable somehow.

 

S&S > PIB

PIB > SB

SB > S&S

That in of itself is why I always disapproved of the cards. They create a Rock, Paper, Scissors element to the gameplay that should not be there.

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15 minutes ago, Hudawg said:

RDR1 didn't have weapon bloom and aim bobble.  So Dead Eye in RDR1 was not used to bypass that.  It was used as intended, which was to paint targets.

 

Also RDR1 didn't have tonics and ability cards.  Everyone had Dead Eye, and you had to earn it through player/npc kills. 

 

So when people are using PIB to by pass Bloom and Aim Bobble.  They are basically using it in a way that's not intended.

 

 

Deadeye removing bloom plus lock on is what makes this technique possible, it's not an exploit and even if it was a unintended feature when designing the game so are a lot of things that end up being used by players a lot. Something not being 100% intended is no reason to fix something.

 

Like I said, the fix is removing lock on, which would fix a whole heap of things with the games PvP in general, including balancing a lot of the ability cards a lot better.

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6 minutes ago, Jason said:

Deadeye removing bloom plus lock on is what makes this technique possible, it's not an exploit and even if it was a unintended feature when designing the game so are a lot of things that end up being used by players a lot. 

 

Problem is R* removed that same feature from other ability cards..  So, PIB should also get the same treatment.   


PIB doesn't say "Remove Weapon Bloom".     Im just sayin'.

 

PIB should be for painting targets.. Not rapid fire perfect shots when combined with auto aim.   Since this is how most people are using it  

 

.

Edited by Hudawg
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Just now, Hudawg said:

Problem is R* removed that same feature from other ability cards..  So, PIB should also get the same treatment.   

I mean the other cards all function in mechanically different ways so this also isn't really a problem, cards don't have to share mechanics just cause.

 

I aint saying the card is balanced well or anything but yea, I do feel that the majority of the PvP issues in this game are issues because of the lock on aiming.

 

I'm praying they take a step towards true free aim with the "substantial" control changes they've said is coming with the update but we'll see.

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5 hours ago, Jason said:

I'm praying they take a step towards true free aim with the "substantial" control changes they've said is coming with the update but we'll see.

I'm not even sure what the hell this means for RDO because we literally have the same screwy controls as GTAO. I honestly don't see anything wrong with the controls. On the flipside, I'd definitely like to see weapons get a toggle feature. A 14 or 16 shot Repeater requires you to press the fire button 28 to 32 times while in hip-fire. Pressing fire that many times really throws off your accuracy.

 

Here's what a freeaim fight might look like:

 

 

Edited by wehweh01
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