Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

beastfromeast

Pedestrians/Gangsters animation

Recommended Posts

beastfromeast

Is it possible to remove the animation where for example, gangsters kill each other and when they kill just 1 guy, they start doing gang signs instead of continuing to fight each other.

I am just wondering if its possible to disable those kind of animations that interfere gunfights.

Thanks in advance

Share this post


Link to post
Share on other sites
Strs

all gang member or just your gang ? yes its possible'

 

 

 

Share this post


Link to post
Share on other sites
beastfromeast
Posted (edited)

@Strs Stop all gang members to do animations during fights. Example theres a 5v5 Grove and Ballas. Grove kills one of the ballas and all 5 of them start doing animations while still being shot by the Ballas.

Edited by beastfromeast

Share this post


Link to post
Share on other sites
Strs

hmm ok you want only that or you want me to make some good stuff for you  ?

 

 

 

Share this post


Link to post
Share on other sites
Strs

this is what you wanted

 

{$CLEO .cs}
03A4: name_thread "No_Anim" 

 

:OS14
0001: wait 100 ms 
0006: [email protected] = 0 

 

:OS21
0085: [email protected] = [email protected] // (int) 
0006: [email protected] = 0 

 

:OS36
00D6: if and
056D: actor [email protected] defined 
803C: $PLAYER_ACTOR == [email protected] // (int) 
004D: jump_if_false @OS67 
09B5: set_actor [email protected] signal_after_kill 0

 

:OS67
000A: [email protected] += 1 
000A: [email protected] += 1 
0019: [email protected] > 127 
004D: jump_if_false @OS36 
000A: [email protected] += 256 
0019: [email protected] > 35584 
004D: jump_if_false @OS21 
0002: jump @OS14 

 

 

Share this post


Link to post
Share on other sites
beastfromeast

@Strs does this include all gangs not just Grove?

Share this post


Link to post
Share on other sites
Strs

yes everyone

 

or you only want grove to stop do that gangs anim ?

Share this post


Link to post
Share on other sites
Strs

ok i have seen this 

 and here about anim .. i think you need a lot mods man 

 

 

here is all you need

you can set each gangs weapons skills and behave and damage too

compile it about behave and all stuff here 

and weapon id http://gtasaobjects.blogspot.com/p/00png.html

 

for gang id look here https://gtamods.com/wiki/Gang

 

i think this will help you 

 

and here is the code when you compile it and start game it will create (Set_Gang.ini) file in side Cleo folder so you can set your needs just created for you 

 

========================================================================================================================

 

 

{$CLEO .cs}
03A4: name_thread "Set_Gang" 
00D6: if
8AAB: file_exists "Cleo\Set_Gang.ini"
004D: jump_if_false @Start
0AF1: 22 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Weapon_1"
0AF1: 25 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Weapon_2"
0AF1: 30 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Weapon_3"
0AF1: 10 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Temper"
0AF1: 100 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Health"
0AF1: 100 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Armour"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Decision"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "No_signal"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Weapon_skill"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Maintain_position"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Uninterupted_Firing"
0AF1: 23 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Weapon_1"
0AF1: 26 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Weapon_2"
0AF1: 38 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Weapon_3"
0AF1: 100 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Temper"
0AF1: 200 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Health"
0AF1: 200 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Armour"
0AF1: 2 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Decision"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "No_signal"
0AF1: 2 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Weapon_skill"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Maintain_position"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Uninterupted_Firing"
0AF1: 22 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Weapon_1"
0AF1: 30 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Weapon_2"
0AF1: 28 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Weapon_3"
0AF1: 10 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Temper"
0AF1: 100 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Health"
0AF1: 100 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Armour"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Decision"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "No_signal"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Weapon_skill"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Maintain_position"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Uninterupted_Firing"
0AF1: 22 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Weapon_1"
0AF1: 25 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Weapon_2"
0AF1: 31 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Weapon_3"
0AF1: 10 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Temper"
0AF1: 100 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Health"
0AF1: 100 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Armour"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Decision"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "No_signal"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Weapon_skill"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Maintain_position"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Uninterupted_Firing"
0AF1: 22 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Weapon_1"
0AF1: 24 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Weapon_2"
0AF1: 31 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Weapon_3"
0AF1: 10 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Temper"
0AF1: 100 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Health"
0AF1: 100 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Armour"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Decision"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "No_signal"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Weapon_skill"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Maintain_position"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Uninterupted_Firing"
0AF1: 22 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Weapon_1"
0AF1: 31 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Weapon_2"
0AF1: 30 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Weapon_3"
0AF1: 10 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Temper"
0AF1: 100 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Health"
0AF1: 100 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Armour"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Decision"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "No_signal"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Weapon_skill"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Maintain_position"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Uninterupted_Firing"
0AF1: 25 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Weapon_1"
0AF1: 28 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Weapon_2"
0AF1: 31 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Weapon_3"
0AF1: 10 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Temper"
0AF1: 100 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Health"
0AF1: 100 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Armour"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Decision"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "No_signal"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Weapon_skill"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Maintain_position"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Uninterupted_Firing"
0AF1: 28 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Weapon_1"
0AF1: 30 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Weapon_2"
0AF1: 22 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Weapon_3"
0AF1: 10 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Temper"
0AF1: 100 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Health"
0AF1: 100 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Armour"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Decision"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "No_signal"
0AF1: 1 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Weapon_skill"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Maintain_position"
0AF1: 0 = set_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Uninterupted_Firing"

 

:Start
0001: wait 100 ms
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Weapon_1"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Weapon_2"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Weapon_3"
0237: set_gang 0 weapons_to [email protected] [email protected] [email protected]
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Temper"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Health"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Armour"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Decision"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "No_signal"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Weapon_skill"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Maintain_position"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Ballas_" key "Uninterupted_Firing"
0AB1: call_scm_func @Set_Gang 9 Temper [email protected] Health [email protected] Armor [email protected] Decision [email protected] No_signal [email protected] Weapon_skill [email protected] Maintain_position [email protected] Uninterupted_Firing [email protected] Pedtype 7
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Weapon_1"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Weapon_2"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Weapon_3"
0237: set_gang 1 weapons_to [email protected] [email protected] [email protected]
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Temper"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Health"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Armour"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Decision"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "No_signal"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Weapon_skill"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Maintain_position"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Grove__" key "Uninterupted_Firing"
0AB1: call_scm_func @Set_Gang 9 Temper [email protected] Health [email protected] Armor [email protected] Decision [email protected] No_signal [email protected] Weapon_skill [email protected] Maintain_position [email protected] Uninterupted_Firing [email protected] Pedtype 8
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Weapon_1"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Weapon_2"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Weapon_3"
0237: set_gang 2 weapons_to [email protected] [email protected] [email protected]
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Temper"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Health"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Armour"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Decision"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "No_signal"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Weapon_skill"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Maintain_position"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Vagos__" key "Uninterupted_Firing"
0AB1: call_scm_func @Set_Gang 9 Temper [email protected] Health [email protected] Armor [email protected] Decision [email protected] No_signal [email protected] Weapon_skill [email protected] Maintain_position [email protected] Uninterupted_Firing [email protected] Pedtype 9
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Weapon_1"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Weapon_2"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Weapon_3"
0237: set_gang 3 weapons_to [email protected] [email protected] [email protected]
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Temper"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Health"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Armour"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Decision"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "No_signal"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Weapon_skill"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Maintain_position"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "SFRifa_" key "Uninterupted_Firing"
0AB1: call_scm_func @Set_Gang 9 Temper [email protected] Health [email protected] Armor [email protected] Decision [email protected] No_signal [email protected] Weapon_skill [email protected] Maintain_position [email protected] Uninterupted_Firing [email protected] Pedtype 10
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Weapon_1"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Weapon_2"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Weapon_3"
0237: set_gang 4 weapons_to [email protected] [email protected] [email protected]
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Temper"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Health"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Armour"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Decision"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "No_signal"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Weapon_skill"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Maintain_position"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "DNBoys_" key "Uninterupted_Firing"
0AB1: call_scm_func @Set_Gang 9 Temper [email protected] Health [email protected] Armor [email protected] Decision [email protected] No_signal [email protected] Weapon_skill [email protected] Maintain_position [email protected] Uninterupted_Firing [email protected] Pedtype 11
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Weapon_1"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Weapon_2"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Weapon_3"
0237: set_gang 5 weapons_to [email protected] [email protected] [email protected]
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Temper"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Health"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Armour"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Decision"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "No_signal"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Weapon_skill"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Maintain_position"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Mafia__" key "Uninterupted_Firing"
0AB1: call_scm_func @Set_Gang 9 Temper [email protected] Health [email protected] Armor [email protected] Decision [email protected] No_signal [email protected] Weapon_skill [email protected] Maintain_position [email protected] Uninterupted_Firing [email protected] Pedtype 12
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Weapon_1"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Weapon_2"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Weapon_3"
0237: set_gang 6 weapons_to [email protected] [email protected] [email protected]
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Temper"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Health"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Armour"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Decision"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "No_signal"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Weapon_skill"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Maintain_position"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "MCTriad" key "Uninterupted_Firing"
0AB1: call_scm_func @Set_Gang 9 Temper [email protected] Health [email protected] Armor [email protected] Decision [email protected] No_signal [email protected] Weapon_skill [email protected] Maintain_position [email protected] Uninterupted_Firing [email protected] Pedtype 13
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Weapon_1"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Weapon_2"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Weapon_3"
0237: set_gang 7 weapons_to [email protected] [email protected] [email protected]
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Temper"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Health"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Armour"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Decision"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "No_signal"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Weapon_skill"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Maintain_position"
0AF0: [email protected] = get_int_from_ini_file "Cleo\Set_Gang.ini" section "Aztecas" key "Uninterupted_Firing"
0AB1: call_scm_func @Set_Gang 9 Temper [email protected] Health [email protected] Armor [email protected] Decision [email protected] No_signal [email protected] Weapon_skill [email protected] Maintain_position [email protected] Uninterupted_Firing [email protected] Pedtype 14
0002: jump @Start 

 

:Set_Gang
0006: [email protected] = 0 

 

:Set_Gang_21
0085: [email protected] = [email protected] // (int) 
0006: [email protected] = 0 

 

:Set_Gang_36
00D6: if 
056D: actor [email protected] defined 
004D: jump_if_false @Set_Gang_67
00D6: if
803C: $PLAYER_ACTOR == [email protected] // (int) 
004D: jump_if_false @Set_Gang_67 
089F: get_actor [email protected] pedtype_to [email protected] // check ped type
00D6: if 
003B: [email protected] == [email protected] // (int)
004D: jump_if_false @Set_Gang_67 
00D6: if or
031D: actor [email protected] hit_by_weapon 49
031D: actor [email protected] hit_by_weapon 57
004D: jump_if_false @Set_Gang_68 
0002: jump @Set_Gang_69

 

:Set_Gang_68
0223: set_actor [email protected] health_to [email protected] // You know it 
035F: set_actor [email protected] armour += [email protected] // Same as up ^

 

:Set_Gang_69
07DD: set_actor [email protected] temper_to [email protected] // see pedstats.dat
081A: set_actor [email protected] weapon_skill_to [email protected] // 0  normal 1 gangster 2 hitman
060B: set_actor [email protected] decision_maker_to [email protected] // 1 normal 2 tough 3 weak 4 act like group
09B5: set_actor [email protected] signal_after_kill [email protected] // 0 no signal after kill 1 do signal 
0350: set_actor [email protected] maintain_position_when_attacked [email protected] // stay same place and shoot and yes they dont follow enemies if its 1 
0946: set_actor [email protected] actions_uninterupted_by_weapon_fire [email protected] // shoot contineus

 

:Set_Gang_67
000A: [email protected] += 1 
000A: [email protected] += 1 
0019: [email protected] > 127 
004D: jump_if_false @Set_Gang_36 
000A: [email protected] += 256 
0019: [email protected] > 35584 
004D: jump_if_false @Set_Gang_21 
0AB2: ret 0

 

 

idk why when i paste codes here  it looks messy here i compiled for you 

http://www.mediafire.com/file/g2zgg9cf3hhysfu/Set_Gang.cs/file

 

Share this post


Link to post
Share on other sites
beastfromeast
Posted (edited)

@Strs Thank you so much for your hard work I respect you very much for this. But I got a problem with it. You can tell I'm doing some ''Gang war'' type of mod and nothing interrupts your mod. Its the only .cs I have in the cleo folder so nothing should bother it.

https://streamable.com/3i3y6

Take a look yourself I dont know whats wrong

Edit: As you can tell out of 4 of them 1 is not armed again. Also tried with other gangs it happens with every gang

Edit2: Also noticed huge drop in frames

https://streamable.com/wrf00

Edit3: They dont move at all in gang wars

Edited by beastfromeast

Share this post


Link to post
Share on other sites
Strs

(Edit: As you can tell out of 4 of them 1 is not armed again. Also tried with other gangs it happens with every gang) its because as you can see there is only option 3 member can set weapon (0237: set_gang 1 weapons_to 24 29 4)its not my script but its from game if you want all member have weapon then you need script for it but you are in luck ill add it now 

 

Edit2: Also noticed huge drop in frames and this is because its my bad i have not try it in my game so dont worry ill try it and see why this happen 


 

 

hmm problem is you set "Maintain_position" to 1 make all gang to "Maintain_position" to 0 (ZERO) i thought you know already this if you set to 1 they stay same place and decision maker set to 2 ok if you dont know read i gave you those link websites or you want me to set all for you ?

 

 

and i really hate it man for simple answer here have to wait 1 day or hours there should be some chat option here it will be more faster you know :( 

Share this post


Link to post
Share on other sites
Strs

this is another script for you 

 

{$CLEO .cs}
03A4: name_thread 'Set_Weap' 
0001: wait 500 ms 

:Begin
0001: wait 10 ms 
00D6: if 
8118: actor $PLAYER_ACTOR dead 
004D: jump_if_false @Begin
00D6: if                                                   
087A: gang_war_in_progress
004D: jump_if_false @Begin
00A0: store_actor $PLAYER_ACTOR position_to [email protected] [email protected] [email protected]
00D6: if 
0ae1: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 100.0 find_next 0 pass_deads 0 //if and set
004D: jump_if_false @End

 

:Back
00D6: if 
056D: actor [email protected] defined 
004D: jump_if_false @End
00D6: if
8118: actor [email protected] dead
004D: jump_if_false @End
089F: get_actor [email protected] pedtype_to [email protected] // check ped type
00D6: if or
0039: [email protected] == 7
0039: [email protected] == 9
0039: [email protected] == 10
0039: [email protected] == 11
0039: [email protected] == 12
0039: [email protected] == 13
0039: [email protected] == 14
004D: jump_if_false @End
0470: [email protected] = actor [email protected] current_weapon
041A: [email protected] = actor [email protected] weapon [email protected] ammo
00D6: if
0019: [email protected] > 50
004D: jump_if_false @set
017B: set_actor [email protected] weapon [email protected] ammo_to 20

 

:set
00D6: if or
8019: [email protected] > 1
8019: [email protected] > 25
004D: jump_if_false @End
0209: [email protected] = random_int_in_ranges 25 34
0781: get_weapon_with_ID [email protected] model_to [email protected]
0247: load_model [email protected]
038B: load_requested_models
01B2: give_actor [email protected] weapon [email protected] ammo 500
0249: release_model [email protected]
07DD: set_actor [email protected] temper_to 100
081A: set_actor [email protected] weapon_skill_to 2
09B5: set_actor [email protected] signal_after_kill 0

 

:End
00D6: if 
8ae1: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 100.0 find_next 1 pass_deads 0 //if and set
004D: jump_if_false @Back
0002: jump @Begin

 

this script give weapon to all member which is in gangwar and this script change their weapon after 20 shot of firing (Random weapon) 25 to 34 as you can see in script. and yes they are now much aggressive now you need get more health for your self to avoid death :) if its too much then set (weapon_skill_to 1)ok have fun

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.