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it's poundcake time

[MP] Silence Scream 3

What things you do like/being interested in Silence Scream 3? Choose the options below!  

4 members have voted

  1. 1. What things you do like/being interested in Silence Scream 3? Choose the options below!

    • Atmosphere and Design
    • Soundtrack and Puzzle Solving
      0
    • Boss Fights and Monster Design
      0


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it's poundcake time

fnPGhVe.png

 

 

 

IXUmFhU.png

 

"The story of Silence Scream 3 starts with young twins under different and strict beliefs of Christianity, but the neighbors and other police officers have straightly reported in the neighboring village of Palomino Creek to have been recently and eventually closed due to weird and loud neighboring noises and recent suicides by their residents. A guy named Mark being a young man, lost his twin in the village; the mother also was reported to be lost after searching for him. Onto the beginning of July 1999, Mark begins his investigation and seek for his twin and mother in the haunts of Palomino Creek."

 

3VYPLga.png

 

 

Chapter 1: Unknown leash

 

The missions of the mission-pack Silence Scream 3.

 

"PROLOGUE"


 

"LOST IN NOWHERE"
 
 

"TROUBLE THROUGH"

 

 

"DREAMINGS"

 

"ALONE IN THE DARK"
 
"FLESH MIND"
 
"HELL LOOSE"
 
"INSANITY"
 
Chapter 2: Discovery
 
"AWAKE FROM THE PAST"
 
"LIES BETWEEN"
 
"DISCOVER THE TRUTH"
 
"HALLUCINATIONS"
 
"NOT TOMORROW"
 
"THE NEEDED"
 
"HOPELESS"
 
 
FULL MISSION PACK RELEASED
 
SD FILES
 
 
 
 
EV7J0Ms.png
 
 
 

Dutchy3010 - The creator of the Design Of Your Mission modification

PatrickW - The creator of the Design Of Your Mission modification

GKHEAT - For the supportive headers for Silence Scream 3 (previewed in Silence Scream 2)

You - For playing the mission pack Silence Scream 3.

Akira Yamaoka & Team Silent - For great inspiration from Team Silent and great soundtrack from Akira Yamaoka

 

 

RECOMMENDED

 

Set the brightness to lowest.

Lower down Radio volume and SFX volume.

Set the Draw Distance to lowest.

 

 

 

Edited by it's poundcake time
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The John David

The headers you made was pretty good, might try to play this :D

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bananaking13

Im not that much into darker/non-GTA MPs but this was very strong, good mission pack so far. I'm assuming it's part of a series? I'll have to check the other two out if that's the case.

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RithRake24
5 hours ago, bananaking13 said:

Im not that much into darker/non-GTA MPs but this was very strong, good mission pack so far. I'm assuming it's part of a series? I'll have to check the other two out if that's the case.

I'm not the creator of this missionpack, but as far as I know, Silence Scream 3 and its prequel missionpacks have different stories but they share the same theme.

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it's poundcake time

yes they do indeed, @RithRake24

 

so yeah a new mission is coming soon as now i have less free time, however i will be able to make it

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Aymunz

I see a strong influence from the Silent Hill series, which I'm a big fan of :).

Nice work so far!

I think it's better if some of the instructions was from the main character himself instead of an unknown  instructor. For example, if he were to search for clues, make him say "I have to look around for clues" or similar. This will add to the feel of the game and story.

Also, some instructions are best to be concluded by the player. Like if there's a woman you are chasing for a while and she climbed stairs, instead of telling  the player to climb the stairs you should show a cutscene of her climbing the stairs and let the main character shout "Hey, Wait!" or so, this way the player will conclude he must follow her to the stairs. Just my suggestions   😛

Great work nonetheless! :)

Edited by Aymunz
Typo
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it's poundcake time
22 hours ago, Aymunz said:

I see a strong influence from the Silent Hill series, which I'm a big fan of :).

Nice work so far!

I think it's better if some of the instructions was from the main character himself instead of an unknown  instructor. For example, if he were to search for clues, make him say "I have to look around for clues" or similar. This will add to the feel of the game and story.

Also, some instructions are best to be concluded by the player. Like if there's a woman you are chasing for a while and she climbed stairs, instead of telling  the player to climb the stairs you should show a cutscene of her climbing the stairs and let the main character shout "Hey, Wait!" or so, this way the player will conclude he must follow her to the stairs. Just my suggestions   😛

Great work nonetheless! :)

that's the point, this series is actually heavily (more like a rip off) of silent hill (which i am a big fan of the game), yeah i'll sum up these next time

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boy of the cones

Here's the third chapter of this great mission pack, I hope it will be nice and get a lot of feedbacks. Unfortunately, I can't play this MP because I don't have GTA Sa anymore. Good luck.

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it's poundcake time

new mission coming up soon, hope i will release it the following days

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it's poundcake time

guys i've got a new mission coming out soon, as i am notifying here as well. 

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boy of the cones

i want see ''the note is to the church''

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it's poundcake time

fnPGhVe.png

 

 

FULL MISSION PACK RELEASED

 

  • Like 3

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boy of the cones

i will play this one when the reboot is done

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Aymunz
Posted (edited)

I played your mission pack and it was awesome. So much creativity  was put into this. Although there were a few bugs and mistakes here and there, they still didn't take away the fun. I may try to list the bugs/mistakes later.

Speaking of bugs, in the mission "dreamings", after entering  the church and in the (hanging meat) room. A cutscene starts from an above view in which a man appears and tries to kill you. Then you fight him but the view doesn't   change. It's like the cutscene is still on and you can control the player during it, which is normally  not possible.



I'd  like to know is this a bug? Or is it something  that can be done in dyom? And if so please tell me how. :)

Edited by Aymunz
spoiler tag added (hopefully)
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it's poundcake time
15 minutes ago, Aymunz said:

I played your mission pack and it was awesome. So much creativity  was put into this. Although there were a few bugs and mistakes here and there, they still didn't take away the fun. I may try to list the bugs/mistakes later.

Speaking of bugs, in the mission "dreamings", after entering  the church and in the (hanging meat) room. A cutscene starts from an above view in which a man appears and tries to kill you. Then you fight him but the view doesn't   change. It's like the cutscene is still on and you can control the player during it, which is normally  not possible.

I'd  like to know is this a bug? Or is it something  that can be done in dyom? And if so please tell me how. :)

please put the spoiler tags. 

 

though, i added the camera angle by using a glitch which allows you to move during a cutscene. 

 

you can try out the prequel, silence scream 1.

 

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Aymunz
1 hour ago, it's poundcake time said:

please put the spoiler tags. 

 

though, i added the camera angle by using a glitch which allows you to move during a cutscene. 

 

you can try out the prequel, silence scream 1.

 

So, how to activate that glitch?

And yes, I will play the prequel :)

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it's poundcake time
25 minutes ago, Aymunz said:

So, how to activate that glitch?

And yes, I will play the prequel :)

check out this tutorial, made by THBP (that's how i used it)

 

https://dyom.gtagames.nl/showtut/374

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Aymunz
2 minutes ago, it's poundcake time said:

check out this tutorial, made by THBP (that's how i used it)

 

https://dyom.gtagames.nl/showtut/374

Thank you very much and keep up the great work! :D

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it's poundcake time
16 minutes ago, Aymunz said:

Thank you very much and keep up the great work! :D

no problem, thanks

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