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[MP] Silence Scream 3


What things you do like/being interested in Silence Scream 3? Choose the options below!  

6 members have voted

  1. 1. What things you do like/being interested in Silence Scream 3? Choose the options below!

    • Atmosphere and Design
    • Soundtrack and Puzzle Solving
    • Boss Fights and Monster Design
      0


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"The story of Silence Scream 3 starts with young twins under different and strict beliefs of Christianity, but the neighbors and other police officers have straightly reported in the neighboring village of Palomino Creek to have been recently and eventually closed due to weird and loud neighboring noises and recent suicides by their residents. A guy named Mark being a young man, lost his twin in the village; the mother also was reported to be lost after searching for him. Onto the beginning of July 1999, Mark begins his investigation and seek for his twin and mother in the haunts of Palomino Creek."

 

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Chapter 1: Unknown leash

 

The missions of the mission-pack Silence Scream 3.

 

"PROLOGUE"


 

"LOST IN NOWHERE"
 
 

"TROUBLE THROUGH"

 

 

"DREAMINGS"

 

"ALONE IN THE DARK"
 
"FLESH MIND"
 
"HELL LOOSE"
 
"INSANITY"
 
Chapter 2: Discovery
 
"AWAKE FROM THE PAST"
 
"LIES BETWEEN"
 
"DISCOVER THE TRUTH"
 
"HALLUCINATIONS"
 
"NOT TOMORROW"
 
"THE NEEDED"
 
"HOPELESS"
 
 
FULL MISSION PACK RELEASED
 
SD FILES
 
 
 
 
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Dutchy3010 - The creator of the Design Of Your Mission modification

PatrickW - The creator of the Design Of Your Mission modification

GKHEAT - For the supportive headers for Silence Scream 3 (previewed in Silence Scream 2)

You - For playing the mission pack Silence Scream 3.

Akira Yamaoka & Team Silent - For great inspiration from Team Silent and great soundtrack from Akira Yamaoka

 

 

RECOMMENDED

 

Set the brightness to lowest.

Lower down Radio volume and SFX volume.

Set the Draw Distance to lowest.

 

 

 

Edited by it's poundcake time
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5 hours ago, bananaking13 said:

Im not that much into darker/non-GTA MPs but this was very strong, good mission pack so far. I'm assuming it's part of a series? I'll have to check the other two out if that's the case.

I'm not the creator of this missionpack, but as far as I know, Silence Scream 3 and its prequel missionpacks have different stories but they share the same theme.

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  • 2 weeks later...
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I see a strong influence from the Silent Hill series, which I'm a big fan of :).

Nice work so far!

I think it's better if some of the instructions was from the main character himself instead of an unknown  instructor. For example, if he were to search for clues, make him say "I have to look around for clues" or similar. This will add to the feel of the game and story.

Also, some instructions are best to be concluded by the player. Like if there's a woman you are chasing for a while and she climbed stairs, instead of telling  the player to climb the stairs you should show a cutscene of her climbing the stairs and let the main character shout "Hey, Wait!" or so, this way the player will conclude he must follow her to the stairs. Just my suggestions   😛

Great work nonetheless! :)

Edited by Aymunz
Typo
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22 hours ago, Aymunz said:

I see a strong influence from the Silent Hill series, which I'm a big fan of :).

Nice work so far!

I think it's better if some of the instructions was from the main character himself instead of an unknown  instructor. For example, if he were to search for clues, make him say "I have to look around for clues" or similar. This will add to the feel of the game and story.

Also, some instructions are best to be concluded by the player. Like if there's a woman you are chasing for a while and she climbed stairs, instead of telling  the player to climb the stairs you should show a cutscene of her climbing the stairs and let the main character shout "Hey, Wait!" or so, this way the player will conclude he must follow her to the stairs. Just my suggestions   😛

Great work nonetheless! :)

that's the point, this series is actually heavily (more like a rip off) of silent hill (which i am a big fan of the game), yeah i'll sum up these next time

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  • 3 weeks later...
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I played your mission pack and it was awesome. So much creativity  was put into this. Although there were a few bugs and mistakes here and there, they still didn't take away the fun. I may try to list the bugs/mistakes later.

Speaking of bugs, in the mission "dreamings", after entering  the church and in the (hanging meat) room. A cutscene starts from an above view in which a man appears and tries to kill you. Then you fight him but the view doesn't   change. It's like the cutscene is still on and you can control the player during it, which is normally  not possible.



I'd  like to know is this a bug? Or is it something  that can be done in dyom? And if so please tell me how. :)

Edited by Aymunz
spoiler tag added (hopefully)
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15 minutes ago, Aymunz said:

I played your mission pack and it was awesome. So much creativity  was put into this. Although there were a few bugs and mistakes here and there, they still didn't take away the fun. I may try to list the bugs/mistakes later.

Speaking of bugs, in the mission "dreamings", after entering  the church and in the (hanging meat) room. A cutscene starts from an above view in which a man appears and tries to kill you. Then you fight him but the view doesn't   change. It's like the cutscene is still on and you can control the player during it, which is normally  not possible.

I'd  like to know is this a bug? Or is it something  that can be done in dyom? And if so please tell me how. :)

please put the spoiler tags. 

 

though, i added the camera angle by using a glitch which allows you to move during a cutscene. 

 

you can try out the prequel, silence scream 1.

 

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1 hour ago, it's poundcake time said:

please put the spoiler tags. 

 

though, i added the camera angle by using a glitch which allows you to move during a cutscene. 

 

you can try out the prequel, silence scream 1.

 

So, how to activate that glitch?

And yes, I will play the prequel :)

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