bobloblaw Posted August 21, 2019 Share Posted August 21, 2019 Before I get started, let me summarize what I think I know about the game files. Please correct me if I'm wrong: .ydd: The drawable dictionary file. As far as I know, it contains the mesh for the appropriate body part and references the different textures. For streamed peds, it also contains XXXX_###_spec (materials) and XXXX_###_normal (details like ridges and folds to make it more realistic). An 'X' represents a char, and a '#' represents a number (i.e. lowr_000_spec or head_001_normal) .ytd: The texture dictionary file. Contains the actual textures and colors of the corresponding body part/parts. For non-streamed peds, this file (not the .ydd) contains the XXXX_###_spec and XXXX_###_normal files mentioned above .yft: OpenIV calls it a 'fragment object'. It appears to contain the skeleton of the ped. .ymt: Metadata file. I think it contains a list of all .ydd files for the pedso the game knows what to look for and where to find them. I do not think OpenIV is able to open them, and even though one option when right clicking a .ymt file is to export as a .xml file, it still only exports it as a .ymt. I haven't been able to edit one yet. There are a few files I am not familiar with, and I am not certain if they are important: .yld: The cloth dictionary. I've only seen them for Michael, Franklin, and Trevor. .ydr: A drawable object. I have only seen them for freemode male and female. So far, I have been able to create quasi-new skins for characters (especially freemode characters) by changing the texture files and the XXXX_###_spec files. I have not done any mesh modifications because I haven't been able to get GIMS to cooperate with 3ds Max yet. Now that I've summarized what I know about skin modding, let me discuss what I would like to do now - I would like to replace Franklin's skin with another. I have tried (and succeeded) changing the skin using Skin Control, and I have even been able to play story missions with the new skin by changing the model hash using Character Swap. There a few problems with this method, however: There is something fishy with an accessory that I do not wish to equip. If I try to change it, it stays put, and Franklin takes off a parachute (???). The biggest thing is that as soon as I switch the skin using Skin Control, I no longer have access to Franklin's special ability (even if I use Character Swap). Because of this, I wanted to change Franklin's skin to the one I like to use; however, the model I am using is shorter than Franklin. Needless to say, this is causing some issues, liked a warped, jumpy body and a bunch of spikes everywhere. To try and fix this, I tried copying the .yft from the model I used to the streamedpeds_players folder, but it doesn't make a difference. Does anybody know how to fix this without modifying any meshes? (I did change the appropriate files in the dlcpacks, too.) Link to comment Share on other sites More sharing options...