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QUICK ADVICE please - What mod make sense for the MOC now?


Jake3
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Considering there's Avenger and Terrorbyte (if I'm planning on buying them soon but still don't have them) what would be the strategically best mods for the MOC. I need the advice ASAP so I have time to buy them discounted before the discount ends.

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Standard Deluxe 59

Command center

Weapons Workshop

Personal Vehicle Storage

 

At least that's how mine is set up.

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9 minutes ago, Standard Deluxe 59 said:

Command center

Weapons Workshop

Personal Vehicle Storage

 

At least that's how mine is set up.

Thanks for the suggestion. I have a question though - what about the set up not having the ability to mod and weaponize certain vehicles? Are all the vehicles that are exclusively moddable in the Vehicle Workshop COMPLETELY obsolete and  substituted by newer and better models? Is there even one vehicle left that's still worth it (out of those that are exclusive to the Vehicle Workshop in the MOC) and for what reason?

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Command Center is essential if you want to operate the trailer's cannons.

 

Much like the Avenger's...

 

Believe me, those cannons pack a punch if you have an extra pair of hands onboard. It's worth it.

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Standard Deluxe 59
2 minutes ago, Jake3 said:

Thanks for the suggestion. I have a question though - what about the set up not having the ability to mod and weaponize certain vehicles? Are all the vehicles that are exclusively moddable in the Vehicle Workshop COMPLETELY obsolete and  substituted by newer and better models? Is there even one vehicle left that's still worth it (out of those that are exclusive to the Vehicle Workshop in the MOC) and for what reason?

If you already have a vehicle workshop in your Avenger then the workshop upgrade for the MOC is redundant. Everything the MOC workshop could do the Avenger workshop can do too. As far as what vehicles are worth keeping, the Insurgent Pick-up Custom is useful if you have someone to man the turret and the weaponized Tampa is a decent solo player friendly car if you've researched it's upgrades. But if you have a No Skill Required Mobile MKII then pretty much all other weaponized vehicles become redundant. 

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18 minutes ago, CanadianMuscle said:

Command Center is essential if you want to operate the trailer's cannons.

 

Much like the Avenger's...

 

Believe me, those cannons pack a punch if you have an extra pair of hands onboard. It's worth it.

Thanks. Is there a more clunky way of operating them when playing alone (solo), or is the absolutely only way of using the cannons by having another player with you?

Second, having the Command Centre means I'll use the ability to use Passive Mode while in the MOC - would you say Passive Mode is a useless feature WHILE being inside the MOC or not?

10 minutes ago, Standard Deluxe 59 said:

If you already have a vehicle workshop in your Avenger then the workshop upgrade for the MOC is redundant. Everything the MOC workshop could do the Avenger workshop can do too. As far as what vehicles are worth keeping, the Insurgent Pick-up Custom is useful if you have someone to man the turret and the weaponized Tampa is a decent solo player friendly car if you've researched it's upgrades. But if you have a No Skill Required Mobile MKII then pretty much all other weaponized vehicles become redundant. 

Yeah, that's the sad thing - that Mk II Oppressor makes too many other vehicles useless - you only have to have the cash for it. Anyway, what about the APC as a vehicle - you only mentioned Insurgent and Tampa?

 

EDIT: Also, can I choose between Vehicle Storage OR Workshop in the Terrorbyte and Avenger just like in the MOC? What should I have in the MOC (Workshop vs Storage) and what in the other two vehicles?

Edited by Jake3
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Standard Deluxe 59
57 minutes ago, Jake3 said:

Yeah, that's the sad thing - that Mk II Oppressor makes too many other vehicles useless - you only have to have the cash for it. Anyway, what about the APC as a vehicle - you only mentioned Insurgent and Tampa?

The APC is durable and can go on water. If you get that you'd probably be better off with the default cannon since it's missile battery is limited to 60 unguided missiles. You also either need a passenger to operate the cannon or come to a complete stop and switch seats to use the cannon yourself. Bear in mind too that the APC is a rather slow vehicle.

 

1 hour ago, Jake3 said:

Also, can I choose between Vehicle Storage OR Workshop in the Terrorbyte and Avenger just like in the MOC? What should I have in the MOC (Workshop vs Storage) and what in the other two vehicles?

No. The Avenger and Terrorbyte can only have vehicle workshops added to them and in the latter's case it can only be used to modify no skill mobile's. 

 

You cannot store a vehicle in the Avenger permanently as it's workshop space doesn't double as storage. 

The Terrorbyte can only store the oppressor.

The MOC can store any personal vehicle if you have the storage bay purchased but cannot store anything if you have a vehicle workshop.

 

I'd say if you have a vehicle workshop in your Avenger then just keep the default vehicle storage option for your MOC. You can even omit the weapons workshop if your Avenger has one of those as well to save some money. But if you're going to use the cannons you'll need the command center option. 

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23 minutes ago, Standard Deluxe 59 said:

The APC is durable and can go on water. If you get that you'd probably be better off with the default cannon since it's missile battery is limited to 60 unguided missiles. You also either need a passenger to operate the cannon or come to a complete stop and switch seats to use the cannon yourself. Bear in mind too that the APC is a rather slow vehicle.

 

No. The Avenger and Terrorbyte can only have vehicle workshops added to them and in the latter's case it can only be used to modify no skill mobile's. 

 

You cannot store a vehicle in the Avenger permanently as it's workshop space doesn't double as storage. 

The Terrorbyte can only store the oppressor.

The MOC can store any personal vehicle if you have the storage bay purchased but cannot store anything if you have a vehicle workshop.

 

I'd say if you have a vehicle workshop in your Avenger then just keep the default vehicle storage option for your MOC. You can even omit the weapons workshop if your Avenger has one of those as well to save some money. But if you're going to use the cannons you'll need the command center option. 

Wow, thanks a bunch - that was helpful. A few questions:

 

1. Is the Vehicle Workshop inside the MOC and the Avenger the same?

2. Can't I store a Vehicle Workshop-compatible vehicle (like the APC or Insurgent pick up) inside the MOC?

3. Differentiate between permanent and temporary storage in this case: " store a vehicle in the Avenger permanently "

4. I'm starting to get the notion MOC is pretty useless as all of its useful purposes could also be performed by Avenger and/or Terrorbyte - is that so or am I wrong?

5. Or maybe I should consider not getting the Avenger at all - currently own only the MOC (no Terrorbyte either)?

Edited by Jake3
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11 minutes ago, Jake3 said:

1. Is the Vehicle Workshop inside the MOC and the Avenger the same?

Yes, both have the same functions.

11 minutes ago, Jake3 said:

2. Can't I store a Vehicle Workshop-compatible vehicle (like the APC or Insurgent pick up) inside the MOC?

You can if you have the Vehicle Storage option, the Vehicle Storage option acts like any PV garage in the game, with the added bonus that you can call the vehicles through the interaction menu, no need to call the mechanic.

13 minutes ago, Jake3 said:

3. Differentiate between permanent and temporary storage in this case: " store a vehicle in the Avenger permanently "

Temporary: Vehicle will be stored inside the Avenger until you switch sessions or the Avenger is destroyed(the vehicle will spawn outside, close to you).

 

Permanent: You store the vehicle and it remains there even if you get out of the session or even log off the game, the Avenger DOES NOT have this option...The MOC has it.

15 minutes ago, Jake3 said:

4. I'm starting to get the notion MOC is pretty useless as all of its useful purposes could also be performed by Avenger and/or Terrorbyte - is that so or am I wrong?

You are partially right, the MOC has been outdated since the introduction of the Avenger, but not entirely due to its exclusive Personal Vehicle Storage option which the Avenger and the Terrorbyte doesn't have(well, the Terrorbyte does have it, but it's for the Mk2 only).

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1 minute ago, Pedinhuh said:

Yes, both have the same functions.

You can if you have the Vehicle Storage option, the Vehicle Storage option acts like any PV garage in the game, with the added bonus that you can call the vehicles through the interaction menu, no need to call the mechanic.

Temporary: Vehicle will be stored inside the Avenger until you switch sessions or the Avenger is destroyed(the vehicle will spawn outside, close to you).

 

Permanent: You store the vehicle and it remains there even if you get out of the session or even log off the game, the Avenger DOES NOT have this option...The MOC has it.

Alright, I think I'm starting to get it. If you could also reply to 4. and 5. it would be awesome.

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1 hour ago, Jake3 said:

Thanks. Is there a more clunky way of operating them when playing alone (solo), or is the absolutely only way of using the cannons by having another player with you?

You can operate them yourself when the trailer is stationary. If you want it as a moving target, obviously someone to operate the truck cab while the other shoots.

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20 minutes ago, Jake3 said:

5. Or maybe I should consider not getting the Avenger at all - currently own only the MOC (no Terrorbyte either)?

If you don't own the Avenger yet then don't buy it, it's only purpose is having the Vehicle Workshop and ONLY if you have the Personal Storage in your MOC or are planning to have it.

 

Otherwise the Avenger is a waste of money...I mean it's a cool as hell helicopter and can take a lot of punishment, but it's uses have been outdated from the get-go because of the jets.

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8 minutes ago, Pedinhuh said:

If you don't own the Avenger yet then don't buy it, it's only purpose is having the Vehicle Workshop and ONLY if you have the Personal Storage in your MOC or are planning to have it.

 

Otherwise the Avenger is a waste of money...I mean it's a cool as hell helicopter and can take a lot of punishment, but it's uses have been outdated from the get-go because of the jets.

So would you say the Personal Storage is important to have, and consequently buying the Avenger just so I can have the Vehicle Workshop, or getting the Workshop inside the MOC and scrapping the Avenger altogether? Could you give a few examples when Personal Storage in MOC have really been useful? I'm trying to decide between the three:

1. MOC with Personal Storage and NO Avenger at all

2. MOC with Vehicle Workshop and NO Avenger at all

3. MOC with PS + Avenger with VW (but it will be quite expensive and not sure it's worth it)

 

So, try to help me decide - what scenarios would they be useful/useless in? I'd say I'm more of a solo player for now.

Edited by Jake3
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6 minutes ago, Jake3 said:

So would you say the Personal Storage is important to have, and consequently buying the Avenger just so I can have the Vehicle Workshop, or getting the Workshop inside the MOC and scrapping the Avenger altogether?

Like I said: if you don't have the Avenger then don't buy it, and I'll add that it's only worth to buy the aircraft when it's discounted.

 

Instead of buying the Avenger to get the vehicle workshop, why don't you just put the vehicle workshop in the MOC, tune all weaponized vehicles the way you want, and them convert it to personal storage?

 

You will lose less money that way than buying the Avenger just so you can have the Vehicle Workshop at anytime you want.

10 minutes ago, Jake3 said:

Could you give a few examples when Personal Storage in MOC have really been useful?

Simply put: Quick deployment of any personal vehicle that you own, in a hurry.

 

Like, let's say there's a Mk2 coming for you, you own a Scramjet/Stromberg/Deluxo but calling the mechanic takes too long, if you own said vehicles stored in the MOC, you can call them on the interaction menu and surprise the griefer...Plus it's a extra storage space for vehicles, and in my book that's always welcomed.

 

Also, if you're into glitching, the MOC storage allows you to do a helluva glitches from time to time.

 

There's also the MOC's Truck cab, called Phantom Custom, arguably the best 18-wheeler truck to drive around in this game...It survives over 60 homing missiles.

 

14 minutes ago, Jake3 said:

1. MOC with Personal Storage and NO Avenger at all

2. MOC with Vehicle Workshop and NO Avenger at all

3. MOC with PS + Avenger with VW (but it will be quite expensive and not sure it's worth it)

Go with 2. Until you have all your weaponized PVs customized how you want, then switch to 1.

 

3. Is only worth if you wait until the Avenger is on a good discount, otherwise it's not worth it.

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18 minutes ago, Pedinhuh said:

Like I said: if you don't have the Avenger then don't buy it, and I'll add that it's only worth to buy the aircraft when it's discounted.

 

Instead of buying the Avenger to get the vehicle workshop, why don't you just put the vehicle workshop in the MOC, tune all weaponized vehicles the way you want, and them convert it to personal storage?

 

You will lose less money that way than buying the Avenger just so you can have the Vehicle Workshop at anytime you want.

Simply put: Quick deployment of any personal vehicle that you own, in a hurry.

 

Like, let's say there's a Mk2 coming for you, you own a Scramjet/Stromberg/Deluxo but calling the mechanic takes too long, if you own said vehicles stored in the MOC, you can call them on the interaction menu and surprise the griefer...Plus it's a extra storage space for vehicles, and in my book that's always welcomed.

 

Also, if you're into glitching, the MOC storage allows you to do a helluva glitches from time to time.

 

There's also the MOC's Truck cab, called Phantom Custom, arguably the best 18-wheeler truck to drive around in this game...It survives over 60 homing missiles.

 

Go with 2. Until you have all your weaponized PVs customized how you want, then switch to 1.

 

3. Is only worth if you wait until the Avenger is on a good discount, otherwise it's not worth it.

I could wait til they discount the Avenger - not really a problem I think. Do you think there's a vehicle that's really important and useful to have fully weaponized? I'm asking this to see if I can skip the VW and just buy the Storage straight away.

 

EDIT: Do you think having Passive mode inside MOC makes enough sense to not want the Command Centre for that reason?

Edited by Jake3
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  • Phantom
  • Living Quarters
  • Weapon Workshop
  • Vehicle Storage
  • Plain, street-car like paintjob for the cab
  • Low-visibility paintjob for the trailer (e.g. grey)

You ideal way of using this is to use it in combat, but not with the trailer (which is inferior to the Avenger). Ditch the trailer somewhere safe and somewhat hidden, then abuse the cab's bulletproof rear end and extreme explosive resistance (24 RPG / 65+ missiles to kill), and basically use it like an oversized unarmed Insurgent.

 

Phantom is preferred here because it looks like a street Phantom to untrained eyes (which means foes will severely underestimate your durability against explosives), and without the cosmetic window bars you can throw sticky bombs out of it.

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So, here's the thing - regardless of passive mode, inside the rear of either the MOC, Avenger or Terrorbyte technically loads you into a building interior. (placed under the map, southeast at the docks/terminal)

 

If a player destroys the vehicle while you're inside that interior, it just teleports you out of it; you don't die.

 

Just something to note.

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SummerFreeze
2 hours ago, Jake3 said:

EDIT: Do you think having Passive mode inside MOC makes enough sense to not want the Command Centre for that reason?

Skip on the command center if you never initiate PvP. It's completely useless in any circumstance other than to shoot at people who followed you to your MOC after you went there to repair and re-arm your combat vehicle.

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42 minutes ago, Mattoropael said:
  • Phantom
  • Living Quarters
  • Weapon Workshop
  • Vehicle Storage
  • Plain, street-car like paintjob for the cab
  • Low-visibility paintjob for the trailer (e.g. grey)

You ideal way of using this is to use it in combat, but not with the trailer (which is inferior to the Avenger). Ditch the trailer somewhere safe and somewhat hidden, then abuse the cab's bulletproof rear end and extreme explosive resistance (24 RPG / 65+ missiles to kill), and basically use it like an oversized unarmed Insurgent.

 

Phantom is preferred here because it looks like a street Phantom to untrained eyes (which means foes will severely underestimate your durability against explosives), and without the cosmetic window bars you can throw sticky bombs out of it.

Thank you everybody for providing so much helpful and in-depth information. I hope other people would find it as well and use it to answer their questions. Would you say the Hauler is a lot worse than the Phantom, as I bought the MOC a long time ago and chose the Hauler back then.

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Oh! If you like to run the Haulage VIP job, the MOC cab is the perfect (and the only one you'll want to use) truck for the job.

 

With the Haulage trailer being technically indestructible, as it is meant to be stolen by rivals and not destroyed, you can use the trailer & cab to bait any disgruntled competition - and win it almost every time. :yee:

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17 minutes ago, Jake3 said:

Thank you everybody for providing so much helpful and in-depth information. I hope other people would find it as well and use it to answer their questions. Would you say the Hauler is a lot worse than the Phantom, as I bought the MOC a long time ago and chose the Hauler back then.

Hauler turns better than the Phantom, which turns like a cruise ship. That's its only edge over the Phantom.

 

It has identical protection (same explosive resistance and bullet-resistant windows), inferior speed, inability to use throwables from the cab, is vastly inferior at ramming, and sticks out like a sore thumb with no possibility to disguise it.

 

The Phantom also has 3 passenger "seats" in the rear, but that's kinda irrelevant.

Edited by Mattoropael
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