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Grand Theft Auto IV: Renderware Edition


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Some people were reporting problems with Open Beta Test. It has been fixed today and you can enjoy testing beta release again!

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  • 1 month later...
MyNameIsNotImportantBro
1 hour ago, hamx23 said:

Working on main characters:

5vBEaVo.png

JL1YHC3.png

Nice Progress do far.

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Today, thanks to xSapphirePlayz, we have reduced the size of the mod on Open Beta Test by changing all the radio stations from .wav to .mp3 format. Now the mod is lower by 4 GB. :D

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1 hour ago, camera845 said:

Will you post latest progress in the thread?

I post only urgent updates here. I encourage you to join the mod's Discord: you can find the invitation in the first post ;)

Actually, I've neglected this GTAForums thread a bit, thank you for reminding, I will edit the first post and post some updates.

Edited by hamx23
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camera845

And the 'GTA IV Buildings and Objects' in 'mods created' where is it?

 

EDIT: Nice updates on first post!

Edited by camera845
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2 minutes ago, camera845 said:

And the 'GTA IV Buildings and Objects' in 'mods created' where is it?

 

EDIT: Nice updates on first post!

Thanks for reminding me, already edited.

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camera845

No problem.

 

And '2020 year' please. We are not in 2019 old year.

Edited by camera845
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Keith Ward

This is coming along really nicely! I can't wait to see were this goes in the future.

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Jinx.

One thing that bothers me a bit is the reshade colors. The game looks fine but it affects the HUD and UI colors somewhat. Other than that, not bad at all.

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Just now, Jinx. said:

One thing that bothers me a bit is the reshade colors. The game looks fine but it affects the HUD and UI colors somewhat. Other than that, not bad at all.

Thank you for your opinion. About the ReShade, I will talk with HectorOConner (config creator) and I hope we will figure out something.

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Jinx.

I think it'd be better if you tried to copy this style within the timecyc itself, to avoid this :)

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9 minutes ago, Jinx. said:

I think it'd be better if you tried to copy this style within the timecyc itself, to avoid this :)

Some features we are using via ReShade are not available by just editing timecycle. We will try to fix ReShade instead, because it gives the mod a lot of atmosphere in my opinion. And about the timecycle, i need to edit it anyway :D 

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Jinx.

One suggestion I have for the handlings is to use VC Oceanic one as reference, since the way it drives feels a lot like in IV. VC Handlings can be converted easily to III. It's just a couple of values to delete at the end.

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15 minutes ago, Jinx. said:

One suggestion I have for the handlings is to use VC Oceanic one as reference, since the way it drives feels a lot like in IV. VC Handlings can be converted easily to III. It's just a couple of values to delete at the end.

Thanks for the suggestion. We will do like this.

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