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Grand Theft Auto IV: Renderware Edition


hamx23
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23 hours ago, xSapphirePlayz said:

I could use these buildings.

About the progress, I have almost finished all the vehicles and then I will be working out the sounds. 

18 hours ago, TheJanox824 said:

Would it be possible to have a GTA SA: Liberty City Beta 7 edition of this mod? I know that mod is abandoned, but it's way better than the original GTA 3 to me.

as I said, I prefeer to use GTA III to have all the missions

 

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xSapphirePlayz
1 hour ago, hamx23 said:

I could use these buildings.

About the progress, I have almost finished all the vehicles and then I will be working out the sounds. 

as I said, I prefeer to use GTA III to have all the missions

 

When you finish the vehicles, could you upload another preview video so we can see how it has evolved since the last time?

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11 minutes ago, xSapphirePlayz said:

When you finish the vehicles, could you upload another preview video so we can see how it has evolved since the last time?

Yes, sure, I will upload another, longer gameplay

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What about adding IV objects? Such as street lamps and much more etc.


It would be cool if you could make a mod to throw a brick (like in IV)

I guess it might be possible if you modify the grenade.

Also, will you add more weapons and cars? Idk if it works for III but maybe with FLA or OLA.

The rocket launcher from IV would be quite cool.

 

Also, will you convert the weapon sounds aswell? It would be damn nice!

Edited by Davve95
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xSapphirePlayz
23 hours ago, Davve95 said:

What about adding IV objects? Such as street lamps and much more etc.


It would be cool if you could make a mod to throw a brick (like in IV)

I guess it might be possible if you modify the grenade.

Also, will you add more weapons and cars? Idk if it works for III but maybe with FLA or OLA.

The rocket launcher from IV would be quite cool.

 

Also, will you convert the weapon sounds aswell? It would be damn nice!

Adding weapons is literally impossible.

Vehicles can be properly added, but only using Vitlgt's limit adjuster, which requires GTA III v1.1.

It's not compatible with Aircraft mod (part of this).

This mod is being made using v1.0 as base.

The rocket launcher is on the works I guess.

 

Weapon sounds will be done for sure. If hamx and Sasuu can't do the sound stuff I'll provide my personal IV .raw/.sdt.

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On 9/12/2019 at 10:50 PM, Davve95 said:

What about adding IV objects? Such as street lamps and much more etc.


It would be cool if you could make a mod to throw a brick (like in IV)

I guess it might be possible if you modify the grenade.

Also, will you add more weapons and cars? Idk if it works for III but maybe with FLA or OLA.

The rocket launcher from IV would be quite cool.

 

Also, will you convert the weapon sounds aswell? It would be damn nice!

I'm planning to convert GTA IV objects.

About bricks and grenades, I will take a try. 

And I'm not planning to add vehicles and weapons. Adding weapons is quite impossible and about the vehicles, it is diffucult, but maybe one day I will try to do this.

Weapons sounds are already done, they are custom because GTA IV weapons sound like crap.

 

And sorry for no respond, school has begun for me and I don't have much time, but believe me, I'm still working on the project. :)

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You did a great job. Also try configuring SkyGFX so you can use it instead of enb. As I can see, you've already managed  to create IV-like atmosphere :^:

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16 hours ago, Ahame said:

You did a great job. Also try configuring SkyGFX so you can use it instead of enb. As I can see, you've already managed  to create IV-like atmosphere :^:

Thank you for your opinion. I have already ditched ENB Series and configured SkyGFX.

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3 minutes ago, Ingramsl said:

Very nice! now you can add this mod on ModDB?

Thanks for the opinion. It is not ready yet, so I cannot post it.

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On 9/19/2019 at 9:02 PM, xSapphirePlayz said:

updates?

Actually, no, because I had no time to work with the project this week. But I will work on weekends. :)

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  • 4 weeks later...

Guys, I'm sorry for no respond for a long time. I had some private problems I had to solve and I didn't have time to work on GTA4 Renderware. But I'm gonna start working again soon. Hope you understand me :)

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MyNameIsNotImportantBro
On 10/19/2019 at 11:34 PM, hamx23 said:

Guys, I'm sorry for no respond for a long time. I had some private problems I had to solve and I didn't have time to work on GTA4 Renderware. But I'm gonna start working again soon. Hope you understand me :)

Take your time and don't rush :)

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bibidibabidibu

please use my ped models and textures in the mod which I have sent you. and can you do something to rim models they are looking a bit weird :S

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7 hours ago, bibidibabidibu said:

please use my ped models and textures in the mod which I have sent you. and can you do something to rim models they are looking a bit weird :S

I have already used textures, and I will add peds of course. Still working with rims, I will try to fix them.

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1 hour ago, xSapphirePlayz said:

Hmm... Is Electro-Choc included?

Yes of course, I was trying to choose best radio stations from GTA IV. I can't add all of them, because there are more stations in GTA IV than in III.

And I've just added radio stations replace list to the first post.

Edited by hamx23
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Just added download link for the first alpha version to the first post. It has many mistakes, but I decided to share it and start an open test. Please report any bugs here.

They are two download links:
1. Alpha 0.1 version - MEGA (main version)
2. Open Alpha test - GDrive (test version, we are updating it all the time, every single time when we do something for the mod, it is uploaded on GDrive)

Edited by hamx23
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3 hours ago, Th3casualGam3r said:

Why do you use the DPad to walk when using controller?

You would propably need GInput mod to configure controls while using controller.

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Th3casualGam3r
4 hours ago, hamx23 said:

You would propably need GInput mod to configure controls while using controller.

I installed the Ginput and it makes me use the DPad to walk, I've even tested multiple controllers and switch control schemes and I always have to use DPad for movement.

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10 minutes ago, Th3casualGam3r said:

I installed the Ginput and it makes me use the DPad to walk, I've even tested multiple controllers and switch control schemes and I always have to use DPad for movement.

We have just solved this problem on my Discord. We got to know that ClassicAXIS makes conflict with GInput. So, if any of you want to use controller, just remove ClassicAXIS and install GInput instead.

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