hamx23 200 Posted August 13, 2019 Share Posted August 13, 2019 (edited) Are you bored of 2001 GTA 3 atmosphere and you want it to be refreshed? Or maybe you just want a remaster as befits a 2020 year? Your dreams have just came true. And here it comes, another project from HamX & Sasuu. We have learned a lot making mods to GTA 3D universe, so now we were able to start creating something different, something better and something much more interesting. This time, we are recreating GTA IV atmosphere in good old GTA 3, pushing the renderware engine to its limits by replacing almost everything in the game. Map comes from GTA 3 XBOX (it's much more detailed than PC one) and it has bigger quality textures and we also have plans to fit as many GTA IV buildings into it as possible. About the cars, we are converting them from GTA 4. Weapons came from GTA 4. To make graphics closer to GTA 4, we used SkyGFX and ReShade. And we couldn't forget about hud similar to GTA 4 which was made by ThirteenAG. Hope you enjoy this, we are putting a lot of work into this and hope for good reception. Spoiler HamX - idea of the project, supervision Sasuu - help with almost everything bibidibabidibu - map editing, textures, peds xSapphirePlayz (aka Tommy Sexcetti) - Sound and main.scm scripting HectorOConner - graphics, audio and misc and of course - Our Discord community GTA IV/V cars Spoiler This is car list that we have replaced so far: original car - replaced for Banshee - Banshee [IV] Blista - Dilettante [IV] Bus - School Bus [V Prison Bus edited] Cabbie - Cabby [IV] Cheetah - Cheetah Classic [V] Corpse - rusty Voodoo [V] Diablo Stallion - tuned Tornado [V] Esperanto - Virgo [V] Idaho - Faction [V] Kuruma - Roman's Taxi [IV] Landstalker - Cavalcade [V] Mafia Sentinel - Sentinel with extra tuning parts [IV] Manana - rusty Voodoo [V] Mule - Mule [IV] Perennial - Stainer [IV taxi edited] Pony - Boxville [V] Sentinel - Sentinel [IV] Stallion - Stallion [IV] Taxi - Taxi [IV] Yankee - Blista Compact [V] update 21.08.2019 Yardie Lobo - Buccaneer [V] Yakuza Stinger - Huntley [V] Stretch - Emperor Stretch [V] Dodo - Mammatus [V] Rhino - APC [TBoGT/V] Triad Fish Van - Pony with Belly Up livery [IV] Moonbeam - Moonbeam [IV] Bobcat - Bobcat [IV] Cartel Cruiser - Cavalcade FXT [IV] Patriot - Patriot [IV] Rumpo - Speedo [IV] Flatbed - Yankee open [TLaD] Stinger - Feltzer [V] update 9.11.2019 Ambulance - Ambulance [V] Barracks - NOoSE van [IV] BF Injection - Sultan RS [IV] Borgnine Taxi - Taxi variant 2 [IV] Coach - Rental Bus [V] Enforcer - Police cruiser variant 2 [IV] Firetruck - Firetruck [V] Hoods Rumpo - Rancher [IV] Linerunner - Phantom [IV] Mr Wongs - Speedo Custom [V] Panlantic - 8F Drafter [V] Securicar - Stockade edit [V] Toyz - Speedo Clown [V] GTA III XBOX map GTA LCS/III XB particles GTA IV/V vegetation GTA IV roads GTA IV fonts GTA IV peds (using Skin and Bones) GTA IV buildings and objects GTA IV radiostations Spoiler This is list of radio stations from GTA IV which replaced original GTA III ones: original radio station - replaced for Head Radio - Vladivostok FM Double Clef FM - Jazz Nation Radio K-JAH - Tuff Gong Rise FM - Electro-Choc Lips 106 - K109 Game Radio - The Beat 102.7 MSX FM - The Classics 104.1 Flashback - LCHC Chatterbox FM - Vibe FM GTA IV menu & loading screens SkyGFX config PS2 animations (more realistic and smoother) new timecycle Spoiler Stuff from GTA III : HD UNIVERSE REPLACEMENT (GTA IV textures) - bibidibabidibu Rebalanced main.scm - xSapphirePlayz GTA IV sounds - xSapphirePlayz CLEO + scripts (full list coming soon) SilentPatch - Silent Widescreen Fix - ThirteenAG Classic AXIS - _AG 2dfx - ThirteenAG Modloader - Link2012 SkyGFX - The Hero GTA IV HD Radar - DimZet ReShade config - HectorOConner BETA 1: Changelog: Spoiler -replaced most of peds -fixed some unreplaced roads ( generic.txd ) -replaced Turismo sounds -updated menu ( now it looks closer to GTA IV ) -replaced Integrity 2.0 radio for The Vibe FM -replaced Buccaneer Custom ( Yardie car ) for Impaler -replaced districts' and places' names in american.gxt -fixed loading and deleting saves in menu -added Skybox -replaced Diablos' car for Hermes from GTA V with fire livery -added Ruiner as new -fixed save menu -replaced Benson (Mr.Wongs) for Coquette -updated Salvatore's club interior -replaced all the radio stations to their .mp3 variant which made the mod weight a lot smaller -replaced Rock Radio ( Double Cleff FM ) for Jazz Nation Radio -replaced ingame radio names to icons -replaced Liberty Pharmaceuticals building for its remastered version by [-Z-M-A-N-] -renamend Roman's Taxi to Esperanto -replaced fire station for GTA IV variant with working collisions -replaced city props ( like benches, hydrants, phones ect ) for GTA IV variants -replaced diner near Callahan Bridge for GTA IV's Diner 60 -added BurgerShot and interior for this place -replaced fire tower for GTA IV building -replaced AM petrol station for GTA IV's RON variant -added as new Cluckin Bell with interior workers -updated Pager with its sound, ambient music, Niko's gasps & grunts, rain and water ( HectorOConner's update ) -replaced Portland's Police Department for its GTA IV variant -replaced Airtrain for AT-400 from GTA San Andreas -replaced Slamvan ( Cartel Cruiser ) for Super Diamond -replaced Colombian Cartel gang for Russians -replaced the "indhibuild9" in Portland for its GTA IV variant -fixed wheels -replaced GTA V APC ( Rhino replacement ) for its GTA IV ( EFLC ) variant -replaced "indhibuild10" for a GTA IV building -added IV mission markers by ThirteenAG -replaced "ind_mainten5" for GTA IV building -replaced Niko's skin ( player ) for standard GTA IV variant -replaced The Classics radio for San Juan Sounds -fixed Mafia Sentinel's collision -replaced Empire State Building for Zirconium Building from GTA IV -replaced all the weapons for GTA IV variants -replaced health and armor rings for more similar variants to GTA IV -added "Run and Shoot" mod by Xinerki -replaced Uzi for MP5 -replaced weapon sounds for their GTA IV variants -replaced main.scm script ( NOW THE PREVIOUS SAVES WON'T WORK, YOU NEED TO START A NEW GAME ) *Replaced and moved taxi at Cluckin Bell with bfinject *Replaced Firetruck at Burger Shot with blista *Fixed LCPD Staunton HQ gates so Enforcers and FBI cars can also interact with them -replaced many story characters ( DIALOGUES NOT YET ) -replaced peds like police, fireman, medic and gangs for their GTA IV's variant -fixed player model -added menu option to make districts' names smaller -made the radar transparent -added some SFX updates Alpha 0.2 stable: Changelog: Spoiler -replaced radio stations icons for IV variants -fixed american.gxt ( text file ) -fixed Roman's taxi -updated wheels.dff and misc.txd ( replaced wheels ) -fixed Faction -replaced Ambulance livery -fixed Moonbeam -fixed Banshee -fixed Sentinel -fixed Mafia Sentinel -fixed Feltzer -fixed Phantom ( big truck ) -fixed Infernus lines -fixed all the vehicles' collisions ( MAY PREVENT A LOT OF CRASHES ) -fixed Huntley license plate -fixed even more collisions -replaced sounds -replaced weapons.dat -replaced Predator for GTA IV variant -replaced Cheetah for Turismo from GTA IV -replaced Speedo Custom (Mr Wongs van) for Benson from GTA IV with Mr Wongs Livery -added GTA IV train -updated timecycle -added Asbo ( Opel Corsa ) as new -added GTA IV roads -replaced player for Niko Bellic -increased stream memory Open Beta Test: Discord (report bugs & download): Edited April 12, 2020 by hamx23 added download link for the BETA version 21 Link to post Share on other sites
hamx23 200 Posted August 13, 2019 Author Share Posted August 13, 2019 2 1 Link to post Share on other sites
Keith Ward 800 Posted August 14, 2019 Share Posted August 14, 2019 I personally like what you've done with GTA 3 here, but this project screams "modpack" to me, which aren't appreciated around here... 3 Link to post Share on other sites
hamx23 200 Posted August 14, 2019 Author Share Posted August 14, 2019 13 hours ago, Keith Ward said: I personally like what you've done with GTA 3 here, but this project screams "modpack" to me, which aren't appreciated around here... Thanks for your opinion. And about the "modpack", I think it's something more. We are changing whole game atmosphere. :) 1 Link to post Share on other sites
Sneed 12,847 Posted August 14, 2019 Share Posted August 14, 2019 i see some original work, or more of an original conversions, But did you get approval of all authors of mod used here? 17 hours ago, hamx23 said: CLEO + scripts (full list coming soon) SilentPatch - Silent Widescreen Fix - ThirteenAG Classic AXIS - ThirteenAG 2dfx - ThirteenAG Modloader - Link2012 ENB Series - Boris Vorontsov SkyGFX - The Hero these one to be specific Link to post Share on other sites
hamx23 200 Posted August 14, 2019 Author Share Posted August 14, 2019 4 minutes ago, George Costanza said: i see some original work, or more of an original conversions, But did you get approval of all authors of mod used here? these one to be specific I always thought these mod was open source and if any of these autor will mind me using his mods in this project, I will surely delete it. Link to post Share on other sites
Sneed 12,847 Posted August 14, 2019 Share Posted August 14, 2019 You should certainly ask mod author for permission. And SilentPatch aint even open source. And classic axis is made by AG not ThirteenAG. Link to post Share on other sites
Davve95 330 Posted August 14, 2019 Share Posted August 14, 2019 Looks really cool and nice idea. You should put the mods created by others by a recommended spoiler or something. Since you need permission to include it into your download Link to post Share on other sites
hamx23 200 Posted August 14, 2019 Author Share Posted August 14, 2019 16 minutes ago, Davve95 said: Looks really cool and nice idea. You should put the mods created by others by a recommended spoiler or something. Since you need permission to include it into your download Thanks for the opinion. I put these mods as spoiler as you adviced. 1 Link to post Share on other sites
AshGamer007 241 Posted August 15, 2019 Share Posted August 15, 2019 On 8/14/2019 at 5:30 AM, hamx23 said: Classic AXIS - ThirteenAG Isn't Classic Axis made by _AG? Link to post Share on other sites
hamx23 200 Posted August 15, 2019 Author Share Posted August 15, 2019 6 hours ago, PiashGamer007 said: Isn't Classic Axis made by _AG? I always thought AG and ThirteenAG was the same person. Thanks, I'm gonna change the description. Link to post Share on other sites
hamx23 200 Posted August 15, 2019 Author Share Posted August 15, 2019 Just added cars list that we have replaced so far 1 Link to post Share on other sites
AshGamer007 241 Posted August 17, 2019 Share Posted August 17, 2019 Hey are you going to add Statue of Liberty and Rotterdam tower from GTA IV too? Also add Police car and Enforcer from GTA IV Link to post Share on other sites
hamx23 200 Posted August 17, 2019 Author Share Posted August 17, 2019 (edited) 3 hours ago, PiashGamer007 said: Hey are you going to add Statue of Liberty and Rotterdam tower from GTA IV too? Also add Police car and Enforcer from GTA IV I am planning to add some buildings from GTA IV. And about Police car and Enforcer: Police car is already complete but it's from GTA 5 (Vapid Stainer not the original one) because I had some livery problems with GTA 4 one, and also i'm planning to add Enforcer from GTA 4. Edited August 17, 2019 by hamx23 Link to post Share on other sites
Jinx. 8,011 Posted August 17, 2019 Share Posted August 17, 2019 The graphics look like something out of a 2010 mod. It's a far cry from IV's colors. Please remove ENB and just stick with skygfx and edit the timecyc, because this looks bad. You could get even better results with something like the mobile color filter, edited timecyc values and the neo reflections. Actually, a lot of stuff feels used for the sake of being used. What's the point of V roads? It does not contribute to the "darker atmosphere" at all, when the colors still look vibrant as hell. There is also zero reasons to use V weapons, when you could use IV ones, or Max Payne 3 ones if you want them to be in better quality. About the textures, please avoid the mobile LCS ones, or just use whatever looks good, because those ones look pretty bad, too. It'd be a better idea to use stuff from IV, since "IV Render Edition". 10 Link to post Share on other sites
hamx23 200 Posted August 17, 2019 Author Share Posted August 17, 2019 3 minutes ago, Jinx. said: The graphics look like something out of a 2010 mod. It's a far cry from IV's colors. Please remove ENB and just stick with skygfx and edit the timecyc, because this looks bad. You could get even better results with something like the mobile color filter, edited timecyc values and the neo reflections. Actually, a lot of stuff feels used for the sake of being used. What's the point of V roads? It does not contribute to the "darker atmosphere" at all, when the colors still look vibrant as hell. There is also zero reasons to use V weapons, when you could use IV ones, or Max Payne 3 ones if you want them to be in better quality. About the textures, please avoid the mobile LCS ones, or just use whatever looks good, because those ones look pretty bad, too. It'd be a better idea to use stuff from IV, since "IV Render Edition". Thanks you for your opinion and advices. We used ENB series to improve colors because SkyGFX wasn't enough. I will be trying to configure it better and remove ENB. And I'm also planning to change timecyc. About the weapons, this is a part of our old project and we decided to use it temporarly. And the textures - I'm planning to port GTA 4 ones but it will be a lot of work with it, so temporarly they are from LCS (better quality). I really like the roads but I will consider changing them. 2 Link to post Share on other sites
AshGamer007 241 Posted August 17, 2019 Share Posted August 17, 2019 (edited) I think you should have used GTA IV police car. Because this is GTA IV mod after all Edited August 17, 2019 by PiashGamer007 1 Link to post Share on other sites
hamx23 200 Posted August 17, 2019 Author Share Posted August 17, 2019 1 minute ago, PiashGamer007 said: I think you should have used GTA IV police car. Because this GTA IV mod after all Yes it is, but like I said I had problems with it. When I solve the problem, I will convert it. 2 Link to post Share on other sites
hamx23 200 Posted August 18, 2019 Author Share Posted August 18, 2019 I guess using good SkyGFX config and timecycle was a great idea. 12 Link to post Share on other sites
Edgrd 562 Posted August 18, 2019 Share Posted August 18, 2019 i like the idea of this , but why not the road textures from GTAIV's LC ? surely it would look better , no ? 3 Link to post Share on other sites
hamx23 200 Posted August 19, 2019 Author Share Posted August 19, 2019 On 8/18/2019 at 6:38 AM, Edgrd said: i like the idea of this , but why not the road textures from GTAIV's LC ? surely it would look better , no ? I will consider changing roads of course. Gonna see which variant looks better ingame. Link to post Share on other sites
AshGamer007 241 Posted August 19, 2019 Share Posted August 19, 2019 How about replacing Silent's III Aircraft mod Aircrafts with GTA IV one Link to post Share on other sites
hamx23 200 Posted August 19, 2019 Author Share Posted August 19, 2019 8 minutes ago, PiashGamer007 said: How about replacing Silent's III Aircraft mod Aircrafts with GTA IV one I was thinking about it and I think i'm gonna do this 1 Link to post Share on other sites
universetwisters 34,195 Posted August 19, 2019 Share Posted August 19, 2019 7 hours ago, hamx23 said: I will consider changing roads of course. Gonna see which variant looks better ingame. How can you make a mod that references IV and not even think to include IV assets for the road lmao 1 Link to post Share on other sites
hamx23 200 Posted August 19, 2019 Author Share Posted August 19, 2019 (edited) 58 minutes ago, universetwisters said: How can you make a mod that references IV and not even think to include IV assets for the road lmao GTA IV roads textures are really hard to edit to make them fit into GTA 3, and what's more, in my opinion, GTA 5 variant fit much more into the project atmosphere. Maybe I will change the roads when at least all the Portland textures will be replaced. Edited August 19, 2019 by hamx23 Link to post Share on other sites
universetwisters 34,195 Posted August 19, 2019 Share Posted August 19, 2019 4 minutes ago, hamx23 said: GTA IV roads textures are really hard to edit to make them fit into GTA 3, and what's more, in my opinion, they fit much more into the project atmosphere. Maybe I will change the roads when at least all the Portland textures will be replaced. So are V road textures easier? Link to post Share on other sites
hamx23 200 Posted August 19, 2019 Author Share Posted August 19, 2019 1 minute ago, universetwisters said: So are V road textures easier? Paradoxically, yes. Link to post Share on other sites
hamx23 200 Posted August 21, 2019 Author Share Posted August 21, 2019 I have some good news. User bibidibabidibu proposed me to crossover my conversion with his "GTA III HD Universe Replacement" which was never finished and I suppose it never will be. For now, we mixed his HD GTA 4 textures GTA III XBOX map and it looks amazing. That made our work a lot easier. We still need to improve timecycle to make the graphics even more beautiful. Check first post for new screensots. 2 Link to post Share on other sites
AshGamer007 241 Posted August 22, 2019 Share Posted August 22, 2019 (edited) Are you going use more assets from III Universal Replacement mod? Also are you going to add sound,peds and weapons from GTA IV too? 37 minutes ago, PiashGamer007 said: Edited August 22, 2019 by PiashGamer007 Can't remove quote on mobile lol Link to post Share on other sites
hamx23 200 Posted August 22, 2019 Author Share Posted August 22, 2019 16 minutes ago, PiashGamer007 said: Are you going use more assets from III Universal Replacement mod? Also are you going to add sounds and peds from GTA IV too? Still thinking about more assets. And about the sounds, yes, I'm planning to add GTA IV variants. 1 Link to post Share on other sites