Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

Nesthor

Sound from vehicles

Recommended Posts

Nesthor

Is it possible to call a car sound without the need for this to be present?  

 

I made a small map that simulates an industrial park, and placed some diesel generators, I would like to make the sound of the dft30 or coach be heard when the player goes to these areas, that is, as if the generator is working.

Share this post


Link to post
Share on other sites
Strs

yes 

 

here it is its like sound generator and you can try your self and use coordinates ok i put blank

 

{$CLEO .cs}
03A4: name_thread 'Generator_Sound' 

 

:LOADER_136
0001: wait 10 ms          
00D6: if 
0256: player 0 defined 
004D: jump_if_false @LOADER_136 
00D6: if
00EC: actor $PLAYER_ACTOR sphere 0 near_point ((put here your coordinates)) radius 100.0 100.0
004D: jump_if_false @LOADER_136 
097B: play_audio_at_object [email protected] event 1020 // if you using object use this
//09F1: play_audio_at_actor $PLAYER_ACTOR event 1020
//09F7: play_audio_at_car [email protected] event 1020
// and there is 2 sound you can choose yuor self  (event 1020 and event 1021)

 

:End
0001: wait 10 ms  
00D6: if
80EC: actor $PLAYER_ACTOR sphere 0 near_point ((put here your coordinates)) radius 100.0 100.0
004D: jump_if_false @LOADER_136
097B: play_audio_at_object [email protected] event 1024 // this is is for stop sound
0001: wait 1000 ms  
0002: jump @LOADER_136
 

Share this post


Link to post
Share on other sites
Nesthor
20 hours ago, Strs said:

yes 

 

here it is its like sound generator and you can try your self and use coordinates ok i put blank

 

{$CLEO .cs}
03A4: name_thread 'Generator_Sound' 

 

:LOADER_136
0001: wait 10 ms          
00D6: if 
0256: player 0 defined 
004D: jump_if_false @LOADER_136 
00D6: if
00EC: actor $PLAYER_ACTOR sphere 0 near_point ((put here your coordinates)) radius 100.0 100.0
004D: jump_if_false @LOADER_136 
097B: play_audio_at_object [email protected] event 1020 // if you using object use this
//09F1: play_audio_at_actor $PLAYER_ACTOR event 1020
//09F7: play_audio_at_car [email protected] event 1020
// and there is 2 sound you can choose yuor self  (event 1020 and event 1021)

 

:End
0001: wait 10 ms  
00D6: if
80EC: actor $PLAYER_ACTOR sphere 0 near_point ((put here your coordinates)) radius 100.0 100.0
004D: jump_if_false @LOADER_136
097B: play_audio_at_object [email protected] event 1024 // this is is for stop sound
0001: wait 1000 ms  
0002: jump @LOADER_136
 

Thanks for the help, if I wanted to use another specific sound, how can I specify the ID of it?

Share this post


Link to post
Share on other sites
Strs

look inside data folder there is audio event txt file 

GTA San Andreas\Data\AudioEvents.txt

here you can find ids for some of sounds

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.