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Nesthor

Sound from vehicles

Recommended Posts

Nesthor

Is it possible to call a car sound without the need for this to be present?  

 

I made a small map that simulates an industrial park, and placed some diesel generators, I would like to make the sound of the dft30 or coach be heard when the player goes to these areas, that is, as if the generator is working.

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Strs

yes 

 

here it is its like sound generator and you can try your self and use coordinates ok i put blank

 

{$CLEO .cs}
03A4: name_thread 'Generator_Sound' 

 

:LOADER_136
0001: wait 10 ms          
00D6: if 
0256: player 0 defined 
004D: jump_if_false @LOADER_136 
00D6: if
00EC: actor $PLAYER_ACTOR sphere 0 near_point ((put here your coordinates)) radius 100.0 100.0
004D: jump_if_false @LOADER_136 
097B: play_audio_at_object [email protected] event 1020 // if you using object use this
//09F1: play_audio_at_actor $PLAYER_ACTOR event 1020
//09F7: play_audio_at_car [email protected] event 1020
// and there is 2 sound you can choose yuor self  (event 1020 and event 1021)

 

:End
0001: wait 10 ms  
00D6: if
80EC: actor $PLAYER_ACTOR sphere 0 near_point ((put here your coordinates)) radius 100.0 100.0
004D: jump_if_false @LOADER_136
097B: play_audio_at_object [email protected] event 1024 // this is is for stop sound
0001: wait 1000 ms  
0002: jump @LOADER_136
 

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Nesthor
20 hours ago, Strs said:

yes 

 

here it is its like sound generator and you can try your self and use coordinates ok i put blank

 

{$CLEO .cs}
03A4: name_thread 'Generator_Sound' 

 

:LOADER_136
0001: wait 10 ms          
00D6: if 
0256: player 0 defined 
004D: jump_if_false @LOADER_136 
00D6: if
00EC: actor $PLAYER_ACTOR sphere 0 near_point ((put here your coordinates)) radius 100.0 100.0
004D: jump_if_false @LOADER_136 
097B: play_audio_at_object [email protected] event 1020 // if you using object use this
//09F1: play_audio_at_actor $PLAYER_ACTOR event 1020
//09F7: play_audio_at_car [email protected] event 1020
// and there is 2 sound you can choose yuor self  (event 1020 and event 1021)

 

:End
0001: wait 10 ms  
00D6: if
80EC: actor $PLAYER_ACTOR sphere 0 near_point ((put here your coordinates)) radius 100.0 100.0
004D: jump_if_false @LOADER_136
097B: play_audio_at_object [email protected] event 1024 // this is is for stop sound
0001: wait 1000 ms  
0002: jump @LOADER_136
 

Thanks for the help, if I wanted to use another specific sound, how can I specify the ID of it?

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Strs

look inside data folder there is audio event txt file 

GTA San Andreas\Data\AudioEvents.txt

here you can find ids for some of sounds

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