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Things in games that annoy you


JayKed20

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I've been playing a tonne of Warzone lately. 

Me and my friends loved the Alcatraz map from Black Ops 4, it's a small map with a battle royale format, but it's so much fun, and now it's back as a separate map in Warzone. 

Anyway, to cut what could be a huge, huge rant, here is what I'm adding to the list:

 

Skill Based Match Making. 

Edited by LittleBlueTroll
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TheSantader25

I hate the "point of no return" in open world games and the fact that they reset you to a time in the past after you do the ending. RPGs are especially guilty of this. I love to see the aftermath of the game and "live" it after it's done. It really ruins the ending for me in RPGs. 

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2 hours ago, TheSantader25 said:

I hate the "point of no return" in open world games and the fact that they reset you to a time in the past after you do the ending. RPGs are especially guilty of this. I love to see the aftermath of the game and "live" it after it's done. It really ruins the ending for me in RPGs. 

 

Ditto.

 

It always feels like the devs want the game world to change after the story ends but don't want to commit to actually making the game world change cause it's a big development timesink. I can accept it in some cases, like Mass Effect 3's ending (which was poo, but still) cause it's the definitive end of a huge trilogy but in games say Horizon Zero Dawn it makes absolutely no sense.

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  • 2 months later...

Probably a nitpick but you know how in most open world games where you get to steal cars there's always this thing where you shoot someone in the driver seat and they dont really slump against the steering wheel and let the horn go off, unlike gta iv and v, and instead theres like a static animation of them slumping against their seats.

 

I just find it kind of annoying and not really satisfying and im surprised most devs dont actually include that sort of thing in their games.

Edited by DownInThePMs
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Mr Philips The Gey

In Real Racing 3, you have to download 2GB worth of game assets, though the download size for minor assets is 700MB in the Play Store and App Store.

The fact that games give you tons of money when you first log in, but make you spend the given money in some tutorial.

Edited by mr phillips the great
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Thejeffster

Invisible Walls when you reach a area you can't get to, especially in modern day video games, it honestly breaks the immersion for me.

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On 3/21/2021 at 5:35 AM, Thejeffster said:

Invisible Walls when you reach a area you can't get to, especially in modern day video games, it honestly breaks the immersion for me.

Actually, I think those invisible walls are called "hitboxes"

 

The things that annoy me in GTA 5 is the police AI. I didn't even do anything and then I just got a 1 star wanted level. The second one is the NPC cars, they collide my car for no reason. Lastly is the character animations, after I get runned over by an NPC car, Franklin/Michael/Trevor doesn't get their ass up and they we're just lying there doing nothing in 3 seconds, which is annoying because sometimes after the character gets up, the NPC car will run you over again.

Edited by JaeDan 101
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Mister Pink

Animus storyline in Assassin's Creed. Just let me pretend I'm in this world, stop reminding I'm in playing a game that's based on a simulation, lol

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The Tracker
On 3/31/2021 at 12:05 AM, Mister Pink said:

Animus storyline in Assassin's Creed. Just let me pretend I'm in this world, stop reminding I'm in playing a game that's based on a simulation, lol

 

Honestly, that's what f*cked the franchise in my opinion, why bothering in depict such beautiful, ancient worlds, if at the end of the day everything is a simulation, that breaks the immersion so much, the whole franchise would've been better without the Animus honestly.

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Too much "realism". 

 

I was embracing when GTA 4 was more serious and realistic and it's my personal favorite GTA, but lately, I jumped into vice city again, just for a quick look and ended up playing til, dunno, I own businesses now.. 

 

The wackiness, the "unrealism" about it, like the fast running, or changing outfits and stars disappear, drive into a pay n spray in front of the cops and they quit chasing you.. 

 

Rdr 2..I don't need a second life, it's cold, put on warm clothes, it's hot, take off clothes, 

Weapon gets dirty, Arthur is hungry, what's next, having to take a sh*t after a while? 

 

But on top of that the police in these very games are relentless Matrix agents. 

 

The drift towards things in real life, but they don't work in a game. 

They don't cause immersion, they only cost time and fun

On 3/31/2021 at 12:05 AM, Mister Pink said:

Animus storyline in Assassin's Creed. Just let me pretend I'm in this world, stop reminding I'm in playing a game that's based on a simulation, lol

Yes this was always an immersion breaker, I'm glad Black Flag ignored this, or it was reduced to a minimum. 

And the side scroller acs China, India, Russia don't have that at all. 

 

Can't speak for the new ac games, haven't played them yet 

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Unskippable credits.

 

I'm literally sitting through one right now.

IPMBMBAP

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Creepers in Minecraft are so annoying, they explode when they get near you and it ruins the homes and buildings that you built. Sometimes you die and spawn a very far location.

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Excalibur Voltaire

Overly long, unskippable tutorial that plagues modern games. One of the thing I love about DOOM Eternal and DOOM 2016 is that both games immediately jump into action the moment you take control, it also doesn't waste your time with long intro cutscene either

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GhettoJesus

Stunlocks. My hatred for them intensified after Yakuza 3 because some enemies just launch a combo which stunts you so you can't even get out of their combos. Then as soon as you get up they do it again. This isn't how you make a game difficult, this is just a cheap tactic.

Edited by GhettoJesus

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  • 2 weeks later...

The need to independently install the cache!

This is in case you need to install the game not from Google Play.
This torment with instructions, unpacking and moving to the necessary folders often drives me crazy.
Fortunately, there are several modders (technifiser.com, for example) who consciously care about the players and provide the ability to download an apk file with a pre-built cache. It is very convenient.

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On 3/30/2021 at 11:05 PM, Mister Pink said:

Animus storyline in Assassin's Creed. Just let me pretend I'm in this world, stop reminding I'm in playing a game that's based on a simulation, lol

 

10000% agree. That's a lot of percentage right there...

I included this on my review of Valhalla when I finished it, saying the Animus story has really run its course. Hell, even ignoring it altogether would have been fine, as I never cared for it. 

 

I'll never forget the build up to the original Assassins Creed. I was so hyped. I was buying gaming magazines and reading any articles I could find on it, my desktop had an AC background, I was so ready. Then when I played it I fell in love with it, but I couldn't help feeling let down even then, that they couldn't just let me exist in this world, why did the animus have to exist at all?

 

Then the eagle vision and the animus glitches and puzzles came in to the game, so it made a tiny bit more sense. However, going forward they could have made some excuse to ditch the animus like  "a bleeding effect" that was woven in to the DNA of all the ancestors, in the same way Desmond experienced it from his ancestors before him (his climbing skills, assassin skills etc) Obviously there is better ways they could explain it, but I agree the animus has run its course.

 

I didn't exit the animus even once in Origins or Valhalla, unless it was part of the story and mandatory. 

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Mister Pink
35 minutes ago, LittleBlueTroll said:

Then the eagle vision and the animus glitches and puzzles came in to the game, so it made a tiny bit more sense. However, going forward they could have made some excuse to ditch the animus like  "a bleeding effect" that was woven in to the DNA of all the ancestors, in the same way Desmond experienced it from his ancestors before him (his climbing skills, assassin skills etc) Obviously there is better ways they could explain it, but I agree the animus has run its course.

 

I didn't exit the animus even once in Origins or Valhalla, unless it was part of the story and mandatory. 

Yeah that's a good way actually. 

 

Also, same. Forgot out Animus stuff until it was a mandatory part on Odyssey. I was about 30hrs in though! So not bad!

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How about a byproduct and not a mechanic?

 

For some unknown reason I said "I'm gonna start playingn CoD MP".  I had mocked it and most FPS MP forever.  Since I'm not 10 years old I mute the second the lobby fills.  

 

What annoys me?  People who play music through their headset mic.  Do they think we would enjoying hearing whatever it is their playing in the absolute sh*ttiest way to hear music?  What the f*ck?  

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Cutter De Blanc

Loading screens for loading screens

 

Loading screen bars that arent actually indicative of the load progress

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OysterBarron

Continuously spawning enemy's.

 

I want to get this strait, games where this is a base mechanic or a specific mode get a pass as they are designed around that philosophy.  Games however that randomly place this mechanic in at random points where the typical gameplay hasn't shown anything but clear area of enemy's and move on to next bit of map or mission mechanics I get pissed.

To get bogged down for hours in some cases while pulling your fecking A gamer out to try and get through this bit trying multiple different tactics only to become a suicidal maniac trying to run to a spot because the barrage of 60 grenades a second to your location is impossible to deal with.

 

Multiple deaths later You finally charge between 2 random barrels 30 meters from the original location where you have respawned or reloaded in 50 times already only for the enemy's to stop spawning randomly...... its like what.... that makes no sense... where they all go... what's so special about this area did the enemy's all go home? It's then you realise that the developers in order to make a choke point and to maybe stretch the story out a bit decided to make an impossible situation in the game with no audio or visual clues that the core base gameplay values have now changed and enemy's instead of dying once and thats it will now produce another 2 in their place upon death and you're now in an unwinnable situation, it f*cks me off so much. Hell give me a mass load of enemy's in a well designed section where there's a small possibility that I will manage to pull of a clearout of the area eventually using the correct tactics and visual improves that the force is dwindling. 

Don't just decide to hold your finger down on the enemy spawn button all of a sudden just because you can't be bothered to design a proper decent section.

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Scripted chase sequences.

 

If I can catch up to the enemy and am not able to do anything, that's bad. It's totally immersion breaking for me.

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Ragdolling in most games isn't all that satisfying.

 

I feel like the ragdoll physics in most AAA games now are parametrized such that once enemies are killed and the death animation ends they go down like papier-mache rather than actual flesh and bones. IDK how to describe it but it just doesn't feel 'meaty' enough and it takes the enjoyment out of the game for me. I'm guessing it's to do with the game engine.

 

 I feel like Rockstar's Euphoria engine makes the effect of shooting people feel so much more immersive and meatier, especially in IV, Max Payne and RDR2. I think Naughty Dog does it well too.

Edited by DownInThePMs
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not so much things I hate but things that make a gaming experience much better

 

the ability to pause during cutscenes

the ability to skip cutscenes and end credits

the option to have a rotating and static map

photo mode

a proper new game+ (not like star wars fallen jedi...smh)

the ability to save anywhere, not just at a predetermined location or checkpoint

the ability to customise (character, car, etc)

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  • 2 weeks later...
shadyslady

When missions/boss fights are scripted too much. 

 

Gta 4 gave you a lot of freedom over a majority of missions. 

Gta 5 had more versatility, it wasn't always "go there, kill them", in fact that was rarely the case. 

 

But still, these missions had so many scripted passages which you always have to sit through or play how the developer wants it. 

Now I'm not a big fan of gta 5 but I'll give it the benefit of the theme involving Hollywood /vinewood /movies in general and thematically this fits. 

 

There are other examples in certain boss fights when I'm about to tear the boss apart, then suddenly a cutscene triggers and a certain button combination has to be pressed and this launches the finishing move in a semi cutscene.

Don't like this

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Algonquin Assassin

The influx of “you can’t defend yourself and must hide” horror games.

 

Now don’t get me wrong I’m not saying it’s a bad mechanic and I get how it was popularised with games like Amnesia and Outlast, but does every second horror game (particularly in first person) need to follow the trope?

 

That’s why I’m craving for Resident Evil: Village when I finally get it as I want to be able to fight back with an arsenal of weapons whilst still having that feeling of dread, fear etc.

 

 

 

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  • 2 weeks later...

Publishers rushing games out, not much to say other than a lot of games never reached their full potential.

Mafia series is a perfect example, it's ridiculous how much cut content people find in those games, from trains to locations.

DRIV3R is another one, it was pushed out before San Andreas because they knew R* is going to steal the show, so instead of giving themselves extra time to make an awesome car chase game... we had retarded Tanner and glitch galore. 

Black Ops III was suppose be a more open world type of game too, but the whole thing got scrapped because Activision=$$$. This COD had potential, the setting is well done giving me that Ghost In The Shell vibe.

Overall there's many games that could've been way better than they are.

Edited by Adrian J.
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KingAJ032304
On 3/14/2021 at 10:51 PM, DownInThePMs said:

Probably a nitpick but you know how in most open world games where you get to steal cars there's always this thing where you shoot someone in the driver seat and they dont really slump against the steering wheel and let the horn go off, unlike gta iv and v, and instead theres like a static animation of them slumping against their seats.

 

I just find it kind of annoying and not really satisfying and im surprised most devs dont actually include that sort of thing in their games.

Im still surprised Saints Row 1 and 2 are like the only open world games where dead bodies in cars actually ragdoll IN the car.

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TwistOfLime21

Flashback missions, especially when they happen mid story.

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