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Things in games that annoy you


JayKed20

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Algonquin Assassin
On 4/7/2020 at 3:05 AM, The Time Ranger said:

Cinematics and cut scenes that you can't pause. Sometimes stuff happens and I need to leave the room.

As a matter of fact the first time I played GTA IV I accidentally bumped X on my PS3 controller and skipped the opening scene. I had to start a new game immediately lol. I could've just watched it on Youtube, but it wouldn't have been the same especially being the first time playing it.

 

That and unskippable cutscenes piss me off. Everytime I get a new game I test whether the cutscenes can be paused or not. It's relieving when they can be though.:p

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The Time Ranger
5 hours ago, SonOfLiberty said:

As a matter of fact the first time I played GTA IV I accidentally bumped X on my PS3 controller and skipped the opening scene. I had to start a new game immediately lol. I could've just watched it on Youtube, but it wouldn't have been the same especially being the first time playing it.

 

That and unskippable cutscenes piss me off. Everytime I get a new game I test whether the cutscenes can be paused or not. It's relieving when they can be though.:p

Be honest, you just wanted to watch that "Daddys back you bitches" guy get whipped again didn't you?

Jk, that only applies to me.

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Raj The Rager

- Crashing 

- Game-breaking glitches

- Microtransactions

- False advertising gameplay trailers

- Modders/ Hackers/ Cheaters

- Forced slow walking

- Invisble Walls

- Water Levels

- Sewer Levels 

- Over-powered enimies

- Stiff movement 

- Escort missions 

- Idiot game companions 

- Terrible controls

- Linear gameplay and mission design

- Having one save slot

- Heavily scripted missions 

Edited by Arsewipercareerman20
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On 4/6/2020 at 6:29 AM, Meekail said:

When you get asked to collect something in a quest and the drop rate is low.

Haha THAT is a lesson I learned early on but didn't really learn becuz I kept farming sh*t for diverse platinum trophies. 

 

Demon's Souls pure blades tone and Dark Souls 3 some covenant sh*t from the silver knights. 

 

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I've been slowly playing Far Cry 5 again during the COVID pandemic and I've been farming Deer skin with Jesse Black I think her name is, anyway she's usually spot on with her kills killing the deer with one arrow but it annoys me she decides to use the flame arrows to kill them meaning all I get in the end is burnt skin that sells for $5 at the most instead of the $200 or so each I would've gotten if she'd just killed them with a regular arrow.

 

Also in Far Cry 5 and again with hunting, you kill the animal from a distance and have trouble finding their carcass because it's buried in the grass & blends in.

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Lack of innovation or me being burned out on games.

I mean in the 90's it was just random stuff at friends house, not until Metal Gear Solid which I played in '99 and was 11 at the time. It blew me away, as a kid listening to codec about guns and how night vision works was the best thing ever. Not to mention a story that (didn't get it much at the time) was full of twists and turns and action, awesome soundtrack.

Then Driver 2 with open world, police chases and making my own replays.

And then GTAIII happened, tons of things to do, from a cab driver to mobb hits, street races to rc bombs. 

Alas 2004 and 2005 happened.

San Andreas doesn't even need an introduction on how much stuff we can do there, MGS3 was the first game to made me tear up, Devil May Cry 3 was an orgy of metal music and badassery, Gran Turismo 4 it goes on.

 

Nowadays when games get released they're just boring, there's nothing to do, no idea where the creativity went. Yea sure, ton of collectibles and story and "realistic worlds" but I feel like I'm in a dream with no one to interact with.

Can't play any minigames, cards etc, no errands to do, no stuff that would make me come back to a game.

Last 3 I purchased were Watch Dogs 2, NFS Payback and AC Origins.

Feels like they're movies, you see the plot unveil and that's it, put it away. Nothing to do, heck NFS doesn't even have proper police apart from those sad of an excuse events where getting crates gets you a chase.

 

So... yea. No idea what happened, is it me or the industry went downhill, or rather just jumped of a cliff because when I see trailers for new games it feel like it's been done a hundred of times.

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Algonquin Assassin
On 4/17/2020 at 2:32 PM, Adrian J. said:

Can't play any minigames, cards etc, no errands to do, no stuff that would make me come back to a game.

Now you mention it this is something about open world games I find a bit disappointing nowadays. I know some people don't like minigames, but I feel they're important to add depth to the game world. The minigames in GTA IV and GTA V are awesome as most of them were in San Andreas, both Red Dead games and Bully.

 

Hell I remember when minigames were apart of the Assassin's Creed series and it was cool just to take a break between missions. I tried playing Odyssey a few weeks back, but all it felt like I was doing was doing was doing fetch quests and ticking things off to progress the story with very little resolve in between. It kind of goes against the idea of an "open world" game IMO.

 

Of course developers shouldn't go too crazy with them and there should be a balance, but an open world game where there's nothing else other than to create chaos (like the Just Cause series) gets old after a while.

 

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^

Yup, and I think RDR was very good with it.

No single session is the same, for example took a walk from Marstons house to Thieves Landing hoping to play some liars dice, before I knew I was in Tall Trees with 5 dead bodies and a skinned bear because some guy ran up to me saying his wife ia about to be hanged.

That was random and spontaneous, a game world that makes it feel like we the game players are involved in it to some degree is a great thing.

I heard and observed it in Origins that the npc have a routine, they get up in the morning to go do their jobs, do other things and get back home. It's sad that npc have more things to do than the player-_-

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KingAJ032304

Open world games without both a jump button and a climb button. There should always be a jump and climb button.

Edited by KingAJ032304
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LordStarship

When the mission's cutscene or introduction is unskippable, and when the mission starts of really easy and chill then suddenly the very hard part began and you fail instantly because not enough preparation. 

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thisisdagger

I really hate when you cant remap some keys or don't have enough options to do so. I have some RSI in both of my hands which sadly never realy goes away, so having multiple options to make my char walk or run (especially for longer periods) is a godsend. Also an auto run toggle which so far only was included in Planetside 2 to my knowledge.

Rising Storm 2 has a seperate mappings for holding down to aim and toggle aim... fantastic... sadly nowhere else to be found.

 

Oh and options for native languages.  I hate fake accent with a burning passion. I'd rather read subtitles

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Awful Waffle
3 hours ago, DownInTheHole said:

naming the sidequests and missions after puns

bro are you trying to put Rockstar out of business?

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24 minutes ago, Awful Waffle said:

bro are you trying to put Rockstar out of business?

Nah i just find that sh*t mad annoying

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On 4/18/2020 at 9:46 AM, SonOfLiberty said:

Of course developers shouldn't go too crazy with them and there should be a balance, but an open world game where there's nothing else other than to create chaos (like the Just Cause series) gets old after a while.

Kinda laughed at the tought of Rico in full uniform and weapons on his back going for a relaxing game of golf while casually taking down a militaristic dictatorship.

 

But yeah, I do agree that minigames and things to do add a lot to a game world, even if it is just places to eat, like Hot Dog vendors and Fast Food places in GTA games. That's one of the reasons why I think GTA San Andreas was so beloved, there was a TON of stuff to do and places to go even after completing the game 100%, as opposed to earlier GTA games.

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Forcing you to do sh*tty sidemissions/activities before you can continue the main missions. All for the sake of "getting more hours out of the game". I hate it and it can make me quit games completely. 

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Algonquin Assassin
48 minutes ago, Turan said:

Forcing you to do sh*tty sidemissions/activities before you can continue the main missions. All for the sake of "getting more hours out of the game". I hate it and it can make me quit games completely. 

The Saints Row games are guilty of that and it drove me insane. Side missions should NOT act like hurdles in order to be able to progress the story.

 

Now we're on the subject of the Saints Row games I also really hated those "pushbacks" in Saints Row 2. I've been critical of the turf attacks in San Andraes in the past, but at the very least atleast saving gets rid of them if you can get to the nearest safehouse. The pushbacks had to be done no matter what and reloading an old save didn't do anything. 

 

i guess another way of saying is it annoys me when games (especially open world) force something onto the player that should technically be optional. 

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TheSantader25

The fact that games are getting easier and easier with each release so the massive audience can play it with no problem. But the thing is this really makes the game a walk in the park and kinda makes all the items you may wanna get or use in combat pointless because the game can just easily be beaten without them.

 

Thinking outside the box to beat missions is no longer necessary and you just mash buttons to win. Sense of accomplishment is therefore lost and you end up with watching a movie that plays itself and holds your hand the entire way cause apparently we're all dumb. 

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Algonquin Assassin
17 minutes ago, TheSantader25 said:

The fact that games are getting easier and easier with each release so the massive audience can play it with no problem. But the thing is this really makes the game a walk in the park and kinda makes all the items you may wanna get or use in combat pointless because the game can just easily be beaten without them.

 

Thinking outside the box to beat missions is no longer necessary and you just mash buttons to win. Sense of accomplishment is therefore lost and you end up with watching a movie that plays itself and holds your hand the entire way cause apparently we're all dumb. 

It also doesn't help with quick time events becoming more and more prominent. I don't have a problem with quick time events myself, but only when they're used sporadically yet it seems devs use them mostly to get out of creating challenging gameplay sequences. In too many games especially regarding boss fights and end game battles it boils down to a quick time event and you can beat the game without breaking a sweat even if you play on the hardest difficulty.

 

I'm not saying to Dark Souls or Seikro every game, but it would be nice as you say if it felt less like we're watching a movie and requiring more of our own input to learn and develop our own skills like we had to back in the 80s/90s.

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  • 1 month later...

i don't like games that have janky animations and lack of polish. that's why i could never get into skyrim despite it being so adored by everyone on the internet

Edited by Niobium
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Algonquin Assassin

Games with a sequel bait ending and games that wrap up nicely, but a sequel will still be released.

 

Of the two sequel baiting is the worst offender as it really annoys me when I get to the end and things feel like they haven't been resolved properly and it's clearly to set up for a sequel. On the flip side it annoys me when a game actually feels like it's reached its natural conclusion then a sequel will come along and usually f*ck up its continuity and/or create plot holes from the previous game.

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Games with dumb AI that force you to do missions with companions making it 100x harder.

Not harder because the difficulty increases, harder because the AI struggles to even get in the same car as you, let alone help you complete a mission. 

 

 

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SIG-2.jpg

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Things I hate in battleroyal Games.

 

2nd chances.  In Cod Warzone you get atleast 4 chances (depending on game mode) to live.  WTF?! 

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  • 3 weeks later...

all microtransactions in a $60 game.

 

even the cosmetic ones.

 

and don't give me that dumbass bullsh*t about how "iT DoEsN'T AfFeCt gAmEpLaY"

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TheSantader25

-Unlimited enemies in a section

-Allies interfering with you while in combat or moving and ultimately you killing them and failing the mission. 

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iiCriminnaaL
8 hours ago, Niobium said:

all microtransactions in a $60 game.

 

even the cosmetic ones.

 

and don't give me that dumbass bullsh*t about how "iT DoEsN'T AfFeCt gAmEpLaY"

This.

 

While you can still play the game without the microtransactions, it always makes you feel that you paid for a game that isn't complete yet without having to spend more and more on it.

 

For example, if you're playing Call of Duty, you'll have to pay about $20 for about four multiplayer maps and/or an extra multiplayer weapon (that gets watered down later on anyway), and that's still only one of the game's DLCs. Buying all of them costs about the cost of the game itself, and often even more.

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Commander S

Bunch of semi-related pet peeves

 

1. Anything, be it settings or customisation, where you can accidentally nudge a slider or a toggle, not know what you've screwed with, and there's no simple "reset to defaults" option. Worst example I can think of is Mass Effect: Andromeda, where futzing around with things like outfit colours is fiddly, and almost impossible to undo 100% unless you've done something like screenshot the exact position of the control wheel before you changed anything.

 

2. Colour options in things like vehicle customisation not showing how things will look in the game proper - Saints Row is particularly bad for that, but GTA V isn't much better. I've lost track of how many times I've changed the colour of something, had to guess because the menu lighting is misleading, left customisation, realised that the colour I'd chosen wasn't what I was after, and had to go back to trial-and-error all over again, and again, and again... :facedesk:

 

3. Things where changes are a one-way street, so just committing to anything without doing research is a gamble - even worse in games with just one autosave, so you can't undo anything. I don't like how Saints Row won't let you roll back things like dual-wielding and weapon upgrades, but I particularly loathe how you can't ditch things like duplicate guns in RDO, or sell/abandon business properties in GTAO. I shouldn't have to delete my account and however many hours of progress, just because of buyer's remorse. :harrumph:

 

4. Combine a bunch of those, and you get a real doozy: really, really long games where there's a detailed character creator (with plenty of room to screw things up), awful lighting that doesn't tell you what things will look like when you're actually in the game, a long, unskippable intro before you can see whether or not you screwed up, and no way to make changes other than deleting everything and starting over (and hoping you get it right this time!). I enjoyed the heck out of Mass Effect 2 back in the day, and I'm mostly intrigued by the rumours of a remaster being in the works, but I don't look forward to fighting the character creator, then having to play through 30 minutes of prologue before seeing whether or not I need to redo the whole bloody thing... :sui:

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Menstrual Deranged

When you can't adjust your camera follow distance (or whatever it's called) in a game. I've always liked how in GTA and RDR you can adjust your view so that it's first person or a few varieties of distances away from the back of your character by just clicking a button a few times. I've been playing a game called Warframe lately and I like it a lot but there is no adjustment like that. The only thing you can change is whether your character is on the left or the right and your camera distance between you and them is set in stone. Bugs me. Especially when I'm playing a larger character because then when I'm aiming a gun, they obstruct half of the damn screen.

Edited by Menstrual Deranged
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